| .. |
|
baseMatInstance.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
vor 13 Jahren |
|
baseMatInstance.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
vor 6 Jahren |
|
baseMaterialDefinition.h
|
ff4b025c2c
adds alphatest shadows for translucent objects
|
vor 5 Jahren |
|
customMaterialDefinition.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
vor 2 Jahren |
|
customMaterialDefinition.h
|
efbe5e90f5
virtuals removed
|
vor 1 Jahr |
|
customShaderBindingData.h
|
5f59ebbacc
uninitialized variables-materials
|
vor 5 Jahren |
|
matInstance.cpp
|
2b295fb7f0
rest of virtuals removed
|
vor 1 Jahr |
|
matInstance.h
|
efbe5e90f5
virtuals removed
|
vor 1 Jahr |
|
matInstanceHook.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
vor 13 Jahren |
|
matInstanceHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
vor 13 Jahren |
|
matStateHint.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
vor 13 Jahren |
|
matStateHint.h
|
7dbfe6994d
Engine directory for ticket #1
|
vor 13 Jahren |
|
matTextureTarget.cpp
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
vor 5 Jahren |
|
matTextureTarget.h
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
vor 5 Jahren |
|
materialDefinition.cpp
|
da743d9dc4
Removed test enum values
|
vor 1 Jahr |
|
materialDefinition.h
|
efbe5e90f5
virtuals removed
|
vor 1 Jahr |
|
materialFeatureData.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
vor 13 Jahren |
|
materialFeatureData.h
|
7dbfe6994d
Engine directory for ticket #1
|
vor 13 Jahren |
|
materialFeatureTypes.cpp
|
56e4484ff6
remove glowbin as it's own render pass
|
vor 1 Jahr |
|
materialFeatureTypes.h
|
645f88d4af
emissive to recivesShadows
|
vor 3 Jahren |
|
materialList.cpp
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
vor 4 Jahren |
|
materialList.h
|
7dbfe6994d
Engine directory for ticket #1
|
vor 13 Jahren |
|
materialManager.cpp
|
829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
|
vor 2 Jahren |
|
materialManager.h
|
d23ee397e6
adds wetness
|
vor 3 Jahren |
|
materialParameters.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
vor 8 Jahren |
|
miscShdrDat.h
|
3496c549b5
Hardware Skinning Support
|
vor 9 Jahren |
|
processedCustomMaterial.cpp
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
vor 1 Jahr |
|
processedCustomMaterial.h
|
2b295fb7f0
rest of virtuals removed
|
vor 1 Jahr |
|
processedMaterial.cpp
|
2629d28520
let normal maps handle raw file locations (imposter support)
|
vor 1 Jahr |
|
processedMaterial.h
|
56e4484ff6
remove glowbin as it's own render pass
|
vor 1 Jahr |
|
processedShaderMaterial.cpp
|
56e4484ff6
remove glowbin as it's own render pass
|
vor 1 Jahr |
|
processedShaderMaterial.h
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
vor 1 Jahr |
|
sceneData.h
|
56e4484ff6
remove glowbin as it's own render pass
|
vor 1 Jahr |
|
shaderData.cpp
|
808e2f4200
Groundwork for other shaders
|
vor 1 Jahr |
|
shaderData.h
|
efbe5e90f5
virtuals removed
|
vor 1 Jahr |
|
shaderMaterialParameters.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
vor 8 Jahren |
|
shaderMaterialParameters.h
|
2b295fb7f0
rest of virtuals removed
|
vor 1 Jahr |