marauder2k7 808e2f4200 Groundwork for other shaders преди 1 година
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects преди 5 години
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 3 години
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials преди 5 години
matInstance.cpp 645f88d4af emissive to recivesShadows преди 3 години
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
materialDefinition.cpp 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" преди 1 година
materialDefinition.h c7cc86b357 clamp spot angle to 179, преди 1 година
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows преди 3 години
materialFeatureTypes.h 645f88d4af emissive to recivesShadows преди 3 години
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter преди 4 години
materialList.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times преди 2 години
materialManager.h d23ee397e6 adds wetness преди 3 години
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
miscShdrDat.h 3496c549b5 Hardware Skinning Support преди 9 години
processedCustomMaterial.cpp d9fd3375da Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor преди 1 година
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 преди 3 години
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
processedShaderMaterial.cpp 42b8748f5b bkup преди 1 година
processedShaderMaterial.h d23ee397e6 adds wetness преди 3 години
sceneData.h 0d4221fa59 uninitialized and unused value cleanups преди 2 години
shaderData.cpp 808e2f4200 Groundwork for other shaders преди 1 година
shaderData.h 808e2f4200 Groundwork for other shaders преди 1 година
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години