Azaezel 46ac677906 local 'duplicates' of scratchbuffer global shifted to varBuffer 7 年之前
..
test 1449c4df57 Add some tests for engineAPI and console 11 年之前
CMDgram.y d666322a1b Merging 8 年之前
CMDscan.cpp d666322a1b Merging 8 年之前
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 9 年之前
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 年之前
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 年之前
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 年之前
ast.h d666322a1b Merging 8 年之前
astAlloc.cpp d666322a1b Merging 8 年之前
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. 8 年之前
bison.bat 7dbfe6994d Engine directory for ticket #1 13 年之前
bison.simple 7dbfe6994d Engine directory for ticket #1 13 年之前
cmdgram.cpp d666322a1b Merging 8 年之前
cmdgram.h d666322a1b Merging 8 年之前
codeBlock.cpp abc01fd377 Fix Torque3D 64bit DSOs. 8 年之前
codeBlock.h d666322a1b Merging 8 年之前
codeInterpreter.cpp d666322a1b Merging 8 年之前
codeInterpreter.h d666322a1b Merging 8 年之前
compiledEval.cpp d666322a1b Merging 8 年之前
compiler.cpp d666322a1b Merging 8 年之前
compiler.h d666322a1b Merging 8 年之前
console.cpp 46ac677906 local 'duplicates' of scratchbuffer global shifted to varBuffer 7 年之前
console.h d666322a1b Merging 8 年之前
consoleDoc.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 8 年之前
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 年之前
consoleFunctions.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
consoleFunctions.h 39d5563a8c Added type checking functions 11 年之前
consoleInternal.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 8 年之前
consoleInternal.h d666322a1b Merging 8 年之前
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space 9 年之前
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
consoleObject.cpp 402ce9b251 Adds a new function for defining static console fields on NetObjects - addNetworkedField() 8 年之前
consoleObject.h 6497ea5c76 Merge branch 'development' into issue_2115 8 年之前
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 年之前
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 年之前
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 8 年之前
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 年之前
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 年之前
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 9 年之前
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: 10 年之前
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 年之前
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
engineFunctions.h d617a1f748 Support for VS 15.3 update 8 年之前
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 年之前
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 年之前
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 9 年之前
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
engineTypes.h 9d01f7a973 Remove nested CLASSDOC Macro 8 年之前
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 年之前
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 年之前
fileSystemFunctions.cpp bcc5459818 whitespace 9 年之前
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 年之前
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 年之前
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
scriptFilename.cpp bcc5459818 whitespace 9 年之前
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 年之前
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 年之前
scriptObjects.h b56f8674cd New ScriptTickObject 13 年之前
sim.cpp bcc5459818 whitespace 9 年之前
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年之前
simBase.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simDatablock.cpp 3c97471630 substitution statements conformed to standard class:mVar standard 7 年之前
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 年之前
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 年之前
simDictionary.h bcc5459818 whitespace 9 年之前
simEvents.cpp bcc5459818 whitespace 9 年之前
simEvents.h 3f97c2cedd Fix building on GCC 11 年之前
simFieldDictionary.cpp f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 年之前
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 年之前
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 年之前
simObject.cpp f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 年之前
simObject.h 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 年之前
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 年之前
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simObjectMemento.cpp bcc5459818 whitespace 9 年之前
simObjectMemento.h bcc5459818 whitespace 9 年之前
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 年之前
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simPersistSet.cpp bcc5459818 whitespace 9 年之前
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
simSerialize.cpp bcc5459818 whitespace 9 年之前
simSet.cpp 2369645a5a simset::objectList to simset::mObjectList 7 年之前
simSet.h 2369645a5a simset::objectList to simset::mObjectList 7 年之前
stringStack.cpp bcc5459818 whitespace 9 年之前
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 11 年之前
telnetConsole.cpp bcc5459818 whitespace 9 年之前
telnetConsole.h 539efcb1e1 Input event changes 13 年之前
telnetDebugger.cpp bcc5459818 whitespace 9 年之前
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 年之前
typeValidators.cpp bcc5459818 whitespace 9 年之前
typeValidators.h 3bc15057ed exposes getters for typevalidators. 8 年之前