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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 rokov pred |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 rokov pred |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 rokov pred |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialDefinition.cpp
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 rokov pred |
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materialDefinition.h
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 rokov pred |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialFeatureTypes.cpp
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 rokov pred |
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materialFeatureTypes.h
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 rokov pred |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 rokov pred |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 rokov pred |
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processedCustomMaterial.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 rokov pred |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 rokov pred |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 rokov pred |
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processedMaterial.cpp
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6ade6f08ce
Updated Assimp
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5 rokov pred |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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processedShaderMaterial.cpp
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 rokov pred |
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processedShaderMaterial.h
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 rokov pred |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 rokov pred |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 rokov pred |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |