ShapeAnimationAsset.cpp 7.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef SHAPE_ANIMATION_ASSET_H
  23. #include "ShapeAnimationAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "core/resourceManager.h"
  38. // Debug Profiling.
  39. #include "platform/profiler.h"
  40. //-----------------------------------------------------------------------------
  41. IMPLEMENT_CONOBJECT(ShapeAnimationAsset);
  42. ConsoleType(ShapeAnimationAssetPtr, TypeShapeAnimationAssetPtr, ShapeAnimationAsset, ASSET_ID_FIELD_PREFIX)
  43. //-----------------------------------------------------------------------------
  44. ConsoleGetType(TypeShapeAnimationAssetPtr)
  45. {
  46. // Fetch asset Id.
  47. return (*((AssetPtr<ShapeAnimationAsset>*)dptr)).getAssetId();
  48. }
  49. //-----------------------------------------------------------------------------
  50. ConsoleSetType(TypeShapeAnimationAssetPtr)
  51. {
  52. // Was a single argument specified?
  53. if (argc == 1)
  54. {
  55. // Yes, so fetch field value.
  56. const char* pFieldValue = argv[0];
  57. // Fetch asset pointer.
  58. AssetPtr<ShapeAnimationAsset>* pAssetPtr = dynamic_cast<AssetPtr<ShapeAnimationAsset>*>((AssetPtrBase*)(dptr));
  59. // Is the asset pointer the correct type?
  60. if (pAssetPtr == NULL)
  61. {
  62. // No, so fail.
  63. //Con::warnf("(TypeShapeAnimationAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  64. return;
  65. }
  66. // Set asset.
  67. pAssetPtr->setAssetId(pFieldValue);
  68. return;
  69. }
  70. // Warn.
  71. Con::warnf("(TypeShapeAnimationAssetPtr) - Cannot set multiple args to a single asset.");
  72. }
  73. const String ShapeAnimationAsset::mErrCodeStrings[] =
  74. {
  75. "TooManyBones",
  76. "UnKnown"
  77. };
  78. //-----------------------------------------------------------------------------
  79. ShapeAnimationAsset::ShapeAnimationAsset() :
  80. mIsEmbedded(false), mIsCyclical(true), mIsBlend(false), mBlendFrame(0), mStartFrame(0), mEndFrame(-1), mPadRotation(true), mPadTransforms(false)
  81. {
  82. mFileName = StringTable->EmptyString();
  83. mFilePath = StringTable->EmptyString();
  84. mAnimationName = StringTable->EmptyString();
  85. mBlendAnimAssetName = StringTable->EmptyString();
  86. }
  87. //-----------------------------------------------------------------------------
  88. ShapeAnimationAsset::~ShapeAnimationAsset()
  89. {
  90. }
  91. //-----------------------------------------------------------------------------
  92. void ShapeAnimationAsset::initPersistFields()
  93. {
  94. docsURL;
  95. // Call parent.
  96. Parent::initPersistFields();
  97. addProtectedField("animationFile", TypeAssetLooseFilePath, Offset(mFileName, ShapeAnimationAsset),
  98. &setAnimationFile, &getAnimationFile, "Path to the file name containing the animation");
  99. addField("animationName", TypeString, Offset(mAnimationName, ShapeAnimationAsset), "Name of the animation");
  100. addField("isEmbedded", TypeBool, Offset(mIsEmbedded, ShapeAnimationAsset), "If true, this animation asset just referrs to an embedded animation of a regular shape mesh. If false, it is a self-contained animation file");
  101. addField("isCyclic", TypeBool, Offset(mIsCyclical, ShapeAnimationAsset), "Is this animation looping?");
  102. addField("isBlend", TypeBool, Offset(mIsBlend, ShapeAnimationAsset), "Is this animation blended with another?");
  103. addField("blendRefAnimation", TypeString, Offset(mBlendAnimAssetName, ShapeAnimationAsset), "AssetID of the animation to reference for our blending");
  104. addField("blendFrame", TypeS32, Offset(mBlendFrame, ShapeAnimationAsset), "Which frame of the reference animation do we use for our blending");
  105. addField("startFrame", TypeS32, Offset(mStartFrame, ShapeAnimationAsset), "What frame does this animation clip start on");
  106. addField("endFrame", TypeS32, Offset(mEndFrame, ShapeAnimationAsset), "What fram does this animation clip end on");
  107. addField("padRotation", TypeBool, Offset(mPadRotation, ShapeAnimationAsset), "Are the rotation values padded");
  108. addField("padTransforms", TypeBool, Offset(mPadTransforms, ShapeAnimationAsset), "Are the transform values padded");
  109. }
  110. //------------------------------------------------------------------------------
  111. void ShapeAnimationAsset::copyTo(SimObject* object)
  112. {
  113. // Call to parent.
  114. Parent::copyTo(object);
  115. }
  116. void ShapeAnimationAsset::initializeAsset(void)
  117. {
  118. if (!mIsEmbedded)
  119. {
  120. //If we're not embedded, we need to load in our initial shape and do some prepwork
  121. mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
  122. mSourceShape = ResourceManager::get().load(mFilePath);
  123. if (!mSourceShape || !mSourceShape->addSequence("ambient", "", mAnimationName, mStartFrame, mEndFrame, mPadRotation, mPadTransforms))
  124. {
  125. Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to do initial setup of the animation clip named %s for asset %s", mAnimationName, getAssetName());
  126. return;
  127. }
  128. S32 sequenceId = mSourceShape->findSequence(mAnimationName);
  129. if(mIsCyclical)
  130. mSourceShape->sequences[sequenceId].flags |= TSShape::Cyclic;
  131. else
  132. mSourceShape->sequences[sequenceId].flags &= (~(TSShape::Cyclic));
  133. }
  134. }
  135. void ShapeAnimationAsset::onAssetRefresh(void)
  136. {
  137. }
  138. void ShapeAnimationAsset::setAnimationFile(const char* pAnimationFile)
  139. {
  140. // Sanity!
  141. AssertFatal(pAnimationFile != NULL, "Cannot use a NULL animation file.");
  142. // Fetch image file.
  143. pAnimationFile = StringTable->insert(pAnimationFile, true);
  144. // Ignore no change,
  145. if (pAnimationFile == mFileName)
  146. return;
  147. // Update.
  148. mFileName = getOwned() ? expandAssetFilePath(pAnimationFile) : pAnimationFile;
  149. // Refresh the asset.
  150. refreshAsset();
  151. }
  152. S32 ShapeAnimationAsset::getAnimationCount()
  153. {
  154. if (mSourceShape == nullptr)
  155. return 0;
  156. return mSourceShape->sequences.size();
  157. }
  158. DefineEngineMethod(ShapeAnimationAsset, getAnimationCount, S32, (), ,
  159. "Gets the number of animations for this shape asset.\n"
  160. "@return Animation count.\n")
  161. {
  162. return object->getAnimationCount();
  163. }
  164. DefineEngineMethod(ShapeAnimationAsset, getAnimationPath, const char*, (), ,
  165. "Gets the Animation file path associated to this asset.")
  166. {
  167. return object->getAnimationPath();
  168. }