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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Daniel Buckmaster
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "navMesh.h"
- #include "navContext.h"
- #include <DetourDebugDraw.h>
- #include <RecastDebugDraw.h>
- #include "math/mathUtils.h"
- #include "math/mRandom.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "console/typeValidators.h"
- #include "scene/sceneRenderState.h"
- #include "gfx/gfxDrawUtil.h"
- #include "renderInstance/renderPassManager.h"
- #include "gfx/primBuilder.h"
- #include "core/stream/bitStream.h"
- #include "math/mathIO.h"
- #include "core/stream/fileStream.h"
- extern bool gEditingMission;
- IMPLEMENT_CO_NETOBJECT_V1(NavMesh);
- const U32 NavMesh::mMaxVertsPerPoly = 3;
- SimObjectPtr<SimSet> NavMesh::smServerSet = NULL;
- ImplementEnumType(NavMeshWaterMethod,
- "The method used to include water surfaces in the NavMesh.\n")
- { NavMesh::Ignore, "Ignore", "Ignore all water surfaces.\n" },
- { NavMesh::Solid, "Solid", "Treat water surfaces as solid and walkable.\n" },
- { NavMesh::Impassable, "Impassable", "Treat water as an impassable obstacle.\n" },
- EndImplementEnumType;
- SimSet *NavMesh::getServerSet()
- {
- if(!smServerSet)
- {
- SimSet *set = NULL;
- if(Sim::findObject("ServerNavMeshSet", set))
- smServerSet = set;
- else
- {
- smServerSet = new SimSet();
- smServerSet->registerObject("ServerNavMeshSet");
- Sim::getRootGroup()->addObject(smServerSet);
- }
- }
- return smServerSet;
- }
- SimObjectPtr<EventManager> NavMesh::smEventManager = NULL;
- EventManager *NavMesh::getEventManager()
- {
- if(!smEventManager)
- {
- smEventManager = new EventManager();
- smEventManager->registerObject("NavEventManager");
- Sim::getRootGroup()->addObject(smEventManager);
- smEventManager->setMessageQueue("NavEventManagerQueue");
- smEventManager->registerEvent("NavMeshCreated");
- smEventManager->registerEvent("NavMeshRemoved");
- smEventManager->registerEvent("NavMeshStartUpdate");
- smEventManager->registerEvent("NavMeshUpdate");
- smEventManager->registerEvent("NavMeshTileUpdate");
- smEventManager->registerEvent("NavMeshUpdateBox");
- smEventManager->registerEvent("NavMeshObstacleAdded");
- smEventManager->registerEvent("NavMeshObstacleRemoved");
- }
- return smEventManager;
- }
- DefineEngineFunction(getNavMeshEventManager, S32, (),,
- "@brief Get the EventManager object for all NavMesh updates.")
- {
- return NavMesh::getEventManager()->getId();
- }
- DefineEngineFunction(NavMeshUpdateAll, void, (S32 objid, bool remove), (0, false),
- "@brief Update all NavMesh tiles that intersect the given object's world box.")
- {
- SceneObject *obj;
- if(!Sim::findObject(objid, obj))
- return;
- obj->mPathfindingIgnore = remove;
- SimSet *set = NavMesh::getServerSet();
- for(U32 i = 0; i < set->size(); i++)
- {
- NavMesh *m = dynamic_cast<NavMesh*>(set->at(i));
- if (m)
- {
- m->cancelBuild();
- m->buildTiles(obj->getWorldBox());
- }
- }
- }
- DefineEngineFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove), (0, false),
- "@brief Update all NavMesh tiles that intersect the given object's world box.")
- {
- SceneObject *obj;
- if (!Sim::findObject(objid, obj))
- return;
- obj->mPathfindingIgnore = remove;
- SimSet *set = NavMesh::getServerSet();
- for (U32 i = 0; i < set->size(); i++)
- {
- NavMesh *m = dynamic_cast<NavMesh*>(set->at(i));
- if (m)
- {
- m->cancelBuild();
- m->buildTiles(obj->getWorldBox());
- }
- }
- }
- DefineEngineFunction(NavMeshIgnore, void, (S32 objid, bool _ignore), (0, true),
- "@brief Flag this object as not generating a navmesh result.")
- {
- SceneObject *obj;
- if(!Sim::findObject(objid, obj))
- return;
- obj->mPathfindingIgnore = _ignore;
- }
- DefineEngineFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
- "@brief Update all tiles in a given NavMesh that intersect the given object's world box.")
- {
- NavMesh *mesh;
- SceneObject *obj;
- if(!Sim::findObject(meshid, mesh))
- {
- Con::errorf("NavMeshUpdateOne: cannot find NavMesh %d", meshid);
- return;
- }
- if(!Sim::findObject(objid, obj))
- {
- Con::errorf("NavMeshUpdateOne: cannot find SceneObject %d", objid);
- return;
- }
- if(remove)
- obj->disableCollision();
- mesh->buildTiles(obj->getWorldBox());
- if(remove)
- obj->enableCollision();
- }
- NavMesh::NavMesh()
- : m_triareas(0),
- m_solid(0),
- m_chf(0),
- m_cset(0),
- m_pmesh(0),
- m_dmesh(0)
- {
- mTypeMask |= StaticShapeObjectType | MarkerObjectType;
- mFileName = StringTable->EmptyString();
- mNetFlags.clear(Ghostable);
- mSaveIntermediates = false;
- nm = NULL;
- ctx = NULL;
- m_geo = NULL;
- mWaterMethod = Ignore;
- mCellSize = mCellHeight = 0.2f;
- mWalkableHeight = 2.0f;
- mWalkableClimb = 0.3f;
- mWalkableRadius = 0.5f;
- mWalkableSlope = 40.0f;
- mBorderSize = 1;
- mDetailSampleDist = 6.0f;
- mDetailSampleMaxError = 1.0f;
- mMaxEdgeLen = 12;
- mMaxSimplificationError = 1.3f;
- mMinRegionArea = 8;
- mMergeRegionArea = 20;
- mTileSize = 10.0f;
- mMaxPolysPerTile = 128;
- mSmallCharacters = false;
- mRegularCharacters = true;
- mLargeCharacters = false;
- mVehicles = false;
- mCoverSet = StringTable->EmptyString();
- mInnerCover = false;
- mCoverDist = 1.0f;
- mPeekDist = 0.7f;
- mAlwaysRender = false;
- mBuilding = false;
- mCurLinkID = 0;
- }
- NavMesh::~NavMesh()
- {
- dtFreeNavMesh(nm);
- nm = NULL;
- delete ctx;
- ctx = NULL;
- }
- bool NavMesh::setProtectedDetailSampleDist(void *obj, const char *index, const char *data)
- {
- F32 dist = dAtof(data);
- if(dist == 0.0f || dist >= 0.9f)
- return true;
- if (dist > 0.0f && dist < 0.9f)
- {
- NavMesh* ptr = static_cast<NavMesh*>(obj);
- ptr->mDetailSampleDist = 0.9f;
- }
- Con::errorf("NavMesh::detailSampleDist must be 0 or greater than 0.9!");
- return false;
- }
- bool NavMesh::setProtectedAlwaysRender(void *obj, const char *index, const char *data)
- {
- NavMesh *mesh = static_cast<NavMesh*>(obj);
- bool always = dAtob(data);
- if(always)
- {
- if(!gEditingMission)
- mesh->mNetFlags.set(Ghostable);
- }
- else
- {
- if(!gEditingMission)
- mesh->mNetFlags.clear(Ghostable);
- }
- mesh->mAlwaysRender = always;
- mesh->setMaskBits(LoadFlag);
- return true;
- }
- FRangeValidator ValidCellSize(0.01f, 10.0f);
- void NavMesh::initPersistFields()
- {
- docsURL;
- addGroup("NavMesh Options");
- addField("fileName", TypeString, Offset(mFileName, NavMesh),
- "Name of the data file to store this navmesh in (relative to engine executable).");
- addField("waterMethod", TYPEID<NavMeshWaterMethod>(), Offset(mWaterMethod, NavMesh),
- "The method to use to handle water surfaces.");
- addFieldV("cellSize", TypeRangedF32, Offset(mCellSize, NavMesh), &ValidCellSize,
- "Length/width of a voxel.");
- addFieldV("cellHeight", TypeRangedF32, Offset(mCellHeight, NavMesh), &ValidCellSize,
- "Height of a voxel.");
- addFieldV("tileSize", TypeRangedF32, Offset(mTileSize, NavMesh), &CommonValidators::PositiveNonZeroFloat,
- "The horizontal size of tiles.");
- addFieldV("actorHeight", TypeRangedF32, Offset(mWalkableHeight, NavMesh), &CommonValidators::PositiveFloat,
- "Height of an actor.");
- addFieldV("actorClimb", TypeRangedF32, Offset(mWalkableClimb, NavMesh), &CommonValidators::PositiveFloat,
- "Maximum climbing height of an actor.");
- addFieldV("actorRadius", TypeRangedF32, Offset(mWalkableRadius, NavMesh), &CommonValidators::PositiveFloat,
- "Radius of an actor.");
- addFieldV("walkableSlope", TypeRangedF32, Offset(mWalkableSlope, NavMesh), &CommonValidators::ValidSlopeAngle,
- "Maximum walkable slope in degrees.");
- addField("smallCharacters", TypeBool, Offset(mSmallCharacters, NavMesh),
- "Is this NavMesh for smaller-than-usual characters?");
- addField("regularCharacters", TypeBool, Offset(mRegularCharacters, NavMesh),
- "Is this NavMesh for regular-sized characters?");
- addField("largeCharacters", TypeBool, Offset(mLargeCharacters, NavMesh),
- "Is this NavMesh for larger-than-usual characters?");
- addField("vehicles", TypeBool, Offset(mVehicles, NavMesh),
- "Is this NavMesh for characters driving vehicles?");
- endGroup("NavMesh Options");
- addGroup("NavMesh Annotations");
- addField("coverGroup", TypeString, Offset(mCoverSet, NavMesh),
- "Name of the SimGroup to store cover points in.");
- addField("innerCover", TypeBool, Offset(mInnerCover, NavMesh),
- "Add cover points everywhere, not just on corners?");
- addFieldV("coverDist", TypeRangedF32, Offset(mCoverDist, NavMesh), &CommonValidators::PositiveFloat,
- "Distance from the edge of the NavMesh to search for cover.");
- addFieldV("peekDist", TypeRangedF32, Offset(mPeekDist, NavMesh), &CommonValidators::PositiveFloat,
- "Distance to the side of each cover point that peeking happens.");
- endGroup("NavMesh Annotations");
- addGroup("NavMesh Rendering");
- addProtectedField("alwaysRender", TypeBool, Offset(mAlwaysRender, NavMesh),
- &setProtectedAlwaysRender, &defaultProtectedGetFn,
- "Display this NavMesh even outside the editor.");
- endGroup("NavMesh Rendering");
- addGroup("NavMesh Advanced Options");
- addFieldV("borderSize", TypeRangedS32, Offset(mBorderSize, NavMesh), &CommonValidators::PositiveInt,
- "Size of the non-walkable border around the navigation mesh (in voxels).");
- addProtectedFieldV("detailSampleDist", TypeRangedF32, Offset(mDetailSampleDist, NavMesh),
- &setProtectedDetailSampleDist, &defaultProtectedGetFn, &CommonValidators::PositiveFloat,
- "Sets the sampling distance to use when generating the detail mesh.");
- addFieldV("detailSampleError", TypeRangedF32, Offset(mDetailSampleMaxError, NavMesh), &CommonValidators::PositiveFloat,
- "The maximum distance the detail mesh surface should deviate from heightfield data.");
- addFieldV("maxEdgeLen", TypeRangedS32, Offset(mDetailSampleDist, NavMesh), &CommonValidators::PositiveInt,
- "The maximum allowed length for contour edges along the border of the mesh.");
- addFieldV("simplificationError", TypeRangedF32, Offset(mMaxSimplificationError, NavMesh), &CommonValidators::PositiveFloat,
- "The maximum distance a simplfied contour's border edges should deviate from the original raw contour.");
- addFieldV("minRegionArea", TypeRangedS32, Offset(mMinRegionArea, NavMesh), &CommonValidators::PositiveInt,
- "The minimum number of cells allowed to form isolated island areas.");
- addFieldV("mergeRegionArea", TypeRangedS32, Offset(mMergeRegionArea, NavMesh), &CommonValidators::PositiveInt,
- "Any regions with a span count smaller than this value will, if possible, be merged with larger regions.");
- addFieldV("maxPolysPerTile", TypeRangedS32, Offset(mMaxPolysPerTile, NavMesh), &CommonValidators::NaturalNumber,
- "The maximum number of polygons allowed in a tile.");
- endGroup("NavMesh Advanced Options");
- Parent::initPersistFields();
- }
- bool NavMesh::onAdd()
- {
- if(!Parent::onAdd())
- return false;
- mObjBox.set(Point3F(-0.5f, -0.5f, -0.5f),
- Point3F( 0.5f, 0.5f, 0.5f));
- resetWorldBox();
- addToScene();
- if(gEditingMission || mAlwaysRender)
- {
- mNetFlags.set(Ghostable);
- if(isClientObject())
- renderToDrawer();
- }
- if(isServerObject())
- {
- getServerSet()->addObject(this);
- ctx = new NavContext();
- setProcessTick(true);
- if(getEventManager())
- getEventManager()->postEvent("NavMeshCreated", getIdString());
- }
- load();
- return true;
- }
- void NavMesh::onRemove()
- {
- if(getEventManager())
- getEventManager()->postEvent("NavMeshRemoved", getIdString());
- removeFromScene();
- Parent::onRemove();
- }
- void NavMesh::setTransform(const MatrixF &mat)
- {
- Parent::setTransform(mat);
- }
- void NavMesh::setScale(const VectorF &scale)
- {
- Parent::setScale(scale);
- }
- S32 NavMesh::addLink(const Point3F &from, const Point3F &to, U32 flags)
- {
- Point3F rcFrom = DTStoRC(from), rcTo = DTStoRC(to);
- mLinkVerts.push_back(rcFrom.x);
- mLinkVerts.push_back(rcFrom.y);
- mLinkVerts.push_back(rcFrom.z);
- mLinkVerts.push_back(rcTo.x);
- mLinkVerts.push_back(rcTo.y);
- mLinkVerts.push_back(rcTo.z);
- mLinksUnsynced.push_back(true);
- mLinkRads.push_back(mWalkableRadius);
- mLinkDirs.push_back(0);
- mLinkAreas.push_back(OffMeshArea);
- if (flags == 0) {
- Point3F dir = to - from;
- F32 drop = -dir.z;
- dir.z = 0;
- // If we drop more than we travel horizontally, we're a drop link.
- if(drop > dir.len())
- mLinkFlags.push_back(DropFlag);
- else
- mLinkFlags.push_back(JumpFlag);
- }
- mLinkIDs.push_back(1000 + mCurLinkID);
- mLinkSelectStates.push_back(Unselected);
- mDeleteLinks.push_back(false);
- mCurLinkID++;
- return mLinkIDs.size() - 1;
- }
- DefineEngineMethod(NavMesh, addLink, S32, (Point3F from, Point3F to, U32 flags), (0),
- "Add a link to this NavMesh between two points.\n\n"
- "")
- {
- return object->addLink(from, to, flags);
- }
- S32 NavMesh::getLink(const Point3F &pos)
- {
- for(U32 i = 0; i < mLinkIDs.size(); i++)
- {
- if(mDeleteLinks[i])
- continue;
- SphereF start(getLinkStart(i), mLinkRads[i]);
- SphereF end(getLinkEnd(i), mLinkRads[i]);
- if(start.isContained(pos) || end.isContained(pos))
- return i;
- }
- return -1;
- }
- DefineEngineMethod(NavMesh, getLink, S32, (Point3F pos),,
- "Get the off-mesh link closest to a given world point.")
- {
- return object->getLink(pos);
- }
- S32 NavMesh::getLinkCount()
- {
- return mLinkIDs.size();
- }
- DefineEngineMethod(NavMesh, getLinkCount, S32, (),,
- "Return the number of links this mesh has.")
- {
- return object->getLinkCount();
- }
- LinkData NavMesh::getLinkFlags(U32 idx)
- {
- if(idx < mLinkIDs.size())
- {
- return LinkData(mLinkFlags[idx]);
- }
- return LinkData();
- }
- DefineEngineMethod(NavMesh, getLinkFlags, S32, (U32 id),,
- "Get the flags set for a particular off-mesh link.")
- {
- return object->getLinkFlags(id).getFlags();
- }
- void NavMesh::setLinkFlags(U32 idx, const LinkData &d)
- {
- if(idx < mLinkIDs.size())
- {
- mLinkFlags[idx] = d.getFlags();
- mLinksUnsynced[idx] = true;
- }
- }
- DefineEngineMethod(NavMesh, setLinkFlags, void, (U32 id, U32 flags),,
- "Set the flags of a particular off-mesh link.")
- {
- LinkData d(flags);
- object->setLinkFlags(id, d);
- }
- Point3F NavMesh::getLinkStart(U32 idx)
- {
- return RCtoDTS(Point3F(
- mLinkVerts[idx*6],
- mLinkVerts[idx*6 + 1],
- mLinkVerts[idx*6 + 2]));
- }
- DefineEngineMethod(NavMesh, getLinkStart, Point3F, (U32 id),,
- "Get the starting point of an off-mesh link.")
- {
- return object->getLinkStart(id);
- }
- Point3F NavMesh::getLinkEnd(U32 idx)
- {
- return RCtoDTS(Point3F(
- mLinkVerts[idx*6 + 3],
- mLinkVerts[idx*6 + 4],
- mLinkVerts[idx*6 + 5]));
- }
- DefineEngineMethod(NavMesh, getLinkEnd, Point3F, (U32 id),,
- "Get the ending point of an off-mesh link.")
- {
- return object->getLinkEnd(id);
- }
- void NavMesh::selectLink(U32 idx, bool select, bool hover)
- {
- if(idx < mLinkIDs.size())
- {
- if(!select)
- mLinkSelectStates[idx] = Unselected;
- else
- mLinkSelectStates[idx] = hover ? Hovered : Selected;
- }
- }
- void NavMesh::eraseLink(U32 i)
- {
- mLinkVerts.erase(i*6, 6);
- mLinksUnsynced.erase(i);
- mLinkRads.erase(i);
- mLinkDirs.erase(i);
- mLinkAreas.erase(i);
- mLinkFlags.erase(i);
- mLinkIDs.erase(i);
- mLinkSelectStates.erase(i);
- mDeleteLinks.erase(i);
- }
- void NavMesh::eraseLinks()
- {
- mLinkVerts.clear();
- mLinksUnsynced.clear();
- mLinkRads.clear();
- mLinkDirs.clear();
- mLinkAreas.clear();
- mLinkFlags.clear();
- mLinkIDs.clear();
- mLinkSelectStates.clear();
- mDeleteLinks.clear();
- }
- void NavMesh::setLinkCount(U32 c)
- {
- eraseLinks();
- mLinkVerts.setSize(c * 6);
- mLinksUnsynced.setSize(c);
- mLinkRads.setSize(c);
- mLinkDirs.setSize(c);
- mLinkAreas.setSize(c);
- mLinkFlags.setSize(c);
- mLinkIDs.setSize(c);
- mLinkSelectStates.setSize(c);
- mDeleteLinks.setSize(c);
- }
- void NavMesh::deleteLink(U32 idx)
- {
- if(idx < mLinkIDs.size())
- {
- mDeleteLinks[idx] = true;
- if(mLinksUnsynced[idx])
- eraseLink(idx);
- else
- mLinksUnsynced[idx] = true;
- }
- }
- DefineEngineMethod(NavMesh, deleteLink, void, (U32 id),,
- "Delete a given off-mesh link.")
- {
- object->deleteLink(id);
- }
- DefineEngineMethod(NavMesh, deleteLinks, void, (),,
- "Deletes all off-mesh links on this NavMesh.")
- {
- //object->eraseLinks();
- }
- static void buildCallback(SceneObject* object, void* key)
- {
- SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
- if (!object->mPathfindingIgnore)
- object->buildPolyList(info->context, info->polyList, info->boundingBox, info->boundingSphere);
- }
- bool NavMesh::build(bool background, bool saveIntermediates)
- {
- if(mBuilding)
- cancelBuild();
- else
- {
- if(getEventManager())
- getEventManager()->postEvent("NavMeshStartUpdate", getIdString());
- }
- mBuilding = true;
- ctx->startTimer(RC_TIMER_TOTAL);
- dtFreeNavMesh(nm);
- // Allocate a new navmesh.
- nm = dtAllocNavMesh();
- if(!nm)
- {
- Con::errorf("Could not allocate dtNavMesh for NavMesh %s", getIdString());
- return false;
- }
- Box3F worldBox = getWorldBox();
- SceneContainer::CallbackInfo info;
- info.context = PLC_Navigation;
- info.boundingBox = worldBox;
- m_geo = new RecastPolyList;
- info.polyList = m_geo;
- info.key = this;
- getContainer()->findObjects(worldBox, StaticObjectType | DynamicShapeObjectType, buildCallback, &info);
- // Parse water objects into the same list, but remember how much geometry was /not/ water.
- U32 nonWaterVertCount = m_geo->getVertCount();
- U32 nonWaterTriCount = m_geo->getTriCount();
- if (mWaterMethod != Ignore)
- {
- getContainer()->findObjects(worldBox, WaterObjectType, buildCallback, &info);
- }
- // Check for no geometry.
- if (!m_geo->getVertCount())
- {
- m_geo->clear();
- return false;
- }
- m_geo->getChunkyMesh();
- // Needed for the recast config and generation params.
- Box3F rc_box = DTStoRC(getWorldBox());
- S32 gw = 0, gh = 0;
- rcCalcGridSize(rc_box.minExtents, rc_box.maxExtents, mCellSize, &gw, &gh);
- const S32 ts = (S32)(mTileSize / mCellSize);
- const S32 tw = (gw + ts - 1) / ts;
- const S32 th = (gh + ts - 1) / ts;
- Con::printf("NavMesh::Build - Tiles %d x %d", tw, th);
- U32 tileBits = mMin(getBinLog2(getNextPow2(tw * th)), 14);
- if (tileBits > 14) tileBits = 14;
- U32 maxTiles = 1 << tileBits;
- U32 polyBits = 22 - tileBits;
- mMaxPolysPerTile = 1 << polyBits;
- // Build navmesh parameters from console members.
- dtNavMeshParams params;
- rcVcopy(params.orig, rc_box.minExtents);
- params.tileWidth = mTileSize;
- params.tileHeight = mTileSize;
- params.maxTiles = maxTiles;
- params.maxPolys = mMaxPolysPerTile;
- // Initialise our navmesh.
- if(dtStatusFailed(nm->init(¶ms)))
- {
- Con::errorf("Could not init dtNavMesh for NavMesh %s", getIdString());
- return false;
- }
- // Update links to be deleted.
- for(U32 i = 0; i < mLinkIDs.size();)
- {
- if(mDeleteLinks[i])
- eraseLink(i);
- else
- i++;
- }
- mLinksUnsynced.fill(false);
- mCurLinkID = 0;
- mSaveIntermediates = saveIntermediates;
- updateTiles(true);
- if(!background)
- {
- while(!mDirtyTiles.empty())
- buildNextTile();
- }
- return true;
- }
- DefineEngineMethod(NavMesh, build, bool, (bool background, bool save), (true, false),
- "@brief Create a Recast nav mesh.")
- {
- return object->build(background, save);
- }
- void NavMesh::cancelBuild()
- {
- mDirtyTiles.clear();
- ctx->stopTimer(RC_TIMER_TOTAL);
- mBuilding = false;
- }
- DefineEngineMethod(NavMesh, cancelBuild, void, (),,
- "@brief Cancel the current NavMesh build.")
- {
- object->cancelBuild();
- }
- void NavMesh::inspectPostApply()
- {
- if(mBuilding)
- cancelBuild();
- }
- void NavMesh::updateConfig()
- {
- //// Build rcConfig object from our console members.
- //dMemset(&cfg, 0, sizeof(cfg));
- //cfg.cs = mCellSize;
- //cfg.ch = mCellHeight;
- //Box3F box = DTStoRC(getWorldBox());
- //rcVcopy(cfg.bmin, box.minExtents);
- //rcVcopy(cfg.bmax, box.maxExtents);
- //rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
- //cfg.walkableHeight = mCeil(mWalkableHeight / mCellHeight);
- //cfg.walkableClimb = mCeil(mWalkableClimb / mCellHeight);
- //cfg.walkableRadius = mCeil(mWalkableRadius / mCellSize);
- //cfg.walkableSlopeAngle = mWalkableSlope;
- //cfg.borderSize = cfg.walkableRadius + 3;
- //cfg.detailSampleDist = mDetailSampleDist;
- //cfg.detailSampleMaxError = mDetailSampleMaxError;
- //cfg.maxEdgeLen = mMaxEdgeLen;
- //cfg.maxSimplificationError = mMaxSimplificationError;
- //cfg.maxVertsPerPoly = mMaxVertsPerPoly;
- //cfg.minRegionArea = mMinRegionArea;
- //cfg.mergeRegionArea = mMergeRegionArea;
- //cfg.tileSize = mTileSize / cfg.cs;
- }
- S32 NavMesh::getTile(const Point3F& pos)
- {
- if(mBuilding)
- return -1;
- for(U32 i = 0; i < mTiles.size(); i++)
- {
- if(mTiles[i].box.isContained(pos))
- return i;
- }
- return -1;
- }
- Box3F NavMesh::getTileBox(U32 id)
- {
- if(mBuilding || id >= mTiles.size())
- return Box3F::Invalid;
- return mTiles[id].box;
- }
- void NavMesh::updateTiles(bool dirty)
- {
- PROFILE_SCOPE(NavMesh_updateTiles);
- if(!isProperlyAdded())
- return;
- // this is just here so that load regens the mesh, we should be saving it out.
- if (!m_geo)
- {
- Box3F worldBox = getWorldBox();
- SceneContainer::CallbackInfo info;
- info.context = PLC_Navigation;
- info.boundingBox = worldBox;
- m_geo = new RecastPolyList;
- info.polyList = m_geo;
- info.key = this;
- getContainer()->findObjects(worldBox, StaticObjectType | DynamicShapeObjectType, buildCallback, &info);
- // Parse water objects into the same list, but remember how much geometry was /not/ water.
- U32 nonWaterVertCount = m_geo->getVertCount();
- U32 nonWaterTriCount = m_geo->getTriCount();
- if (mWaterMethod != Ignore)
- {
- getContainer()->findObjects(worldBox, WaterObjectType, buildCallback, &info);
- }
- // Check for no geometry.
- if (!m_geo->getVertCount())
- {
- m_geo->clear();
- return;
- }
- m_geo->getChunkyMesh();
- }
- mTiles.clear();
- mDirtyTiles.clear();
- const Box3F &box = DTStoRC(getWorldBox());
- if(box.isEmpty())
- return;
- // Calculate tile dimensions.
- const F32* bmin = box.minExtents;
- const F32* bmax = box.maxExtents;
- S32 gw = 0, gh = 0;
- rcCalcGridSize(bmin, bmax, mCellSize, &gw, &gh);
- const S32 ts = (S32)mTileSize;
- const S32 tw = (gw + ts - 1) / ts;
- const S32 th = (gh + ts - 1) / ts;
- const F32 tcs = mTileSize;
- // Iterate over tiles.
- F32 tileBmin[3], tileBmax[3];
- for(U32 y = 0; y < th; ++y)
- {
- for(U32 x = 0; x < tw; ++x)
- {
- tileBmin[0] = bmin[0] + x*tcs;
- tileBmin[1] = bmin[1];
- tileBmin[2] = bmin[2] + y*tcs;
- tileBmax[0] = bmin[0] + (x+1)*tcs;
- tileBmax[1] = bmax[1];
- tileBmax[2] = bmin[2] + (y+1)*tcs;
- mTiles.push_back(
- Tile(RCtoDTS(tileBmin, tileBmax),
- x, y,
- tileBmin, tileBmax));
- if(dirty)
- mDirtyTiles.push_back_unique(mTiles.size() - 1);
- }
- }
- }
- void NavMesh::processTick(const Move *move)
- {
- buildNextTile();
- }
- void NavMesh::buildNextTile()
- {
- PROFILE_SCOPE(NavMesh_buildNextTile);
- if(!mDirtyTiles.empty())
- {
- // Pop a single dirty tile and process it.
- U32 i = mDirtyTiles.front();
- mDirtyTiles.pop_front();
- const Tile &tile = mTiles[i];
- // Remove any previous data.
- nm->removeTile(nm->getTileRefAt(tile.x, tile.y, 0), 0, 0);
- // Generate navmesh for this tile.
- U32 dataSize = 0;
- unsigned char* data = buildTileData(tile, dataSize);
- if(data)
- {
- // Add new data (navmesh owns and deletes the data).
- dtStatus status = nm->addTile(data, dataSize, DT_TILE_FREE_DATA, 0, 0);
- int success = 1;
- if(dtStatusFailed(status))
- {
- success = 0;
- dtFree(data);
- }
- if(getEventManager())
- {
- String str = String::ToString("%d %d %d (%d, %d) %d %.3f %s",
- getId(),
- i, mTiles.size(),
- tile.x, tile.y,
- success,
- ctx->getAccumulatedTime(RC_TIMER_TOTAL) / 1000.0f,
- castConsoleTypeToString(tile.box));
- getEventManager()->postEvent("NavMeshTileUpdate", str.c_str());
- setMaskBits(LoadFlag);
- }
- }
- // Did we just build the last tile?
- if(mDirtyTiles.empty())
- {
- ctx->stopTimer(RC_TIMER_TOTAL);
- if(getEventManager())
- {
- String str = String::ToString("%d", getId());
- getEventManager()->postEvent("NavMeshUpdate", str.c_str());
- setMaskBits(LoadFlag);
- }
- mBuilding = false;
- }
- }
- }
- unsigned char *NavMesh::buildTileData(const Tile &tile, U32 &dataSize)
- {
- cleanup();
- const rcChunkyTriMesh* chunkyMesh = m_geo->getChunkyMesh();
- // Push out tile boundaries a bit.
- F32 tileBmin[3], tileBmax[3];
- rcVcopy(tileBmin, tile.bmin);
- rcVcopy(tileBmax, tile.bmax);
- // Setup our rcConfig
- dMemset(&m_cfg, 0, sizeof(m_cfg));
- m_cfg.cs = mCellSize;
- m_cfg.ch = mCellHeight;
- m_cfg.walkableSlopeAngle = mWalkableSlope;
- m_cfg.walkableHeight = (S32)mCeil(mWalkableHeight / m_cfg.ch);
- m_cfg.walkableClimb = (S32)mFloor(mWalkableClimb / m_cfg.ch);
- m_cfg.walkableRadius = (S32)mCeil(mWalkableRadius / m_cfg.cs);
- m_cfg.maxEdgeLen = (S32)(mMaxEdgeLen / mCellSize);
- m_cfg.maxSimplificationError = mMaxSimplificationError;
- m_cfg.minRegionArea = (S32)mSquared((F32)mMinRegionArea);
- m_cfg.mergeRegionArea = (S32)mSquared((F32)mMergeRegionArea);
- m_cfg.maxVertsPerPoly = (S32)mMaxVertsPerPoly;
- m_cfg.tileSize = (S32)(mTileSize / mCellSize);
- m_cfg.borderSize = mMax(m_cfg.walkableRadius + 3, mBorderSize); // use the border size if it is bigger.
- m_cfg.width = m_cfg.tileSize + m_cfg.borderSize * 2;
- m_cfg.height = m_cfg.tileSize + m_cfg.borderSize * 2;
- m_cfg.detailSampleDist = mDetailSampleDist < 0.9f ? 0 : mCellSize * mDetailSampleDist;
- m_cfg.detailSampleMaxError = mCellHeight * mDetailSampleMaxError;
- rcVcopy(m_cfg.bmin, tileBmin);
- rcVcopy(m_cfg.bmax, tileBmax);
- m_cfg.bmin[0] -= m_cfg.borderSize * m_cfg.cs;
- m_cfg.bmin[2] -= m_cfg.borderSize * m_cfg.cs;
- m_cfg.bmax[0] += m_cfg.borderSize * m_cfg.cs;
- m_cfg.bmax[2] += m_cfg.borderSize * m_cfg.cs;
- // Create a heightfield to voxelise our input geometry.
- m_solid = rcAllocHeightfield();
- if(!m_solid)
- {
- Con::errorf("Out of memory (rcHeightField) for NavMesh %s", getIdString());
- return NULL;
- }
- if (!rcCreateHeightfield(ctx, *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch))
- {
- Con::errorf("Could not generate rcHeightField for NavMesh %s", getIdString());
- return NULL;
- }
- m_triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
- if (!m_triareas)
- {
- Con::errorf("NavMesh::buildTileData: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk);
- return NULL;
- }
- F32 tbmin[2], tbmax[2];
- tbmin[0] = m_cfg.bmin[0];
- tbmin[1] = m_cfg.bmin[2];
- tbmax[0] = m_cfg.bmax[0];
- tbmax[1] = m_cfg.bmax[2];
- int cid[512];
- const int ncid = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, cid, 512);
- if (!ncid)
- return 0;
- for (int i = 0; i < ncid; ++i)
- {
- const rcChunkyTriMeshNode& node = chunkyMesh->nodes[cid[i]];
- const int* ctris = &chunkyMesh->tris[node.i * 3];
- const int nctris = node.n;
- memset(m_triareas, 0, nctris * sizeof(unsigned char));
- rcMarkWalkableTriangles(ctx, m_cfg.walkableSlopeAngle,
- m_geo->getVerts(), m_geo->getVertCount(), ctris, nctris, m_triareas);
- if (!rcRasterizeTriangles(ctx, m_geo->getVerts(), m_geo->getVertCount(), ctris, m_triareas, nctris, *m_solid, m_cfg.walkableClimb))
- return NULL;
- }
- if (!mSaveIntermediates)
- {
- delete[] m_triareas;
- m_triareas = 0;
- }
- // these should be optional.
- //if (m_filterLowHangingObstacles)
- rcFilterLowHangingWalkableObstacles(ctx, m_cfg.walkableClimb, *m_solid);
- //if (m_filterLedgeSpans)
- rcFilterLedgeSpans(ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid);
- //if (m_filterWalkableLowHeightSpans)
- rcFilterWalkableLowHeightSpans(ctx, m_cfg.walkableHeight, *m_solid);
- // Compact the heightfield so that it is faster to handle from now on.
- // This will result more cache coherent data as well as the neighbours
- // between walkable cells will be calculated.
- m_chf = rcAllocCompactHeightfield();
- if (!m_chf)
- {
- Con::errorf("NavMesh::buildTileData: Out of memory 'chf'.");
- return NULL;
- }
- if (!rcBuildCompactHeightfield(ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf))
- {
- Con::errorf("NavMesh::buildTileData: Could not build compact data.");
- return NULL;
- }
- if (!mSaveIntermediates)
- {
- rcFreeHeightField(m_solid);
- m_solid = NULL;
- }
- // Erode the walkable area by agent radius.
- if (!rcErodeWalkableArea(ctx, m_cfg.walkableRadius, *m_chf))
- {
- Con::errorf("NavMesh::buildTileData: Could not erode.");
- return NULL;
- }
- //--------------------------
- // Todo: mark areas here.
- //const ConvexVolume* vols = m_geom->getConvexVolumes();
- //for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
- //rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
- //--------------------------
- // Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
- // There are 3 martitioning methods, each with some pros and cons:
- // These should be implemented.
- // 1) Watershed partitioning
- // - the classic Recast partitioning
- // - creates the nicest tessellation
- // - usually slowest
- // - partitions the heightfield into nice regions without holes or overlaps
- // - the are some corner cases where this method creates produces holes and overlaps
- // - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
- // - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
- // * generally the best choice if you precompute the nacmesh, use this if you have large open areas
- // 2) Monotone partioning
- // - fastest
- // - partitions the heightfield into regions without holes and overlaps (guaranteed)
- // - creates long thin polygons, which sometimes causes paths with detours
- // * use this if you want fast navmesh generation
- // 3) Layer partitoining
- // - quite fast
- // - partitions the heighfield into non-overlapping regions
- // - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
- // - produces better triangles than monotone partitioning
- // - does not have the corner cases of watershed partitioning
- // - can be slow and create a bit ugly tessellation (still better than monotone)
- // if you have large open areas with small obstacles (not a problem if you use tiles)
- // * good choice to use for tiled navmesh with medium and small sized tiles
- if (/*m_partitionType == SAMPLE_PARTITION_WATERSHED*/ true)
- {
- // Prepare for region partitioning, by calculating distance field along the walkable surface.
- if (!rcBuildDistanceField(ctx, *m_chf))
- {
- Con::errorf("NavMesh::buildTileData: Could not build distance field.");
- return 0;
- }
- // Partition the walkable surface into simple regions without holes.
- if (!rcBuildRegions(ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
- {
- Con::errorf("NavMesh::buildTileData: Could not build watershed regions.");
- return NULL;
- }
- }
- else if (/*m_partitionType == SAMPLE_PARTITION_MONOTONE*/ false)
- {
- // Partition the walkable surface into simple regions without holes.
- // Monotone partitioning does not need distancefield.
- if (!rcBuildRegionsMonotone(ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
- {
- Con::errorf("NavMesh::buildTileData: Could not build monotone regions.");
- return NULL;
- }
- }
- else // SAMPLE_PARTITION_LAYERS
- {
- // Partition the walkable surface into simple regions without holes.
- if (!rcBuildLayerRegions(ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea))
- {
- Con::errorf("NavMesh::buildTileData: Could not build layer regions.");
- return NULL;
- }
- }
- m_cset = rcAllocContourSet();
- if (!m_cset)
- {
- Con::errorf("NavMesh::buildTileData: Out of memory 'cset'");
- return NULL;
- }
- if (!rcBuildContours(ctx, *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset))
- {
- Con::errorf("NavMesh::buildTileData: Could not create contours");
- return NULL;
- }
- if (m_cset->nconts == 0)
- return NULL;
- // Build polygon navmesh from the contours.
- m_pmesh = rcAllocPolyMesh();
- if (!m_pmesh)
- {
- Con::errorf("NavMesh::buildTileData: Out of memory 'pmesh'.");
- return NULL;
- }
- if (!rcBuildPolyMesh(ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh))
- {
- Con::errorf("NavMesh::buildTileData: Could not triangulate contours.");
- return NULL;
- }
- // Build detail mesh.
- m_dmesh = rcAllocPolyMeshDetail();
- if (!m_dmesh)
- {
- Con::errorf("NavMesh::buildTileData: Out of memory 'dmesh'.");
- return NULL;
- }
- if (!rcBuildPolyMeshDetail(ctx, *m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh))
- {
- Con::errorf("NavMesh::buildTileData: Could build polymesh detail.");
- return NULL;
- }
- if (!mSaveIntermediates)
- {
- rcFreeCompactHeightfield(m_chf);
- m_chf = 0;
- rcFreeContourSet(m_cset);
- m_cset = 0;
- }
- unsigned char* navData = 0;
- int navDataSize = 0;
- if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
- {
- if (m_pmesh->nverts >= 0xffff)
- {
- // The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
- Con::errorf("NavMesh::buildTileData: Too many vertices per tile %d (max: %d).", m_pmesh->nverts, 0xffff);
- return NULL;
- }
- for (U32 i = 0; i < m_pmesh->npolys; i++)
- {
- if (m_pmesh->areas[i] == RC_WALKABLE_AREA)
- m_pmesh->areas[i] = GroundArea;
- if (m_pmesh->areas[i] == GroundArea)
- m_pmesh->flags[i] |= WalkFlag;
- if (m_pmesh->areas[i] == WaterArea)
- m_pmesh->flags[i] |= SwimFlag;
- }
- dtNavMeshCreateParams params;
- dMemset(¶ms, 0, sizeof(params));
- params.verts = m_pmesh->verts;
- params.vertCount = m_pmesh->nverts;
- params.polys = m_pmesh->polys;
- params.polyAreas = m_pmesh->areas;
- params.polyFlags = m_pmesh->flags;
- params.polyCount = m_pmesh->npolys;
- params.nvp = m_pmesh->nvp;
- params.detailMeshes = m_dmesh->meshes;
- params.detailVerts = m_dmesh->verts;
- params.detailVertsCount = m_dmesh->nverts;
- params.detailTris = m_dmesh->tris;
- params.detailTriCount = m_dmesh->ntris;
- params.offMeshConVerts = mLinkVerts.address();
- params.offMeshConRad = mLinkRads.address();
- params.offMeshConDir = mLinkDirs.address();
- params.offMeshConAreas = mLinkAreas.address();
- params.offMeshConFlags = mLinkFlags.address();
- params.offMeshConUserID = mLinkIDs.address();
- params.offMeshConCount = mLinkIDs.size();
- params.walkableHeight = mWalkableHeight;
- params.walkableRadius = mWalkableRadius;
- params.walkableClimb = mWalkableClimb;
- params.tileX = tile.x;
- params.tileY = tile.y;
- params.tileLayer = 0;
- rcVcopy(params.bmin, m_pmesh->bmin);
- rcVcopy(params.bmax, m_pmesh->bmax);
- params.cs = m_cfg.cs;
- params.ch = m_cfg.ch;
- params.buildBvTree = true;
- if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
- {
- Con::errorf("NavMesh::buildTileData: Could not build Detour navmesh.");
- return NULL;
- }
- }
- dataSize = navDataSize;
- return navData;
- }
- /// This method should never be called in a separate thread to the rendering
- /// or pathfinding logic. It directly replaces data in the dtNavMesh for
- /// this NavMesh object.
- void NavMesh::buildTiles(const Box3F &box)
- {
- PROFILE_SCOPE(NavMesh_buildTiles);
- // Make sure we've already built or loaded.
- if(!nm)
- return;
- // Iterate over tiles.
- for(U32 i = 0; i < mTiles.size(); i++)
- {
- const Tile &tile = mTiles[i];
- // Check tile box.
- if(!tile.box.isOverlapped(box))
- continue;
- // Mark as dirty.
- mDirtyTiles.push_back_unique(i);
- }
- if(mDirtyTiles.size())
- ctx->startTimer(RC_TIMER_TOTAL);
- }
- DefineEngineMethod(NavMesh, buildTiles, void, (Box3F box),,
- "@brief Rebuild the tiles overlapped by the input box.")
- {
- return object->buildTiles(box);
- }
- void NavMesh::buildTile(const U32 &tile)
- {
- PROFILE_SCOPE(NavMesh_buildTile);
- if(tile < mTiles.size())
- {
- mDirtyTiles.push_back_unique(tile);
- ctx->startTimer(RC_TIMER_TOTAL);
- }
- }
- void NavMesh::buildLinks()
- {
- // Make sure we've already built or loaded.
- if(!nm)
- return;
- // Iterate over tiles.
- for(U32 i = 0; i < mTiles.size(); i++)
- {
- const Tile &tile = mTiles[i];
- // Iterate over links
- for(U32 j = 0; j < mLinkIDs.size(); j++)
- {
- if (mLinksUnsynced[j])
- {
- if(tile.box.isContained(getLinkStart(j)) ||
- tile.box.isContained(getLinkEnd(j)))
- {
- // Mark tile for build.
- mDirtyTiles.push_back_unique(i);
- // Delete link if necessary
- if(mDeleteLinks[j])
- {
- eraseLink(j);
- j--;
- }
- else
- mLinksUnsynced[j] = false;
- }
- }
- }
- }
- if(mDirtyTiles.size())
- ctx->startTimer(RC_TIMER_TOTAL);
- }
- DefineEngineMethod(NavMesh, buildLinks, void, (),,
- "@brief Build tiles of this mesh where there are unsynchronised links.")
- {
- object->buildLinks();
- }
- void NavMesh::deleteCoverPoints()
- {
- SimSet *set = NULL;
- if(Sim::findObject(mCoverSet, set))
- set->deleteAllObjects();
- }
- DefineEngineMethod(NavMesh, deleteCoverPoints, void, (),,
- "@brief Remove all cover points for this NavMesh.")
- {
- object->deleteCoverPoints();
- }
- bool NavMesh::createCoverPoints()
- {
- if(!nm || !isServerObject())
- return false;
- SimSet *set = NULL;
- if(Sim::findObject(mCoverSet, set))
- {
- set->deleteAllObjects();
- }
- else
- {
- set = new SimGroup();
- if(set->registerObject(mCoverSet))
- {
- getGroup()->addObject(set);
- }
- else
- {
- delete set;
- set = getGroup();
- }
- }
- dtNavMeshQuery *query = dtAllocNavMeshQuery();
- if(!query || dtStatusFailed(query->init(nm, 1)))
- return false;
- dtQueryFilter f;
- // Iterate over all polys in our navmesh.
- const int MAX_SEGS = 6;
- for(U32 i = 0; i < nm->getMaxTiles(); ++i)
- {
- const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
- if(!tile->header) continue;
- const dtPolyRef base = nm->getPolyRefBase(tile);
- for(U32 j = 0; j < tile->header->polyCount; ++j)
- {
- const dtPolyRef ref = base | j;
- float segs[MAX_SEGS*6];
- int nsegs = 0;
- query->getPolyWallSegments(ref, &f, segs, NULL, &nsegs, MAX_SEGS);
- for(int segIDx = 0; segIDx < nsegs; ++segIDx)
- {
- const float* sa = &segs[segIDx *6];
- const float* sb = &segs[segIDx *6+3];
- Point3F a = RCtoDTS(sa), b = RCtoDTS(sb);
- F32 len = (b - a).len();
- if(len < mWalkableRadius * 2)
- continue;
- Point3F edge = b - a;
- edge.normalize();
- // Number of points to try placing - for now, one at each end.
- U32 pointCount = (len > mWalkableRadius * 4) ? 2 : 1;
- for(U32 pointIDx = 0; pointIDx < pointCount; pointIDx++)
- {
- MatrixF mat;
- Point3F pos;
- // If we're only placing one point, put it in the middle.
- if(pointCount == 1)
- pos = a + edge * len / 2;
- // Otherwise, stand off from edge ends.
- else
- {
- if(pointIDx % 2)
- pos = a + edge * (pointIDx /2+1) * mWalkableRadius;
- else
- pos = b - edge * (pointIDx /2+1) * mWalkableRadius;
- }
- CoverPointData data;
- if(testEdgeCover(pos, edge, data))
- {
- CoverPoint *m = new CoverPoint();
- if(!m->registerObject())
- delete m;
- else
- {
- m->setTransform(data.trans);
- m->setSize(data.size);
- m->setPeek(data.peek[0], data.peek[1], data.peek[2]);
- if(set)
- set->addObject(m);
- }
- }
- }
- }
- }
- }
- return true;
- }
- DefineEngineMethod(NavMesh, createCoverPoints, bool, (),,
- "@brief Create cover points for this NavMesh.")
- {
- return object->createCoverPoints();
- }
- bool NavMesh::testEdgeCover(const Point3F &pos, const VectorF &dir, CoverPointData &data)
- {
- data.peek[0] = data.peek[1] = data.peek[2] = false;
- // Get the edge normal.
- Point3F norm;
- mCross(dir, Point3F(0, 0, 1), &norm);
- RayInfo ray;
- U32 hits = 0;
- for(U32 j = 0; j < CoverPoint::NumSizes; j++)
- {
- Point3F test = pos + Point3F(0.0f, 0.0f, mWalkableHeight * j / (F32)CoverPoint::NumSizes);
- if(getContainer()->castRay(test, test + norm * mCoverDist, StaticObjectType, &ray))
- {
- // Test peeking.
- Point3F left = test + dir * mPeekDist;
- data.peek[0] = !getContainer()->castRay(test, left, StaticObjectType, &ray)
- && !getContainer()->castRay(left, left + norm * mCoverDist, StaticObjectType, &ray);
- Point3F right = test - dir * mPeekDist;
- data.peek[1] = !getContainer()->castRay(test, right, StaticObjectType, &ray)
- && !getContainer()->castRay(right, right + norm * mCoverDist, StaticObjectType, &ray);
- Point3F over = test + Point3F(0, 0, 1) * 0.2f;
- data.peek[2] = !getContainer()->castRay(test, over, StaticObjectType, &ray)
- && !getContainer()->castRay(over, over + norm * mCoverDist, StaticObjectType, &ray);
- if(mInnerCover || data.peek[0] || data.peek[1] || data.peek[2])
- hits++;
- // If we couldn't peek here, we may be able to peek further up.
- }
- else
- // No cover at this height - break off.
- break;
- }
- if(hits > 0)
- {
- data.size = (CoverPoint::Size)(hits - 1);
- data.trans = MathUtils::createOrientFromDir(norm);
- data.trans.setPosition(pos);
- }
- return hits > 0;
- }
- void NavMesh::renderToDrawer()
- {
- }
- void NavMesh::cleanup()
- {
- delete[] m_triareas;
- m_triareas = 0;
- rcFreeHeightField(m_solid);
- m_solid = 0;
- rcFreeCompactHeightfield(m_chf);
- m_chf = 0;
- rcFreeContourSet(m_cset);
- m_cset = 0;
- rcFreePolyMesh(m_pmesh);
- m_pmesh = 0;
- rcFreePolyMeshDetail(m_dmesh);
- m_dmesh = 0;
- }
- void NavMesh::prepRenderImage(SceneRenderState *state)
- {
- ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
- ri->renderDelegate.bind(this, &NavMesh::render);
- ri->type = RenderPassManager::RIT_Object;
- ri->translucentSort = true;
- ri->defaultKey = 1;
- state->getRenderPass()->addInst(ri);
- }
- void NavMesh::render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat)
- {
- if(overrideMat)
- return;
- if(state->isReflectPass())
- return;
- PROFILE_SCOPE(NavMesh_Render);
-
- // Recast debug draw
- NetObject *no = getServerObject();
- if(no)
- {
- NavMesh *n = static_cast<NavMesh*>(no);
- if ((!gEditingMission && n->mAlwaysRender) || (gEditingMission && Con::getBoolVariable("$Nav::Editor::renderMesh", 1)))
- {
- if (n->nm)
- {
- duDebugDrawNavMesh(&mDbgDraw, *n->nm, 0);
- if (Con::getBoolVariable("$Nav::Editor::renderPortals"))
- duDebugDrawNavMeshPortals(&mDbgDraw, *n->nm);
- if (Con::getBoolVariable("$Nav::Editor::renderBVTree"))
- duDebugDrawNavMeshBVTree(&mDbgDraw, *n->nm);
- }
- }
- }
- }
- void NavMesh::renderLinks(duDebugDraw &dd)
- {
- if(mBuilding)
- return;
- dd.depthMask(true);
- dd.begin(DU_DRAW_LINES);
- for(U32 i = 0; i < mLinkIDs.size(); i++)
- {
- U32 col = 0;
- switch(mLinkSelectStates[i])
- {
- case Unselected: col = mLinksUnsynced[i] ? duRGBA(255, 0, 0, 200) : duRGBA(0, 0, 255, 255); break;
- case Hovered: col = duRGBA(255, 255, 255, 255); break;
- case Selected: col = duRGBA(0, 255, 0, 255); break;
- }
- F32 *s = &mLinkVerts[i*6];
- F32 *e = &mLinkVerts[i*6 + 3];
- if(!mDeleteLinks[i])
- duAppendCircle(&dd, s[0], s[1], s[2], mLinkRads[i], col);
- duAppendArc(&dd,
- s[0], s[1], s[2],
- e[0], e[1], e[2],
- 0.3f,
- 0.0f, mLinkFlags[i] == DropFlag ? 0.0f : 0.4f,
- col);
- if(!mDeleteLinks[i])
- duAppendCircle(&dd, e[0], e[1], e[2], mLinkRads[i], col);
- }
- dd.end();
- }
- void NavMesh::renderTileData(duDebugDrawTorque &dd, U32 tile)
- {
- if(nm)
- {
- duDebugDrawNavMesh(&dd, *nm, 0);
- if(m_chf)
- duDebugDrawCompactHeightfieldSolid(&dd, *m_chf);
- duDebugDrawNavMeshPortals(&dd, *nm);
- if (!m_geo)
- return;
- int col = duRGBA(255, 0, 255, 255);
- dd.begin(DU_DRAW_LINES);
- const F32 *verts = m_geo->getVerts();
- const S32 *tris = m_geo->getTris();
- for(U32 t = 0; t < m_geo->getTriCount(); t++)
- {
- dd.vertex(&verts[tris[t*3]*3], col);
- dd.vertex(&verts[tris[t*3+1]*3], col);
- dd.vertex(&verts[tris[t*3+1]*3], col);
- dd.vertex(&verts[tris[t*3+2]*3], col);
- dd.vertex(&verts[tris[t*3+2]*3], col);
- dd.vertex(&verts[tris[t*3]*3], col);
- }
- dd.end();
- }
- }
- void NavMesh::onEditorEnable()
- {
- mNetFlags.set(Ghostable);
- if(isClientObject() && !mAlwaysRender)
- addToScene();
- }
- void NavMesh::onEditorDisable()
- {
- if(!mAlwaysRender)
- {
- mNetFlags.clear(Ghostable);
- if(isClientObject())
- removeFromScene();
- }
- }
- U32 NavMesh::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
- {
- U32 retMask = Parent::packUpdate(conn, mask, stream);
- mathWrite(*stream, getTransform());
- mathWrite(*stream, getScale());
- stream->writeFlag(mAlwaysRender);
- return retMask;
- }
- void NavMesh::unpackUpdate(NetConnection *conn, BitStream *stream)
- {
- Parent::unpackUpdate(conn, stream);
- mathRead(*stream, &mObjToWorld);
- mathRead(*stream, &mObjScale);
- mAlwaysRender = stream->readFlag();
- setTransform(mObjToWorld);
- renderToDrawer();
- }
- static const int NAVMESHSET_MAGIC = 'M'<<24 | 'S'<<16 | 'E'<<8 | 'T'; //'MSET';
- static const int NAVMESHSET_VERSION = 1;
- struct NavMeshSetHeader
- {
- int magic;
- int version;
- int numTiles;
- dtNavMeshParams params;
- };
- struct NavMeshTileHeader
- {
- dtTileRef tileRef;
- int dataSize;
- };
- bool NavMesh::load()
- {
- if(!dStrlen(mFileName))
- return false;
- FileStream stream;
- if(!stream.open(mFileName, Torque::FS::File::Read))
- {
- Con::errorf("Could not open file %s when loading navmesh %s.",
- mFileName, getName() ? getName() : getIdString());
- return false;
- }
- // Read header.
- NavMeshSetHeader header;
- stream.read(sizeof(NavMeshSetHeader), (char*)&header);
- if(header.magic != NAVMESHSET_MAGIC)
- {
- stream.close();
- Con::errorf("Navmesh magic incorrect when loading navmesh %s; possible corrupt navmesh file %s.",
- getName() ? getName() : getIdString(), mFileName);
- return false;
- }
- if(header.version != NAVMESHSET_VERSION)
- {
- stream.close();
- Con::errorf("Navmesh version incorrect when loading navmesh %s; possible corrupt navmesh file %s.",
- getName() ? getName() : getIdString(), mFileName);
- return false;
- }
- if(nm)
- dtFreeNavMesh(nm);
- nm = dtAllocNavMesh();
- if(!nm)
- {
- stream.close();
- Con::errorf("Out of memory when loading navmesh %s.",
- getName() ? getName() : getIdString());
- return false;
- }
- dtStatus status = nm->init(&header.params);
- if(dtStatusFailed(status))
- {
- stream.close();
- Con::errorf("Failed to initialise navmesh params when loading navmesh %s.",
- getName() ? getName() : getIdString());
- return false;
- }
- // Read tiles.
- for(U32 i = 0; i < header.numTiles; ++i)
- {
- NavMeshTileHeader tileHeader;
- stream.read(sizeof(NavMeshTileHeader), (char*)&tileHeader);
- if(!tileHeader.tileRef || !tileHeader.dataSize)
- break;
- unsigned char* data = (unsigned char*)dtAlloc(tileHeader.dataSize, DT_ALLOC_PERM);
- if(!data) break;
- memset(data, 0, tileHeader.dataSize);
- stream.read(tileHeader.dataSize, (char*)data);
- nm->addTile(data, tileHeader.dataSize, DT_TILE_FREE_DATA, tileHeader.tileRef, 0);
- }
- S32 s;
- stream.read(sizeof(S32), (char*)&s);
- setLinkCount(s);
- if (s > 0)
- {
- stream.read(sizeof(F32) * s * 6, (char*)const_cast<F32*>(mLinkVerts.address()));
- stream.read(sizeof(F32) * s, (char*)const_cast<F32*>(mLinkRads.address()));
- stream.read(sizeof(U8) * s, (char*)const_cast<U8*>(mLinkDirs.address()));
- stream.read(sizeof(U8) * s, (char*)const_cast<U8*>(mLinkAreas.address()));
- stream.read(sizeof(U16) * s, (char*)const_cast<U16*>(mLinkFlags.address()));
- stream.read(sizeof(F32) * s, (char*)const_cast<U32*>(mLinkIDs.address()));
- }
- mLinksUnsynced.fill(false);
- mLinkSelectStates.fill(Unselected);
- mDeleteLinks.fill(false);
- stream.close();
- updateTiles();
- if(isServerObject())
- {
- setMaskBits(LoadFlag);
- if(getEventManager())
- getEventManager()->postEvent("NavMeshUpdate", getIdString());
- }
- return true;
- }
- DefineEngineMethod(NavMesh, load, bool, (),,
- "@brief Load this NavMesh from its file.")
- {
- return object->load();
- }
- bool NavMesh::save()
- {
- if(!dStrlen(mFileName) || !nm)
- return false;
-
- FileStream stream;
- if(!stream.open(mFileName, Torque::FS::File::Write))
- {
- Con::errorf("Could not open file %s when saving navmesh %s.",
- mFileName, getName() ? getName() : getIdString());
- return false;
- }
- // Store header.
- NavMeshSetHeader header;
- header.magic = NAVMESHSET_MAGIC;
- header.version = NAVMESHSET_VERSION;
- header.numTiles = 0;
- for(U32 i = 0; i < nm->getMaxTiles(); ++i)
- {
- const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
- if (!tile || !tile->header || !tile->dataSize) continue;
- header.numTiles++;
- }
- memcpy(&header.params, nm->getParams(), sizeof(dtNavMeshParams));
- stream.write(sizeof(NavMeshSetHeader), (const char*)&header);
- // Store tiles.
- for(U32 i = 0; i < nm->getMaxTiles(); ++i)
- {
- const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
- if(!tile || !tile->header || !tile->dataSize) continue;
- NavMeshTileHeader tileHeader;
- tileHeader.tileRef = nm->getTileRef(tile);
- tileHeader.dataSize = tile->dataSize;
- stream.write(sizeof(tileHeader), (const char*)&tileHeader);
- stream.write(tile->dataSize, (const char*)tile->data);
- }
- S32 s = mLinkIDs.size();
- stream.write(sizeof(S32), (const char*)&s);
- if (s > 0)
- {
- stream.write(sizeof(F32) * s * 6, (const char*)mLinkVerts.address());
- stream.write(sizeof(F32) * s, (const char*)mLinkRads.address());
- stream.write(sizeof(U8) * s, (const char*)mLinkDirs.address());
- stream.write(sizeof(U8) * s, (const char*)mLinkAreas.address());
- stream.write(sizeof(U16) * s, (const char*)mLinkFlags.address());
- stream.write(sizeof(U32) * s, (const char*)mLinkIDs.address());
- }
- stream.close();
- return true;
- }
- DefineEngineMethod(NavMesh, save, void, (),,
- "@brief Save this NavMesh to its file.")
- {
- object->save();
- }
- void NavMesh::write(Stream &stream, U32 tabStop, U32 flags)
- {
- save();
- Parent::write(stream, tabStop, flags);
- }
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