AzaezelX f52c3d5ed2 uninitialized variables-lighting 5 tahun lalu
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blobShadow.cpp f52c3d5ed2 uninitialized variables-lighting 5 tahun lalu
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
lightMapParams.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
projectedShadow.cpp 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 8 tahun lalu
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 tahun lalu
sceneLighting.cpp f52c3d5ed2 uninitialized variables-lighting 5 tahun lalu
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu