AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 yıl önce
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culling 7392d598da uninitialized variables-scene 5 yıl önce
mixin 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 yıl önce
zones f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 yıl önce
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 yıl önce
pathManager.cpp 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 yıl önce
pathManager.h 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 yıl önce
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 yıl önce
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 yıl önce
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
reflector.cpp 75625dc679 Reverse depth & 32F buffer format 2 yıl önce
reflector.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 yıl önce
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 yıl önce
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 yıl önce
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 yıl önce
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 yıl önce
sceneManager.cpp 74d847c513 fix bounds box display 3 yıl önce
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
sceneObject.cpp 5d94728f58 confine pathshape callbacks to server 2 yıl önce
sceneObject.h f4e6060b52 pathshape cleanups and callbacks 3 yıl önce
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 yıl önce
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 yıl önce
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 yıl önce
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 yıl önce
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
simPath.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 yıl önce
simPath.h f4e6060b52 pathshape cleanups and callbacks 3 yıl önce