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inspector
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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%!s(int64=5) %!d(string=hai) anos |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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%!s(int64=5) %!d(string=hai) anos |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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%!s(int64=5) %!d(string=hai) anos |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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%!s(int64=9) %!d(string=hai) anos |
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guiFilterCtrl.cpp
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4eabbd5bb0
GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash
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%!s(int64=5) %!d(string=hai) anos |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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%!s(int64=7) %!d(string=hai) anos |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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%!s(int64=10) %!d(string=hai) anos |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiInspector.cpp
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5b4af68793
Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list
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%!s(int64=5) %!d(string=hai) anos |
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guiInspector.h
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5b4af68793
Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list
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%!s(int64=5) %!d(string=hai) anos |
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guiInspectorTypes.cpp
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9fef1b3cd1
uninitialized variables-gui
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%!s(int64=5) %!d(string=hai) anos |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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guiMenuBar.cpp
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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%!s(int64=6) %!d(string=hai) anos |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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%!s(int64=6) %!d(string=hai) anos |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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%!s(int64=5) %!d(string=hai) anos |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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guiPopupMenuCtrl.cpp
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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%!s(int64=5) %!d(string=hai) anos |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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%!s(int64=8) %!d(string=hai) anos |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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%!s(int64=10) %!d(string=hai) anos |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiShapeEdPreview.cpp
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9fef1b3cd1
uninitialized variables-gui
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%!s(int64=5) %!d(string=hai) anos |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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popupMenu.cpp
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a5404ad216
Adds ability to utilize bitmap arrays and set entry indexes for popup menus
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%!s(int64=5) %!d(string=hai) anos |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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