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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/buttons/guiToggleButtonCtrl.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gui/core/guiCanvas.h"
- #include "gui/core/guiDefaultControlRender.h"
- IMPLEMENT_CONOBJECT(GuiToggleButtonCtrl);
- ConsoleDocClass( GuiToggleButtonCtrl,
- "@brief Deprecated gui control.\n\n"
-
- "@deprecated GuiToggleButtonCtrl's functionality is solely based on GuiButtonBaseCtrl's ButtonTypeCheck type.\n\n"
-
- "@see GuiButtonCtrl\n"
- "@see GuiCheckBoxCtrl\n"
-
- "@ingroup GuiButtons"
- );
- //-----------------------------------------------------------------------------
- GuiToggleButtonCtrl::GuiToggleButtonCtrl()
- {
- setExtent(140, 30);
- mButtonText = StringTable->insert("");
- mStateOn = false;
- mButtonType = ButtonTypeCheck;
- }
- void GuiToggleButtonCtrl::onPreRender()
- {
- Parent::onPreRender();
- // If we have a script variable, make sure we're in sync
- if ( mConsoleVariable[0] )
- mStateOn = Con::getBoolVariable( mConsoleVariable );
- }
- void GuiToggleButtonCtrl::onRender(Point2I offset,
- const RectI& updateRect)
- {
- bool highlight = mMouseOver;
- bool depressed = mDepressed;
- ColorI fontColor = mActive ? ( highlight ? mProfile->mFontColorHL : mProfile->mFontColor ) : mProfile->mFontColorNA;
- ColorI fillColor = mActive ? ( highlight ? mProfile->mFillColorHL : mProfile->mFillColor ) : mProfile->mFillColorNA;
- ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA;
- RectI boundsRect(offset, getExtent());
- if( !mHasTheme )
- {
- if( mProfile->mBorder != 0 )
- renderFilledBorder( boundsRect, borderColor, fillColor, mProfile->mBorderThickness );
- else
- GFX->getDrawUtil()->drawRectFill( boundsRect, fillColor );
- }
- else if( mHasTheme )
- {
- S32 indexMultiplier = 1;
- if ( !mActive )
- indexMultiplier = 4;
- else if ( mDepressed || mStateOn )
- indexMultiplier = 2;
- else if ( mMouseOver )
- indexMultiplier = 3;
- renderSizableBitmapBordersFilled( boundsRect, indexMultiplier, mProfile );
- }
- Point2I textPos = offset;
- if(depressed)
- textPos += Point2I(1,1);
- GFX->getDrawUtil()->setBitmapModulation( fontColor );
- renderJustifiedText(textPos, getExtent(), mButtonText);
- //render the children
- renderChildControls( offset, updateRect);
- }
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