Brian Roberts 0c29847943 Merge pull request #343 from lukaspj/feature/mesh-road-profile-editor il y a 5 ans
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editors 0c29847943 Merge pull request #343 from lukaspj/feature/mesh-road-profile-editor il y a 5 ans
VolumetricFog.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. il y a 5 ans
VolumetricFog.h 09c651c26d Corrected profile for GameObjectAsset type field button il y a 6 ans
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest il y a 5 ans
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update il y a 6 ans
basicClouds.cpp 1efb687867 uninitialized variables-environment and forrest il y a 5 ans
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. il y a 11 ans
cloudLayer.cpp 1efb687867 uninitialized variables-environment and forrest il y a 5 ans
cloudLayer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
decalRoad.cpp 1efb687867 uninitialized variables-environment and forrest il y a 5 ans
decalRoad.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
meshRoad.cpp 973fd44c6a Profile editor for the meshRoad object il y a 5 ans
meshRoad.h 973fd44c6a Profile editor for the meshRoad object il y a 5 ans
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest il y a 5 ans
river.cpp 1efb687867 uninitialized variables-environment and forrest il y a 5 ans
river.h 1efb687867 uninitialized variables-environment and forrest il y a 5 ans
scatterSky.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on il y a 6 ans
scatterSky.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
skyBox.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog il y a 5 ans
skyBox.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
sun.cpp 6ade6f08ce Updated Assimp il y a 5 ans
sun.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest il y a 5 ans
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. il y a 11 ans
waterObject.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` il y a 5 ans
waterObject.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. il y a 11 ans