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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 vuotta sitten |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 vuotta sitten |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 vuotta sitten |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 vuotta sitten |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 vuosi sitten |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 vuotta sitten |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 vuotta sitten |
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materialDefinition.cpp
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b77911bdcd
Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
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1 vuosi sitten |
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materialDefinition.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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3 vuotta sitten |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 vuotta sitten |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 vuotta sitten |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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2 vuotta sitten |
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materialManager.h
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d23ee397e6
adds wetness
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3 vuotta sitten |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 vuosi sitten |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 vuosi sitten |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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3 vuotta sitten |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 vuotta sitten |
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processedShaderMaterial.cpp
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824b9a9cd5
fix dynamicCubemaps on objects
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1 vuosi sitten |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 vuosi sitten |
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sceneData.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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1 vuosi sitten |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 vuosi sitten |