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T3D
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 лет назад |
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afx
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ace877b409
Add all new AFX files
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8 лет назад |
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app
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0c65f9ee8e
Phase 1: Add a #define test
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8 лет назад |
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assets
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
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cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 лет назад |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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9 лет назад |
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console
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0c65f9ee8e
Phase 1: Add a #define test
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8 лет назад |
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core
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 лет назад |
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environment
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 лет назад |
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forest
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 лет назад |
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gfx
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217df073b4
Merge pull request #2057 from OTHGMars/GFXFormatStrs
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8 лет назад |
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gui
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 лет назад |
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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9 лет назад |
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lighting
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 лет назад |
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main
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8862bc2f3a
Pass by const reference
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11 лет назад |
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materials
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 лет назад |
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math
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54970b0ad6
Corrects OpenGL projection matrix
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8 лет назад |
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module
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 лет назад |
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persistence
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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platform
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afdf86f220
Merge pull request #2070 from Azaezel/OVRoops
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8 лет назад |
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platformMac
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6a1048596e
but now it works
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9 лет назад |
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platformPOSIX
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512514df20
Call the correct system rename
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9 лет назад |
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platformSDL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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platformWin32
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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9 лет назад |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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scene
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 лет назад |
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sfx
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b70f89afa2
sfx-legacy
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8 лет назад |
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shaderGen
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5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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8 лет назад |
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sim
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0c65f9ee8e
Phase 1: Add a #define test
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8 лет назад |
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sqlite
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d7c7847274
Mac compile fix for SQLiteObject
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8 лет назад |
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terrain
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 лет назад |
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testing
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fae1bad96c
All unit tests that run now pass.
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11 лет назад |
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ts
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 лет назад |
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util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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windowManager
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 лет назад |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 лет назад |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |