Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 lat temu
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
dualParaboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 lat temu
lightShadowMap.h d2700f881c Source changes needed for Linux build. 13 lat temu
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
pssmLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 lat temu
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 lat temu
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 lat temu
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 lat temu
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu