Areloch d0f914b3e6 From Nils' UI work %!s(int64=2) %!d(string=hai) anos
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guiBitmapButtonCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=3) %!d(string=hai) anos
guiBitmapButtonCtrl.h 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field %!s(int64=3) %!d(string=hai) anos
guiBorderButton.cpp ed36cf2c5c Changes for BaseUI Update %!s(int64=3) %!d(string=hai) anos
guiButtonBaseCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=3) %!d(string=hai) anos
guiButtonBaseCtrl.h ed36cf2c5c Changes for BaseUI Update %!s(int64=3) %!d(string=hai) anos
guiButtonCtrl.cpp ed36cf2c5c Changes for BaseUI Update %!s(int64=3) %!d(string=hai) anos
guiButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiCheckBoxCtrl.cpp d6480cb63c check wether or not mBitmapArrayRects.empty(). not simply if size() %!s(int64=2) %!d(string=hai) anos
guiCheckBoxCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiIconButtonCtrl.cpp d0f914b3e6 From Nils' UI work %!s(int64=2) %!d(string=hai) anos
guiIconButtonCtrl.h d0f914b3e6 From Nils' UI work %!s(int64=2) %!d(string=hai) anos
guiRadioCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiRadioCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiSwatchButtonCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=3) %!d(string=hai) anos
guiSwatchButtonCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiToggleButtonCtrl.cpp ed36cf2c5c Changes for BaseUI Update %!s(int64=3) %!d(string=hai) anos
guiToggleButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiToolboxButtonCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=3) %!d(string=hai) anos
guiToolboxButtonCtrl.h 0dcd272b87 clean up more texture profile refs to kill spam %!s(int64=4) %!d(string=hai) anos