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advanced
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681dbe108c
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
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5 yıl önce |
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basic
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 yıl önce |
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common
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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shadowMap
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c41b8e00ff
clean up the light.cookie entries
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4 yıl önce |
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lightInfo.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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lightInfo.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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lightManager.cpp
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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6 yıl önce |
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lightManager.h
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ebe2c2dead
Add vector light support to forward materials.
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6 yıl önce |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 yıl önce |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |