utglTF2ImportExport.cpp 16 KB

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  1. /*
  2. ---------------------------------------------------------------------------
  3. Open Asset Import Library (assimp)
  4. ---------------------------------------------------------------------------
  5. Copyright (c) 2006-2018, assimp team
  6. All rights reserved.
  7. Redistribution and use of this software in source and binary forms,
  8. with or without modification, are permitted provided that the following
  9. conditions are met:
  10. * Redistributions of source code must retain the above
  11. copyright notice, this list of conditions and the
  12. following disclaimer.
  13. * Redistributions in binary form must reproduce the above
  14. copyright notice, this list of conditions and the
  15. following disclaimer in the documentation and/or other
  16. materials provided with the distribution.
  17. * Neither the name of the assimp team, nor the names of its
  18. contributors may be used to endorse or promote products
  19. derived from this software without specific prior
  20. written permission of the assimp team.
  21. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  22. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  23. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  24. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  25. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  26. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  27. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  28. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  29. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  30. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  31. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  32. ---------------------------------------------------------------------------
  33. */
  34. #include "UnitTestPCH.h"
  35. #include "AbstractImportExportBase.h"
  36. #include <assimp/Importer.hpp>
  37. #include <assimp/Exporter.hpp>
  38. #include <assimp/postprocess.h>
  39. #include <assimp/scene.h>
  40. #include <array>
  41. using namespace Assimp;
  42. class utglTF2ImportExport : public AbstractImportExportBase {
  43. public:
  44. virtual bool importerTest() {
  45. Assimp::Importer importer;
  46. const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
  47. EXPECT_NE( scene, nullptr );
  48. if ( !scene ) return false;
  49. EXPECT_TRUE( scene->HasMaterials() );
  50. if ( !scene->HasMaterials() ) return false;
  51. const aiMaterial *material = scene->mMaterials[0];
  52. aiString path;
  53. aiTextureMapMode modes[2];
  54. EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes) );
  55. EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
  56. EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
  57. EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
  58. return true;
  59. }
  60. virtual bool binaryImporterTest() {
  61. Assimp::Importer importer;
  62. const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb", aiProcess_ValidateDataStructure);
  63. return nullptr != scene;
  64. }
  65. #ifndef ASSIMP_BUILD_NO_EXPORT
  66. virtual bool exporterTest() {
  67. Assimp::Importer importer;
  68. Assimp::Exporter exporter;
  69. const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure );
  70. EXPECT_NE( nullptr, scene );
  71. EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
  72. return true;
  73. }
  74. #endif // ASSIMP_BUILD_NO_EXPORT
  75. };
  76. TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) {
  77. EXPECT_TRUE( importerTest() );
  78. }
  79. TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
  80. EXPECT_TRUE( binaryImporterTest() );
  81. }
  82. #ifndef ASSIMP_BUILD_NO_EXPORT
  83. TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
  84. Assimp::Importer importer;
  85. Assimp::Exporter exporter;
  86. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
  87. EXPECT_NE(nullptr, scene);
  88. EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
  89. }
  90. TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) {
  91. Assimp::Importer importer;
  92. Assimp::Exporter exporter;
  93. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf", aiProcess_ValidateDataStructure);
  94. EXPECT_NE(nullptr, scene);
  95. EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
  96. }
  97. #endif // ASSIMP_BUILD_NO_EXPORT
  98. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
  99. Assimp::Importer importer;
  100. //Points without indices
  101. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
  102. EXPECT_NE(nullptr, scene);
  103. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
  104. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
  105. {
  106. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
  107. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
  108. }
  109. }
  110. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
  111. Assimp::Importer importer;
  112. //Lines without indices
  113. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
  114. EXPECT_NE(nullptr, scene);
  115. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8);
  116. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
  117. {
  118. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
  119. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2);
  120. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2 + 1);
  121. }
  122. }
  123. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
  124. Assimp::Importer importer;
  125. //Lines loop without indices
  126. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
  127. EXPECT_NE(nullptr, scene);
  128. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
  129. std::array<int, 5> l1 = {{ 0, 1, 2, 3, 0 }};
  130. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
  131. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
  132. {
  133. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
  134. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
  135. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
  136. }
  137. }
  138. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
  139. Assimp::Importer importer;
  140. //Lines strip without indices
  141. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
  142. EXPECT_NE(nullptr, scene);
  143. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5);
  144. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
  145. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
  146. {
  147. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
  148. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
  149. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1);
  150. }
  151. }
  152. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices) {
  153. Assimp::Importer importer;
  154. //Triangles strip without indices
  155. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
  156. EXPECT_NE(nullptr, scene);
  157. EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
  158. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
  159. std::array<int, 3> f1 = {{ 0, 1, 2 }};
  160. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
  161. for (int i = 0; i < 3; ++i)
  162. {
  163. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
  164. }
  165. std::array<int, 3> f2 = {{ 2, 1, 3 }};
  166. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
  167. for (int i = 0; i < 3; ++i)
  168. {
  169. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
  170. }
  171. }
  172. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices) {
  173. Assimp::Importer importer;
  174. //Triangles fan without indices
  175. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
  176. EXPECT_NE(nullptr, scene);
  177. EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
  178. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
  179. std::array<int, 3> f1 = {{ 0, 1, 2 }};
  180. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
  181. for (int i = 0; i < 3; ++i)
  182. {
  183. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
  184. }
  185. std::array<int, 3> f2 = {{ 0, 2, 3 }};
  186. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
  187. for (int i = 0; i < 3; ++i)
  188. {
  189. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
  190. }
  191. }
  192. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
  193. Assimp::Importer importer;
  194. //Triangles without indices
  195. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
  196. EXPECT_NE(nullptr, scene);
  197. EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
  198. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6);
  199. std::array<int, 3> f1 = {{ 0, 1, 2 }};
  200. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
  201. for (int i = 0; i < 3; ++i)
  202. {
  203. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
  204. }
  205. std::array<int, 3> f2 = {{ 3, 4, 5 }};
  206. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
  207. for (int i = 0; i < 3; ++i)
  208. {
  209. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
  210. }
  211. }
  212. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
  213. Assimp::Importer importer;
  214. //Line loop
  215. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
  216. EXPECT_NE(nullptr, scene);
  217. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
  218. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
  219. {
  220. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
  221. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
  222. }
  223. }
  224. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
  225. Assimp::Importer importer;
  226. //Lines
  227. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
  228. EXPECT_NE(nullptr, scene);
  229. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
  230. std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
  231. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
  232. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
  233. {
  234. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
  235. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
  236. }
  237. }
  238. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
  239. Assimp::Importer importer;
  240. //Line loop
  241. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
  242. EXPECT_NE(nullptr, scene);
  243. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
  244. std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
  245. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
  246. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
  247. {
  248. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
  249. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]);
  250. }
  251. }
  252. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
  253. Assimp::Importer importer;
  254. //Lines Strip
  255. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
  256. EXPECT_NE(nullptr, scene);
  257. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
  258. std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
  259. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
  260. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
  261. {
  262. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
  263. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
  264. }
  265. }
  266. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
  267. Assimp::Importer importer;
  268. //Triangles strip
  269. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
  270. EXPECT_NE(nullptr, scene);
  271. EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
  272. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
  273. std::array<int, 3> f1 = {{ 0, 3, 1 }};
  274. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
  275. for (int i = 0; i < 3; ++i)
  276. {
  277. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
  278. }
  279. std::array<int, 3> f2 = {{ 1, 3, 2 }};
  280. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
  281. for (int i = 0; i < 3; ++i)
  282. {
  283. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
  284. }
  285. }
  286. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
  287. Assimp::Importer importer;
  288. //Triangles fan
  289. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
  290. EXPECT_NE(nullptr, scene);
  291. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
  292. EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
  293. std::array<int, 3> f1 = {{ 0, 3, 2 }};
  294. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
  295. for (int i = 0; i < 3; ++i)
  296. {
  297. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
  298. }
  299. std::array<int, 3> f2 = {{ 0, 2, 1 }};
  300. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
  301. for (int i = 0; i < 3; ++i)
  302. {
  303. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
  304. }
  305. }
  306. std::vector<char> ReadFile(const char* name) {
  307. std::vector<char> ret;
  308. FILE* p = ::fopen(name, "r");
  309. if (nullptr == p) {
  310. return ret;
  311. }
  312. ::fseek(p, 0, SEEK_END);
  313. const auto size = ::ftell(p);
  314. ::fseek(p, 0, SEEK_SET);
  315. ret.resize(size);
  316. ::fread(&ret[0], 1, size, p);
  317. ::fclose(p);
  318. return ret;
  319. }
  320. TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
  321. /*const auto flags = aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_RemoveComponent |
  322. aiProcess_GenSmoothNormals | aiProcess_PreTransformVertices | aiProcess_FixInfacingNormals |
  323. aiProcess_FindDegenerates | aiProcess_GenUVCoords | aiProcess_SortByPType;
  324. const auto& buff = ReadFile("C:\\Users\\kimkulling\\Downloads\\camel\\camel\\scene.gltf");*/
  325. /*const aiScene* Scene = ::aiImportFileFromMemory(&buff[0], buff.size(), flags, ".gltf");
  326. EXPECT_EQ( nullptr, Scene );*/
  327. }
  328. #ifndef ASSIMP_BUILD_NO_EXPORT
  329. TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
  330. EXPECT_TRUE( exporterTest() );
  331. }
  332. #endif // ASSIMP_BUILD_NO_EXPORT