guiGameListMenuCtrl.cpp 59 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "guiGameListMenuCtrl.h"
  23. #include "console/consoleTypes.h"
  24. #include "console/engineAPI.h"
  25. #include "gfx/gfxDrawUtil.h"
  26. #include "gui/containers/guiScrollCtrl.h"
  27. #include "sim/actionMap.h"
  28. #include "core/strings/stringUnit.h"
  29. //-----------------------------------------------------------------------------
  30. // GuiGameListMenuCtrl
  31. //-----------------------------------------------------------------------------
  32. GuiGameListMenuCtrl::GuiGameListMenuCtrl()
  33. : mSelected(NO_ROW),
  34. mDebugRender(false),
  35. mHighlighted(NO_ROW),
  36. mCallbackOnInputs(false),
  37. mConsumeKeyInputEvents(false)
  38. {
  39. VECTOR_SET_ASSOCIATION(mRows);
  40. // initialize the control callbacks
  41. mCallbackOnA = StringTable->EmptyString();
  42. mCallbackOnB = mCallbackOnA;
  43. mCallbackOnX = mCallbackOnA;
  44. mCallbackOnY = mCallbackOnA;
  45. }
  46. GuiGameListMenuCtrl::~GuiGameListMenuCtrl()
  47. {
  48. for (S32 i = 0; i < mRows.size(); ++i)
  49. {
  50. delete mRows[i];
  51. }
  52. }
  53. void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
  54. {
  55. GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
  56. GFXDrawUtil* drawUtil = GFX->getDrawUtil();
  57. F32 xScale = (float) getWidth() / profile->getRowWidth();
  58. bool profileHasIcons = profile->hasArrows();
  59. S32 rowHeight = profile->getRowHeight();
  60. Point2I currentOffset = offset;
  61. Point2I extent = getExtent();
  62. Point2I rowExtent(extent.x, rowHeight);
  63. Point2I textOffset(profile->mTextOffset.x * xScale, profile->mTextOffset.y);
  64. Point2I textExtent(extent.x - textOffset.x, rowHeight);
  65. Point2I iconExtent, iconOffset(0.0f, 0.0f);
  66. if (profileHasIcons)
  67. {
  68. iconExtent = profile->getIconExtent();
  69. // icon is centered vertically plus any specified offset
  70. S32 iconOffsetY = (rowHeight - iconExtent.y) >> 1;
  71. iconOffsetY += profile->mIconOffset.y;
  72. iconOffset = Point2I(profile->mIconOffset.x * xScale, iconOffsetY);
  73. }
  74. for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
  75. {
  76. if (row != mRows.begin())
  77. {
  78. // rows other than the first can have padding above them
  79. currentOffset.y += (*row)->mHeightPad;
  80. currentOffset.y += rowHeight;
  81. }
  82. // select appropriate colors and textures
  83. ColorI fontColor;
  84. U32 buttonTextureIndex;
  85. S32 iconIndex = (*row)->mIconIndex;
  86. bool useHighlightIcon = (*row)->mUseHighlightIcon;
  87. if (!(*row)->mEnabled)
  88. {
  89. buttonTextureIndex = Profile::TEX_DISABLED;
  90. fontColor = profile->mFontColorNA;
  91. }
  92. else if (row == &mRows[mSelected])
  93. {
  94. if (iconIndex != NO_ICON)
  95. {
  96. iconIndex++;
  97. }
  98. buttonTextureIndex = Profile::TEX_SELECTED;
  99. fontColor = profile->mFontColorSEL;
  100. }
  101. else if ((mHighlighted != NO_ROW) && (row == &mRows[mHighlighted]))
  102. {
  103. if (iconIndex != NO_ICON && useHighlightIcon)
  104. {
  105. iconIndex++;
  106. }
  107. buttonTextureIndex = Profile::TEX_HIGHLIGHT;
  108. fontColor = profile->mFontColorHL;
  109. }
  110. else
  111. {
  112. buttonTextureIndex = Profile::TEX_NORMAL;
  113. fontColor = profile->mFontColor;
  114. }
  115. // render the row bitmap
  116. drawUtil->clearBitmapModulation();
  117. drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
  118. // render the row icon if it has one
  119. if ((iconIndex != NO_ICON) && profileHasIcons && (!profile->getBitmapArrayRect((U32)iconIndex).extent.isZero()))
  120. {
  121. iconIndex += Profile::TEX_FIRST_ICON;
  122. drawUtil->clearBitmapModulation();
  123. drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
  124. }
  125. // render the row text
  126. drawUtil->setBitmapModulation(fontColor);
  127. renderJustifiedText(currentOffset + textOffset, textExtent, (*row)->mLabel);
  128. if ((*row)->mMode == Row::Mode::OptionList)
  129. {
  130. onRenderListOption((*row), currentOffset);
  131. }
  132. else if ((*row)->mMode == Row::Mode::Slider)
  133. {
  134. onRenderSliderOption((*row), currentOffset);
  135. }
  136. else if ((*row)->mMode == Row::Mode::Keybind)
  137. {
  138. onRenderKeybindOption((*row), currentOffset);
  139. }
  140. }
  141. if (mDebugRender)
  142. {
  143. onDebugRender(offset);
  144. }
  145. renderChildControls(offset, updateRect);
  146. }
  147. void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
  148. {
  149. GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
  150. F32 xScale = (float)getWidth() / profile->getRowWidth();
  151. S32 rowHeight = profile->getRowHeight();
  152. bool profileHasArrows = profile->hasArrows();
  153. Point2I arrowExtent;
  154. S32 arrowOffsetY(0);
  155. if (profileHasArrows)
  156. {
  157. arrowExtent = profile->getArrowExtent();
  158. // icon is centered vertically
  159. arrowOffsetY = (rowHeight - arrowExtent.y) >> 1;
  160. }
  161. GFXDrawUtil* drawer = GFX->getDrawUtil();
  162. Point2I arrowOffset;
  163. S32 columnSplit = profile->mColumnSplit * xScale;
  164. S32 iconIndex;
  165. bool hasOptions = (row->mOptions.size() > 0) && row->mSelectedOption > -1;
  166. if (hasOptions)
  167. {
  168. bool isRowSelected = (getSelected() != NO_ROW) && (row == mRows[getSelected()]);
  169. bool isRowHighlighted = (getHighlighted() != NO_ROW) ? ((row == mRows[getHighlighted()]) && (row->mEnabled)) : false;
  170. if (profileHasArrows)
  171. {
  172. // render the left arrow
  173. bool arrowOnL = (isRowSelected || isRowHighlighted) && (row->mWrapOptions || (row->mSelectedOption > 0));
  174. iconIndex = (arrowOnL) ? Profile::TEX_L_ARROW_ON : Profile::TEX_L_ARROW_OFF;
  175. arrowOffset.x = currentOffset.x + columnSplit;
  176. arrowOffset.y = currentOffset.y + arrowOffsetY;
  177. drawer->clearBitmapModulation();
  178. drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
  179. // render the right arrow
  180. bool arrowOnR = (isRowSelected || isRowHighlighted) && (row->mWrapOptions || (row->mSelectedOption < row->mOptions.size() - 1));
  181. iconIndex = (arrowOnR) ? Profile::TEX_R_ARROW_ON : Profile::TEX_R_ARROW_OFF;
  182. arrowOffset.x = currentOffset.x + (profile->mHitAreaLowerRight.x - profile->mRightPad) * xScale - arrowExtent.x;
  183. arrowOffset.y = currentOffset.y + arrowOffsetY;
  184. drawer->clearBitmapModulation();
  185. drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
  186. }
  187. // get the appropriate font color
  188. ColorI fontColor;
  189. if (!row->mEnabled)
  190. {
  191. fontColor = profile->mFontColorNA;
  192. }
  193. else if (isRowSelected)
  194. {
  195. fontColor = profile->mFontColorSEL;
  196. }
  197. else if (isRowHighlighted)
  198. {
  199. fontColor = profile->mFontColorHL;
  200. }
  201. else
  202. {
  203. fontColor = profile->mFontColor;
  204. }
  205. // calculate text to be at the center between the arrows
  206. GFont* font = profile->mFont;
  207. StringTableEntry text = row->mOptions[row->mSelectedOption].mDisplayText;
  208. S32 textWidth = font->getStrWidth(text);
  209. S32 columnWidth = profile->mHitAreaLowerRight.x * xScale - profile->mRightPad - columnSplit;
  210. S32 columnCenter = columnSplit + (columnWidth >> 1);
  211. S32 textStartX = columnCenter - (textWidth >> 1);
  212. Point2I textOffset(textStartX, 0);
  213. // render the option text itself
  214. Point2I textExtent(columnWidth, rowHeight);
  215. drawer->setBitmapModulation(fontColor);
  216. renderJustifiedText(currentOffset + textOffset, textExtent, text);
  217. }
  218. }
  219. void GuiGameListMenuCtrl::onRenderSliderOption(Row* row, Point2I currentOffset)
  220. {
  221. GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
  222. F32 xScale = (float)getWidth() / profile->getRowWidth();
  223. S32 rowHeight = profile->getRowHeight();
  224. bool profileHasArrows = profile->hasArrows();
  225. Point2I arrowExtent;
  226. S32 arrowOffsetY(0);
  227. if (profileHasArrows)
  228. {
  229. arrowExtent = profile->getArrowExtent();
  230. // icon is centered vertically
  231. arrowOffsetY = (rowHeight - arrowExtent.y) >> 1;
  232. }
  233. GFXDrawUtil* drawer = GFX->getDrawUtil();
  234. Point2I arrowOffset;
  235. S32 columnSplit = profile->mColumnSplit * xScale;
  236. S32 iconIndex;
  237. bool isRowSelected = (getSelected() != NO_ROW) && (row == mRows[getSelected()]);
  238. bool isRowHighlighted = (getHighlighted() != NO_ROW) ? ((row == mRows[getHighlighted()]) && (row->mEnabled)) : false;
  239. /*if (profileHasArrows)
  240. {
  241. // render the left arrow
  242. bool arrowOnL = (isRowSelected || isRowHighlighted) && (row->mValue > row->mRange.x);
  243. iconIndex = (arrowOnL) ? Profile::TEX_L_ARROW_ON : Profile::TEX_L_ARROW_OFF;
  244. arrowOffset.x = currentOffset.x + columnSplit;
  245. arrowOffset.y = currentOffset.y + arrowOffsetY;
  246. drawer->clearBitmapModulation();
  247. drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
  248. // render the right arrow
  249. bool arrowOnR = (isRowSelected || isRowHighlighted) && (row->mValue < row->mRange.y);
  250. iconIndex = (arrowOnR) ? Profile::TEX_R_ARROW_ON : Profile::TEX_R_ARROW_OFF;
  251. arrowOffset.x = currentOffset.x + (profile->mHitAreaLowerRight.x - profile->mRightPad) * xScale - arrowExtent.x;
  252. arrowOffset.y = currentOffset.y + arrowOffsetY;
  253. drawer->clearBitmapModulation();
  254. drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
  255. }*/
  256. //Draw the slider bar
  257. if (row->mEnabled)
  258. {
  259. RectI sliderRect;
  260. sliderRect.point.x = currentOffset.x + columnSplit + arrowExtent.x;
  261. sliderRect.point.y = currentOffset.y + arrowOffsetY;
  262. sliderRect.extent.x = (currentOffset.x + (profile->mHitAreaLowerRight.x - profile->mRightPad) * xScale - arrowExtent.x) - sliderRect.point.x;
  263. sliderRect.extent.y = arrowExtent.y;
  264. //Now adjust the bar to match-to our value
  265. S32 barStart = sliderRect.point.x;
  266. S32 barEnd = sliderRect.point.x + sliderRect.extent.x;
  267. S32 xPosFill = (((row->mValue - row->mRange.x) * (barEnd - barStart)) / (row->mRange.y - row->mRange.x)) + barStart;
  268. RectI fillRect = sliderRect;
  269. fillRect.extent.x = xPosFill - sliderRect.point.x;
  270. ColorI barColor;
  271. ColorI barOutlineColor;
  272. if (isRowSelected)
  273. {
  274. barColor = profile->mFillColor;
  275. barOutlineColor = profile->mFillColorSEL;
  276. }
  277. else
  278. {
  279. barColor = profile->mFillColor;
  280. barOutlineColor = profile->mFillColorHL;
  281. }
  282. drawer->drawRectFill(fillRect, barColor);
  283. drawer->drawRect(sliderRect, barOutlineColor);
  284. }
  285. // get the appropriate font color
  286. ColorI fontColor;
  287. if (!row->mEnabled)
  288. {
  289. fontColor = profile->mFontColorNA;
  290. }
  291. else if (isRowSelected)
  292. {
  293. fontColor = profile->mFontColorSEL;
  294. }
  295. else if (isRowHighlighted)
  296. {
  297. fontColor = profile->mFontColorHL;
  298. }
  299. else
  300. {
  301. fontColor = profile->mFontColor;
  302. }
  303. // calculate text to be at the center between the arrows
  304. GFont* font = profile->mFont;
  305. char stringVal[32];
  306. dSprintf(stringVal, 32, "%f", row->mValue);
  307. S32 textWidth = font->getStrWidth(stringVal);
  308. S32 columnWidth = profile->mHitAreaLowerRight.x * xScale - profile->mRightPad - columnSplit;
  309. S32 columnCenter = columnSplit + (columnWidth >> 1);
  310. S32 textStartX = columnCenter - (textWidth >> 1);
  311. Point2I textOffset(textStartX, 0);
  312. // render the option text itself
  313. Point2I textExtent(columnWidth, rowHeight);
  314. drawer->setBitmapModulation(fontColor);
  315. renderJustifiedText(currentOffset + textOffset, textExtent, stringVal);
  316. }
  317. void GuiGameListMenuCtrl::onRenderKeybindOption(Row* row, Point2I currentOffset)
  318. {
  319. GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
  320. F32 xScale = (float)getWidth() / profile->getRowWidth();
  321. S32 columnSplit = profile->mColumnSplit * xScale;
  322. S32 rowHeight = profile->getRowHeight();
  323. S32 optionWidth = xScale - columnSplit;
  324. GFXDrawUtil* drawer = GFX->getDrawUtil();
  325. //drawer->drawBitmap(row->mBitmap, )
  326. Point2I button;
  327. button.x = currentOffset.x + columnSplit + (columnSplit / 2.5)/* + (optionWidth / 2)*/;
  328. button.y = currentOffset.y + (rowHeight / 4);
  329. Point2I buttonSize;
  330. buttonSize.x = rowHeight / 2;
  331. buttonSize.y = rowHeight / 2;
  332. if (row->mBitmapTex.isValid())
  333. {
  334. GFXTextureObject* texture = row->mBitmapTex;
  335. RectI rect(button, buttonSize);
  336. drawer->clearBitmapModulation();
  337. drawer->drawBitmapStretch(texture, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
  338. }
  339. //drawer->drawRectFill(button, ColorI::BLUE);
  340. }
  341. void GuiGameListMenuCtrl::onDebugRender(Point2I offset)
  342. {
  343. GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
  344. F32 xScale = (float) getWidth() / profile->getRowWidth();
  345. ColorI controlBorderColor(200, 200, 200); // gray
  346. ColorI rowBorderColor(255, 127, 255); // magenta
  347. ColorI hitBorderColor(255, 0, 0); // red
  348. Point2I shrinker(-1, -1);
  349. Point2I extent = getExtent();
  350. // render a border around the entire control
  351. RectI borderRect(offset, extent + shrinker);
  352. GFX->getDrawUtil()->drawRect(borderRect, controlBorderColor);
  353. S32 rowHeight = profile->getRowHeight();
  354. Point2I currentOffset(offset);
  355. Point2I rowExtent(extent.x, rowHeight);
  356. rowExtent += shrinker;
  357. Point2I hitAreaExtent(profile->getHitAreaExtent());
  358. hitAreaExtent.x *= xScale;
  359. hitAreaExtent += shrinker;
  360. Point2I hitAreaOffset = profile->mHitAreaUpperLeft;
  361. hitAreaOffset.x *= xScale;
  362. Point2I upperLeft;
  363. for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
  364. {
  365. // set the top of the current row
  366. if (row != mRows.begin())
  367. {
  368. // rows other than the first can have padding above them
  369. currentOffset.y += (*row)->mHeightPad;
  370. currentOffset.y += rowHeight;
  371. }
  372. // draw the box around the whole row's extent
  373. upperLeft = currentOffset;
  374. borderRect.point = upperLeft;
  375. borderRect.extent = rowExtent;
  376. GFX->getDrawUtil()->drawRect(borderRect, rowBorderColor);
  377. // draw the box around the hit area of the row
  378. upperLeft = currentOffset + hitAreaOffset;
  379. borderRect.point = upperLeft;
  380. borderRect.extent = hitAreaExtent;
  381. GFX->getDrawUtil()->drawRect(borderRect, hitBorderColor);
  382. }
  383. }
  384. void GuiGameListMenuCtrl::addRow(const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled, S32 mode, const char* tooltip)
  385. {
  386. Row * row = new Row();
  387. addRow(row, label, callback, icon, yPad, useHighlightIcon, enabled, mode, tooltip);
  388. }
  389. void GuiGameListMenuCtrl::addRow(Row * row, const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled, S32 mode, const char* tooltip)
  390. {
  391. row->mLabel = StringTable->insert(label, true);
  392. row->mScriptCallback = (dStrlen(callback) > 0) ? StringTable->insert(callback, true) : NULL;
  393. row->mIconIndex = (icon < 0) ? NO_ICON : icon;
  394. row->mHeightPad = yPad;
  395. row->mUseHighlightIcon = useHighlightIcon;
  396. row->mEnabled = enabled;
  397. row->mMode = (Row::Mode)mode;
  398. row->mTooltip = StringTable->insert(tooltip);
  399. mRows.push_back(row);
  400. updateHeight();
  401. if (mSelected == NO_ROW)
  402. {
  403. selectFirstEnabledRow();
  404. }
  405. }
  406. void GuiGameListMenuCtrl::addRow(const char* label, const char* optionsList, bool wrapOptions, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip, const char* defaultValue)
  407. {
  408. static StringTableEntry DELIM = StringTable->insert("\t", true);
  409. Row* row = new Row();
  410. Vector<OptionEntry> options(__FILE__, __LINE__);
  411. S32 defaultOption = 0;
  412. S32 count = StringUnit::getUnitCount(optionsList, DELIM);
  413. for (S32 i = 0; i < count; ++i)
  414. {
  415. OptionEntry e;
  416. const char* option = StringUnit::getUnit(optionsList, i, DELIM);
  417. e.mDisplayText = StringTable->insert(option, true);
  418. e.mKeyString = e.mDisplayText;
  419. options.push_back(e);
  420. if (String::compare(option, defaultValue) == 0)
  421. defaultOption = options.size() - 1;
  422. }
  423. row->mOptions = options;
  424. bool hasOptions = row->mOptions.size() > 0;
  425. row->mSelectedOption = (hasOptions) ? defaultOption : NO_OPTION;
  426. row->mWrapOptions = wrapOptions;
  427. addRow(row, label, callback, icon, yPad, true, (hasOptions) ? enabled : false, Row::Mode::OptionList, tooltip);
  428. }
  429. void GuiGameListMenuCtrl::addRow(const char* label, F32 defaultValue, F32 increments, Point2F range, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip)
  430. {
  431. static StringTableEntry DELIM = StringTable->insert("\t", true);
  432. Row* row = new Row();
  433. row->mValue = defaultValue;
  434. row->mStepSize = increments;
  435. row->mRange = range;
  436. addRow(row, label, callback, icon, yPad, true, enabled, Row::Mode::Slider, tooltip);
  437. }
  438. void GuiGameListMenuCtrl::addRow(const char* label, const char* bitmapName, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip)
  439. {
  440. static StringTableEntry DELIM = StringTable->insert("\t", true);
  441. Row* row = new Row();
  442. row->mBitmap = StringTable->insert(bitmapName);
  443. if(row->mBitmap != StringTable->EmptyString())
  444. row->mBitmapTex.set(row->mBitmap, &GFXDefaultGUIProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
  445. addRow(row, label, callback, icon, yPad, true, enabled, Row::Mode::Keybind, tooltip);
  446. }
  447. void GuiGameListMenuCtrl::removeRow(const S32& row)
  448. {
  449. if (row == -1 || row >= mRows.size())
  450. return;
  451. mRows.erase(row);
  452. }
  453. Point2I GuiGameListMenuCtrl::getMinExtent() const
  454. {
  455. Point2I parentMin = Parent::getMinExtent();
  456. GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
  457. S32 minHeight = 0;
  458. S32 rowHeight = profile->getRowHeight();
  459. for (Vector<Row *>::const_iterator row = mRows.begin(); row < mRows.end(); ++row)
  460. {
  461. minHeight += rowHeight;
  462. if (row != mRows.begin())
  463. {
  464. minHeight += (*row)->mHeightPad;
  465. }
  466. }
  467. if (minHeight > parentMin.y)
  468. parentMin.y = minHeight;
  469. return parentMin;
  470. }
  471. bool GuiGameListMenuCtrl::onAdd()
  472. {
  473. if( !Parent::onAdd() )
  474. return false;
  475. // If we have a non-GuiGameListMenuProfile profile, try to
  476. // substitute it for DefaultListMenuProfile.
  477. if( !hasValidProfile() )
  478. {
  479. GuiGameListMenuProfile* profile;
  480. if( !Sim::findObject( "DefaultListMenuProfile", profile ) )
  481. {
  482. Con::errorf( "GuiGameListMenuCtrl: %s can't be created with a profile of type %s. Please create it with a profile of type GuiGameListMenuProfile.",
  483. getName(), mProfile->getClassName() );
  484. return false;
  485. }
  486. else
  487. Con::warnf( "GuiGameListMenuCtrl: substituted non-GuiGameListMenuProfile in %s for DefaultListMenuProfile", getName() );
  488. setControlProfile( profile );
  489. }
  490. return true;
  491. }
  492. bool GuiGameListMenuCtrl::onWake()
  493. {
  494. if( !Parent::onWake() )
  495. return false;
  496. if( !hasValidProfile() )
  497. return false;
  498. /*if( mRows.empty() )
  499. {
  500. Con::errorf( "GuiGameListMenuCtrl: %s can't be woken up without any rows. Please use \"addRow\" to add at least one row to the control before pushing it to the canvas.",
  501. getName() );
  502. return false;
  503. }*/
  504. enforceConstraints();
  505. selectFirstEnabledRow();
  506. setFirstResponder();
  507. mHighlighted = NO_ROW;
  508. return true;
  509. }
  510. bool GuiGameListMenuCtrl::hasValidProfile() const
  511. {
  512. GuiGameListMenuProfile * profile = dynamic_cast<GuiGameListMenuProfile *>(mProfile);
  513. return profile;
  514. }
  515. void GuiGameListMenuCtrl::enforceConstraints()
  516. {
  517. if( hasValidProfile() )
  518. {
  519. ((GuiGameListMenuProfile *)mProfile)->enforceConstraints();
  520. }
  521. updateHeight();
  522. }
  523. void GuiGameListMenuCtrl::updateHeight()
  524. {
  525. S32 minHeight = getMinExtent().y;
  526. if (getHeight() < minHeight)
  527. {
  528. setHeight(minHeight);
  529. }
  530. }
  531. void GuiGameListMenuCtrl::onMouseDown(const GuiEvent &event)
  532. {
  533. S32 hitRow = getRow(event.mousePoint);
  534. if (hitRow != NO_ROW)
  535. {
  536. S32 delta = (mSelected != NO_ROW) ? (hitRow - mSelected) : (mSelected + 1);
  537. changeRow(delta);
  538. }
  539. }
  540. void GuiGameListMenuCtrl::onMouseLeave(const GuiEvent &event)
  541. {
  542. mHighlighted = NO_ROW;
  543. }
  544. void GuiGameListMenuCtrl::onMouseMove(const GuiEvent &event)
  545. {
  546. S32 hitRow = getRow(event.mousePoint);
  547. // allow mHighligetd to be set to NO_ROW so rows can be unhighlighted
  548. mHighlighted = hitRow;
  549. }
  550. void GuiGameListMenuCtrl::onMouseUp(const GuiEvent &event)
  551. {
  552. S32 hitRow = getRow(event.mousePoint);
  553. if ((hitRow != NO_ROW) && isRowEnabled(hitRow) && (hitRow == getSelected()))
  554. {
  555. if (mRows[hitRow]->mMode == Row::Mode::Default)
  556. {
  557. activateRow();
  558. }
  559. else if (mRows[hitRow]->mMode == Row::Mode::OptionList)
  560. {
  561. S32 xPos = globalToLocalCoord(event.mousePoint).x;
  562. clickOption((Row*)mRows[getSelected()], xPos);
  563. }
  564. else if (mRows[hitRow]->mMode == Row::Mode::Slider)
  565. {
  566. S32 xPos = globalToLocalCoord(event.mousePoint).x;
  567. clickSlider((Row*)mRows[getSelected()], xPos);
  568. }
  569. else if (mRows[hitRow]->mMode == Row::Mode::Keybind)
  570. {
  571. S32 xPos = globalToLocalCoord(event.mousePoint).x;
  572. clickKeybind((Row*)mRows[getSelected()], xPos);
  573. }
  574. }
  575. }
  576. void GuiGameListMenuCtrl::activateRow()
  577. {
  578. S32 row = getSelected();
  579. if ((row != NO_ROW) && isRowEnabled(row) && (mRows[row]->mScriptCallback != NULL))
  580. {
  581. setThisControl();
  582. if (Con::isFunction(mRows[row]->mScriptCallback))
  583. {
  584. Con::executef(mRows[row]->mScriptCallback);
  585. }
  586. }
  587. }
  588. S32 GuiGameListMenuCtrl::getRow(Point2I globalPoint)
  589. {
  590. Point2I localPoint = globalToLocalCoord(globalPoint);
  591. GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
  592. F32 xScale = (float) getWidth() / profile->getRowWidth();
  593. S32 rowHeight = profile->getRowHeight();
  594. Point2I currentOffset(0, 0);
  595. Point2I hitAreaUpperLeft = profile->mHitAreaUpperLeft;
  596. hitAreaUpperLeft.x *= xScale;
  597. Point2I hitAreaLowerRight = profile->mHitAreaLowerRight;
  598. hitAreaLowerRight.x *= xScale;
  599. Point2I upperLeft, lowerRight;
  600. for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
  601. {
  602. if (row != mRows.begin())
  603. {
  604. // rows other than the first can have padding above them
  605. currentOffset.y += (*row)->mHeightPad;
  606. }
  607. upperLeft = currentOffset + hitAreaUpperLeft;
  608. lowerRight = currentOffset + hitAreaLowerRight;
  609. if ((upperLeft.x <= localPoint.x) && (localPoint.x < lowerRight.x) &&
  610. (upperLeft.y <= localPoint.y) && (localPoint.y < lowerRight.y))
  611. {
  612. return row - mRows.begin();
  613. }
  614. currentOffset.y += rowHeight;
  615. }
  616. return NO_ROW;
  617. }
  618. void GuiGameListMenuCtrl::setSelected(S32 index)
  619. {
  620. if (index == NO_ROW)
  621. {
  622. // deselection
  623. mSelected = NO_ROW;
  624. return;
  625. }
  626. if (! isValidRowIndex(index))
  627. {
  628. return;
  629. }
  630. if (! isRowEnabled(index))
  631. {
  632. // row is disabled, it can't be selected
  633. return;
  634. }
  635. mSelected = mClamp(index, 0, mRows.size() - 1);
  636. //If we're childed to a scroll container, make sure us changing rows has our new position visible
  637. GuiScrollCtrl* scroll = dynamic_cast<GuiScrollCtrl*>(getParent());
  638. if (scroll)
  639. {
  640. scroll->scrollRectVisible(getRowBounds(mSelected));
  641. }
  642. }
  643. bool GuiGameListMenuCtrl::isRowEnabled(S32 index) const
  644. {
  645. if (! isValidRowIndex(index))
  646. {
  647. return false;
  648. }
  649. return mRows[index]->mEnabled;
  650. }
  651. void GuiGameListMenuCtrl::setRowEnabled(S32 index, bool enabled)
  652. {
  653. if (! isValidRowIndex(index))
  654. {
  655. return;
  656. }
  657. mRows[index]->mEnabled = enabled;
  658. if (getSelected() == index)
  659. {
  660. selectFirstEnabledRow();
  661. }
  662. }
  663. bool GuiGameListMenuCtrl::isValidRowIndex(S32 index) const
  664. {
  665. return ((0 <= index) && (index < mRows.size()));
  666. }
  667. void GuiGameListMenuCtrl::selectFirstEnabledRow()
  668. {
  669. setSelected(NO_ROW);
  670. for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
  671. {
  672. if ((*row)->mEnabled)
  673. {
  674. setSelected(row - mRows.begin());
  675. return;
  676. }
  677. }
  678. }
  679. bool GuiGameListMenuCtrl::onInputEvent(const InputEventInfo& event)
  680. {
  681. if (mCallbackOnInputs)
  682. {
  683. char deviceStr[32];
  684. if (!ActionMap::getDeviceName(event.deviceType, event.deviceInst, deviceStr))
  685. return false;
  686. String deviceString = deviceStr;
  687. if (event.action == SI_MAKE || event.action == SI_BREAK)
  688. {
  689. bool isModifier = false;
  690. bool state = event.action == SI_MAKE;
  691. switch (event.objInst)
  692. {
  693. case KEY_LCONTROL:
  694. case KEY_RCONTROL:
  695. case KEY_LALT:
  696. case KEY_RALT:
  697. case KEY_LSHIFT:
  698. case KEY_RSHIFT:
  699. case KEY_MAC_LOPT:
  700. case KEY_MAC_ROPT:
  701. isModifier = true;
  702. }
  703. if ((event.objType == SI_KEY) && isModifier)
  704. {
  705. char keyString[32];
  706. if (!ActionMap::getKeyString(event.objInst, keyString))
  707. return false;
  708. onInputEvent_callback(deviceString.c_str(), keyString, state);
  709. if (mConsumeKeyInputEvents)
  710. {
  711. if(deviceString.startsWith("keyboard"))
  712. return true;
  713. }
  714. }
  715. else
  716. {
  717. const char* actionString = ActionMap::buildActionString(&event);
  718. onInputEvent_callback(deviceString.c_str(), actionString, state);
  719. if (mConsumeKeyInputEvents)
  720. {
  721. if (deviceString.startsWith("keyboard") || deviceString.startsWith("gamepad"))
  722. return true;
  723. }
  724. }
  725. }
  726. else if (event.objType == SI_AXIS || event.objType == SI_INT || event.objType == SI_FLOAT)
  727. {
  728. F32 fValue = event.fValue;
  729. if (event.objType == SI_INT)
  730. fValue = (F32)event.iValue;
  731. if (!ActionMap::getDeviceName(event.deviceType, event.deviceInst, deviceStr))
  732. return false;
  733. const char* actionString = ActionMap::buildActionString(&event);
  734. onAxisEvent_callback(deviceStr, actionString, fValue);
  735. }
  736. }
  737. return false;
  738. }
  739. bool GuiGameListMenuCtrl::onKeyDown(const GuiEvent &event)
  740. {
  741. switch (event.keyCode)
  742. {
  743. case KEY_UP:
  744. changeRow(-1);
  745. return true;
  746. case KEY_DOWN:
  747. changeRow(1);
  748. return true;
  749. case KEY_LEFT:
  750. changeOption(-1);
  751. return true;
  752. case KEY_RIGHT:
  753. changeOption(1);
  754. return true;
  755. case KEY_A:
  756. case KEY_RETURN:
  757. case KEY_NUMPADENTER:
  758. case KEY_SPACE:
  759. case XI_A:
  760. case XI_START:
  761. doScriptCommand(mCallbackOnA);
  762. return true;
  763. case KEY_B:
  764. case KEY_ESCAPE:
  765. case KEY_BACKSPACE:
  766. case KEY_DELETE:
  767. case XI_B:
  768. case XI_BACK:
  769. doScriptCommand(mCallbackOnB);
  770. return true;
  771. case KEY_X:
  772. case XI_X:
  773. doScriptCommand(mCallbackOnX);
  774. return true;
  775. case KEY_Y:
  776. case XI_Y:
  777. doScriptCommand(mCallbackOnY);
  778. return true;
  779. default:
  780. break;
  781. }
  782. return Parent::onKeyDown(event);
  783. }
  784. bool GuiGameListMenuCtrl::onGamepadAxisUp(const GuiEvent &event)
  785. {
  786. changeRow(-1);
  787. return true;
  788. }
  789. bool GuiGameListMenuCtrl::onGamepadAxisDown(const GuiEvent &event)
  790. {
  791. changeRow(1);
  792. return true;
  793. }
  794. bool GuiGameListMenuCtrl::onGamepadAxisLeft(const GuiEvent& event)
  795. {
  796. changeOption(-1);
  797. return true;
  798. }
  799. bool GuiGameListMenuCtrl::onGamepadAxisRight(const GuiEvent& event)
  800. {
  801. changeOption(1);
  802. return true;
  803. }
  804. void GuiGameListMenuCtrl::doScriptCommand(StringTableEntry command)
  805. {
  806. if (command && command[0])
  807. {
  808. setThisControl();
  809. Con::evaluate(command, false, __FILE__);
  810. }
  811. }
  812. void GuiGameListMenuCtrl::changeRow(S32 delta)
  813. {
  814. S32 oldRowIndex = getSelected();
  815. S32 newRowIndex = oldRowIndex;
  816. do
  817. {
  818. newRowIndex += delta;
  819. if (newRowIndex >= mRows.size())
  820. {
  821. newRowIndex = 0;
  822. }
  823. else if (newRowIndex < 0)
  824. {
  825. newRowIndex = mRows.size() - 1;
  826. }
  827. }
  828. while ((! mRows[newRowIndex]->mEnabled) && (newRowIndex != oldRowIndex));
  829. setSelected(newRowIndex);
  830. // do the callback
  831. onChange_callback();
  832. }
  833. void GuiGameListMenuCtrl::setThisControl()
  834. {
  835. smThisControl = this;
  836. }
  837. StringTableEntry GuiGameListMenuCtrl::getRowLabel(S32 rowIndex) const
  838. {
  839. if (! isValidRowIndex(rowIndex))
  840. {
  841. // not a valid row index, don't do anything
  842. return StringTable->EmptyString();
  843. }
  844. return mRows[rowIndex]->mLabel;
  845. }
  846. void GuiGameListMenuCtrl::setRowLabel(S32 rowIndex, const char * label)
  847. {
  848. if (! isValidRowIndex(rowIndex))
  849. {
  850. // not a valid row index, don't do anything
  851. return;
  852. }
  853. mRows[rowIndex]->mLabel = StringTable->insert(label, true);
  854. }
  855. void GuiGameListMenuCtrl::clearRows()
  856. {
  857. for (U32 i = 0; i < mRows.size(); i++)
  858. {
  859. if (mRows[i]->mBitmap != StringTable->EmptyString())
  860. mRows[i]->mBitmapTex = nullptr;
  861. }
  862. mRows.clear();
  863. setSelected(-1);
  864. setHeight(mMinExtent.y);
  865. }
  866. void GuiGameListMenuCtrl::refresh()
  867. {
  868. enforceConstraints();
  869. }
  870. RectI GuiGameListMenuCtrl::getRowBounds(S32 rowIndex)
  871. {
  872. GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
  873. F32 xScale = (float)getWidth() / profile->getRowWidth();
  874. S32 rowHeight = profile->getRowHeight();
  875. Point2I currentOffset = Point2I::Zero;
  876. Point2I extent = getExtent();
  877. Point2I rowExtent(extent.x, rowHeight);
  878. for (U32 i = 1; i <= rowIndex; i++)
  879. {
  880. //the top row can't pad, so we'll ignore it
  881. GuiGameListMenuCtrl::Row* row = mRows[i];
  882. // rows other than the first can have padding above them
  883. currentOffset.y += row->mHeightPad;
  884. currentOffset.y += rowHeight;
  885. }
  886. return RectI(currentOffset, rowExtent);
  887. }
  888. //-----------------------------------------------------------------------------
  889. // Console stuff (GuiGameListMenuCtrl)
  890. //-----------------------------------------------------------------------------
  891. StringTableEntry GuiGameListMenuCtrl::getCurrentOption(S32 rowIndex) const
  892. {
  893. if (isValidRowIndex(rowIndex))
  894. {
  895. Row* row = (Row*)mRows[rowIndex];
  896. if (row->mSelectedOption != NO_OPTION)
  897. {
  898. return row->mOptions[row->mSelectedOption].mDisplayText;
  899. }
  900. }
  901. return StringTable->insert("", false);
  902. }
  903. StringTableEntry GuiGameListMenuCtrl::getCurrentOptionKey(S32 rowIndex) const
  904. {
  905. if (isValidRowIndex(rowIndex))
  906. {
  907. Row* row = (Row*)mRows[rowIndex];
  908. if (row->mSelectedOption != NO_OPTION)
  909. {
  910. return row->mOptions[row->mSelectedOption].mKeyString;
  911. }
  912. }
  913. return StringTable->insert("", false);
  914. }
  915. S32 GuiGameListMenuCtrl::getCurrentOptionIndex(S32 rowIndex) const
  916. {
  917. if (isValidRowIndex(rowIndex))
  918. {
  919. Row* row = (Row*)mRows[rowIndex];
  920. if (row->mSelectedOption != NO_OPTION)
  921. {
  922. return row->mSelectedOption;
  923. }
  924. }
  925. return S32(-1);
  926. }
  927. bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
  928. {
  929. if (!isValidRowIndex(rowIndex))
  930. {
  931. return false;
  932. }
  933. Row* row = (Row*)mRows[rowIndex];
  934. for (Vector<OptionEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
  935. {
  936. if (String::compare((*anOption).mDisplayText, theOption) == 0)
  937. {
  938. S32 newIndex = anOption - row->mOptions.begin();
  939. row->mSelectedOption = newIndex;
  940. return true;
  941. }
  942. }
  943. return false;
  944. }
  945. bool GuiGameListMenuCtrl::selectOptionByKey(S32 rowIndex, const char* optionKey)
  946. {
  947. if (!isValidRowIndex(rowIndex))
  948. {
  949. return false;
  950. }
  951. Row* row = (Row*)mRows[rowIndex];
  952. for (Vector<OptionEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
  953. {
  954. if (String::compare((*anOption).mKeyString, optionKey) == 0)
  955. {
  956. S32 newIndex = anOption - row->mOptions.begin();
  957. row->mSelectedOption = newIndex;
  958. return true;
  959. }
  960. }
  961. return false;
  962. }
  963. bool GuiGameListMenuCtrl::selectOptionByIndex(S32 rowIndex, S32 optionIndex)
  964. {
  965. if (!isValidRowIndex(rowIndex) || (optionIndex < 0))
  966. {
  967. return false;
  968. }
  969. Row* row = (Row*)mRows[rowIndex];
  970. if (optionIndex < row->mOptions.size())
  971. {
  972. row->mSelectedOption = optionIndex;
  973. return true;
  974. }
  975. return false;
  976. }
  977. void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
  978. {
  979. static StringTableEntry DELIM = StringTable->insert("\t", true);
  980. if (!isValidRowIndex(rowIndex))
  981. {
  982. return;
  983. }
  984. Row* row = (Row*)mRows[rowIndex];
  985. S32 count = StringUnit::getUnitCount(optionsList, DELIM);
  986. row->mOptions.setSize(count);
  987. for (S32 i = 0; i < count; ++i)
  988. {
  989. const char* option = StringUnit::getUnit(optionsList, i, DELIM);
  990. OptionEntry e;
  991. e.mDisplayText = StringTable->insert(option, true);
  992. e.mKeyString = e.mDisplayText;
  993. row->mOptions[i] = e;
  994. }
  995. if (row->mSelectedOption >= row->mOptions.size())
  996. {
  997. row->mSelectedOption = row->mOptions.size() - 1;
  998. }
  999. }
  1000. void GuiGameListMenuCtrl::addOption(S32 rowIndex, const char* displayText, const char* keyText)
  1001. {
  1002. if (!isValidRowIndex(rowIndex))
  1003. {
  1004. return;
  1005. }
  1006. OptionEntry e;
  1007. e.mDisplayText = StringTable->insert(displayText, true);
  1008. e.mKeyString = (keyText[0] == '\0') ? e.mDisplayText : StringTable->insert(keyText, true);
  1009. Row* row = (Row*)mRows[rowIndex];
  1010. row->mOptions.push_back(e);
  1011. }
  1012. void GuiGameListMenuCtrl::clickOption(Row* row, S32 xPos)
  1013. {
  1014. GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
  1015. if (!profile->hasArrows())
  1016. {
  1017. return;
  1018. }
  1019. F32 xScale = (float)getWidth() / profile->getRowWidth();
  1020. S32 bitmapArrowWidth = mProfile->getBitmapArrayRect(Profile::TEX_FIRST_ARROW).extent.x;
  1021. S32 leftArrowX1 = profile->mColumnSplit * xScale;
  1022. S32 leftArrowX2 = leftArrowX1 + bitmapArrowWidth;
  1023. S32 rightArrowX2 = (profile->mHitAreaLowerRight.x - profile->mRightPad) * xScale;
  1024. S32 rightArrowX1 = rightArrowX2 - bitmapArrowWidth;
  1025. if ((leftArrowX1 <= xPos) && (xPos <= leftArrowX2))
  1026. {
  1027. changeOption(row, -1);
  1028. }
  1029. else if ((rightArrowX1 <= xPos) && (xPos <= rightArrowX2))
  1030. {
  1031. changeOption(row, 1);
  1032. }
  1033. }
  1034. void GuiGameListMenuCtrl::changeOption(S32 delta)
  1035. {
  1036. if (getSelected() != NO_ROW)
  1037. {
  1038. Row* row = (Row*)mRows[getSelected()];
  1039. changeOption(row, delta);
  1040. }
  1041. }
  1042. void GuiGameListMenuCtrl::changeOption(Row* row, S32 delta)
  1043. {
  1044. S32 optionCount = row->mOptions.size();
  1045. S32 newSelection = row->mSelectedOption + delta;
  1046. if (optionCount == 0)
  1047. {
  1048. newSelection = NO_OPTION;
  1049. }
  1050. else if (!row->mWrapOptions)
  1051. {
  1052. newSelection = mClamp(newSelection, 0, optionCount - 1);
  1053. }
  1054. else if (newSelection < 0)
  1055. {
  1056. newSelection = optionCount - 1;
  1057. }
  1058. else if (newSelection >= optionCount)
  1059. {
  1060. newSelection = 0;
  1061. }
  1062. row->mSelectedOption = newSelection;
  1063. if (row->mMode == GuiGameListMenuCtrl::Row::Slider)
  1064. {
  1065. row->mValue += row->mStepSize * delta;
  1066. row->mValue = mRound(row->mValue / row->mStepSize) * row->mStepSize;
  1067. if (row->mValue < row->mRange.x)
  1068. row->mValue = row->mRange.x;
  1069. if (row->mValue > row->mRange.y)
  1070. row->mValue = row->mRange.y;
  1071. }
  1072. static StringTableEntry LEFT = StringTable->insert("LEFT", true);
  1073. static StringTableEntry RIGHT = StringTable->insert("RIGHT", true);
  1074. if (row->mScriptCallback != NULL && (row->mSelectedOption != NO_OPTION && row->mMode != GuiGameListMenuCtrl::Row::Slider))
  1075. {
  1076. setThisControl();
  1077. StringTableEntry direction = NULL;
  1078. if (delta < 0)
  1079. {
  1080. direction = LEFT;
  1081. }
  1082. else if (delta > 0)
  1083. {
  1084. direction = RIGHT;
  1085. }
  1086. if ((direction != NULL) && (Con::isFunction(row->mScriptCallback)))
  1087. {
  1088. Con::executef(row->mScriptCallback, direction);
  1089. }
  1090. }
  1091. }
  1092. IMPLEMENT_CONOBJECT(GuiGameListMenuCtrl);
  1093. void GuiGameListMenuCtrl::clickSlider(Row* row, S32 xPos)
  1094. {
  1095. GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
  1096. if (!profile->hasArrows())
  1097. {
  1098. return;
  1099. }
  1100. F32 xScale = (float)getWidth() / profile->getRowWidth();
  1101. S32 bitmapArrowWidth = mProfile->getBitmapArrayRect(Profile::TEX_FIRST_ARROW).extent.x;
  1102. S32 leftArrowX1 = profile->mColumnSplit * xScale;
  1103. S32 leftArrowX2 = leftArrowX1 + bitmapArrowWidth;
  1104. S32 rightArrowX2 = (profile->mHitAreaLowerRight.x - profile->mRightPad) * xScale;
  1105. S32 rightArrowX1 = rightArrowX2 - bitmapArrowWidth;
  1106. if ((leftArrowX1 <= xPos) && (xPos <= leftArrowX2))
  1107. {
  1108. row->mValue -= row->mStepSize;
  1109. row->mValue = mRound(row->mValue / row->mStepSize) * row->mStepSize;
  1110. if (row->mValue < row->mRange.x)
  1111. row->mValue = row->mRange.x;
  1112. }
  1113. else if ((rightArrowX1 <= xPos) && (xPos <= rightArrowX2))
  1114. {
  1115. //F32 snap = row->mValue % row->mStepSize;
  1116. //row->mValue.y -= snap;
  1117. row->mValue += row->mStepSize;
  1118. row->mValue = mRound(row->mValue / row->mStepSize) * row->mStepSize;
  1119. if (row->mValue > row->mRange.y)
  1120. row->mValue = row->mRange.y;
  1121. }
  1122. else
  1123. {
  1124. //see if we clicked on the sliderbar itself
  1125. S32 barStart = leftArrowX2;
  1126. S32 barEnd = rightArrowX1;
  1127. if (xPos >= barStart && xPos <= barEnd)
  1128. {
  1129. //find the position
  1130. F32 newValue = (((xPos - barStart) * (row->mRange.y - row->mRange.x)) / (barEnd - barStart)) + row->mRange.x;
  1131. newValue = mRound(newValue / row->mStepSize) * row->mStepSize;
  1132. row->mValue = newValue;
  1133. }
  1134. }
  1135. }
  1136. void GuiGameListMenuCtrl::clickKeybind(Row* row, S32 xPos)
  1137. {
  1138. GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
  1139. F32 xScale = (float)getWidth() / profile->getRowWidth();
  1140. S32 columnSplit = profile->mColumnSplit * xScale;
  1141. S32 rowHeight = profile->getRowHeight();
  1142. S32 optionWidth = xScale - columnSplit;
  1143. GFXDrawUtil* drawer = GFX->getDrawUtil();
  1144. //drawer->drawBitmap(row->mBitmap, )
  1145. Point2I button;
  1146. button.x = columnSplit + (columnSplit / 2)/* + (optionWidth / 2)*/;
  1147. button.y = rowHeight / 4;
  1148. Point2I buttonSize;
  1149. buttonSize.x = rowHeight / 2;
  1150. buttonSize.y = rowHeight / 2;
  1151. GFXTextureObject* texture = row->mBitmapTex;
  1152. RectI rect(button, buttonSize);
  1153. if (rect.pointInRect(Point2I(xPos, rowHeight / 2)))
  1154. {
  1155. if (row->mScriptCallback != StringTable->EmptyString())
  1156. {
  1157. S32 rowId = getSelected();
  1158. Con::executef(row->mScriptCallback, rowId);
  1159. }
  1160. }
  1161. }
  1162. F32 GuiGameListMenuCtrl::getValue(S32 rowIndex)
  1163. {
  1164. if (!isValidRowIndex(rowIndex))
  1165. {
  1166. return 0;
  1167. }
  1168. Row* row = (Row*)mRows[rowIndex];
  1169. return row->mValue;
  1170. }
  1171. void GuiGameListMenuCtrl::setValue(S32 rowIndex, F32 value)
  1172. {
  1173. if (!isValidRowIndex(rowIndex))
  1174. {
  1175. return;
  1176. }
  1177. Row* row = (Row*)mRows[rowIndex];
  1178. row->mValue = value;
  1179. }
  1180. const char* GuiGameListMenuCtrl::getTooltip(S32 rowIndex)
  1181. {
  1182. if (!isValidRowIndex(rowIndex))
  1183. {
  1184. return "";
  1185. }
  1186. Row* row = (Row*)mRows[rowIndex];
  1187. return row->mTooltip;
  1188. }
  1189. ConsoleDocClass( GuiGameListMenuCtrl,
  1190. "@brief A base class for cross platform menu controls that are gamepad friendly.\n\n"
  1191. "This class is used to build row-based menu GUIs that can be easily navigated "
  1192. "using the keyboard, mouse or gamepad. The desired row can be selected using "
  1193. "the mouse, or by navigating using the Up and Down buttons.\n\n"
  1194. "@tsexample\n\n"
  1195. "new GuiGameListMenuCtrl()\n"
  1196. "{\n"
  1197. " debugRender = \"0\";\n"
  1198. " callbackOnA = \"applyOptions();\";\n"
  1199. " callbackOnB = \"Canvas.setContent(MainMenuGui);\";\n"
  1200. " callbackOnX = \"\";\n"
  1201. " callbackOnY = \"revertOptions();\";\n"
  1202. " //Properties not specific to this control have been omitted from this example.\n"
  1203. "};\n"
  1204. "@endtsexample\n\n"
  1205. "@see GuiGameListMenuProfile\n\n"
  1206. "@ingroup GuiGame"
  1207. );
  1208. IMPLEMENT_CALLBACK( GuiGameListMenuCtrl, onChange, void, (), (),
  1209. "Called when the selected row changes." );
  1210. IMPLEMENT_CALLBACK(GuiGameListMenuCtrl, onInputEvent, void, (const char* device, const char* action, bool state),
  1211. (device, action, state),
  1212. "@brief Callback that occurs when an input is triggered on this control\n\n"
  1213. "@param device The device type triggering the input, such as keyboard, mouse, etc\n"
  1214. "@param action The actual event occuring, such as a key or button\n"
  1215. "@param state True if the action is being pressed, false if it is being release\n\n");
  1216. IMPLEMENT_CALLBACK(GuiGameListMenuCtrl, onAxisEvent, void, (const char* device, const char* action, F32 axisValue),
  1217. (device, action, axisValue),
  1218. "@brief Callback that occurs when an axis event is triggered on this control\n\n"
  1219. "@param device The device type triggering the input, such as mouse, joystick, gamepad, etc\n"
  1220. "@param action The ActionMap code for the axis\n"
  1221. "@param axisValue The current value of the axis\n\n");
  1222. void GuiGameListMenuCtrl::initPersistFields()
  1223. {
  1224. addField("debugRender", TypeBool, Offset(mDebugRender, GuiGameListMenuCtrl),
  1225. "Enable debug rendering" );
  1226. addField("callbackOnA", TypeString, Offset(mCallbackOnA, GuiGameListMenuCtrl),
  1227. "Script callback when the 'A' button is pressed. 'A' inputs are Keyboard: A, Return, Space; Gamepad: A, Start" );
  1228. addField("callbackOnB", TypeString, Offset(mCallbackOnB, GuiGameListMenuCtrl),
  1229. "Script callback when the 'B' button is pressed. 'B' inputs are Keyboard: B, Esc, Backspace, Delete; Gamepad: B, Back" );
  1230. addField("callbackOnX", TypeString, Offset(mCallbackOnX, GuiGameListMenuCtrl),
  1231. "Script callback when the 'X' button is pressed. 'X' inputs are Keyboard: X; Gamepad: X" );
  1232. addField("callbackOnY", TypeString, Offset(mCallbackOnY, GuiGameListMenuCtrl),
  1233. "Script callback when the 'Y' button is pressed. 'Y' inputs are Keyboard: Y; Gamepad: Y" );
  1234. addField("callbackOnInputs", TypeBool, Offset(mCallbackOnInputs, GuiGameListMenuCtrl),
  1235. "Script callback when any inputs are detected, even if they aren't the regular 4 face buttons. Useful for secondary/speciality handling of menu navigation.");
  1236. addField("consumeKeyInputEvents", TypeBool, Offset(mConsumeKeyInputEvents, GuiGameListMenuCtrl),
  1237. "When callbackOnInputs is active, this indicates if the input event should be consumed, or allowed 'through' to let other things respond to the event as well.");
  1238. Parent::initPersistFields();
  1239. }
  1240. DefineEngineMethod( GuiGameListMenuCtrl, addRow, void,
  1241. ( const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled, int mode ),
  1242. ( -1, 0, true, true, 0 ),
  1243. "Add a row to the list control.\n\n"
  1244. "@param label The text to display on the row as a label.\n"
  1245. "@param callback Name of a script function to use as a callback when this row is activated.\n"
  1246. "@param icon [optional] Index of the icon to use as a marker.\n"
  1247. "@param yPad [optional] An extra amount of height padding before the row. Does nothing on the first row.\n"
  1248. "@param useHighlightIcon [optional] Does this row use the highlight icon?.\n"
  1249. "@param enabled [optional] If this row is initially enabled.\n"
  1250. "@param mode [optional] What option mode the row is in. 0 = Default, 1 = OptionList, 2 == Keybind")
  1251. {
  1252. object->addRow( label, callback, icon, yPad, useHighlightIcon, enabled, mode);
  1253. }
  1254. DefineEngineMethod( GuiGameListMenuCtrl, isRowEnabled, bool, ( S32 row ),,
  1255. "Determines if the specified row is enabled or disabled.\n\n"
  1256. "@param row The row to set the enabled status of.\n"
  1257. "@return True if the specified row is enabled. False if the row is not enabled or the given index was not valid." )
  1258. {
  1259. return object->isRowEnabled( row );
  1260. }
  1261. DefineEngineMethod( GuiGameListMenuCtrl, setRowEnabled, void, ( S32 row, bool enabled ),,
  1262. "Sets a row's enabled status according to the given parameters.\n\n"
  1263. "@param row The index to check for validity.\n"
  1264. "@param enabled Indicate true to enable the row or false to disable it." )
  1265. {
  1266. object->setRowEnabled( row, enabled );
  1267. }
  1268. DefineEngineMethod( GuiGameListMenuCtrl, activateRow, void, (),,
  1269. "Activates the current row. The script callback of the current row will be called (if it has one)." )
  1270. {
  1271. object->activateRow();
  1272. }
  1273. DefineEngineMethod( GuiGameListMenuCtrl, getRowCount, S32, (),,
  1274. "Gets the number of rows on the control.\n\n"
  1275. "@return (int) The number of rows on the control." )
  1276. {
  1277. return object->getRowCount();
  1278. }
  1279. DefineEngineMethod( GuiGameListMenuCtrl, getRowLabel, const char *, ( S32 row ),,
  1280. "Gets the label displayed on the specified row.\n\n"
  1281. "@param row Index of the row to get the label of.\n"
  1282. "@return The label for the row." )
  1283. {
  1284. return object->getRowLabel( row );
  1285. }
  1286. DefineEngineMethod( GuiGameListMenuCtrl, setRowLabel, void, ( S32 row, const char* label ),,
  1287. "Sets the label on the given row.\n\n"
  1288. "@param row Index of the row to set the label on.\n"
  1289. "@param label Text to set as the label of the row.\n" )
  1290. {
  1291. object->setRowLabel( row, label );
  1292. }
  1293. DefineEngineMethod( GuiGameListMenuCtrl, setSelected, void, ( S32 row ),,
  1294. "Sets the selected row. Only rows that are enabled can be selected.\n\n"
  1295. "@param row Index of the row to set as selected." )
  1296. {
  1297. object->setSelected( row );
  1298. }
  1299. DefineEngineMethod( GuiGameListMenuCtrl, getSelectedRow, S32, (),,
  1300. "Gets the index of the currently selected row.\n\n"
  1301. "@return Index of the selected row." )
  1302. {
  1303. return object->getSelected();
  1304. }
  1305. DefineEngineMethod(GuiGameListMenuCtrl, clearRows, void, (), ,
  1306. "Gets the index of the currently selected row.\n\n"
  1307. "@return Index of the selected row.")
  1308. {
  1309. return object->clearRows();
  1310. }
  1311. DefineEngineMethod(GuiGameListMenuCtrl, refresh, void, (), ,
  1312. "Gets the index of the currently selected row.\n\n"
  1313. "@return Index of the selected row.")
  1314. {
  1315. return object->refresh();
  1316. }
  1317. DefineEngineMethod(GuiGameListMenuCtrl, addOptionRow, void,
  1318. (const char* label, const char* options, bool wrapOptions, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip, const char* defaultValue),
  1319. (-1, 0, true, "", ""),
  1320. "Add a row to the list control.\n\n"
  1321. "@param label The text to display on the row as a label.\n"
  1322. "@param options A tab separated list of options.\n"
  1323. "@param wrapOptions Specify true to allow options to wrap at each end or false to prevent wrapping.\n"
  1324. "@param callback Name of a script function to use as a callback when this row is activated.\n"
  1325. "@param icon [optional] Index of the icon to use as a marker.\n"
  1326. "@param yPad [optional] An extra amount of height padding before the row. Does nothing on the first row.\n"
  1327. "@param enabled [optional] If this row is initially enabled.")
  1328. {
  1329. object->addRow(label, options, wrapOptions, callback, icon, yPad, enabled, tooltip, defaultValue);
  1330. }
  1331. DefineEngineMethod(GuiGameListMenuCtrl, addSliderRow, void,
  1332. (const char* label, F32 defaultValue, F32 increment, Point2F range, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip),
  1333. (-1, 0, true, ""),
  1334. "Add a row to the list control.\n\n"
  1335. "@param label The text to display on the row as a label.\n"
  1336. "@param options A tab separated list of options.\n"
  1337. "@param wrapOptions Specify true to allow options to wrap at each end or false to prevent wrapping.\n"
  1338. "@param callback Name of a script function to use as a callback when this row is activated.\n"
  1339. "@param icon [optional] Index of the icon to use as a marker.\n"
  1340. "@param yPad [optional] An extra amount of height padding before the row. Does nothing on the first row.\n"
  1341. "@param enabled [optional] If this row is initially enabled.")
  1342. {
  1343. object->addRow(label, defaultValue, increment, range, callback, icon, yPad, enabled, tooltip);
  1344. }
  1345. DefineEngineMethod(GuiGameListMenuCtrl, addKeybindRow, void,
  1346. (const char* label, const char* bitmapName, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip),
  1347. (-1, 0, true, ""),
  1348. "Add a row to the list control.\n\n"
  1349. "@param label The text to display on the row as a label.\n"
  1350. "@param options A tab separated list of options.\n"
  1351. "@param wrapOptions Specify true to allow options to wrap at each end or false to prevent wrapping.\n"
  1352. "@param callback Name of a script function to use as a callback when this row is activated.\n"
  1353. "@param icon [optional] Index of the icon to use as a marker.\n"
  1354. "@param yPad [optional] An extra amount of height padding before the row. Does nothing on the first row.\n"
  1355. "@param enabled [optional] If this row is initially enabled.")
  1356. {
  1357. object->addRow(label, bitmapName, callback, icon, yPad, enabled, tooltip);
  1358. }
  1359. DefineEngineMethod(GuiGameListMenuCtrl, removeRow, void, (S32 row),,
  1360. "Removes the row at the provided index")
  1361. {
  1362. object->removeRow(row);
  1363. }
  1364. DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOption, const char*, (S32 row), ,
  1365. "Gets the text for the currently selected option of the given row.\n\n"
  1366. "@param row Index of the row to get the option from.\n"
  1367. "@return A string representing the text currently displayed as the selected option on the given row. If there is no such displayed text then the empty string is returned.")
  1368. {
  1369. return object->getCurrentOption(row);
  1370. }
  1371. DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOptionKey, const char*, (S32 row), ,
  1372. "Gets the key string for the currently selected option of the given row.\n\n"
  1373. "@param row Index of the row to get the option from.\n"
  1374. "@return The key (or id) that was assigned to the selected option on the given row. If there is no selected option then the empty string is returned.")
  1375. {
  1376. return object->getCurrentOptionKey(row);
  1377. }
  1378. DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOptionIndex, S32, (S32 row), ,
  1379. "Gets the index into the option list for the currently selected option of the given row.\n\n"
  1380. "@param row Index of the row to get the option from.\n"
  1381. "@return The index of the selected option on the given row. If there is no selected option then -1 is returned.")
  1382. {
  1383. return object->getCurrentOptionIndex(row);
  1384. }
  1385. DefineEngineMethod(GuiGameListMenuCtrl, selectOption, bool, (S32 row, const char* option), ,
  1386. "Set the row's current option to the one specified\n\n"
  1387. "@param row Index of the row to set an option on.\n"
  1388. "@param option The option to be made active.\n"
  1389. "@return True if the row contained the option and was set, false otherwise.")
  1390. {
  1391. return object->selectOption(row, option);
  1392. }
  1393. DefineEngineMethod(GuiGameListMenuCtrl, selectOptionByKey, bool, (S32 row, const char* optionKey), ,
  1394. "Set the row's current option to the one with the specified key.\n\n"
  1395. "@param row Index of the row to set an option on.\n"
  1396. "@param optionKey The key string that was assigned to the option to be made active.\n"
  1397. "@return True if the row contained the key and the option and was set, false otherwise.")
  1398. {
  1399. return object->selectOptionByKey(row, optionKey);
  1400. }
  1401. DefineEngineMethod(GuiGameListMenuCtrl, selectOptionByIndex, bool, (S32 row, S32 optionIndex), ,
  1402. "Set the row's current option to the one at the specified index.\n\n"
  1403. "@param row Index of the row to set an option on.\n"
  1404. "@param optionIndex The index of the option to be made active.\n"
  1405. "@return True if the index was valid and the option and was set, false otherwise.")
  1406. {
  1407. return object->selectOptionByIndex(row, optionIndex);
  1408. }
  1409. DefineEngineMethod(GuiGameListMenuCtrl, setOptions, void, (S32 row, const char* optionsList), ,
  1410. "Sets the list of options on the given row.\n\n"
  1411. "@param row Index of the row to set options on."
  1412. "@param optionsList A tab separated list of options for the control.")
  1413. {
  1414. object->setOptions(row, optionsList);
  1415. }
  1416. DefineEngineMethod(GuiGameListMenuCtrl, addOption, void, (S32 row, const char* displayText, const char* keyText), (""),
  1417. "Adds an option to the list of options on the given row.\n\n"
  1418. "@param row Index of the row to add the option on.\n"
  1419. "@param displayText The text to display for this option.\n"
  1420. "@param keyText [Optional] The id string to associate with this value. "
  1421. "If unset, the id will be the same as the display text.\n")
  1422. {
  1423. object->addOption(row, displayText, keyText);
  1424. }
  1425. DefineEngineMethod(GuiGameListMenuCtrl, getValue, F32, (S32 row), ,
  1426. "Sets the list of options on the given row.\n\n"
  1427. "@param row Index of the row to set options on."
  1428. "@param optionsList A tab separated list of options for the control.")
  1429. {
  1430. return object->getValue(row);
  1431. }
  1432. DefineEngineMethod(GuiGameListMenuCtrl, setValue, void, (S32 row, F32 value), ,
  1433. "Sets the list of options on the given row.\n\n"
  1434. "@param row Index of the row to set options on."
  1435. "@param optionsList A tab separated list of options for the control.")
  1436. {
  1437. object->setValue(row, value);
  1438. }
  1439. DefineEngineMethod(GuiGameListMenuCtrl, getTooltip, const char*, (S32 row), ,
  1440. "Sets the list of options on the given row.\n\n"
  1441. "@param row Index of the row to set options on."
  1442. "@param optionsList A tab separated list of options for the control.")
  1443. {
  1444. return object->getTooltip(row);
  1445. }
  1446. //-----------------------------------------------------------------------------
  1447. // GuiGameListMenuProfile
  1448. //-----------------------------------------------------------------------------
  1449. GuiGameListMenuProfile::GuiGameListMenuProfile()
  1450. : mHitAreaUpperLeft(0, 0),
  1451. mHitAreaLowerRight(0, 0),
  1452. mIconOffset(0, 0),
  1453. mRowSize(0, 0),
  1454. mRowScale(1.0f, 1.0f),
  1455. mColumnSplit(0),
  1456. mRightPad(0)
  1457. {
  1458. }
  1459. bool GuiGameListMenuProfile::onAdd()
  1460. {
  1461. if (! Parent::onAdd())
  1462. {
  1463. return false;
  1464. }
  1465. // We can't call enforceConstraints() here because incRefCount initializes
  1466. // some of the things to enforce. Do a basic sanity check here instead.
  1467. if(mBitmapAsset.isNull())
  1468. {
  1469. Con::errorf( "GuiGameListMenuProfile: %s can't be created without a bitmap. Please add a 'Bitmap' property to the object definition.", getName() );
  1470. return false;
  1471. }
  1472. if( mRowSize.x < 0 )
  1473. {
  1474. Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row width. Please change the row width to be non-negative.", getName() );
  1475. return false;
  1476. }
  1477. if( mRowSize.y < 0 )
  1478. {
  1479. Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row height. Please change the row height to be non-negative.", getName() );
  1480. return false;
  1481. }
  1482. return true;
  1483. }
  1484. void GuiGameListMenuProfile::enforceConstraints()
  1485. {
  1486. if( getBitmapArrayRect(0).extent.isZero() )
  1487. Con::errorf( "GuiGameListMenuCtrl: %s can't be created without a bitmap. Please add a bitmap to the profile's definition.", getName() );
  1488. if( mRowSize.x < 0 )
  1489. Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row width. Please change the row width to be non-negative.", getName() );
  1490. mRowSize.x = getMax(mRowSize.x, 0);
  1491. if( mRowSize.y < 0 )
  1492. Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row height. Please change the row height to be non-negative.", getName() );
  1493. mRowSize.y = getMax(mRowSize.y, 0);
  1494. Point2I rowTexExtent = getBitmapArrayRect(TEX_NORMAL).extent;
  1495. mRowScale.x = (float) getRowWidth() / rowTexExtent.x;
  1496. mRowScale.y = (float) getRowHeight() / rowTexExtent.y;
  1497. if (mHitAreaUpperLeft.x > mColumnSplit || mColumnSplit > mHitAreaLowerRight.x)
  1498. Con::errorf("GuiGameListOptionsProfile: You can't create %s with a ColumnSplit outside the hit area. You set the split to %d. Please change the ColumnSplit to be in the range [%d, %d].",
  1499. getName(), mColumnSplit, mHitAreaUpperLeft.x, mHitAreaLowerRight.x);
  1500. mColumnSplit = mClamp(mColumnSplit, mHitAreaUpperLeft.x, mHitAreaLowerRight.x);
  1501. }
  1502. Point2I GuiGameListMenuProfile::getIconExtent()
  1503. {
  1504. Point2I iconExtent = getBitmapArrayRect(TEX_FIRST_ICON).extent;
  1505. // scale both by y to keep the aspect ratio
  1506. iconExtent.x *= mRowScale.y;
  1507. iconExtent.y *= mRowScale.y;
  1508. return iconExtent;
  1509. }
  1510. Point2I GuiGameListMenuProfile::getArrowExtent()
  1511. {
  1512. Point2I arrowExtent = getBitmapArrayRect(TEX_FIRST_ARROW).extent;
  1513. // scale both by y to keep the aspect ratio
  1514. arrowExtent.x *= mRowScale.y;
  1515. arrowExtent.y *= mRowScale.y;
  1516. return arrowExtent;
  1517. }
  1518. Point2I GuiGameListMenuProfile::getHitAreaExtent()
  1519. {
  1520. if (mHitAreaLowerRight == mHitAreaUpperLeft)
  1521. {
  1522. return mRowSize;
  1523. }
  1524. else
  1525. {
  1526. return mHitAreaLowerRight - mHitAreaUpperLeft;
  1527. }
  1528. }
  1529. //-----------------------------------------------------------------------------
  1530. // Console stuff (GuiGameListMenuProfile)
  1531. //-----------------------------------------------------------------------------
  1532. IMPLEMENT_CONOBJECT(GuiGameListMenuProfile);
  1533. ConsoleDocClass( GuiGameListMenuProfile,
  1534. "@brief A GuiControlProfile with additional fields specific to GuiGameListMenuCtrl.\n\n"
  1535. "@tsexample\n"
  1536. "new GuiGameListMenuProfile()\n"
  1537. "{\n"
  1538. " hitAreaUpperLeft = \"10 2\";\n"
  1539. " hitAreaLowerRight = \"190 18\";\n"
  1540. " iconOffset = \"10 2\";\n"
  1541. " rowSize = \"200 20\";\n"
  1542. " columnSplit = \"100\";\n"
  1543. " rightPad = \"4\";\n"
  1544. " //Properties not specific to this control have been omitted from this example.\n"
  1545. "};\n"
  1546. "@endtsexample\n\n"
  1547. "@ingroup GuiGame"
  1548. );
  1549. void GuiGameListMenuProfile::initPersistFields()
  1550. {
  1551. addField( "hitAreaUpperLeft", TypePoint2I, Offset(mHitAreaUpperLeft, GuiGameListMenuProfile),
  1552. "Position of the upper left corner of the row hit area (relative to row's top left corner)" );
  1553. addField( "hitAreaLowerRight", TypePoint2I, Offset(mHitAreaLowerRight, GuiGameListMenuProfile),
  1554. "Position of the lower right corner of the row hit area (relative to row's top left corner)" );
  1555. addField( "iconOffset", TypePoint2I, Offset(mIconOffset, GuiGameListMenuProfile),
  1556. "Offset from the row's top left corner at which to render the row icon" );
  1557. addField( "rowSize", TypePoint2I, Offset(mRowSize, GuiGameListMenuProfile),
  1558. "The base size (\"width height\") of a row" );
  1559. addField("columnSplit", TypeS32, Offset(mColumnSplit, GuiGameListMenuProfile),
  1560. "Padding between the leftmost edge of the control, and the row's left arrow.");
  1561. addField("rightPad", TypeS32, Offset(mRightPad, GuiGameListMenuProfile),
  1562. "Padding between the rightmost edge of the control and the row's right arrow.");
  1563. Parent::initPersistFields();
  1564. removeField("tab");
  1565. removeField("mouseOverSelected");
  1566. removeField("modal");
  1567. removeField("opaque");
  1568. removeField("border");
  1569. removeField("borderThickness");
  1570. removeField("borderColor");
  1571. removeField("borderColorHL");
  1572. removeField("borderColorNA");
  1573. removeField("bevelColorHL");
  1574. removeField("bevelColorLL");
  1575. removeField("fontColorLink");
  1576. removeField("fontColorLinkHL");
  1577. removeField("justify");
  1578. removeField("returnTab");
  1579. removeField("numbersOnly");
  1580. removeField("cursorColor");
  1581. removeField("profileForChildren");
  1582. }