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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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преди 5 години |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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преди 3 години |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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преди 5 години |
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matInstance.cpp
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645f88d4af
emissive to recivesShadows
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преди 3 години |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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преди 5 години |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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преди 5 години |
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materialDefinition.cpp
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138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
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преди 1 година |
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materialDefinition.h
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c7cc86b357
clamp spot angle to 179,
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преди 1 година |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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преди 3 години |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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преди 3 години |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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преди 4 години |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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преди 2 години |
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materialManager.h
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d23ee397e6
adds wetness
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преди 3 години |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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преди 9 години |
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processedCustomMaterial.cpp
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d9fd3375da
Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor
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преди 1 година |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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преди 3 години |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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преди 5 години |
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processedShaderMaterial.cpp
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42b8748f5b
bkup
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преди 1 година |
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processedShaderMaterial.h
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d23ee397e6
adds wetness
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преди 3 години |
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sceneData.h
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0d4221fa59
uninitialized and unused value cleanups
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преди 2 години |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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преди 1 година |
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shaderData.h
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808e2f4200
Groundwork for other shaders
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преди 1 година |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |