playGui.tscript 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //-----------------------------------------------------------------------------
  23. // PlayGui is the main TSControl through which the game is viewed.
  24. // The PlayGui also contains the hud controls.
  25. //-----------------------------------------------------------------------------
  26. function DamageModel::Playgui_onWake(%this)
  27. {
  28. Canvas.pushDialog(DamageGuiOverlay);
  29. }
  30. function DamageModel::Playgui_onSleep(%this)
  31. {
  32. Canvas.popDialog(DamageGuiOverlay);
  33. }
  34. function DamageModel::Playgui_clearHud( %this )
  35. {
  36. Canvas.popDialog(DamageGuiOverlay);
  37. }
  38. function clientCmdSetDamageDirection(%direction)
  39. {
  40. %ctrl = DamageHUD.findObjectByInternalName("damage[" @ %direction@"]");
  41. if (isObject(%ctrl))
  42. {
  43. // Show the indicator, and schedule an event to hide it again
  44. cancelAll(%ctrl);
  45. %ctrl.setVisible(true);
  46. %ctrl.schedule(1500, setVisible, false);
  47. }
  48. }