Areloch 4646d5eac3 Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages) пре 1 година
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inspector 4646d5eac3 Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages) пре 1 година
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiEaseViewCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiEditCtrl.cpp 89b0c7f73b Console Refactor пре 2 година
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes пре 9 година
guiFilterCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiGraphCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiImageList.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
guiImageList.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiInspector.cpp 4646d5eac3 Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages) пре 1 година
guiInspector.h 4646d5eac3 Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages) пре 1 година
guiInspectorTypes.cpp 4ed617f7df fix type list popup display пре 2 година
guiInspectorTypes.h 616d974212 Wipwork for updating the BaseUI пре 2 година
guiMenuBar.cpp c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus пре 2 година
guiMenuBar.h c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus пре 2 година
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` пре 5 година
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiPopupMenuCtrl.cpp c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus пре 2 година
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. пре 8 година
guiRectHandles.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiSeparatorCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiShapeEdPreview.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset пре 4 година
popupMenu.cpp 473e566b70 Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout пре 2 година
popupMenu.h a71f5cfd9d Missed header changes пре 5 година