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arch
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 年之前 |
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assimp
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bf170ffbca
WIP of assimp integration.
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6 年之前 |
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collada
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bf170ffbca
WIP of assimp integration.
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6 年之前 |
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loader
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bf170ffbca
WIP of assimp integration.
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6 年之前 |
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instancingMatHook.cpp
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30144a9f98
TheoraTextureObject
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12 年之前 |
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instancingMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tsAnimate.cpp
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190a647254
animation clarification
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7 年之前 |
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tsCollision.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 年之前 |
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tsDecal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tsDecal.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tsDump.cpp
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fa2ee65d33
overgeneralised variable 'name' clarified between use-cases
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7 年之前 |
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tsIntegerSet.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tsIntegerSet.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tsLastDetail.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 年之前 |
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tsLastDetail.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 年之前 |
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tsMaterialList.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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tsMaterialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tsMesh.cpp
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
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tsMesh.h
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
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tsMeshFit.cpp
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
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tsMeshIntrinsics.cpp
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 年之前 |
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tsMeshIntrinsics.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
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tsPartInstance.cpp
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3496c549b5
Hardware Skinning Support
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9 年之前 |
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tsPartInstance.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tsRenderState.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
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tsRenderState.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
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tsShape.cpp
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bf170ffbca
WIP of assimp integration.
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6 年之前 |
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tsShape.h
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1c62080f7f
cleaned up member::radius
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7 年之前 |
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tsShapeAlloc.cpp
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489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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11 年之前 |
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tsShapeAlloc.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tsShapeConstruct.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 年之前 |
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tsShapeConstruct.h
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d64e2a7019
Removed constexpr use to support VS2013
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9 年之前 |
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tsShapeEdit.cpp
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
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tsShapeInstance.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 年之前 |
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tsShapeInstance.h
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 年之前 |
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tsShapeOldRead.cpp
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2b6b1acdd6
many *many* generic is and js
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7 年之前 |
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tsSortedMesh.cpp
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
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tsSortedMesh.h
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
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tsThread.cpp
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a5ab4acd01
pos to mSeqPos to resolve a method entry vs class entry
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7 年之前 |
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tsTransform.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tsTransform.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |