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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- /* Useful functions and variables from SDL_joystick.c */
- #include "SDL_joystick.h"
- /* Initialization and shutdown functions */
- extern int SDL_JoystickInit(void);
- extern void SDL_JoystickQuit(void);
- /* Initialization and shutdown functions */
- extern int SDL_GameControllerInit(void);
- extern void SDL_GameControllerQuit(void);
- /* Internal event queueing functions */
- extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
- Uint8 axis, Sint16 value);
- extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
- Uint8 ball, Sint16 xrel, Sint16 yrel);
- extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
- Uint8 hat, Uint8 value);
- extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
- Uint8 button, Uint8 state);
- /* Helper function to let lower sys layer tell the event system if the joystick code needs to think */
- extern SDL_bool SDL_PrivateJoystickNeedsPolling();
- /* Internal sanity checking functions */
- extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
- /* vi: set ts=4 sw=4 expandtab: */
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