Lukas Joergensen 4eabbd5bb0 GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash %!s(int64=6) %!d(string=hai) anos
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inspector c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui %!s(int64=5) %!d(string=hai) anos
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui %!s(int64=5) %!d(string=hai) anos
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
guiFilterCtrl.cpp 4eabbd5bb0 GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash %!s(int64=5) %!d(string=hai) anos
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=7) %!d(string=hai) anos
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
guiImageList.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiInspector.cpp 5b4af68793 Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list %!s(int64=5) %!d(string=hai) anos
guiInspector.h 5b4af68793 Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list %!s(int64=5) %!d(string=hai) anos
guiInspectorTypes.cpp 9fef1b3cd1 uninitialized variables-gui %!s(int64=5) %!d(string=hai) anos
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiMenuBar.cpp 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item %!s(int64=6) %!d(string=hai) anos
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item %!s(int64=6) %!d(string=hai) anos
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` %!s(int64=5) %!d(string=hai) anos
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiPopupMenuCtrl.cpp 197a62f6ea Convert dStrcmp to String::compare for more cases %!s(int64=5) %!d(string=hai) anos
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. %!s(int64=8) %!d(string=hai) anos
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiShapeEdPreview.cpp 9fef1b3cd1 uninitialized variables-gui %!s(int64=5) %!d(string=hai) anos
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
popupMenu.cpp a5404ad216 Adds ability to utilize bitmap arrays and set entry indexes for popup menus %!s(int64=5) %!d(string=hai) anos
popupMenu.h a71f5cfd9d Missed header changes %!s(int64=5) %!d(string=hai) anos