AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects il y a 1 an
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development il y a 6 ans
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects il y a 5 ans
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 3 ans
customMaterialDefinition.h efbe5e90f5 virtuals removed il y a 1 an
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials il y a 5 ans
matInstance.cpp 2b295fb7f0 rest of virtuals removed il y a 1 an
matInstance.h efbe5e90f5 virtuals removed il y a 1 an
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
matStateHint.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl il y a 5 ans
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl il y a 5 ans
materialDefinition.cpp 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" il y a 1 an
materialDefinition.h efbe5e90f5 virtuals removed il y a 1 an
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows il y a 3 ans
materialFeatureTypes.h 645f88d4af emissive to recivesShadows il y a 3 ans
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter il y a 4 ans
materialList.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times il y a 2 ans
materialManager.h d23ee397e6 adds wetness il y a 3 ans
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
miscShdrDat.h 3496c549b5 Hardware Skinning Support il y a 9 ans
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 il y a 1 an
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed il y a 1 an
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 il y a 3 ans
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. il y a 5 ans
processedShaderMaterial.cpp 824b9a9cd5 fix dynamicCubemaps on objects il y a 1 an
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 il y a 1 an
sceneData.h efbe5e90f5 virtuals removed il y a 1 an
shaderData.cpp 808e2f4200 Groundwork for other shaders il y a 1 an
shaderData.h efbe5e90f5 virtuals removed il y a 1 an
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed il y a 1 an