opengl.inc 1.7 KB

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  1. <?php
  2. //-----------------------------------------------------------------------------
  3. // Copyright (c) 2014 GarageGames, LLC
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. beginModule('openGL');
  24. addProjectDefine('TORQUE_OPENGL');
  25. addEngineSrcDir("shaderGen/GLSL");
  26. if(!isDefined("TORQUE_DEDICATED"))
  27. {
  28. addEngineSrcDir("gfx/gl");
  29. addEngineSrcDir("gfx/gl/tGL");
  30. addEngineSrcDir("shaderGen/GLSL");
  31. addEngineSrcDir("terrain/glsl");
  32. addEngineSrcDir("forest/glsl");
  33. addLibSrcFile("glew/src/glew.c");
  34. }
  35. if(!isDefined("TORQUE_SDL"))
  36. {
  37. addEngineSrcDir("gfx/gl/win32");
  38. }
  39. endModule();
  40. ?>