AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 rokov pred
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 rokov pred
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 rokov pred
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 rokov pred
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 rokov pred
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialDefinition.cpp 4ce558f042 Reworks the terrain loader code to work with the assets. 5 rokov pred
materialDefinition.h 4ce558f042 Reworks the terrain loader code to work with the assets. 5 rokov pred
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialFeatureTypes.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 rokov pred
materialFeatureTypes.h 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 rokov pred
materialList.cpp 6ade6f08ce Updated Assimp 5 rokov pred
materialList.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 rokov pred
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 rokov pred
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 rokov pred
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 rokov pred
processedMaterial.cpp 6ade6f08ce Updated Assimp 5 rokov pred
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
processedShaderMaterial.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 rokov pred
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 rokov pred
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 rokov pred
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 rokov pred
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 rokov pred
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred