guiIconButtonCtrl.cpp 15 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //-------------------------------------
  23. //
  24. // Icon Button Control
  25. // Draws the bitmap within a special button control. Only a single bitmap is used and the
  26. // button will be drawn in a highlighted mode when the mouse hovers over it or when it
  27. // has been clicked.
  28. //
  29. // Use mTextLocation to choose where within the button the text will be drawn, if at all.
  30. // Use mTextMargin to set the text away from the button sides or from the bitmap.
  31. // Use mButtonMargin to set everything away from the button sides.
  32. // Use mErrorBitmapName to set the name of a bitmap to draw if the main bitmap cannot be found.
  33. // Use mFitBitmapToButton to force the bitmap to fill the entire button extent. Usually used
  34. // with no button text defined.
  35. //
  36. //
  37. #include "platform/platform.h"
  38. #include "gui/buttons/guiIconButtonCtrl.h"
  39. #include "console/console.h"
  40. #include "gfx/gfxDevice.h"
  41. #include "gfx/gfxDrawUtil.h"
  42. #include "console/consoleTypes.h"
  43. #include "gui/core/guiCanvas.h"
  44. #include "gui/core/guiDefaultControlRender.h"
  45. #include "console/engineAPI.h"
  46. static const ColorI colorWhite(255,255,255);
  47. static const ColorI colorBlack(0,0,0);
  48. IMPLEMENT_CONOBJECT(GuiIconButtonCtrl);
  49. ConsoleDocClass( GuiIconButtonCtrl,
  50. "@brief Draws the bitmap within a special button control. Only a single bitmap is used and the\n"
  51. "button will be drawn in a highlighted mode when the mouse hovers over it or when it\n"
  52. "has been clicked.\n\n"
  53. "@tsexample\n"
  54. "new GuiIconButtonCtrl(TestIconButton)\n"
  55. "{\n"
  56. " buttonMargin = \"4 4\";\n"
  57. " iconBitmap = \"art/gui/lagIcon.png\";\n"
  58. " iconLocation = \"Center\";\n"
  59. " sizeIconToButton = \"0\";\n"
  60. " makeIconSquare = \"1\";\n"
  61. " textLocation = \"Bottom\";\n"
  62. " textMargin = \"-2\";\n"
  63. " autoSize = \"0\";\n"
  64. " text = \"Lag Icon\";\n"
  65. " textID = \"\"STR_LAG\"\";\n"
  66. " buttonType = \"PushButton\";\n"
  67. " profile = \"GuiIconButtonProfile\";\n"
  68. "};\n"
  69. "@endtsexample\n\n"
  70. "@see GuiControl\n"
  71. "@see GuiButtonCtrl\n\n"
  72. "@ingroup GuiCore\n"
  73. );
  74. GuiIconButtonCtrl::GuiIconButtonCtrl()
  75. {
  76. mBitmapName = StringTable->insert("");
  77. mTextLocation = TextLocLeft;
  78. mIconLocation = IconLocLeft;
  79. mTextMargin = 4;
  80. mButtonMargin.set(4,4);
  81. mFitBitmapToButton = false;
  82. mMakeIconSquare = false;
  83. mErrorBitmapName = StringTable->insert("");
  84. mErrorTextureHandle = NULL;
  85. mAutoSize = false;
  86. setExtent(140, 30);
  87. }
  88. ImplementEnumType( GuiIconButtonTextLocation,
  89. "\n\n"
  90. "@ingroup GuiImages" )
  91. { GuiIconButtonCtrl::TextLocNone, "None" },
  92. { GuiIconButtonCtrl::TextLocBottom, "Bottom" },
  93. { GuiIconButtonCtrl::TextLocRight, "Right" },
  94. { GuiIconButtonCtrl::TextLocTop, "Top" },
  95. { GuiIconButtonCtrl::TextLocLeft, "Left" },
  96. { GuiIconButtonCtrl::TextLocCenter, "Center" },
  97. EndImplementEnumType;
  98. ImplementEnumType( GuiIconButtonIconLocation,
  99. "\n\n"
  100. "@ingroup GuiImages" )
  101. { GuiIconButtonCtrl::IconLocNone, "None" },
  102. { GuiIconButtonCtrl::IconLocLeft, "Left" },
  103. { GuiIconButtonCtrl::IconLocRight, "Right" },
  104. { GuiIconButtonCtrl::IconLocCenter, "Center" }
  105. EndImplementEnumType;
  106. void GuiIconButtonCtrl::initPersistFields()
  107. {
  108. addField( "buttonMargin", TypePoint2I, Offset( mButtonMargin, GuiIconButtonCtrl ),"Margin area around the button.\n");
  109. addField( "iconBitmap", TypeFilename, Offset( mBitmapName, GuiIconButtonCtrl ),"Bitmap file for the icon to display on the button.\n");
  110. addField( "iconLocation", TYPEID< IconLocation >(), Offset( mIconLocation, GuiIconButtonCtrl ),"Where to place the icon on the control. Options are 0 (None), 1 (Left), 2 (Right), 3 (Center).\n");
  111. addField( "sizeIconToButton", TypeBool, Offset( mFitBitmapToButton, GuiIconButtonCtrl ),"If true, the icon will be scaled to be the same size as the button.\n");
  112. addField( "makeIconSquare", TypeBool, Offset( mMakeIconSquare, GuiIconButtonCtrl ),"If true, will make sure the icon is square.\n");
  113. addField( "textLocation", TYPEID< TextLocation >(), Offset( mTextLocation, GuiIconButtonCtrl ),"Where to place the text on the control.\n"
  114. "Options are 0 (None), 1 (Bottom), 2 (Right), 3 (Top), 4 (Left), 5 (Center).\n");
  115. addField( "textMargin", TypeS32, Offset( mTextMargin, GuiIconButtonCtrl ),"Margin between the icon and the text.\n");
  116. addField( "autoSize", TypeBool, Offset( mAutoSize, GuiIconButtonCtrl ),"If true, the text and icon will be automatically sized to the size of the control.\n");
  117. Parent::initPersistFields();
  118. }
  119. bool GuiIconButtonCtrl::onWake()
  120. {
  121. if (! Parent::onWake())
  122. return false;
  123. setActive(true);
  124. setBitmap(mBitmapName);
  125. if( mProfile )
  126. mProfile->constructBitmapArray();
  127. return true;
  128. }
  129. void GuiIconButtonCtrl::onSleep()
  130. {
  131. mTextureNormal = NULL;
  132. Parent::onSleep();
  133. }
  134. void GuiIconButtonCtrl::inspectPostApply()
  135. {
  136. Parent::inspectPostApply();
  137. }
  138. void GuiIconButtonCtrl::onStaticModified(const char* slotName, const char* newValue)
  139. {
  140. if ( isProperlyAdded() && !dStricmp(slotName, "autoSize") )
  141. resize( getPosition(), getExtent() );
  142. }
  143. bool GuiIconButtonCtrl::resize(const Point2I &newPosition, const Point2I &newExtent)
  144. {
  145. if ( !mAutoSize || !mProfile->mFont )
  146. return Parent::resize( newPosition, newExtent );
  147. Point2I autoExtent( mMinExtent );
  148. if ( mIconLocation != IconLocNone )
  149. {
  150. autoExtent.y = mTextureNormal.getHeight() + mButtonMargin.y * 2;
  151. autoExtent.x = mTextureNormal.getWidth() + mButtonMargin.x * 2;
  152. }
  153. if ( mTextLocation != TextLocNone && mButtonText && mButtonText[0] )
  154. {
  155. U32 strWidth = mProfile->mFont->getStrWidthPrecise( mButtonText );
  156. if ( mTextLocation == TextLocLeft || mTextLocation == TextLocRight )
  157. {
  158. autoExtent.x += strWidth + mTextMargin * 2;
  159. }
  160. else // Top, Bottom, Center
  161. {
  162. strWidth += mTextMargin * 2;
  163. if ( strWidth > autoExtent.x )
  164. autoExtent.x = strWidth;
  165. }
  166. }
  167. return Parent::resize( newPosition, autoExtent );
  168. }
  169. void GuiIconButtonCtrl::setBitmap(const char *name)
  170. {
  171. mBitmapName = StringTable->insert(name);
  172. if(!isAwake())
  173. return;
  174. if (*mBitmapName)
  175. {
  176. mTextureNormal = GFXTexHandle( name, &GFXDefaultPersistentProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
  177. }
  178. else
  179. {
  180. mTextureNormal = NULL;
  181. }
  182. // So that extent is recalculated if autoSize is set.
  183. resize( getPosition(), getExtent() );
  184. setUpdate();
  185. }
  186. void GuiIconButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
  187. {
  188. renderButton( offset, updateRect);
  189. }
  190. void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
  191. {
  192. bool highlight = mMouseOver;
  193. bool depressed = mDepressed;
  194. ColorI fontColor = mActive ? (highlight ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
  195. RectI boundsRect(offset, getExtent());
  196. GFXDrawUtil *drawer = GFX->getDrawUtil();
  197. if (mDepressed || mStateOn)
  198. {
  199. // If there is a bitmap array then render using it.
  200. // Otherwise use a standard fill.
  201. if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size())
  202. renderBitmapArray(boundsRect, statePressed);
  203. else
  204. renderSlightlyLoweredBox(boundsRect, mProfile);
  205. }
  206. else if(mMouseOver && mActive)
  207. {
  208. // If there is a bitmap array then render using it.
  209. // Otherwise use a standard fill.
  210. if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size())
  211. renderBitmapArray(boundsRect, stateMouseOver);
  212. else
  213. renderSlightlyRaisedBox(boundsRect, mProfile);
  214. }
  215. else
  216. {
  217. // If there is a bitmap array then render using it.
  218. // Otherwise use a standard fill.
  219. if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size())
  220. {
  221. if(mActive)
  222. renderBitmapArray(boundsRect, stateNormal);
  223. else
  224. renderBitmapArray(boundsRect, stateDisabled);
  225. }
  226. else
  227. {
  228. drawer->drawRectFill(boundsRect, mProfile->mFillColorNA);
  229. drawer->drawRect(boundsRect, mProfile->mBorderColorNA);
  230. }
  231. }
  232. Point2I textPos = offset;
  233. if(depressed)
  234. textPos += Point2I(1,1);
  235. RectI iconRect( 0, 0, 0, 0 );
  236. // Render the icon
  237. if ( mTextureNormal && mIconLocation != GuiIconButtonCtrl::IconLocNone )
  238. {
  239. // Render the normal bitmap
  240. drawer->clearBitmapModulation();
  241. // Maintain the bitmap size or fill the button?
  242. if ( !mFitBitmapToButton )
  243. {
  244. Point2I textureSize( mTextureNormal->getWidth(), mTextureNormal->getHeight() );
  245. iconRect.set( offset + mButtonMargin, textureSize );
  246. if ( mIconLocation == IconLocRight )
  247. {
  248. iconRect.point.x = ( offset.x + getWidth() ) - ( mButtonMargin.x + textureSize.x );
  249. iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
  250. }
  251. else if ( mIconLocation == IconLocLeft )
  252. {
  253. iconRect.point.x = offset.x + mButtonMargin.x;
  254. iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
  255. }
  256. else if ( mIconLocation == IconLocCenter )
  257. {
  258. iconRect.point.x = offset.x + ( getWidth() - textureSize.x ) / 2;
  259. iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
  260. }
  261. drawer->drawBitmapStretch( mTextureNormal, iconRect );
  262. }
  263. else
  264. {
  265. iconRect.set( offset + mButtonMargin, getExtent() - (mButtonMargin * 2) );
  266. if ( mMakeIconSquare )
  267. {
  268. // Square the icon to the smaller axis extent.
  269. if ( iconRect.extent.x < iconRect.extent.y )
  270. iconRect.extent.y = iconRect.extent.x;
  271. else
  272. iconRect.extent.x = iconRect.extent.y;
  273. }
  274. drawer->drawBitmapStretch( mTextureNormal, iconRect );
  275. }
  276. }
  277. // Render text
  278. if ( mTextLocation != TextLocNone )
  279. {
  280. // Clip text to fit (appends ...),
  281. // pad some space to keep it off our border
  282. String text( mButtonText );
  283. S32 textWidth = clipText( text, getWidth() - 4 - mTextMargin );
  284. drawer->setBitmapModulation( fontColor );
  285. if ( mTextLocation == TextLocRight )
  286. {
  287. Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  288. if ( mTextureNormal && mIconLocation != IconLocNone )
  289. {
  290. start.x = iconRect.extent.x + mButtonMargin.x + mTextMargin;
  291. }
  292. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  293. }
  294. if ( mTextLocation == TextLocLeft )
  295. {
  296. Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  297. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  298. }
  299. if ( mTextLocation == TextLocCenter )
  300. {
  301. Point2I start;
  302. if ( mTextureNormal && mIconLocation == IconLocLeft )
  303. {
  304. start.set( ( getWidth() - textWidth - iconRect.extent.x ) / 2 + iconRect.extent.x,
  305. ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  306. }
  307. else
  308. start.set( ( getWidth() - textWidth ) / 2, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  309. drawer->setBitmapModulation( fontColor );
  310. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  311. }
  312. if ( mTextLocation == TextLocBottom )
  313. {
  314. Point2I start;
  315. start.set( ( getWidth() - textWidth ) / 2, getHeight() - mProfile->mFont->getHeight() - mTextMargin );
  316. // If the text is longer then the box size
  317. // it will get clipped, force Left Justify
  318. if( textWidth > getWidth() )
  319. start.x = 0;
  320. drawer->setBitmapModulation( fontColor );
  321. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  322. }
  323. }
  324. renderChildControls( offset, updateRect);
  325. }
  326. // Draw the bitmap array's borders according to the button's state.
  327. void GuiIconButtonCtrl::renderBitmapArray(RectI &bounds, S32 state)
  328. {
  329. switch(state)
  330. {
  331. case stateNormal:
  332. if(mProfile->mBorder == -2)
  333. renderSizableBitmapBordersFilled(bounds, 1, mProfile);
  334. else
  335. renderFixedBitmapBordersFilled(bounds, 1, mProfile);
  336. break;
  337. case stateMouseOver:
  338. if(mProfile->mBorder == -2)
  339. renderSizableBitmapBordersFilled(bounds, 2, mProfile);
  340. else
  341. renderFixedBitmapBordersFilled(bounds, 2, mProfile);
  342. break;
  343. case statePressed:
  344. if(mProfile->mBorder == -2)
  345. renderSizableBitmapBordersFilled(bounds, 3, mProfile);
  346. else
  347. renderFixedBitmapBordersFilled(bounds, 3, mProfile);
  348. break;
  349. case stateDisabled:
  350. if(mProfile->mBorder == -2)
  351. renderSizableBitmapBordersFilled(bounds, 4, mProfile);
  352. else
  353. renderFixedBitmapBordersFilled(bounds, 4, mProfile);
  354. break;
  355. }
  356. }
  357. DefineEngineMethod( GuiIconButtonCtrl, setBitmap, void, (const char* buttonFilename),,
  358. "@brief Set the bitmap to use for the button portion of this control.\n\n"
  359. "@param buttonFilename Filename for the image\n"
  360. "@tsexample\n"
  361. "// Define the button filename\n"
  362. "%buttonFilename = \"pearlButton\";\n\n"
  363. "// Inform the GuiIconButtonCtrl control to update its main button graphic to the defined bitmap\n"
  364. "%thisGuiIconButtonCtrl.setBitmap(%buttonFilename);\n"
  365. "@endtsexample\n\n"
  366. "@see GuiControl\n"
  367. "@see GuiButtonCtrl\n\n")
  368. {
  369. char* argBuffer = Con::getArgBuffer( 512 );
  370. Platform::makeFullPathName( buttonFilename, argBuffer, 512 );
  371. object->setBitmap( argBuffer );
  372. }