guiShaderEditor.cpp 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gui/shaderEditor/guiShaderEditor.h"
  24. #include "core/frameAllocator.h"
  25. #include "core/stream/fileStream.h"
  26. #include "core/stream/memStream.h"
  27. #include "console/consoleTypes.h"
  28. #include "gui/core/guiCanvas.h"
  29. #include "console/engineAPI.h"
  30. #include "console/script.h"
  31. IMPLEMENT_CONOBJECT(GuiShaderEditor);
  32. ConsoleDocClass(GuiShaderEditor,
  33. "@brief Implementation of a shader node editor.\n\n"
  34. "Editor use only.\n\n"
  35. "@internal"
  36. );
  37. GuiShaderEditor::GuiShaderEditor()
  38. {
  39. }
  40. bool GuiShaderEditor::onWake()
  41. {
  42. return false;
  43. }
  44. void GuiShaderEditor::onSleep()
  45. {
  46. }
  47. void GuiShaderEditor::initPersistFields()
  48. {
  49. }
  50. bool GuiShaderEditor::onAdd()
  51. {
  52. return false;
  53. }
  54. void GuiShaderEditor::onRemove()
  55. {
  56. }
  57. void GuiShaderEditor::onPreRender()
  58. {
  59. }
  60. void GuiShaderEditor::onRender(Point2I offset, const RectI& updateRect)
  61. {
  62. }
  63. bool GuiShaderEditor::onKeyDown(const GuiEvent& event)
  64. {
  65. return false;
  66. }
  67. void GuiShaderEditor::onMouseDown(const GuiEvent& event)
  68. {
  69. }
  70. void GuiShaderEditor::onMouseUp(const GuiEvent& event)
  71. {
  72. }
  73. void GuiShaderEditor::onMouseMove(const GuiEvent& event)
  74. {
  75. }
  76. void GuiShaderEditor::onMiddleMouseDown(const GuiEvent& event)
  77. {
  78. }
  79. bool GuiShaderEditor::onMouseWheelUp(const GuiEvent& event)
  80. {
  81. return false;
  82. }
  83. bool GuiShaderEditor::onMouseWheelDown(const GuiEvent& event)
  84. {
  85. return false;
  86. }