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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/shaderEditor/guiShaderEditor.h"
- #include "core/frameAllocator.h"
- #include "core/stream/fileStream.h"
- #include "core/stream/memStream.h"
- #include "console/consoleTypes.h"
- #include "gui/core/guiCanvas.h"
- #include "console/engineAPI.h"
- #include "console/script.h"
- IMPLEMENT_CONOBJECT(GuiShaderEditor);
- ConsoleDocClass(GuiShaderEditor,
- "@brief Implementation of a shader node editor.\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- GuiShaderEditor::GuiShaderEditor()
- {
- }
- bool GuiShaderEditor::onWake()
- {
- return false;
- }
- void GuiShaderEditor::onSleep()
- {
- }
- void GuiShaderEditor::initPersistFields()
- {
- }
- bool GuiShaderEditor::onAdd()
- {
- return false;
- }
- void GuiShaderEditor::onRemove()
- {
- }
- void GuiShaderEditor::onPreRender()
- {
- }
- void GuiShaderEditor::onRender(Point2I offset, const RectI& updateRect)
- {
- }
- bool GuiShaderEditor::onKeyDown(const GuiEvent& event)
- {
- return false;
- }
- void GuiShaderEditor::onMouseDown(const GuiEvent& event)
- {
- }
- void GuiShaderEditor::onMouseUp(const GuiEvent& event)
- {
- }
- void GuiShaderEditor::onMouseMove(const GuiEvent& event)
- {
- }
- void GuiShaderEditor::onMiddleMouseDown(const GuiEvent& event)
- {
- }
- bool GuiShaderEditor::onMouseWheelUp(const GuiEvent& event)
- {
- return false;
- }
- bool GuiShaderEditor::onMouseWheelDown(const GuiEvent& event)
- {
- return false;
- }
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