alsoftrc.sample 26 KB

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  1. # OpenAL config file.
  2. #
  3. # Option blocks may appear multiple times, and duplicated options will take the
  4. # last value specified. Environment variables may be specified within option
  5. # values, and are automatically substituted when the config file is loaded.
  6. # Environment variable names may only contain alpha-numeric characters (a-z,
  7. # A-Z, 0-9) and underscores (_), and are prefixed with $. For example,
  8. # specifying "$HOME/file.ext" would typically result in something like
  9. # "/home/user/file.ext". To specify an actual "$" character, use "$$".
  10. #
  11. # Device-specific values may be specified by including the device name in the
  12. # block name, with "general" replaced by the device name. That is, general
  13. # options for the device "Name of Device" would be in the [Name of Device]
  14. # block, while ALSA options would be in the [alsa/Name of Device] block.
  15. # Options marked as "(global)" are not influenced by the device.
  16. #
  17. # The system-wide settings can be put in /etc/xdg/alsoft.conf (as determined by
  18. # the XDG_CONFIG_DIRS env var list, /etc/xdg being the default if unset) and
  19. # user-specific override settings in $HOME/.config/alsoft.conf (as determined
  20. # by the XDG_CONFIG_HOME env var).
  21. #
  22. # For Windows, these settings should go into $AppData\alsoft.ini
  23. #
  24. # An additional configuration file (alsoft.ini on Windows, alsoft.conf on other
  25. # OSs) can be placed alongside the process executable for app-specific config
  26. # settings.
  27. #
  28. # Option and block names are case-senstive. The supplied values are only hints
  29. # and may not be honored (though generally it'll try to get as close as
  30. # possible). Note: options that are left unset may default to app- or system-
  31. # specified values. These are the current available settings:
  32. ##
  33. ## General stuff
  34. ##
  35. [general]
  36. ## disable-cpu-exts: (global)
  37. # Disables use of specialized methods that use specific CPU intrinsics.
  38. # Certain methods may utilize CPU extensions for improved performance, and
  39. # this option is useful for preventing some or all of those methods from being
  40. # used. The available extensions are: sse, sse2, sse3, sse4.1, and neon.
  41. # Specifying 'all' disables use of all such specialized methods.
  42. #disable-cpu-exts =
  43. ## drivers: (global)
  44. # Sets the backend driver list order, comma-seperated. Unknown backends and
  45. # duplicated names are ignored. Unlisted backends won't be considered for use
  46. # unless the list is ended with a comma (e.g. 'oss,' will try OSS first before
  47. # other backends, while 'oss' will try OSS only). Backends prepended with -
  48. # won't be considered for use (e.g. '-oss,' will try all available backends
  49. # except OSS). An empty list means to try all backends.
  50. #drivers =
  51. ## channels:
  52. # Sets the default output channel configuration. If left unspecified, one will
  53. # try to be detected from the system, with a fallback to stereo. The available
  54. # values are: mono, stereo, quad, surround51, surround61, surround71,
  55. # surround714, surround3d71, ambi1, ambi2, ambi3. Note that the ambi*
  56. # configurations output ambisonic channels of the given order (using ACN
  57. # ordering and SN3D normalization by default), which need to be decoded to
  58. # play correctly on speakers.
  59. #channels =
  60. ## sample-type:
  61. # Sets the default output sample type. Currently, all mixing is done with
  62. # 32-bit float and converted to the output sample type as needed. Available
  63. # values are:
  64. # int8 - signed 8-bit int
  65. # uint8 - unsigned 8-bit int
  66. # int16 - signed 16-bit int
  67. # uint16 - unsigned 16-bit int
  68. # int32 - signed 32-bit int
  69. # uint32 - unsigned 32-bit int
  70. # float32 - 32-bit float
  71. #sample-type = float32
  72. ## frequency:
  73. # Sets the default output frequency. If left unspecified it will try to detect
  74. # a default from the system, otherwise it will fallback to 48000.
  75. #frequency =
  76. ## period_size:
  77. # Sets the update period size, in sample frames. This is the number of frames
  78. # needed for each mixing update. Acceptable values range between 64 and 8192.
  79. # If left unspecified it will default to 1/50th of the frequency (20ms, or 882
  80. # for 44100, 960 for 48000, etc).
  81. #period_size =
  82. ## periods:
  83. # Sets the number of update periods. Higher values create a larger mix ahead,
  84. # which helps protect against skips when the CPU is under load, but increases
  85. # the delay between a sound getting mixed and being heard. Acceptable values
  86. # range between 2 and 16.
  87. #periods = 3
  88. ## stereo-mode:
  89. # Specifies if stereo output is treated as being headphones or speakers. With
  90. # headphones, HRTF or crossfeed filters may be used for better audio quality.
  91. # Valid settings are auto, speakers, and headphones.
  92. #stereo-mode = auto
  93. ## stereo-encoding:
  94. # Specifies the default encoding method for stereo output. Valid values are:
  95. # basic - Standard amplitude panning (aka pair-wise, stereo pair, etc) between
  96. # -30 and +30 degrees.
  97. # uhj - Creates a stereo-compatible two-channel UHJ mix, which encodes some
  98. # surround sound information into stereo output that can be decoded with
  99. # a surround sound receiver.
  100. # hrtf - Uses filters to provide better spatialization of sounds while using
  101. # stereo headphones.
  102. # If crossfeed filters are used, basic stereo mixing is used.
  103. #stereo-encoding = basic
  104. ## ambi-format:
  105. # Specifies the channel order and normalization for the "ambi*" set of channel
  106. # configurations. Valid settings are: fuma, acn+fuma, ambix (or acn+sn3d), or
  107. # acn+n3d
  108. #ambi-format = ambix
  109. ## hrtf:
  110. # Deprecated. Consider using stereo-encoding instead. Valid values are auto,
  111. # off, and on.
  112. #hrtf = auto
  113. ## hrtf-mode:
  114. # Specifies the rendering mode for HRTF processing. Setting the mode to full
  115. # (default) applies a unique HRIR filter to each source given its relative
  116. # location, providing the clearest directional response at the cost of the
  117. # highest CPU usage. Setting the mode to ambi1, ambi2, or ambi3 will instead
  118. # mix to a first-, second-, or third-order ambisonic buffer respectively, then
  119. # decode that buffer with HRTF filters. Ambi1 has the lowest CPU usage,
  120. # replacing the per-source HRIR filter for a simple 4-channel panning mix, but
  121. # retains full 3D placement at the cost of a more diffuse response. Ambi2 and
  122. # ambi3 increasingly improve the directional clarity, at the cost of more CPU
  123. # usage (still less than "full", given some number of active sources).
  124. #hrtf-mode = full
  125. ## hrtf-size:
  126. # Specifies the impulse response size, in samples, for the HRTF filter. Larger
  127. # values increase the filter quality, while smaller values reduce processing
  128. # cost. A value of 0 (default) uses the full filter size in the dataset, and
  129. # the default dataset has a filter size of 64 samples at 48khz.
  130. #hrtf-size = 0
  131. ## default-hrtf:
  132. # Specifies the default HRTF to use. When multiple HRTFs are available, this
  133. # determines the preferred one to use if none are specifically requested. Note
  134. # that this is the enumerated HRTF name, not necessarily the filename.
  135. #default-hrtf =
  136. ## hrtf-paths:
  137. # Specifies a comma-separated list of paths containing HRTF data sets. The
  138. # format of the files are described in docs/hrtf.txt. The files within the
  139. # directories must have the .mhr file extension to be recognized. By default,
  140. # OS-dependent data paths will be used. They will also be used if the list
  141. # ends with a comma. On Windows this is:
  142. # $AppData\openal\hrtf
  143. # And on other systems, it's (in order):
  144. # $XDG_DATA_HOME/openal/hrtf (defaults to $HOME/.local/share/openal/hrtf)
  145. # $XDG_DATA_DIRS/openal/hrtf (defaults to /usr/local/share/openal/hrtf and
  146. # /usr/share/openal/hrtf)
  147. #hrtf-paths =
  148. ## cf_level:
  149. # Sets the crossfeed level for stereo output. Valid values are:
  150. # 0 - No crossfeed
  151. # 1 - Low crossfeed
  152. # 2 - Middle crossfeed
  153. # 3 - High crossfeed (virtual speakers are closer to itself)
  154. # 4 - Low easy crossfeed
  155. # 5 - Middle easy crossfeed
  156. # 6 - High easy crossfeed
  157. # Users of headphones may want to try various settings. Has no effect on non-
  158. # stereo modes.
  159. #cf_level = 0
  160. ## resampler: (global)
  161. # Selects the default resampler used when mixing sources. Valid values are:
  162. # point - nearest sample, no interpolation
  163. # linear - extrapolates samples using a linear slope between samples
  164. # spline - extrapolates samples using a Catmull-Rom spline
  165. # gaussian - extrapolates samples using a 4-point Gaussian filter
  166. # bsinc12 - extrapolates samples using a band-limited Sinc filter (varying
  167. # between 12 and 24 points, with anti-aliasing)
  168. # fast_bsinc12 - same as bsinc12, except without interpolation between down-
  169. # sampling scales
  170. # bsinc24 - extrapolates samples using a band-limited Sinc filter (varying
  171. # between 24 and 48 points, with anti-aliasing)
  172. # fast_bsinc24 - same as bsinc24, except without interpolation between down-
  173. # sampling scales
  174. #resampler = gaussian
  175. ## rt-prio: (global)
  176. # Sets the real-time priority value for the mixing thread. Not all drivers may
  177. # use this (eg. PortAudio) as those APIs already control the priority of the
  178. # mixing thread. 0 and negative values will disable real-time priority. Note
  179. # that this may constitute a security risk since a real-time priority thread
  180. # can indefinitely block normal-priority threads if it fails to wait. Disable
  181. # this if it turns out to be a problem.
  182. #rt-prio = 1
  183. ## rt-time-limit: (global)
  184. # On non-Windows systems, allows reducing the process's RLIMIT_RTTIME resource
  185. # as necessary for acquiring real-time priority from RTKit.
  186. #rt-time-limit = true
  187. ## sources:
  188. # Sets the maximum number of allocatable sources. Lower values may help for
  189. # systems with apps that try to play more sounds than the CPU can handle.
  190. #sources = 256
  191. ## slots:
  192. # Sets the maximum number of Auxiliary Effect Slots an app can create. A slot
  193. # can use a non-negligible amount of CPU time if an effect is set on it even
  194. # if no sources are feeding it, so this may help when apps use more than the
  195. # system can handle.
  196. #slots = 64
  197. ## sends:
  198. # Limits the number of auxiliary sends allowed per source. Setting this higher
  199. # than the default has no effect.
  200. #sends = 6
  201. ## front-stablizer:
  202. # Applies filters to "stablize" front sound imaging. A psychoacoustic method
  203. # is used to generate a front-center channel signal from the front-left and
  204. # front-right channels, improving the front response by reducing the combing
  205. # artifacts and phase errors. Consequently, it will only work with channel
  206. # configurations that include front-left, front-right, and front-center.
  207. #front-stablizer = false
  208. ## output-limiter:
  209. # Applies a gain limiter on the final mixed output. This reduces the volume
  210. # when the output samples would otherwise clamp, avoiding excessive clipping
  211. # noise. On by default for integer sample types, and off by default for
  212. # floating-point.
  213. #output-limiter =
  214. ## dither:
  215. # Applies dithering on the final mix, enabled by default for 8- and 16-bit
  216. # output. This replaces the distortion created by nearest-value quantization
  217. # with low-level whitenoise.
  218. #dither =
  219. ## dither-depth:
  220. # Quantization bit-depth for dithered output. A value of 0 (or less) will
  221. # match the output sample depth. For int32, uint32, and float32 output, 0 will
  222. # disable dithering because they're at or beyond the rendered precision. The
  223. # maximum dither depth is 24.
  224. #dither-depth = 0
  225. ## volume-adjust:
  226. # A global volume adjustment for source output, expressed in decibels. The
  227. # value is logarithmic, so +6 will be a scale of (approximately) 2x, +12 will
  228. # be a scale of 4x, etc. Similarly, -6 will be x1/2, and -12 is about x1/4. A
  229. # value of 0 means no change.
  230. #volume-adjust = 0
  231. ## excludefx: (global)
  232. # Sets which effects to exclude, preventing apps from using them. This can
  233. # help for apps that try to use effects which are too CPU intensive for the
  234. # system to handle. Available effects are: eaxreverb,reverb,autowah,chorus,
  235. # compressor,distortion,echo,equalizer,flanger,modulator,dedicated,pshifter,
  236. # fshifter,vmorpher.
  237. #excludefx =
  238. ## default-reverb: (global)
  239. # A reverb preset that applies by default to all sources on send 0
  240. # (applications that set their own slots on send 0 will override this).
  241. # Available presets include: None, Generic, PaddedCell, Room, Bathroom,
  242. # Livingroom, Stoneroom, Auditorium, ConcertHall, Cave, Arena, Hangar,
  243. # CarpetedHallway, Hallway, StoneCorridor, Alley, Forest, City, Mountains,
  244. # Quarry, Plain, ParkingLot, SewerPipe, Underwater, Drugged, Dizzy, Psychotic.
  245. #default-reverb =
  246. ## trap-alc-error: (global)
  247. # Generates a SIGTRAP signal when an ALC device error is generated, on systems
  248. # that support it. This helps when debugging, while trying to find the cause
  249. # of a device error. On Windows, a breakpoint exception is generated.
  250. #trap-alc-error = false
  251. ## trap-al-error: (global)
  252. # Generates a SIGTRAP signal when an AL context error is generated, on systems
  253. # that support it. This helps when debugging, while trying to find the cause
  254. # of a context error. On Windows, a breakpoint exception is generated.
  255. #trap-al-error = false
  256. ##
  257. ## Ambisonic decoder stuff
  258. ##
  259. [decoder]
  260. ## hq-mode:
  261. # Enables a high-quality ambisonic decoder. This mode is capable of frequency-
  262. # dependent processing, creating a better reproduction of 3D sound rendering
  263. # over surround sound speakers.
  264. #hq-mode = true
  265. ## distance-comp:
  266. # Enables compensation for the speakers' relative distances to the listener.
  267. # This applies the necessary delays and attenuation to make the speakers
  268. # behave as though they are all equidistant, which is important for proper
  269. # playback of 3D sound rendering. Requires the proper distances to be
  270. # specified in the decoder configuration file.
  271. #distance-comp = true
  272. ## nfc:
  273. # Enables near-field control filters. This simulates and compensates for low-
  274. # frequency effects caused by the curvature of nearby sound-waves, which
  275. # creates a more realistic perception of sound distance with surround sound
  276. # output. Note that the effect may be stronger or weaker than intended if the
  277. # application doesn't use or specify an appropriate unit scale, or if
  278. # incorrect speaker distances are set. For HRTF output, hrtf-mode must be set
  279. # to one of the ambi* values for this to function.
  280. #nfc = false
  281. ## speaker-dist:
  282. # Specifies the speaker distance in meters, used by the near-field control
  283. # filters with surround sound output. For ambisonic output modes, this value
  284. # is the basis for the NFC-HOA Reference Delay parameter (calculated as
  285. # delay_seconds = speaker_dist/343.3). This value is not used when a decoder
  286. # configuration is set for the output mode (since they specify the per-speaker
  287. # distances, overriding this setting), or when the NFC filters are off. Valid
  288. # values range from 0.1 to 10.
  289. #speaker-dist = 1
  290. ## quad:
  291. # Decoder configuration file for Quadraphonic channel output. See
  292. # docs/ambdec.txt for a description of the file format.
  293. #quad =
  294. ## surround51:
  295. # Decoder configuration file for 5.1 Surround (Side and Rear) channel output.
  296. # See docs/ambdec.txt for a description of the file format.
  297. #surround51 =
  298. ## surround61:
  299. # Decoder configuration file for 6.1 Surround channel output. See
  300. # docs/ambdec.txt for a description of the file format.
  301. #surround61 =
  302. ## surround71:
  303. # Decoder configuration file for 7.1 Surround channel output. See
  304. # docs/ambdec.txt for a description of the file format.
  305. #surround71 =
  306. ## surround714:
  307. # Decoder configuration file for 7.1.4 Surround channel output. See
  308. # docs/ambdec.txt for a description of the file format.
  309. #surround714 =
  310. ## surround3d71:
  311. # Decoder configuration file for 3D7.1 Surround channel output. See
  312. # docs/ambdec.txt for a description of the file format. See also
  313. # docs/3D7.1.txt for information about 3D7.1.
  314. #surround3d71 =
  315. ##
  316. ## UHJ and Super Stereo stuff
  317. ##
  318. [uhj]
  319. ## decode-filter: (global)
  320. # Specifies the all-pass filter type for UHJ decoding and Super Stereo
  321. # processing. Valid values are:
  322. # iir - utilizes dual IIR filters, providing a wide pass-band with low CPU
  323. # use, but causes additional phase shifts on the signal.
  324. # fir256 - utilizes a 256-point FIR filter, providing more stable results but
  325. # exhibiting attenuation in the lower and higher frequency bands.
  326. # fir512 - utilizes a 512-point FIR filter, providing a wider pass-band than
  327. # fir256, at the cost of more CPU use.
  328. #decode-filter = iir
  329. ## encode-filter: (global)
  330. # Specifies the all-pass filter type for UHJ output encoding. Valid values are
  331. # the same as for decode-filter.
  332. #encode-filter = iir
  333. ##
  334. ## Reverb effect stuff (includes EAX reverb)
  335. ##
  336. [reverb]
  337. ## boost: (global)
  338. # A global amplification for reverb output, expressed in decibels. The value
  339. # is logarithmic, so +6 will be a scale of (approximately) 2x, +12 will be a
  340. # scale of 4x, etc. Similarly, -6 will be about half, and -12 about 1/4th. A
  341. # value of 0 means no change.
  342. #boost = 0
  343. ##
  344. ## PipeWire backend stuff
  345. ##
  346. [pipewire]
  347. ## assume-audio: (global)
  348. # Causes the backend to succeed initialization even if PipeWire reports no
  349. # audio support. Currently, audio support is detected by the presence of audio
  350. # source or sink nodes, although this can cause false negatives in cases where
  351. # device availability during library initialization is spotty. Future versions
  352. # of PipeWire are expected to have a more robust method to test audio support,
  353. # but in the mean time this can be set to true to assume PipeWire has audio
  354. # support even when no nodes may be reported at initialization time.
  355. #assume-audio = false
  356. ## rt-mix:
  357. # Renders samples directly in the real-time processing callback. This allows
  358. # for lower latency and less overall CPU utilization, but can increase the
  359. # risk of underruns when increasing the amount of work the mixer needs to do.
  360. #rt-mix = false
  361. ##
  362. ## PulseAudio backend stuff
  363. ##
  364. [pulse]
  365. ## spawn-server: (global)
  366. # Attempts to autospawn a PulseAudio server whenever needed (initializing the
  367. # backend, enumerating devices, etc). Setting autospawn to false in Pulse's
  368. # client.conf will still prevent autospawning even if this is set to true.
  369. #spawn-server = false
  370. ## allow-moves: (global)
  371. # Allows PulseAudio to move active streams to different devices. Note that the
  372. # device specifier (seen by applications) will not be updated when this
  373. # occurs, and neither will the AL device configuration (sample rate, format,
  374. # etc).
  375. #allow-moves = true
  376. ## fix-rate:
  377. # Specifies whether to match the playback stream's sample rate to the device's
  378. # sample rate. Enabling this forces OpenAL Soft to mix sources and effects
  379. # directly to the actual output rate, avoiding a second resample pass by the
  380. # PulseAudio server.
  381. #fix-rate = false
  382. ## adjust-latency:
  383. # Attempts to adjust the overall latency of device playback. Note that this
  384. # may have adverse effects on the resulting internal buffer sizes and mixing
  385. # updates, leading to performance problems and drop-outs. However, if the
  386. # PulseAudio server is creating a lot of latency, enabling this may help make
  387. # it more manageable.
  388. #adjust-latency = false
  389. ##
  390. ## ALSA backend stuff
  391. ##
  392. [alsa]
  393. ## device: (global)
  394. # Sets the device name for the default playback device.
  395. #device = default
  396. ## device-prefix: (global)
  397. # Sets the prefix used by the discovered (non-default) playback devices. This
  398. # will be appended with "CARD=c,DEV=d", where c is the card id and d is the
  399. # device index for the requested device name.
  400. #device-prefix = plughw:
  401. ## device-prefix-*: (global)
  402. # Card- and device-specific prefixes may be used to override the device-prefix
  403. # option. The option may specify the card id (eg, device-prefix-NVidia), or
  404. # the card id and device index (eg, device-prefix-NVidia-0). The card id is
  405. # case-sensitive.
  406. #device-prefix- =
  407. ## custom-devices: (global)
  408. # Specifies a list of enumerated playback devices and the ALSA devices they
  409. # refer to. The list pattern is "Display Name=ALSA device;...". The display
  410. # names will be returned for device enumeration, and the ALSA device is the
  411. # device name to open for each enumerated device.
  412. #custom-devices =
  413. ## capture: (global)
  414. # Sets the device name for the default capture device.
  415. #capture = default
  416. ## capture-prefix: (global)
  417. # Sets the prefix used by the discovered (non-default) capture devices. This
  418. # will be appended with "CARD=c,DEV=d", where c is the card id and d is the
  419. # device number for the requested device name.
  420. #capture-prefix = plughw:
  421. ## capture-prefix-*: (global)
  422. # Card- and device-specific prefixes may be used to override the
  423. # capture-prefix option. The option may specify the card id (eg,
  424. # capture-prefix-NVidia), or the card id and device index (eg,
  425. # capture-prefix-NVidia-0). The card id is case-sensitive.
  426. #capture-prefix- =
  427. ## custom-captures: (global)
  428. # Specifies a list of enumerated capture devices and the ALSA devices they
  429. # refer to. The list pattern is "Display Name=ALSA device;...". The display
  430. # names will be returned for device enumeration, and the ALSA device is the
  431. # device name to open for each enumerated device.
  432. #custom-captures =
  433. ## mmap:
  434. # Sets whether to try using mmap mode (helps reduce latencies and CPU
  435. # consumption). If mmap isn't available, it will automatically fall back to
  436. # non-mmap mode. True, yes, on, and non-0 values will attempt to use mmap. 0
  437. # and anything else will force mmap off.
  438. #mmap = true
  439. ## allow-resampler:
  440. # Specifies whether to allow ALSA's built-in resampler. Enabling this will
  441. # allow the playback device to be set to a different sample rate than the
  442. # actual output, causing ALSA to apply its own resampling pass after OpenAL
  443. # Soft resamples and mixes the sources and effects for output.
  444. #allow-resampler = false
  445. ##
  446. ## OSS backend stuff
  447. ##
  448. [oss]
  449. ## device: (global)
  450. # Sets the device name for OSS output.
  451. #device = /dev/dsp
  452. ## capture: (global)
  453. # Sets the device name for OSS capture.
  454. #capture = /dev/dsp
  455. ##
  456. ## Solaris backend stuff
  457. ##
  458. [solaris]
  459. ## device: (global)
  460. # Sets the device name for Solaris output.
  461. #device = /dev/audio
  462. ##
  463. ## QSA backend stuff
  464. ##
  465. [qsa]
  466. ##
  467. ## JACK backend stuff
  468. ##
  469. [jack]
  470. ## spawn-server: (global)
  471. # Attempts to autospawn a JACK server when initializing.
  472. #spawn-server = false
  473. ## custom-devices: (global)
  474. # Specifies a list of enumerated devices and the ports they connect to. The
  475. # list pattern is "Display Name=ports regex;Display Name=ports regex;...". The
  476. # display names will be returned for device enumeration, and the ports regex
  477. # is the regular expression to identify the target ports on the server (as
  478. # given by the jack_get_ports function) for each enumerated device.
  479. #custom-devices =
  480. ## rt-mix:
  481. # Renders samples directly in the real-time processing callback. This allows
  482. # for lower latency and less overall CPU utilization, but can increase the
  483. # risk of underruns when increasing the amount of work the mixer needs to do.
  484. #rt-mix = true
  485. ## connect-ports:
  486. # Attempts to automatically connect the client ports to physical server ports.
  487. # Client ports that fail to connect will leave the remaining channels
  488. # unconnected and silent (the device format won't change to accommodate).
  489. #connect-ports = true
  490. ## buffer-size:
  491. # Sets the update buffer size, in samples, that the backend will keep buffered
  492. # to handle the server's real-time processing requests. This value must be a
  493. # power of 2, or else it will be rounded up to the next power of 2. If it is
  494. # less than JACK's buffer update size, it will be clamped. This option may
  495. # be useful in case the server's update size is too small and doesn't give the
  496. # mixer time to keep enough audio available for the processing requests.
  497. # Ignored when rt-mix is true.
  498. #buffer-size = 0
  499. ##
  500. ## WASAPI backend stuff
  501. ##
  502. [wasapi]
  503. ## spatial-api:
  504. # Specifies whether to use a Spatial Audio stream for playback. This may
  505. # provide expanded capabilities for surround sound and with-height speaker
  506. # configurations. Very experimental.
  507. #spatial-api = false
  508. ## allow-resampler:
  509. # Specifies whether to allow an extra resampler pass on the output. Enabling
  510. # this will allow the playback device to be set to a different sample rate
  511. # than the actual output can accept, causing the backend to apply its own
  512. # resampling pass after OpenAL Soft mixes the sources and processes effects
  513. # for output.
  514. #allow-resampler = true
  515. ##
  516. ## DirectSound backend stuff
  517. ##
  518. [dsound]
  519. ##
  520. ## Windows Multimedia backend stuff
  521. ##
  522. [winmm]
  523. ##
  524. ## PortAudio backend stuff
  525. ##
  526. [port]
  527. ## device: (global)
  528. # Sets the device index for output. Negative values will use the default as
  529. # given by PortAudio itself.
  530. #device = -1
  531. ## capture: (global)
  532. # Sets the device index for capture. Negative values will use the default as
  533. # given by PortAudio itself.
  534. #capture = -1
  535. ##
  536. ## Wave File Writer stuff
  537. ##
  538. [wave]
  539. ## file: (global)
  540. # Sets the filename of the wave file to write to. An empty name prevents the
  541. # backend from opening, even when explicitly requested.
  542. # THIS WILL OVERWRITE EXISTING FILES WITHOUT QUESTION!
  543. #file =
  544. ## bformat: (global)
  545. # Creates AMB format files using first-order ambisonics instead of a standard
  546. # single- or multi-channel .wav file.
  547. #bformat = false
  548. ##
  549. ## EAX extensions stuff
  550. ##
  551. [eax]
  552. ## enable: (global)
  553. # Sets whether to enable EAX extensions or not.
  554. #enable = true
  555. ##
  556. ## Per-game compatibility options (these should only be set in per-game config
  557. ## files, *NOT* system- or user-level!)
  558. ##
  559. [game_compat]
  560. ## default-error: (global)
  561. # An error value returned by alGetError when there's no current context. The
  562. # default value is AL_INVALID_OPERATION, which lets the caller know the
  563. # operation could not be executed. Some applications may erroneously call
  564. # alGetError without a current context and expect 0 (AL_NO_ERROR), however
  565. # that may cause other applications to think earlier AL calls succeeded when
  566. # they actually failed.
  567. #default-error = 0xA004
  568. ## nfc-scale: (global)
  569. # A meters-per-unit distance scale applied to NFC filters. If a game doesn't
  570. # use real-world meters for in-game units, the filters may create a too-near
  571. # or too-distant effect. For instance, if the game uses 1 foot per unit, a
  572. # value of 0.3048 will correctly adjust the filters. Or if the game uses 1
  573. # kilometer per unit, a value of 1000 will correctly adjust the filters.
  574. #nfc-scale = 1
  575. ## enable-sub-data-ext: (global)
  576. # Enables the AL_SOFT_buffer_sub_data extension, disabling the
  577. # AL_EXT_SOURCE_RADIUS extension. These extensions are incompatible, so only
  578. # one can be available. The latter extension is more commonly used, but this
  579. # option can be enabled for older apps that want the former extension.
  580. #enable-sub-data-ext = false
  581. ## reverse-x: (global)
  582. # Reverses the local X (left-right) position of 3D sound sources.
  583. #reverse-x = false
  584. ## reverse-y: (global)
  585. # Reverses the local Y (up-down) position of 3D sound sources.
  586. #reverse-y = false
  587. ## reverse-z: (global)
  588. # Reverses the local Z (front-back) position of 3D sound sources.
  589. #reverse-z = false