ExampleLevel.mis 2.3 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. new Scene(ExampleLevel) {
  3. Enabled = "1";
  4. gameModeName="ExampleGameMode";
  5. new LevelInfo(theLevelInfo) {
  6. fogColor = "0.6 0.6 0.7 1";
  7. fogDensityOffset = "700";
  8. canvasClearColor = "0 0 0 255";
  9. soundAmbience = "AudioAmbienceDefault";
  10. advancedLightmapSupport = "0";
  11. Enabled = "1";
  12. };
  13. new SkyBox(theSky) {
  14. MaterialAsset = "Core_Rendering:BlankSkyMat";
  15. drawBottom = "0";
  16. dirtyGameObject = "0";
  17. };
  18. new Sun(theSun) {
  19. azimuth = "230.396";
  20. elevation = "45";
  21. color = "0.968628 0.901961 0.901961 1";
  22. ambient = "0.337255 0.533333 0.619608 1";
  23. brightness = "2";
  24. texSize = "2048";
  25. overDarkFactor = "3000 1500 750 250";
  26. shadowDistance = "200";
  27. shadowSoftness = "0.25";
  28. logWeight = "0.9";
  29. fadeStartDistance = "0";
  30. bias = "0.1";
  31. Blur = "1";
  32. dirtyGameObject = "0";
  33. dynamicRefreshFreq = "8";
  34. Enabled = "1";
  35. height = "1024";
  36. lightBleedFactor = "0.8";
  37. minVariance = "0";
  38. pointShadowType = "PointShadowType_Paraboloid";
  39. shadowBox = "-100 -100 -100 100 100 100";
  40. splitFadeDistances = "1 1 1 1";
  41. staticRefreshFreq = "250";
  42. width = "3072";
  43. };
  44. new GroundPlane() {
  45. scaleU = "25";
  46. scaleV = "25";
  47. MaterialAsset = "Prototyping:FloorGray";
  48. dirtyGameObject = "0";
  49. Enabled = "1";
  50. position = "0 0 0";
  51. rotation = "1 0 0 0";
  52. scale = "1 1 1";
  53. };
  54. new Skylight() {
  55. position = "1.37009 -5.23561 46.5817";
  56. persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
  57. dirtyGameObject = "0";
  58. };
  59. new SimGroup(CameraSpawnPoints) {
  60. canSave = "1";
  61. canSaveDynamicFields = "1";
  62. enabled = "1";
  63. new SpawnSphere(DefaultCameraSpawnSphere) {
  64. autoSpawn = "0";
  65. spawnTransform = "0";
  66. radius = "1";
  67. sphereWeight = "1";
  68. indoorWeight = "1";
  69. outdoorWeight = "1";
  70. isAIControlled = "0";
  71. dataBlock = "SpawnSphereMarker";
  72. position = "0 0 10";
  73. rotation = "1 0 0 0";
  74. scale = "1 1 1";
  75. canSave = "1";
  76. canSaveDynamicFields = "1";
  77. enabled = "1";
  78. homingCount = "0";
  79. lockCount = "0";
  80. };
  81. };
  82. };
  83. //--- OBJECT WRITE END ---