Areloch b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors. 1 vuosi sitten
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 vuotta sitten
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 vuotta sitten
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 vuotta sitten
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 vuosi sitten
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 vuotta sitten
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 vuosi sitten
matInstance.h efbe5e90f5 virtuals removed 1 vuosi sitten
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 vuotta sitten
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 vuotta sitten
materialDefinition.cpp b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors. 1 vuosi sitten
materialDefinition.h efbe5e90f5 virtuals removed 1 vuosi sitten
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 3 vuotta sitten
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 vuotta sitten
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 vuotta sitten
materialList.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2 vuotta sitten
materialManager.h d23ee397e6 adds wetness 3 vuotta sitten
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 vuotta sitten
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 vuosi sitten
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 vuosi sitten
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 vuotta sitten
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 vuotta sitten
processedShaderMaterial.cpp 824b9a9cd5 fix dynamicCubemaps on objects 1 vuosi sitten
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 vuosi sitten
sceneData.h efbe5e90f5 virtuals removed 1 vuosi sitten
shaderData.cpp 808e2f4200 Groundwork for other shaders 1 vuosi sitten
shaderData.h efbe5e90f5 virtuals removed 1 vuosi sitten
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 vuosi sitten