chaigler 4a72d54782 Fix assert on exit when Basic Lighting is removed il y a 8 ans
..
cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. il y a 11 ans
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightShadowMap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
lightShadowMap.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. il y a 8 ans
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
pssmLightShadowMap.cpp 2753f562e8 shadow caching il y a 10 ans
pssmLightShadowMap.h 2753f562e8 shadow caching il y a 10 ans
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shadowMapManager.cpp 4a72d54782 Fix assert on exit when Basic Lighting is removed il y a 8 ans
shadowMapManager.h 2753f562e8 shadow caching il y a 10 ans
shadowMapPass.cpp 55b26be9ba account for fov change (also, internal docs) il y a 9 ans
shadowMapPass.h 55b26be9ba account for fov change (also, internal docs) il y a 9 ans
shadowMatHook.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. il y a 8 ans
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum il y a 12 ans
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans