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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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renderBinManager.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
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renderBinManager.h
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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před 10 roky |
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renderDeferredMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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renderDeferredMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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před 8 roky |
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renderFormatChanger.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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před 9 roky |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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před 11 roky |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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před 8 roky |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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před 8 roky |
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renderMeshMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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před 8 roky |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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před 8 roky |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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před 11 roky |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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před 8 roky |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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před 8 roky |
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renderPassManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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renderPassManager.h
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3496c549b5
Hardware Skinning Support
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před 9 roky |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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před 10 roky |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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před 8 roky |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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renderTranslucentMgr.cpp
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3496c549b5
Hardware Skinning Support
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před 9 roky |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |