Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 лет назад
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T3D b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 лет назад
afx ace877b409 Add all new AFX files 8 лет назад
app 0c65f9ee8e Phase 1: Add a #define test 8 лет назад
assets 15f67015d3 Reordering initialization methods #1912 8 лет назад
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 лет назад
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 лет назад
console 0c65f9ee8e Phase 1: Add a #define test 8 лет назад
core e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 лет назад
environment b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 лет назад
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 лет назад
gfx 217df073b4 Merge pull request #2057 from OTHGMars/GFXFormatStrs 8 лет назад
gui e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 лет назад
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 9 лет назад
lighting 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 лет назад
main 8862bc2f3a Pass by const reference 11 лет назад
materials a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 лет назад
math 54970b0ad6 Corrects OpenGL projection matrix 8 лет назад
module 15f67015d3 Reordering initialization methods #1912 8 лет назад
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 лет назад
persistence 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
platform afdf86f220 Merge pull request #2070 from Azaezel/OVRoops 8 лет назад
platformMac 6a1048596e but now it works 9 лет назад
platformPOSIX 512514df20 Call the correct system rename 9 лет назад
platformSDL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
platformWin32 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 лет назад
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
scene e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 лет назад
sfx b70f89afa2 sfx-legacy 8 лет назад
shaderGen 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 лет назад
sim 0c65f9ee8e Phase 1: Add a #define test 8 лет назад
sqlite d7c7847274 Mac compile fix for SQLiteObject 8 лет назад
terrain b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 лет назад
testing fae1bad96c All unit tests that run now pass. 11 лет назад
ts e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 лет назад
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
windowManager e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 лет назад
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 лет назад
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 лет назад