shaderNode.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SHADERNODE_H_
  23. #define _SHADERNODE_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/core/guiControl.h"
  26. #endif
  27. #ifndef _SIMBASE_H_
  28. #include "console/simBase.h"
  29. #endif
  30. enum class NodeTypes
  31. {
  32. Uniform,
  33. Input,
  34. Output,
  35. TextureSampler,
  36. MathOperation,
  37. Procedural
  38. };
  39. enum class DataDimensions
  40. {
  41. Scalar,
  42. Vector2,
  43. Vector3,
  44. Vector4,
  45. Mat4x4,
  46. };
  47. struct NodeInput
  48. {
  49. String name;
  50. DataDimensions dimensions;
  51. };
  52. struct NodeOutput
  53. {
  54. String name;
  55. DataDimensions dimensions;
  56. };
  57. class ShaderNode : public GuiControl
  58. {
  59. private:
  60. typedef GuiControl Parent;
  61. public:
  62. ShaderNode();
  63. bool onWake();
  64. void onSleep();
  65. static void initPersistFields();
  66. virtual bool onAdd() override;
  67. virtual void onRemove() override;
  68. // Serialization functions
  69. void write(Stream& stream, U32 tabStop = 0, U32 flags = 0);
  70. void read(Stream& stream);
  71. // is the parent that all other nodes are derived from.
  72. DECLARE_CONOBJECT(ShaderNode);
  73. DECLARE_CATEGORY("Shader Core");
  74. DECLARE_DESCRIPTION("Base class for all shader nodes.");
  75. };
  76. #endif // !_SHADERNODE_H_