AzaezelX 2629d28520 let normal maps handle raw file locations (imposter support) vor 1 Jahr
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects vor 5 Jahren
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector vor 2 Jahren
customMaterialDefinition.h efbe5e90f5 virtuals removed vor 1 Jahr
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials vor 5 Jahren
matInstance.cpp 2b295fb7f0 rest of virtuals removed vor 1 Jahr
matInstance.h efbe5e90f5 virtuals removed vor 1 Jahr
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl vor 5 Jahren
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl vor 5 Jahren
materialDefinition.cpp da743d9dc4 Removed test enum values vor 1 Jahr
materialDefinition.h efbe5e90f5 virtuals removed vor 1 Jahr
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass vor 1 Jahr
materialFeatureTypes.h 645f88d4af emissive to recivesShadows vor 3 Jahren
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter vor 4 Jahren
materialList.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times vor 2 Jahren
materialManager.h d23ee397e6 adds wetness vor 3 Jahren
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
miscShdrDat.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 vor 1 Jahr
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed vor 1 Jahr
processedMaterial.cpp 2629d28520 let normal maps handle raw file locations (imposter support) vor 1 Jahr
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass vor 1 Jahr
processedShaderMaterial.cpp 56e4484ff6 remove glowbin as it's own render pass vor 1 Jahr
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 vor 1 Jahr
sceneData.h 56e4484ff6 remove glowbin as it's own render pass vor 1 Jahr
shaderData.cpp 808e2f4200 Groundwork for other shaders vor 1 Jahr
shaderData.h efbe5e90f5 virtuals removed vor 1 Jahr
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed vor 1 Jahr