Brian Roberts 332193b53a Merge pull request #835 from Azaezel/alpha40/pathShapeSillies %!s(int64=3) %!d(string=hai) anos
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culling 7392d598da uninitialized variables-scene %!s(int64=5) %!d(string=hai) anos
mixin 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
pathManager.cpp 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths %!s(int64=5) %!d(string=hai) anos
pathManager.h 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths %!s(int64=5) %!d(string=hai) anos
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction %!s(int64=13) %!d(string=hai) anos
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=10) %!d(string=hai) anos
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
reflector.cpp 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. %!s(int64=5) %!d(string=hai) anos
reflector.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. %!s(int64=5) %!d(string=hai) anos
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button %!s(int64=6) %!d(string=hai) anos
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup %!s(int64=7) %!d(string=hai) anos
sceneManager.cpp 74d847c513 fix bounds box display %!s(int64=3) %!d(string=hai) anos
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
sceneObject.cpp f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
sceneObject.h f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl %!s(int64=10) %!d(string=hai) anos
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching %!s(int64=6) %!d(string=hai) anos
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. %!s(int64=6) %!d(string=hai) anos
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sgUtil.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
simPath.cpp f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
simPath.h f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos