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- #include "assetImporter.h"
- #include "assetImporter_ScriptBinding.h"
- #include "core/strings/findMatch.h"
- #include "ImageAsset.h"
- #include "ShapeAsset.h"
- #include "SoundAsset.h"
- #include "MaterialAsset.h"
- #include "ShapeAnimationAsset.h"
- #include "ts/collada/colladaUtils.h"
- #include "ts/collada/colladaAppNode.h"
- #include "ts/collada/colladaShapeLoader.h"
- #include "ts/assimp/assimpShapeLoader.h"
- #include "ts/tsShapeConstruct.h"
- #include "core/resourceManager.h"
- #include "materials/materialManager.h"
- #include "console/persistenceManager.h"
- #include "core/util/timeClass.h"
- ConsoleDocClass(AssetImportConfig,
- "@brief Defines properties for an AssetImprotConfig object.\n"
- "@AssetImportConfig is a SimObject derived object intended to act as a container for all the necessary configuration data when running the Asset Importer.\n"
- "@It dictates if and how any given asset type will be processed when running an import action. This is because the Asset Importer utilizes a lot of informed logic\n"
- "@to try and automate as much of the import process as possible. In theory, you would run the import on a given file, and based on your config the importer will do\n"
- "@everything from importing the designated file, as well as finding and importing any associated files such as images or materials, and prepping the objects at time\n"
- "@of import to avoid as much manual post-processing as possible.\n\n"
- "@ingroup Assets\n"
- );
- IMPLEMENT_CONOBJECT(AssetImportConfig);
- AssetImportConfig::AssetImportConfig() :
- DuplicateAutoResolution("AutoRename"),
- WarningsAsErrors(false),
- PreventImportWithErrors(true),
- AutomaticallyPromptMissingFiles(false),
- AddDirectoryPrefixToAssetName(false),
- ImportMesh(true),
- AlwaysAddShapeSuffix(false),
- AddedShapeSuffix("_shape"),
- UseManualShapeConfigRules(false),
- DoUpAxisOverride(false),
- UpAxisOverride("Z_AXIS"),
- DoScaleOverride(false),
- ScaleOverride(false),
- IgnoreNodeScale(false),
- AdjustCenter(false),
- AdjustFloor(false),
- CollapseSubmeshes(false),
- LODType("TrailingNumber"),
- AlwaysImportedNodes(""),
- AlwaysIgnoreNodes(""),
- AlwaysImportMeshes(""),
- AlwaysIgnoreMeshes(""),
- convertLeftHanded(false),
- calcTangentSpace(false),
- removeRedundantMats(false),
- genUVCoords(false),
- TransformUVs(false),
- flipUVCoords(false),
- findInstances(false),
- limitBoneWeights(false),
- JoinIdenticalVerts(false),
- reverseWindingOrder(false),
- invertNormals(false),
- ImportMaterials(true),
- AlwaysAddMaterialSuffix(true),
- AddedMaterialSuffix("_mat"),
- CreateORMConfig(true),
- UseDiffuseSuffixOnOriginImage(false),
- UseExistingMaterials(false),
- IgnoreMaterials(""),
- PopulateMaterialMaps(true),
- ImportAnimations(true),
- SeparateAnimations(false),
- SeparateAnimationPrefix(""),
- animTiming("FrameCount"),
- animFPS(false),
- AlwaysAddShapeAnimationSuffix(true),
- AddedShapeAnimationSuffix("_anim"),
- GenerateCollisions(false),
- GenCollisionType(""),
- CollisionMeshPrefix(""),
- GenerateLOSCollisions(false),
- GenLOSCollisionType(""),
- LOSCollisionMeshPrefix(""),
- importImages(true),
- AlwaysAddImageSuffix(true),
- AddedImageSuffix("_image"),
- ImageType("GUI"),
- DiffuseTypeSuffixes("_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_A,_C,-ALBEDO,-DIFFUSE,-ALB,-DIF,-COLOR,-COL,-A,-C"),
- NormalTypeSuffixes("_NORMAL,_NORM,_N,-NORMAL,-NORM,-N"),
- MetalnessTypeSuffixes("_METAL,_MET,_METALNESS,_METALLIC,_M,-METAL,-MET,-METALNESS,-METALLIC,-M"),
- RoughnessTypeSuffixes("_ROUGH,_ROUGHNESS,_R,-ROUGH,-ROUGHNESS,-R"),
- SmoothnessTypeSuffixes("_SMOOTH,_SMOOTHNESS,_S,-SMOOTH,-SMOOTHNESS,-S"),
- AOTypeSuffixes("_AO,_AMBIENT,_AMBIENTOCCLUSION,-AO,-AMBIENT,-AMBIENTOCCLUSION"),
- PBRTypeSuffixes("_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM"),
- TextureFilteringMode("Bilinear"),
- UseMips(true),
- IsHDR(false),
- Scaling(false),
- ImagesCompressed(false),
- GenerateMaterialOnImport(true),
- importSounds(true),
- VolumeAdjust(false),
- PitchAdjust(false),
- SoundsCompressed(false),
- AlwaysAddSoundSuffix(false),
- AddedSoundSuffix("_sound")
- {
- }
- AssetImportConfig::~AssetImportConfig()
- {
- }
- bool AssetImportConfig::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- return true;
- }
- void AssetImportConfig::onRemove()
- {
- Parent::onRemove();
- }
- /// Engine.
- void AssetImportConfig::initPersistFields()
- {
- docsURL;
- Parent::initPersistFields();
- addGroup("General");
- addField("DuplicateAutoResolution", TypeRealString, Offset(DuplicateAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename, FolderPrefix");
- addField("WarningsAsErrors", TypeBool, Offset(WarningsAsErrors, AssetImportConfig), "Indicates if warnings should be treated as errors");
- addField("PreventImportWithErrors", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "Indicates if importing should be prevented from completing if any errors are detected at all");
- addField("AutomaticallyPromptMissingFiles", TypeBool, Offset(AutomaticallyPromptMissingFiles, AssetImportConfig), "Should the importer automatically prompt to find missing files if they are not detected automatically by the importer");
- addField("AddDirectoryPrefixToAssetName", TypeBool, Offset(AddDirectoryPrefixToAssetName, AssetImportConfig), "Should the importer add the folder name as a prefix to the assetName. Helps prevent name collisions.");
- endGroup("General");
- addGroup("Meshes");
- addField("ImportMesh", TypeBool, Offset(ImportMesh, AssetImportConfig), "Indicates if this config supports importing meshes");
- addField("AlwaysAddShapeSuffix", TypeBool, Offset(AlwaysAddShapeSuffix, AssetImportConfig), "When importing a shape, this indicates if it should automatically add a standard suffix onto the name");
- addField("AddedShapeSuffix", TypeString, Offset(AddedShapeSuffix, AssetImportConfig), " If AlwaysAddShapeSuffix is on, this is the suffix to be added");
- addField("UseManualShapeConfigRules", TypeBool, Offset(UseManualShapeConfigRules, AssetImportConfig), "Indicates if this config should override the per-format sis files with the config's specific settings");
- addField("DoUpAxisOverride", TypeBool, Offset(DoUpAxisOverride, AssetImportConfig), "Indicates if the up axis in the model file should be overridden");
- addField("UpAxisOverride", TypeRealString, Offset(UpAxisOverride, AssetImportConfig), "If overriding, what axis should be used as up. Options are X_AXIS, Y_AXIS, Z_AXIS");
- addField("DoScaleOverride", TypeBool, Offset(DoScaleOverride, AssetImportConfig), "Indicates if the scale in the model file should be overridden");
- addField("ScaleOverride", TypeF32, Offset(ScaleOverride, AssetImportConfig), "If overriding, what scale should be used");
- addField("IgnoreNodeScale", TypeBool, Offset(IgnoreNodeScale, AssetImportConfig), "Indicates if scale of nodes should be ignored");
- addField("AdjustCenter", TypeBool, Offset(AdjustCenter, AssetImportConfig), "Indicates if the center of the model file should be automatically recentered");
- addField("AdjustFloor", TypeBool, Offset(AdjustFloor, AssetImportConfig), "Indicates if the floor height of the model file should be automatically zero'd");
- addField("CollapseSubmeshes", TypeBool, Offset(CollapseSubmeshes, AssetImportConfig), "Indicates if submeshes should be collapsed down into a single main mesh");
- addField("LODType", TypeRealString, Offset(LODType, AssetImportConfig), "Indicates what LOD mode the model file should utilize to process out LODs. Options are TrailingNumber, DetectDTS, SingleSize");
- addField("singleDetailSize", TypeS32, Offset(singleDetailSize, AssetImportConfig), "what lod value to use if all submeshes are set to the same detail level");
- addField("AlwaysImportedNodes", TypeRealString, Offset(AlwaysImportedNodes, AssetImportConfig), " A list of what nodes should be guaranteed to be imported if found in the model file. Separated by either , or ;");
- addField("AlwaysIgnoreNodes", TypeRealString, Offset(AlwaysIgnoreNodes, AssetImportConfig), "A list of what nodes should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
- addField("AlwaysImportMeshes", TypeRealString, Offset(AlwaysImportMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to be imported if found in the model file. Separated by either , or ;");
- addField("AlwaysIgnoreMeshes", TypeRealString, Offset(AlwaysIgnoreMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
- addField("convertLeftHanded", TypeBool, Offset(convertLeftHanded, AssetImportConfig), "Flag to indicate the shape loader should convert to a left-handed coordinate system");
- addField("calcTangentSpace", TypeBool, Offset(calcTangentSpace, AssetImportConfig), "Should the shape loader calculate tangent space values");
- addField("removeRedundantMats", TypeBool, Offset(removeRedundantMats, AssetImportConfig), "Should the shape loader automatically prune redundant/duplicate materials");
- addField("genUVCoords", TypeBool, Offset(genUVCoords, AssetImportConfig), "Should the shape loader auto-generate UV Coordinates for the mesh.");
- addField("TransformUVs", TypeBool, Offset(TransformUVs, AssetImportConfig), "Should the UV coordinates be transformed");
- addField("flipUVCoords", TypeBool, Offset(flipUVCoords, AssetImportConfig), "Should the UV coordinates be flipped");
- addField("findInstances", TypeBool, Offset(findInstances, AssetImportConfig), "Should the shape loader automatically look for instanced submeshes in the model file");
- addField("limitBoneWeights", TypeBool, Offset(limitBoneWeights, AssetImportConfig), "Should the shape loader limit the bone weights");
- addField("JoinIdenticalVerts", TypeBool, Offset(JoinIdenticalVerts, AssetImportConfig), "Should the shape loader automatically merge identical/duplicate verts");
- addField("reverseWindingOrder", TypeBool, Offset(reverseWindingOrder, AssetImportConfig), "Should the shape loader reverse the winding order of the mesh's face indicies");
- addField("invertNormals", TypeBool, Offset(invertNormals, AssetImportConfig), "Should the normals on the model be inverted");
- endGroup("Meshes");
- addGroup("Materials");
- addField("ImportMaterials", TypeBool, Offset(ImportMaterials, AssetImportConfig), "Does this config allow for importing of materials");
- addField("AlwaysAddMaterialSuffix", TypeBool, Offset(AlwaysAddMaterialSuffix, AssetImportConfig), "When importing a material, this indicates if it should automatically add a standard suffix onto the name");
- addField("AddedMaterialSuffix", TypeString, Offset(AddedMaterialSuffix, AssetImportConfig), " If AlwaysAddMaterialSuffix is on, this is the suffix to be added");
- addField("CreateORMConfig", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "When importing a material, should it automatically attempt to merge Roughness, AO and Metalness maps into a single, composited PBR Configuration map");
- addField("UseDiffuseSuffixOnOriginImage", TypeBool, Offset(UseDiffuseSuffixOnOriginImage, AssetImportConfig), "When generating a material off of an importing image, should the importer force appending a diffusemap suffix onto the end to avoid potential naming confusion.\n e.g. MyCoolStuff.png is imported, generating MyCoolStuff material asset and MyCoolStuff_Diffuse image asset");
- addField("UseExistingMaterials", TypeBool, Offset(UseExistingMaterials, AssetImportConfig), "Should the importer try and use existing material assets in the game directory if at all possible. (Not currently utilized)");
- addField("IgnoreMaterials", TypeRealString, Offset(IgnoreMaterials, AssetImportConfig), "A list of material names that should not be imported. Separated by either , or ;");
- addField("PopulateMaterialMaps", TypeBool, Offset(PopulateMaterialMaps, AssetImportConfig), "When processing a material asset, should the importer attempt to populate the various material maps on it by looking up common naming conventions for potentially relevent image files.\n e.g. If MyCoolStuff_Diffuse.png is imported, generating MyCoolStuff material, it would also find MyCoolStuff_Normal and MyCoolStuff_PBR images and map them to the normal and ORMConfig maps respectively automatically");
- endGroup("Materials");
- addGroup("Animation");
- addField("ImportAnimations", TypeBool, Offset(ImportAnimations, AssetImportConfig), "Does this config allow for importing Shape Animations");
- addField("SeparateAnimations", TypeBool, Offset(SeparateAnimations, AssetImportConfig), "When importing a shape file, should the animations within be separated out into unique files");
- addField("SeparateAnimationPrefix", TypeRealString, Offset(SeparateAnimationPrefix, AssetImportConfig), "If separating animations out from a source file, what prefix should be added to the names for grouping association");
- addField("animTiming", TypeRealString, Offset(animTiming, AssetImportConfig), "Defines the animation timing for the given animation sequence. Options are FrameTime, Seconds, Milliseconds");
- addField("animFPS", TypeBool, Offset(animFPS, AssetImportConfig), "The FPS of the animation sequence");
- addField("AlwaysAddShapeAnimationSuffix", TypeBool, Offset(AlwaysAddShapeAnimationSuffix, AssetImportConfig), "When importing a shape animation, this indicates if it should automatically add a standard suffix onto the name");
- addField("AddedShapeAnimationSuffix", TypeString, Offset(AddedShapeAnimationSuffix, AssetImportConfig), " If AlwaysAddShapeAnimationSuffix is on, this is the suffix to be added");
- endGroup("Animation");
- addGroup("Collision");
- addField("GenerateCollisions", TypeBool, Offset(GenerateCollisions, AssetImportConfig), "Does this configuration generate collision geometry when importing. (Not currently enabled)");
- addField("GenCollisionType", TypeRealString, Offset(GenCollisionType, AssetImportConfig), "What sort of collision geometry is generated. (Not currently enabled)");
- addField("CollisionMeshPrefix", TypeRealString, Offset(CollisionMeshPrefix, AssetImportConfig), "What prefix is added to the collision geometry generated. (Not currently enabled)");
- addField("GenerateLOSCollisions", TypeBool, Offset(GenerateLOSCollisions, AssetImportConfig), "Does this configuration generate Line of Sight collision geometry. (Not currently enabled)");
- addField("GenLOSCollisionType", TypeRealString, Offset(GenLOSCollisionType, AssetImportConfig), "What sort of Line of Sight collision geometry is generated. (Not currently enabled)");
- addField("LOSCollisionMeshPrefix", TypeRealString, Offset(LOSCollisionMeshPrefix, AssetImportConfig), "What prefix is added to the Line of Sight collision geometry generated. (Not currently enabled)");
- endGroup("Collision");
- addGroup("Images");
- addField("importImages", TypeBool, Offset(importImages, AssetImportConfig), "Does this configuration support importing images.");
- addField("AlwaysAddImageSuffix", TypeBool, Offset(AlwaysAddImageSuffix, AssetImportConfig), "When importing an image, this indicates if it should automatically add a standard suffix onto the name");
- addField("AddedImageSuffix", TypeString, Offset(AddedImageSuffix, AssetImportConfig), " If AlwaysAddImageSuffix is on, this is the suffix to be added");
- addField("ImageType", TypeRealString, Offset(ImageType, AssetImportConfig), "What is the default ImageType images are imported as. Options are: N/A, Diffuse, Normal, Metalness, Roughness, AO, ORMConfig, GUI, Cubemap");
- addField("DiffuseTypeSuffixes", TypeRealString, Offset(DiffuseTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a diffuse map. \n e.g. _Albedo or _Color");
- addField("NormalTypeSuffixes", TypeRealString, Offset(NormalTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a normal map. \n e.g. _Normal or _Norm");
- addField("MetalnessTypeSuffixes", TypeRealString, Offset(MetalnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a metalness map. \n e.g. _Metalness or _Metal");
- addField("RoughnessTypeSuffixes", TypeRealString, Offset(RoughnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a roughness map.\n e.g. _roughness or _rough");
- addField("SmoothnessTypeSuffixes", TypeRealString, Offset(SmoothnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a smoothness map. \n e.g. _smoothness or _smooth");
- addField("AOTypeSuffixes", TypeRealString, Offset(AOTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a ambient occlusion map. \n e.g. _ambient or _ao");
- addField("PBRTypeSuffixes", TypeRealString, Offset(PBRTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a ORMConfig map.\n e.g. _Composite or _PBR");
- addField("TextureFilteringMode", TypeRealString, Offset(TextureFilteringMode, AssetImportConfig), "Indicates what filter mode images imported with this configuration utilizes. Options are Linear, Bilinear, Trilinear");
- addField("UseMips", TypeBool, Offset(UseMips, AssetImportConfig), "Indicates if images imported with this configuration utilize mipmaps");
- addField("IsHDR", TypeBool, Offset(IsHDR, AssetImportConfig), "Indicates if images imported with this configuration are in an HDR format");
- addField("Scaling", TypeF32, Offset(Scaling, AssetImportConfig), "Indicates what amount of scaling images imported with this configuration use");
- addField("ImagesCompressed", TypeBool, Offset(ImagesCompressed, AssetImportConfig), "Indicates if images imported with this configuration are compressed");
- addField("GenerateMaterialOnImport", TypeBool, Offset(GenerateMaterialOnImport, AssetImportConfig), "Indicates if images imported with this configuration generate a parent material for it as well");
- endGroup("Images");
- addGroup("Sounds");
- addField("importSounds", TypeBool, Offset(importSounds, AssetImportConfig), "Indicates if sounds are imported with this configuration");
- addField("VolumeAdjust", TypeF32, Offset(VolumeAdjust, AssetImportConfig), "Indicates what amount the volume is adjusted on sounds imported with this configuration");
- addField("PitchAdjust", TypeF32, Offset(PitchAdjust, AssetImportConfig), "Indicates what amount the pitch is adjusted on sounds imported with this configuration");
- addField("SoundsCompressed", TypeBool, Offset(SoundsCompressed, AssetImportConfig), "Indicates if sounds imported with this configuration are compressed");
- endGroup("Sounds");
- }
- void AssetImportConfig::loadImportConfig(Settings* configSettings, String configName)
- {
- //General
- DuplicateAutoResolution = configSettings->value(String(configName + "/General/DuplicateAutoResolution").c_str());
- WarningsAsErrors = dAtob(configSettings->value(String(configName + "/General/WarningsAsErrors").c_str()));
- PreventImportWithErrors = dAtob(configSettings->value(String(configName + "/General/PreventImportWithErrors").c_str()));
- AutomaticallyPromptMissingFiles = dAtob(configSettings->value(String(configName + "/General/AutomaticallyPromptMissingFiles").c_str()));
- AddDirectoryPrefixToAssetName = dAtob(configSettings->value(String(configName + "/General/AddDirectoryPrefixToAssetName").c_str()));
- //Meshes
- ImportMesh = dAtob(configSettings->value(String(configName + "/Meshes/ImportMesh").c_str()));
- AlwaysAddShapeSuffix = dAtob(configSettings->value(String(configName + "/Meshes/AlwaysAddShapeSuffix").c_str()));
- AddedShapeSuffix = configSettings->value(String(configName + "/Meshes/AddedShapeSuffix").c_str());
- UseManualShapeConfigRules = dAtob(configSettings->value(String(configName + "/Meshes/UseManualShapeConfigRules").c_str()));
- DoUpAxisOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoUpAxisOverride").c_str()));
- UpAxisOverride = configSettings->value(String(configName + "/Meshes/UpAxisOverride").c_str());
- DoScaleOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoScaleOverride").c_str()));
- ScaleOverride = dAtof(configSettings->value(String(configName + "/Meshes/ScaleOverride").c_str()));
- IgnoreNodeScale = dAtob(configSettings->value(String(configName + "/Meshes/IgnoreNodeScale").c_str()));
- AdjustCenter = dAtob(configSettings->value(String(configName + "/Meshes/AdjustCenter").c_str()));
- AdjustFloor = dAtob(configSettings->value(String(configName + "/Meshes/AdjustFloor").c_str()));
- CollapseSubmeshes = dAtob(configSettings->value(String(configName + "/Meshes/CollapseSubmeshes").c_str()));
- LODType = configSettings->value(String(configName + "/Meshes/LODType").c_str());
- singleDetailSize = dAtoi(configSettings->value(String(configName + "/Meshes/singleDetailSize").c_str()));
- AlwaysImportedNodes = configSettings->value(String(configName + "/Meshes/AlwaysImportedNodes").c_str());
- AlwaysIgnoreNodes = configSettings->value(String(configName + "/Meshes/AlwaysIgnoreNodes").c_str());
- AlwaysImportMeshes = configSettings->value(String(configName + "/Meshes/AlwaysImportMeshes").c_str());
- AlwaysIgnoreMeshes = configSettings->value(String(configName + "/Meshes/AlwaysIgnoreMeshes").c_str());
- //Assimp/Collada
- convertLeftHanded = dAtob(configSettings->value(String(configName + "/Meshes/convertLeftHanded").c_str()));
- calcTangentSpace = dAtob(configSettings->value(String(configName + "/Meshes/calcTangentSpace").c_str()));
- removeRedundantMats = dAtob(configSettings->value(String(configName + "/Meshes/removeRedundantMats").c_str()));
- genUVCoords = dAtob(configSettings->value(String(configName + "/Meshes/genUVCoords").c_str()));
- TransformUVs = dAtob(configSettings->value(String(configName + "/Meshes/TransformUVs").c_str()));
- flipUVCoords = dAtob(configSettings->value(String(configName + "/Meshes/flipUVCoords").c_str()));
- findInstances = dAtob(configSettings->value(String(configName + "/Meshes/findInstances").c_str()));
- limitBoneWeights = dAtob(configSettings->value(String(configName + "/Meshes/limitBoneWeights").c_str()));
- JoinIdenticalVerts = dAtob(configSettings->value(String(configName + "/Meshes/JoinIdenticalVerts").c_str()));
- reverseWindingOrder = dAtob(configSettings->value(String(configName + "/Meshes/reverseWindingOrder").c_str()));
- invertNormals = dAtob(configSettings->value(String(configName + "/Meshes/invertNormals").c_str()));
- //Materials
- ImportMaterials = dAtob(configSettings->value(String(configName + "/Materials/ImportMaterials").c_str()));
- AlwaysAddMaterialSuffix = dAtob(configSettings->value(String(configName + "/Materials/AlwaysAddMaterialSuffix").c_str()));
- AddedMaterialSuffix = configSettings->value(String(configName + "/Materials/AddedMaterialSuffix").c_str());
- CreateORMConfig = dAtob(configSettings->value(String(configName + "/Materials/CreateORMConfig").c_str()));
- UseDiffuseSuffixOnOriginImage = dAtob(configSettings->value(String(configName + "/Materials/UseDiffuseSuffixOnOriginImage").c_str()));
- UseExistingMaterials = dAtob(configSettings->value(String(configName + "/Materials/UseExistingMaterials").c_str()));
- IgnoreMaterials = configSettings->value(String(configName + "/Materials/IgnoreMaterials").c_str());
- PopulateMaterialMaps = dAtob(configSettings->value(String(configName + "/Materials/PopulateMaterialMaps").c_str()));
- //Animations
- ImportAnimations = dAtob(configSettings->value(String(configName + "/Animations/ImportAnimations").c_str()));
- SeparateAnimations = dAtob(configSettings->value(String(configName + "/Animations/SeparateAnimations").c_str()));
- SeparateAnimationPrefix = configSettings->value(String(configName + "/Animations/SeparateAnimationPrefix").c_str());
- animTiming = configSettings->value(String(configName + "/Animations/animTiming").c_str());
- animFPS = dAtof(configSettings->value(String(configName + "/Animations/animFPS").c_str()));
- AlwaysAddShapeAnimationSuffix = dAtob(configSettings->value(String(configName + "/Animations/AlwaysAddShapeAnimationSuffix").c_str()));
- AddedShapeAnimationSuffix = configSettings->value(String(configName + "/Animations/AddedShapeAnimationSuffix").c_str());
- //Collisions
- GenerateCollisions = dAtob(configSettings->value(String(configName + "/Collision/GenerateCollisions").c_str()));
- GenCollisionType = configSettings->value(String(configName + "/Collision/GenCollisionType").c_str());
- CollisionMeshPrefix = configSettings->value(String(configName + "/Collision/CollisionMeshPrefix").c_str());
- GenerateLOSCollisions = dAtob(configSettings->value(String(configName + "/Collision/GenerateLOSCollisions").c_str()));
- GenLOSCollisionType = configSettings->value(String(configName + "/Collision/GenLOSCollisionType").c_str());
- LOSCollisionMeshPrefix = configSettings->value(String(configName + "/Collision/LOSCollisionMeshPrefix").c_str());
- //Images
- importImages = dAtob(configSettings->value(String(configName + "/Images/importImages").c_str()));
- AlwaysAddImageSuffix = dAtob(configSettings->value(String(configName + "/Images/AlwaysAddImageSuffix").c_str()));
- AddedImageSuffix = configSettings->value(String(configName + "/Images/AddedImageSuffix").c_str());
- ImageType = configSettings->value(String(configName + "/Images/ImageType").c_str());
- DiffuseTypeSuffixes = configSettings->value(String(configName + "/Images/DiffuseTypeSuffixes").c_str());
- NormalTypeSuffixes = configSettings->value(String(configName + "/Images/NormalTypeSuffixes").c_str());
- MetalnessTypeSuffixes = configSettings->value(String(configName + "/Images/MetalnessTypeSuffixes").c_str());
- RoughnessTypeSuffixes = configSettings->value(String(configName + "/Images/RoughnessTypeSuffixes").c_str());
- SmoothnessTypeSuffixes = configSettings->value(String(configName + "/Images/SmoothnessTypeSuffixes").c_str());
- AOTypeSuffixes = configSettings->value(String(configName + "/Images/AOTypeSuffixes").c_str());
- PBRTypeSuffixes = configSettings->value(String(configName + "/Images/PBRTypeSuffixes").c_str());
- TextureFilteringMode = configSettings->value(String(configName + "/Images/TextureFilteringMode").c_str());
- UseMips = dAtob(configSettings->value(String(configName + "/Images/UseMips").c_str()));
- IsHDR = dAtob(configSettings->value(String(configName + "/Images/IsHDR").c_str()));
- Scaling = dAtof(configSettings->value(String(configName + "/Images/Scaling").c_str()));
- ImagesCompressed = dAtob(configSettings->value(String(configName + "/Images/Compressed").c_str()));
- GenerateMaterialOnImport = dAtob(configSettings->value(String(configName + "/Images/GenerateMaterialOnImport").c_str()));
- //Sounds
- VolumeAdjust = dAtof(configSettings->value(String(configName + "/Sounds/VolumeAdjust").c_str()));
- PitchAdjust = dAtof(configSettings->value(String(configName + "/Sounds/PitchAdjust").c_str()));
- SoundsCompressed = dAtob(configSettings->value(String(configName + "/Sounds/Compressed").c_str()));
- AlwaysAddSoundSuffix = dAtob(configSettings->value(String(configName + "/Sounds/AlwaysAddSoundSuffix").c_str()));
- AddedSoundSuffix = configSettings->value(String(configName + "/Sounds/AddedSoundSuffix").c_str());
- }
- void AssetImportConfig::CopyTo(AssetImportConfig* target) const
- {
- target->DuplicateAutoResolution = DuplicateAutoResolution;
- target->WarningsAsErrors = WarningsAsErrors;
- target->PreventImportWithErrors = PreventImportWithErrors;
- target->AutomaticallyPromptMissingFiles = AutomaticallyPromptMissingFiles;
- target->AddDirectoryPrefixToAssetName = AddDirectoryPrefixToAssetName;
- //Meshes
- target->ImportMesh = ImportMesh;
- target->AlwaysAddShapeSuffix = AlwaysAddShapeSuffix;
- target->AddedShapeSuffix = AddedShapeSuffix;
- target->UseManualShapeConfigRules = UseManualShapeConfigRules;
- target->DoUpAxisOverride = DoUpAxisOverride;
- target->UpAxisOverride = UpAxisOverride;
- target->DoScaleOverride = DoScaleOverride;
- target->ScaleOverride = ScaleOverride;
- target->IgnoreNodeScale = IgnoreNodeScale;
- target->AdjustCenter = AdjustCenter;
- target->AdjustFloor = AdjustFloor;
- target->CollapseSubmeshes = CollapseSubmeshes;
- target->LODType = LODType;
- target->singleDetailSize = singleDetailSize;
- target->AlwaysImportedNodes = AlwaysImportedNodes;
- target->AlwaysIgnoreNodes = AlwaysIgnoreNodes;
- target->AlwaysImportMeshes = AlwaysImportMeshes;
- target->AlwaysIgnoreMeshes = AlwaysIgnoreMeshes;
- //Assimp/Collada
- target->convertLeftHanded = convertLeftHanded;
- target->calcTangentSpace = calcTangentSpace;
- target->removeRedundantMats = removeRedundantMats;
- target->genUVCoords = genUVCoords;
- target->TransformUVs = TransformUVs;
- target->flipUVCoords = flipUVCoords;
- target->findInstances = findInstances;
- target->limitBoneWeights = limitBoneWeights;
- target->JoinIdenticalVerts = JoinIdenticalVerts;
- target->reverseWindingOrder = reverseWindingOrder;
- target->invertNormals = invertNormals;
- //Materials
- target->ImportMaterials = ImportMaterials;
- target->AlwaysAddMaterialSuffix = AlwaysAddMaterialSuffix;
- target->AddedMaterialSuffix = AddedMaterialSuffix;
- target->CreateORMConfig = CreateORMConfig;
- target->UseDiffuseSuffixOnOriginImage = UseDiffuseSuffixOnOriginImage;
- target->UseExistingMaterials = UseExistingMaterials;
- target->IgnoreMaterials = IgnoreMaterials;
- target->PopulateMaterialMaps = PopulateMaterialMaps;
- //Animations
- target->ImportAnimations = ImportAnimations;
- target->SeparateAnimations = SeparateAnimations;
- target->SeparateAnimationPrefix = SeparateAnimationPrefix;
- target->animTiming = animTiming;
- target->animFPS = animFPS;
- target->AlwaysAddShapeAnimationSuffix = AlwaysAddShapeAnimationSuffix;
- target->AddedShapeAnimationSuffix = AddedShapeAnimationSuffix;
- //Collisions
- target->GenerateCollisions = GenerateCollisions;
- target->GenCollisionType = GenCollisionType;
- target->CollisionMeshPrefix = CollisionMeshPrefix;
- target->GenerateLOSCollisions = GenerateLOSCollisions;
- target->GenLOSCollisionType = GenLOSCollisionType;
- target->LOSCollisionMeshPrefix = LOSCollisionMeshPrefix;
- //Images
- target->importImages = importImages;
- target->AlwaysAddImageSuffix = AlwaysAddImageSuffix;
- target->AddedImageSuffix = AddedImageSuffix;
- target->ImageType = ImageType;
- target->DiffuseTypeSuffixes = DiffuseTypeSuffixes;
- target->NormalTypeSuffixes = NormalTypeSuffixes;
- target->MetalnessTypeSuffixes = MetalnessTypeSuffixes;
- target->RoughnessTypeSuffixes = RoughnessTypeSuffixes;
- target->SmoothnessTypeSuffixes = SmoothnessTypeSuffixes;
- target->AOTypeSuffixes = AOTypeSuffixes;
- target->PBRTypeSuffixes = PBRTypeSuffixes;
- target->TextureFilteringMode = TextureFilteringMode;
- target->UseMips = UseMips;
- target->IsHDR = IsHDR;
- target->Scaling = Scaling;
- target->ImagesCompressed = ImagesCompressed;
- target->GenerateMaterialOnImport = GenerateMaterialOnImport;
- //Sounds
- target->VolumeAdjust = VolumeAdjust;
- target->PitchAdjust = PitchAdjust;
- target->SoundsCompressed = SoundsCompressed;
- target->AlwaysAddSoundSuffix = AlwaysAddSoundSuffix;
- target->AddedSoundSuffix = AddedSoundSuffix;
- }
- ConsoleDocClass(AssetImportObject,
- "@brief Defines properties for an AssetImportObject object.\n"
- "@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
- "@It contains important info such as dependencies, if it's been processed, any error/status issues and the originating file\n"
- "@or if it's been programmatically generated as part of the import process.\n\n"
- "@ingroup Assets\n"
- );
- IMPLEMENT_CONOBJECT(AssetImportObject);
- AssetImportObject::AssetImportObject() :
- dirty(false),
- importStatus(AssetImportObject::NotProcessed),
- generatedAsset(false),
- parentAssetItem(nullptr),
- tamlFilePath(""),
- imageSuffixType(""),
- shapeInfo(nullptr),
- filePathString(StringTable->EmptyString())
- {
- }
- AssetImportObject::~AssetImportObject()
- {
- }
- bool AssetImportObject::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- return true;
- }
- void AssetImportObject::onRemove()
- {
- Parent::onRemove();
- }
- void AssetImportObject::initPersistFields()
- {
- docsURL;
- Parent::initPersistFields();
- addField("assetType", TypeRealString, Offset(assetType, AssetImportObject), "What type is the importing asset");
- addProtectedField("filePath", TypeFilename, Offset(filePathString, AssetImportObject), &_setFilePath, &defaultProtectedGetFn, "What is the source file path of the importing asset");
- addField("assetName", TypeRealString, Offset(assetName, AssetImportObject), "What is the asset's name");
- addField("cleanAssetName", TypeRealString, Offset(cleanAssetName, AssetImportObject), "What is the original, unmodified by processing, asset name");
- addField("status", TypeRealString, Offset(status, AssetImportObject), "What is the current status of this asset item in it's import process");
- addField("statusType", TypeRealString, Offset(statusType, AssetImportObject), "If there is a warning or error status, what type is the condition for this asset item");
- addField("statusInfo", TypeRealString, Offset(statusInfo, AssetImportObject), "What is the articulated information of the status of the asset. Contains the error or warning log data");
- addField("dirty", TypeBool, Offset(dirty, AssetImportObject), "Is the asset item currently flagged as dirty");
- addField("generatedAsset", TypeBool, Offset(generatedAsset, AssetImportObject), "Is this specific asset item generated as part of the import process of another item");
- addField("tamlFilePath", TypeRealString, Offset(tamlFilePath, AssetImportObject), "What is the ultimate asset taml file path for this import item");
- addField("imageType", TypeRealString, Offset(imageSuffixType, AssetImportObject), "Specific to ImageAsset type. What is the image asset's suffix type. Options are: Albedo, Normal, Roughness, AO, Metalness, ORMConfig");
- addField("shapeInfo", TYPEID< GuiTreeViewCtrl >(), Offset(shapeInfo, AssetImportObject), "Specific to ShapeAsset type. Processed information about the shape file. Contains numbers and lists of meshes, materials and animations");
- }
- bool AssetImportObject::_setFilePath(void* obj, const char* index, const char* data)
- {
- AssetImportObject* importObj = static_cast<AssetImportObject*>(obj);
- importObj->setFilePath(StringTable->insert(data));
- return false;
- }
- void AssetImportObject::setFilePath(StringTableEntry pFilePath)
- {
- filePathString = pFilePath;
- filePath = Torque::Path(pFilePath);
- }
- ConsoleDocClass(AssetImporter,
- "@brief Defines properties for an AssetImportObject object.\n"
- "@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
- "@It contains important info such as dependencies, if it's been processed, any error/status issues and the originating file\n"
- "@or if it's been programmatically generated as part of the import process.\n\n"
- "@ingroup Assets\n"
- );
- IMPLEMENT_CONOBJECT(AssetImporter);
- AssetImporter::AssetImporter() :
- importIssues(false),
- isReimport(false),
- assetHeirarchyChanged(false),
- importLogBuffer(""),
- activeImportConfig(nullptr),
- mDumpLogs(true)
- {
- }
- AssetImporter::~AssetImporter()
- {
- }
- bool AssetImporter::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- return true;
- }
- void AssetImporter::onRemove()
- {
- Parent::onRemove();
- }
- void AssetImporter::initPersistFields()
- {
- docsURL;
- Parent::initPersistFields();
- addField("targetModuleId", TypeRealString, Offset(targetModuleId, AssetImporter), "The Id of the module the assets are to be imported into");
- addField("finalImportedAssetPath", TypeRealString, Offset(finalImportedAssetPath, AssetImporter), "The Id of the module the assets are to be imported into");
- addField("targetPath", TypeRealString, Offset(targetPath, AssetImporter), "The path any imported assets are placed in as their destination");
- addField("dumpLogs", TypeBool, Offset(mDumpLogs, AssetImporter), "Indicates if the importer always dumps its logs or not");
- }
- //
- // Utility Functions
- //
- AssetImportObject* AssetImporter::addImportingFile(Torque::Path filePath)
- {
- String assetType = getAssetTypeByFile(filePath);
- if (assetType.isEmpty())
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- return nullptr;
- }
- AssetImportObject* newAssetItem = addImportingAsset(assetType, filePath, nullptr, "");
- originalImportingFiles.push_back(filePath);
- return newAssetItem;
- }
- void AssetImporter::addImportingAssetItem(AssetImportObject* assetItem, AssetImportObject* parentItem)
- {
- if (assetItem == nullptr)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Cannot add a null AssetImportObject to import session!");
- activityLog.push_back(importLogBuffer);
- return;
- }
- if (parentItem != nullptr)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- parentItem->childAssetItems.push_back(assetItem);
- assetItem->parentAssetItem = parentItem;
- }
- else
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Importing Asset");
- activityLog.push_back(importLogBuffer);
- importingAssets.push_back(assetItem);
- }
- dSprintf(importLogBuffer, sizeof(importLogBuffer), " Asset Info: Name: %s | Type: %s", assetItem->assetName.c_str(), assetItem->assetType.c_str());
- activityLog.push_back(importLogBuffer);
- if (!assetItem->filePath.isEmpty())
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), " File: %s", assetItem->filePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- }
- }
- AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Path filePath, AssetImportObject* parentItem, String assetNameOverride)
- {
- String assetName;
- String origionalName;
- //In some cases(usually generated assets on import, like materials) we'll want to specifically define the asset name instead of peeled from the filePath
- if (assetNameOverride.isNotEmpty())
- assetName = assetNameOverride;
- else
- assetName = filePath.getFileName();
- AssetImportObject* assetImportObj = new AssetImportObject();
- assetImportObj->registerObject();
- //sanitize
- String processedString = assetName;
- U32 start;
- U32 end;
- String firstNumber = String::GetFirstNumber(processedString, start, end);
- if (!firstNumber.isEmpty() && processedString.startsWith(firstNumber.c_str()))
- processedString = processedString.replace(firstNumber, "");
- processedString = processedString.replace(" ", "_");
- U32 len = processedString.length() + 1;
- char* sanitizedStr = Con::getReturnBuffer(len);
- dStrcpy(sanitizedStr, processedString.c_str(), len);
- U32 pos = dStrcspn(sanitizedStr, "-+*/%$&�=()[].?\\\"#,;!~<>|�^{}");
- while (pos < dStrlen(sanitizedStr))
- {
- dStrcpy(sanitizedStr + pos, sanitizedStr + pos + 1, (dsize_t)(len - pos));
- pos = dStrcspn(sanitizedStr, "-+*/%$&�=()[].?\\\"#,;!~<>|�^{}");
- }
- origionalName = assetName;
- //If we did, indeed, modify the name, update it now
- if (String(sanitizedStr) != assetName)
- {
- assetName = sanitizedStr;
- }
- assetImportObj->assetType = assetType;
- assetImportObj->filePath = filePath;
- assetImportObj->filePathString = StringTable->insert(filePath.getFullPath().c_str());
- assetImportObj->assetName = assetName;
- assetImportObj->cleanAssetName = origionalName;
- assetImportObj->moduleName = targetModuleId;
- assetImportObj->status = "";
- assetImportObj->statusType = "";
- assetImportObj->statusInfo = "";
- assetImportObj->dirty = false;
- assetImportObj->importStatus = AssetImportObject::NotProcessed;
- assetImportObj->generatedAsset = false;
- //If the config is marked to always set the directory prefix, do that now
- if (activeImportConfig->AddDirectoryPrefixToAssetName)
- {
- assetName = getFolderPrefixedName(assetImportObj);
- assetImportObj->assetName = assetName;
- assetImportObj->cleanAssetName = assetName;
- }
- if (parentItem != nullptr)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- parentItem->childAssetItems.push_back(assetImportObj);
- assetImportObj->parentAssetItem = parentItem;
- }
- else
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Importing Asset");
- activityLog.push_back(importLogBuffer);
- importingAssets.push_back(assetImportObj);
- }
- dSprintf(importLogBuffer, sizeof(importLogBuffer), " Asset Info: Name: %s | Type: %s", assetImportObj->assetName.c_str(), assetImportObj->assetType.c_str());
- activityLog.push_back(importLogBuffer);
- if (!filePath.isEmpty())
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), " File: %s", filePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- }
- return assetImportObj;
- }
- void AssetImporter::deleteImportingAsset(AssetImportObject* assetItem)
- {
- assetItem->importStatus = AssetImportObject::Skipped;
- //log it
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Deleting Importing Asset %s and all it's child items", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- }
- AssetImportObject* AssetImporter::findImportingAssetByName(String assetName, AssetImportObject* assetItem)
- {
- Vector<AssetImportObject*> itemList = importingAssets;
- if (assetItem != nullptr)
- itemList = assetItem->childAssetItems;
- for (U32 i = 0; i < itemList.size(); i++)
- {
- if (itemList[i]->cleanAssetName == assetName)
- {
- return itemList[i];
- }
- //If it wasn't a match, try recusing on the children(if any)
- AssetImportObject* retItem = findImportingAssetByName(assetName, itemList[i]);
- if (retItem != nullptr)
- return retItem;
- }
- return nullptr;
- }
- ModuleDefinition* AssetImporter::getModuleFromPath(Torque::Path filePath)
- {
- // Use a relative path so modules on mounted file systems will be found.
- ModuleDefinition* moduleDef = ModuleDatabase.findModuleByFilePath(Platform::makeRelativePathName(filePath.getFullPath().c_str(), NULL));
- return moduleDef;
- }
- String AssetImporter::parseImageSuffixes(String assetName, String* suffixType)
- {
- //Here, we loop over our different suffix lists progressively.
- //This lets us walk through a list of suffixes in the Import Config, such as DiffuseTypeSuffixes
- //And then iterate over the delinated list of items within it to look for a match.
- //If we don't find a match, we then increment our list switch index and scan through the next list.
- U32 suffixTypeIdx = 0;
- while (suffixTypeIdx < 6)
- {
- String suffixList;
- switch (suffixTypeIdx)
- {
- case 0:
- suffixList = activeImportConfig->DiffuseTypeSuffixes;
- suffixType->insert(0, "Albedo", 6);
- break;
- case 1:
- suffixList = activeImportConfig->NormalTypeSuffixes;
- suffixType->insert(0, "Normal", 6);
- break;
- case 2:
- suffixList = activeImportConfig->RoughnessTypeSuffixes;
- suffixType->insert(0, "Roughness", 9);
- break;
- case 3:
- suffixList = activeImportConfig->AOTypeSuffixes;
- suffixType->insert(0, "AO", 2);
- break;
- case 4:
- suffixList = activeImportConfig->MetalnessTypeSuffixes;
- suffixType->insert(0, "Metalness", 9);
- break;
- case 5:
- suffixList = activeImportConfig->PBRTypeSuffixes;
- suffixType->insert(0, "ORMConfig", 9);
- break;
- default:
- suffixList = "";
- }
- suffixTypeIdx++;
- U32 suffixCount = StringUnit::getUnitCount(suffixList, ",;\t");
- for (U32 i = 0; i < suffixCount; i++)
- {
- String suffix = StringUnit::getUnit(suffixList, i, ",;\t");
- String searchSuffix = String("*") + suffix;
- if (FindMatch::isMatch(searchSuffix.c_str(), assetName.c_str(), false))
- {
- //We have a match, so indicate as such
- S32 pos = assetName.length();
- pos -= searchSuffix.length();
- suffix = assetName.substr(pos+1);
- return suffix;
- }
- }
- }
- suffixType->clear();
- return "";
- }
- String AssetImporter::getAssetTypeByFile(Torque::Path filePath)
- {
- String fileExt = String::ToLower(filePath.getExtension());
- String fileName = String::ToLower(filePath.getFileName());
- if (fileExt == String("dts") && fileName.endsWith("cached"))
- return "";
- if (fileExt == String("png") || fileExt == String("jpg") || fileExt == String("jpeg") || fileExt == String("dds"))
- return "ImageAsset";
- else if (fileExt == String("dae") || fileExt == String("fbx") || fileExt == String("blend") || fileExt == String("obj") || fileExt == String("dts") || fileExt == String("gltf") || fileExt == String("glb"))
- return "ShapeAsset";
- else if (fileExt == String("dsq"))
- return "ShapeAnimationAsset";
- else if (fileExt == String("ogg") || fileExt == String("wav") || fileExt == String("mp3"))
- return "SoundAsset";
- else if (fileExt == String("zip"))
- return "Zip";
- else if (fileExt.isEmpty())
- return "Folder";
- return "";
- }
- String AssetImporter::getTrueFilename(const String& fileName)
- {
- Torque::Path pth(fileName);
- String pattern = pth.getFullPath() + "*";
- static const String sSlash("/");
- Vector<String> findFilesResults;
- String sPattern(Torque::Path::CleanSeparators(pattern));
- if (sPattern.isEmpty())
- {
- Con::errorf("findFirstFile() requires a search pattern");
- return "";
- }
- char scriptFilenameBuffer[1024];
- if (!Con::expandScriptFilename(scriptFilenameBuffer, sizeof(scriptFilenameBuffer), sPattern.c_str()))
- {
- Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern.c_str());
- return "";
- }
- sPattern = String::ToString(scriptFilenameBuffer);
- String::SizeType slashPos = sPattern.find('/', 0, String::Right);
- // if(slashPos == String::NPos)
- // {
- // Con::errorf("findFirstFile() missing search directory or expression: '%s'", sPattern.c_str());
- // return -1;
- // }
- // Build the initial search path
- Torque::Path givenPath(Torque::Path::CompressPath(sPattern));
- givenPath.setFileName("*");
- givenPath.setExtension("*");
- if (givenPath.getPath().length() > 0 && givenPath.getPath().find('*', 0, String::Right) == givenPath.getPath().length() - 1)
- {
- // Deal with legacy searches of the form '*/*.*'
- String suspectPath = givenPath.getPath();
- String::SizeType newLen = suspectPath.length() - 1;
- if (newLen > 0 && suspectPath.find('/', 0, String::Right) == suspectPath.length() - 2)
- {
- --newLen;
- }
- givenPath.setPath(suspectPath.substr(0, newLen));
- }
- Torque::FS::FileSystemRef fs = Torque::FS::GetFileSystem(givenPath);
- //Torque::Path path = fs->mapTo(givenPath);
- Torque::Path path = givenPath;
- // Make sure that we have a root so the correct file system can be determined when using zips
- if (givenPath.isRelative())
- path = Torque::Path::Join(Torque::FS::GetCwd(), '/', givenPath);
- path.setFileName(String::EmptyString);
- path.setExtension(String::EmptyString);
- if (!Torque::FS::IsDirectory(path))
- {
- Con::errorf("findFirstFile() invalid initial search directory: '%s'", path.getFullPath().c_str());
- return "";
- }
- // Build the search expression
- const String expression(slashPos != String::NPos ? sPattern.substr(slashPos + 1) : sPattern);
- if (expression.isEmpty())
- {
- Con::errorf("findFirstFile() requires a search expression: '%s'", sPattern.c_str());
- return "";
- }
- S32 results = Torque::FS::FindByPattern(path, expression, false, findFilesResults, false);
- if (givenPath.isRelative() && results > 0)
- {
- // Strip the CWD out of the returned paths
- // MakeRelativePath() returns incorrect results (it adds a leading ..) so doing this the dirty way
- const String cwd = Torque::FS::GetCwd().getFullPath();
- for (S32 i = 0; i < findFilesResults.size(); ++i)
- {
- String str = findFilesResults[i];
- if (str.compare(cwd, cwd.length(), String::NoCase) == 0)
- str = str.substr(cwd.length());
- findFilesResults[i] = str;
- }
- }
- for (U32 i = 0; i < findFilesResults.size(); i++)
- {
- if (!findFilesResults[i].compare(fileName, 0, String::NoCase|String::Left))
- return findFilesResults[i];
- }
- return "";
- }
- void AssetImporter::resetImportSession(bool hardClearSession)
- {
- importingAssets.clear();
- activityLog.clear();
- if (hardClearSession)
- {
- originalImportingFiles.clear();
- }
- else
- {
- Vector<Torque::Path> tempImportingFiles = originalImportingFiles;
- originalImportingFiles.clear();
- for (U32 i = 0; i < tempImportingFiles.size(); i++)
- {
- addImportingFile(tempImportingFiles[i]);
- }
- }
- }
- S32 AssetImporter::getActivityLogLineCount()
- {
- return activityLog.size();
- }
- String AssetImporter::getActivityLogLine(U32 line)
- {
- if (line >= activityLog.size())
- return "";
- return activityLog[line];
- }
- void AssetImporter::dumpActivityLog()
- {
- if (!mDumpLogs)
- return;
- FileObject logFile;
- //If there's nothing logged, don't bother
- if (activityLog.size() == 0)
- return;
- Torque::Time::DateTime curTime;
- Torque::Time::getCurrentDateTime(curTime);
- String logName = String("tools/logs/AssetImportLog_") + String::ToString(curTime.year + 1900) + "-" +
- String::ToString(curTime.month + 1) + "-" + String::ToString(curTime.day) + "_" +
- String::ToString(curTime.hour) + "-" + String::ToString(curTime.minute) + "-" + String::ToString(curTime.second)
- + "-" + String::ToString(curTime.microsecond) + ".log";
- if (logFile.openForWrite(logName.c_str()))
- {
- for (U32 i = 0; i < activityLog.size(); i++)
- {
- logFile.writeLine((const U8*)activityLog[i].c_str());
- }
- logFile.close();
- Con::warnf("Asset Import log file dumped to: %s", logName.c_str());
- }
- else
- {
- Con::errorf("Error: Failed to open log file for writing! Dumping log results to console!");
- for (U32 i = 0; i < activityLog.size(); i++)
- {
- Con::printf(activityLog[i].c_str());
- }
- }
- }
- S32 AssetImporter::getAssetItemCount()
- {
- return importingAssets.size();
- }
- AssetImportObject* AssetImporter::getAssetItem(U32 index)
- {
- if (index >= importingAssets.size())
- return nullptr;
- return importingAssets[index];
- }
- S32 AssetImporter::getAssetItemChildCount(AssetImportObject* assetItem)
- {
- return assetItem->childAssetItems.size();
- }
- AssetImportObject* AssetImporter::getAssetItemChild(AssetImportObject* assetItem, U32 index)
- {
- if (index >= assetItem->childAssetItems.size())
- return nullptr;
- return assetItem->childAssetItems[index];
- }
- //
- // Processing
- //
- // Helper struct for counting nodes, meshes and polygons down through the scene
- // hierarchy
- struct SceneStats
- {
- S32 numNodes;
- S32 numMeshes;
- S32 numPolygons;
- S32 numMaterials;
- S32 numLights;
- S32 numClips;
- SceneStats() : numNodes(0), numMeshes(0), numPolygons(0), numMaterials(0), numLights(0), numClips(0) { }
- };
- // Recurse through the <visual_scene> adding nodes and geometry to the GuiTreeView control
- static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, SceneStats& stats)
- {
- stats.numNodes++;
- S32 nodeID = tree->insertItem(parentID, _GetNameOrId(node), "node", "", 0, 0);
- // Update mesh and poly counts
- for (S32 i = 0; i < node->getContents().getCount(); i++)
- {
- domGeometry* geom = 0;
- const char* elemName = "";
- daeElement* child = node->getContents()[i];
- switch (child->getElementType())
- {
- case COLLADA_TYPE::INSTANCE_GEOMETRY:
- {
- domInstance_geometry* instgeom = daeSafeCast<domInstance_geometry>(child);
- if (instgeom)
- {
- geom = daeSafeCast<domGeometry>(instgeom->getUrl().getElement());
- elemName = _GetNameOrId(geom);
- }
- break;
- }
- case COLLADA_TYPE::INSTANCE_CONTROLLER:
- {
- domInstance_controller* instctrl = daeSafeCast<domInstance_controller>(child);
- if (instctrl)
- {
- domController* ctrl = daeSafeCast<domController>(instctrl->getUrl().getElement());
- elemName = _GetNameOrId(ctrl);
- if (ctrl && ctrl->getSkin())
- geom = daeSafeCast<domGeometry>(ctrl->getSkin()->getSource().getElement());
- else if (ctrl && ctrl->getMorph())
- geom = daeSafeCast<domGeometry>(ctrl->getMorph()->getSource().getElement());
- }
- break;
- }
- case COLLADA_TYPE::INSTANCE_LIGHT:
- stats.numLights++;
- tree->insertItem(nodeID, _GetNameOrId(node), "light", "", 0, 0);
- break;
- }
- if (geom && geom->getMesh())
- {
- const char* name = _GetNameOrId(node);
- if (dStrEqual(name, "null") || dStrEndsWith(name, "PIVOT"))
- name = _GetNameOrId(daeSafeCast<domNode>(node->getParent()));
- stats.numMeshes++;
- tree->insertItem(nodeID, name, "mesh", "", 0, 0);
- for (S32 j = 0; j < geom->getMesh()->getTriangles_array().getCount(); j++)
- stats.numPolygons += geom->getMesh()->getTriangles_array()[j]->getCount();
- for (S32 j = 0; j < geom->getMesh()->getTristrips_array().getCount(); j++)
- stats.numPolygons += geom->getMesh()->getTristrips_array()[j]->getCount();
- for (S32 j = 0; j < geom->getMesh()->getTrifans_array().getCount(); j++)
- stats.numPolygons += geom->getMesh()->getTrifans_array()[j]->getCount();
- for (S32 j = 0; j < geom->getMesh()->getPolygons_array().getCount(); j++)
- stats.numPolygons += geom->getMesh()->getPolygons_array()[j]->getCount();
- for (S32 j = 0; j < geom->getMesh()->getPolylist_array().getCount(); j++)
- stats.numPolygons += geom->getMesh()->getPolylist_array()[j]->getCount();
- }
- }
- // Recurse into child nodes
- for (S32 i = 0; i < node->getNode_array().getCount(); i++)
- processNode(tree, node->getNode_array()[i], nodeID, stats);
- for (S32 i = 0; i < node->getInstance_node_array().getCount(); i++)
- {
- domInstance_node* instnode = node->getInstance_node_array()[i];
- domNode* dNode = daeSafeCast<domNode>(instnode->getUrl().getElement());
- if (dNode)
- processNode(tree, dNode, nodeID, stats);
- }
- }
- static bool enumColladaForImport(const char* shapePath, GuiTreeViewCtrl* tree, bool loadCachedDts)
- {
- // Check if a cached DTS is available => no need to import the collada file
- // if we can load the DTS instead
- Torque::Path path(shapePath);
- if (loadCachedDts && ColladaShapeLoader::canLoadCachedDTS(path))
- return false;
- // Check if this is a Sketchup file (.kmz) and if so, mount the zip filesystem
- // and get the path to the DAE file.
- String mountPoint;
- Torque::Path daePath;
- bool isSketchup = ColladaShapeLoader::checkAndMountSketchup(path, mountPoint, daePath);
- // Load the Collada file into memory
- domCOLLADA* root = ColladaShapeLoader::getDomCOLLADA(daePath);
- if (!root)
- {
- TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Load complete");
- return false;
- }
- if (isSketchup)
- {
- // Unmount the zip if we mounted it
- Torque::FS::Unmount(mountPoint);
- }
- // Initialize tree
- tree->removeItem(0);
- S32 nodesID = tree->insertItem(0, "Shape", "", "", 0, 0);
- S32 matsID = tree->insertItem(0, "Materials", "", "", 0, 0);
- S32 animsID = tree->insertItem(0, "Animations", "", "", 0, 0);
- SceneStats stats;
- // Query DOM for shape summary details
- for (S32 i = 0; i < root->getLibrary_visual_scenes_array().getCount(); i++)
- {
- const domLibrary_visual_scenes* libScenes = root->getLibrary_visual_scenes_array()[i];
- for (S32 j = 0; j < libScenes->getVisual_scene_array().getCount(); j++)
- {
- const domVisual_scene* visualScene = libScenes->getVisual_scene_array()[j];
- for (S32 k = 0; k < visualScene->getNode_array().getCount(); k++)
- processNode(tree, visualScene->getNode_array()[k], nodesID, stats);
- }
- }
- // Get material count
- for (S32 i = 0; i < root->getLibrary_materials_array().getCount(); i++)
- {
- const domLibrary_materials* libraryMats = root->getLibrary_materials_array()[i];
- stats.numMaterials += (S32)libraryMats->getMaterial_array().getCount();
- for (S32 j = 0; j < libraryMats->getMaterial_array().getCount(); j++)
- {
- domMaterial* mat = libraryMats->getMaterial_array()[j];
- tree->insertItem(matsID, _GetNameOrId(mat), "", "", 0, 0);
- }
- }
- // Get images count
- for (S32 i = 0; i < root->getLibrary_images_array().getCount(); i++)
- {
- const domLibrary_images* libraryImages = root->getLibrary_images_array()[i];
- for (S32 j = 0; j < libraryImages->getImage_array().getCount(); j++)
- {
- domImage* img = libraryImages->getImage_array()[j];
- String imageName = _GetNameOrId(img);
- S32 materialID = tree->findItemByName(imageName.c_str());
- if (materialID == 0)
- {
- bool materialFound = false;
- String matName = "";
- //If we don't have an immediate name match, we'll have to actually go look it up
- for (S32 e = 0; e < root->getLibrary_effects_array().getCount(); e++)
- {
- const domLibrary_effects* libraryEffects = root->getLibrary_effects_array()[e];
- for (S32 f = 0; f < libraryEffects->getEffect_array().getCount(); f++)
- {
- domEffect* efct = libraryEffects->getEffect_array()[f];
- String effectName = efct->getID();
- for (S32 p = 0; p < efct->getFx_profile_abstract_array().getCount(); p++)
- {
- domProfile_COMMON* profile = daeSafeCast<domProfile_COMMON>(efct->getFx_profile_abstract_array()[p]);
- for (S32 n = 0; n < profile->getNewparam_array().getCount(); n++)
- {
- domCommon_newparam_typeRef param = profile->getNewparam_array()[n];
- String paramName = param->getSid();
- if (paramName.endsWith("-surface"))
- {
- //ok it's surface data, parse out the name
- String surfaceName = paramName.substr(0, paramName.length() - 8);
- if (surfaceName == imageName)
- {
- //got a match!
- matName = effectName;
- if (matName.endsWith("-effect"))
- {
- matName = matName.substr(0, matName.length() - 7);
- materialFound = true;
- break;
- }
- }
- }
- }
- if (materialFound)
- break;
- }
- if (materialFound)
- {
- materialID = tree->findItemByName(matName.c_str());
- }
- if (materialID != 0)
- break;
- }
- }
- //if we STILL haven't found a match, then yes, we've failed
- if (materialID == 0)
- continue;
- }
- String imagePath = img->getInit_from()->getValue().str().c_str();
- if (imagePath.startsWith("/"))
- imagePath = imagePath.substr(1, imagePath.length() - 1);
- tree->setItemValue(materialID, StringTable->insert(imagePath.c_str()));
- }
- }
- // Get animation count
- for (S32 i = 0; i < root->getLibrary_animation_clips_array().getCount(); i++)
- {
- const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[i];
- stats.numClips += (S32)libraryClips->getAnimation_clip_array().getCount();
- for (S32 j = 0; j < libraryClips->getAnimation_clip_array().getCount(); j++)
- {
- domAnimation_clip* clip = libraryClips->getAnimation_clip_array()[j];
- tree->insertItem(animsID, _GetNameOrId(clip), "animation", "", 0, 0);
- }
- }
- if (stats.numClips == 0)
- {
- // No clips => check if there are any animations (these will be added to a default clip)
- for (S32 i = 0; i < root->getLibrary_animations_array().getCount(); i++)
- {
- const domLibrary_animations* libraryAnims = root->getLibrary_animations_array()[i];
- if (libraryAnims->getAnimation_array().getCount())
- {
- stats.numClips = 1;
- tree->insertItem(animsID, "ambient", "animation", "", 0, 0);
- break;
- }
- }
- }
- // Extract the global scale and up_axis from the top level <asset> element,
- F32 unit = 1.0f;
- domUpAxisType upAxis = UPAXISTYPE_Z_UP;
- if (root->getAsset()) {
- if (root->getAsset()->getUnit())
- unit = root->getAsset()->getUnit()->getMeter();
- if (root->getAsset()->getUp_axis())
- upAxis = root->getAsset()->getUp_axis()->getValue();
- }
- TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Load complete");
- // Store shape information in the tree control
- tree->setDataField(StringTable->insert("_nodeCount"), 0, avar("%d", stats.numNodes));
- tree->setDataField(StringTable->insert("_meshCount"), 0, avar("%d", stats.numMeshes));
- tree->setDataField(StringTable->insert("_polygonCount"), 0, avar("%d", stats.numPolygons));
- tree->setDataField(StringTable->insert("_materialCount"), 0, avar("%d", stats.numMaterials));
- tree->setDataField(StringTable->insert("_lightCount"), 0, avar("%d", stats.numLights));
- tree->setDataField(StringTable->insert("_animCount"), 0, avar("%d", stats.numClips));
- tree->setDataField(StringTable->insert("_unit"), 0, avar("%g", unit));
- if (upAxis == UPAXISTYPE_X_UP)
- tree->setDataField(StringTable->insert("_upAxis"), 0, "X_AXIS");
- else if (upAxis == UPAXISTYPE_Y_UP)
- tree->setDataField(StringTable->insert("_upAxis"), 0, "Y_AXIS");
- else
- tree->setDataField(StringTable->insert("_upAxis"), 0, "Z_AXIS");
- char shapesStr[16];
- dSprintf(shapesStr, 16, "%i", stats.numMeshes);
- char materialsStr[16];
- dSprintf(materialsStr, 16, "%i", stats.numMaterials);
- char animationsStr[16];
- dSprintf(animationsStr, 16, "%i", stats.numClips);
- tree->setItemValue(nodesID, StringTable->insert(shapesStr));
- tree->setItemValue(matsID, StringTable->insert(materialsStr));
- tree->setItemValue(animsID, StringTable->insert(animationsStr));
- return true;
- }
- static bool enumDTSForImport(const char* shapePath, GuiTreeViewCtrl* tree)
- {
- // Check if a cached DTS is available => no need to import the collada file
- // if we can load the DTS instead
- Torque::Path path(shapePath);
- Resource<TSShape> dtsShape = ResourceManager::get().load(shapePath);
- if (!dtsShape)
- return false;
- // Initialize tree
- tree->removeItem(0);
- S32 nodesID = tree->insertItem(0, "Shape", "", "", 0, 0);
- S32 matsID = tree->insertItem(0, "Materials", "", "", 0, 0);
- S32 animsID = tree->insertItem(0, "Animations", "", "", 0, 0);
- SceneStats stats;
- // Query DOM for shape summary details
- for (S32 i = 0; i < dtsShape->objects.size(); i++)
- {
- tree->insertItem(nodesID, dtsShape->names[dtsShape->objects[i].nameIndex], "", "", 0, 0);
- stats.numMeshes++;
- }
- // Get material count
- for (S32 i = 0; i < dtsShape->materialList->size(); i++)
- {
- S32 matId = tree->insertItem(matsID, dtsShape->materialList->getMaterialName(i).c_str(), "", "", 0, 0);
- stats.numMaterials++;
- GFXTextureObject* difTex = dtsShape->materialList->getDiffuseTexture(i);
- if (difTex)
- {
- tree->insertItem(matId, difTex->getPath().c_str(), "", "", 0, 0);
- }
- }
- // Get animation count
- for (S32 i = 0; i < dtsShape->sequences.size(); i++)
- {
- tree->insertItem(animsID, dtsShape->names[dtsShape->sequences[i].nameIndex], "animation", "", 0, 0);
- stats.numClips++;
- }
- /*if (stats.numClips == 0)
- {
- // No clips => check if there are any animations (these will be added to a default clip)
- for (S32 i = 0; i < root->getLibrary_animations_array().getCount(); i++)
- {
- const domLibrary_animations* libraryAnims = root->getLibrary_animations_array()[i];
- if (libraryAnims->getAnimation_array().getCount())
- {
- stats.numClips = 1;
- tree->insertItem(animsID, "ambient", "animation", "", 0, 0);
- break;
- }
- }
- }*/
- F32 unit = 1.0f;
- // Store shape information in the tree control
- tree->setDataField(StringTable->insert("_nodeCount"), 0, avar("%d", stats.numNodes));
- tree->setDataField(StringTable->insert("_meshCount"), 0, avar("%d", stats.numMeshes));
- tree->setDataField(StringTable->insert("_polygonCount"), 0, avar("%d", stats.numPolygons));
- tree->setDataField(StringTable->insert("_materialCount"), 0, avar("%d", stats.numMaterials));
- tree->setDataField(StringTable->insert("_lightCount"), 0, avar("%d", stats.numLights));
- tree->setDataField(StringTable->insert("_animCount"), 0, avar("%d", stats.numClips));
- tree->setDataField(StringTable->insert("_unit"), 0, avar("%g", unit));
- tree->setDataField(StringTable->insert("_upAxis"), 0, "Z_AXIS");
- char shapesStr[16];
- dSprintf(shapesStr, 16, "%i", stats.numMeshes);
- char materialsStr[16];
- dSprintf(materialsStr, 16, "%i", stats.numMaterials);
- char animationsStr[16];
- dSprintf(animationsStr, 16, "%i", stats.numClips);
- tree->setItemValue(nodesID, StringTable->insert(shapesStr));
- tree->setItemValue(matsID, StringTable->insert(materialsStr));
- tree->setItemValue(animsID, StringTable->insert(animationsStr));
- return true;
- }
- void AssetImportConfig::loadSISFile(Torque::Path filePath)
- {
- String settingsFilePath = "Tools";
- Settings* editorSettings;
- //See if we can get our editor settings
- if (Sim::findObject("EditorSettings", editorSettings))
- {
- settingsFilePath = editorSettings->value("defaultSettingsPath", "Tools");
- }
- String fileExtension = filePath.getExtension();
- String settingsFile = settingsFilePath + "/" + fileExtension + ".sis";
- FileObject* fileObj = new FileObject();
- if (Torque::FS::IsFile(settingsFile))
- {
- if (!fileObj->readMemory(settingsFile.c_str()))
- {
- Con::errorf("AssetImporter::loadSISFile() - Error opening file to load settings: %s", settingsFile.c_str());
- fileObj->deleteObject();
- return;
- }
- }
- else
- {
- return;
- }
- String headerLine = (const char*)fileObj->readLine();
- if (headerLine.substr(0, 4).compare("SISV", 0U, String::NoCase) != 0)
- return; //not a sis file?
- while (!fileObj->isEOF())
- {
- const char* line = (const char*)fileObj->readLine();
- String key = StringUnit::getUnit(line, 0, "\t");
- String value = StringUnit::getUnit(line, 1, "\t");
- if (key.compare("DoUpAxisOverride", 0U, String::NoCase) == 0)
- DoUpAxisOverride = dAtob(value.c_str());
- else if (key.compare("UpAxisOverride", 0U, String::NoCase) == 0)
- UpAxisOverride = value.c_str();
- else if (key.compare("DoScaleOverride", 0U, String::NoCase) == 0)
- DoScaleOverride = dAtob(value.c_str());
- else if (key.compare("ScaleOverride", 0U, String::NoCase) == 0)
- ScaleOverride = dAtof(value.c_str());
- else if (key.compare("IgnoreNodeScale", 0U, String::NoCase) == 0)
- IgnoreNodeScale = dAtob(value.c_str());
- else if (key.compare("AdjustCenter", 0U, String::NoCase) == 0)
- AdjustCenter = dAtob(value.c_str());
- else if (key.compare("AdjustFloor", 0U, String::NoCase) == 0)
- AdjustFloor = dAtob(value.c_str());
- else if (key.compare("CollapseSubmeshes", 0U, String::NoCase) == 0)
- CollapseSubmeshes = dAtob(value.c_str());
- else if (key.compare("LODType", 0U, String::NoCase) == 0)
- LODType = value.c_str();
- else if (key.compare("singleDetailSize", 0U, String::NoCase) == 0)
- singleDetailSize = dAtoi(value.c_str());
- else if (key.compare("AlwaysImportedNodes", 0U, String::NoCase) == 0)
- AlwaysImportedNodes = value.c_str();
- else if (key.compare("AlwaysIgnoreNodes", 0U, String::NoCase) == 0)
- AlwaysIgnoreNodes = value.c_str();
- else if (key.compare("AlwaysImportMeshes", 0U, String::NoCase) == 0)
- AlwaysImportMeshes = value.c_str();
- else if (key.compare("AlwaysIgnoreMeshes", 0U, String::NoCase) == 0)
- AlwaysIgnoreMeshes = value.c_str();
- else if (key.compare("convertLeftHanded", 0U, String::NoCase) == 0)
- convertLeftHanded = dAtob(value.c_str());
- else if (key.compare("calcTangentSpace", 0U, String::NoCase) == 0)
- calcTangentSpace = dAtob(value.c_str());
- else if (key.compare("removeRedundantMats", 0U, String::NoCase) == 0)
- removeRedundantMats = dAtob(value.c_str());
- else if (key.compare("genUVCoords", 0U, String::NoCase) == 0)
- genUVCoords = dAtob(value.c_str());
- else if (key.compare("TransformUVs", 0U, String::NoCase) == 0)
- TransformUVs = dAtob(value.c_str());
- else if (key.compare("flipUVCoords", 0U, String::NoCase) == 0)
- flipUVCoords = dAtob(value.c_str());
- else if (key.compare("findInstances", 0U, String::NoCase) == 0)
- findInstances = dAtob(value.c_str());
- else if (key.compare("limitBoneWeights", 0U, String::NoCase) == 0)
- limitBoneWeights = dAtob(value.c_str());
- else if (key.compare("JoinIdenticalVerts", 0U, String::NoCase) == 0)
- JoinIdenticalVerts = dAtob(value.c_str());
- else if (key.compare("reverseWindingOrder", 0U, String::NoCase) == 0)
- reverseWindingOrder = dAtob(value.c_str());
- else if (key.compare("invertNormals", 0U, String::NoCase) == 0)
- invertNormals = dAtob(value.c_str());
- }
- fileObj->close();
- fileObj->deleteObject();
- }
- void AssetImporter::processImportAssets(AssetImportObject* assetItem)
- {
- Vector<AssetImportObject*> itemList = importingAssets;
- if (assetItem != nullptr)
- itemList = assetItem->childAssetItems;
- assetHeirarchyChanged = false;
- for (U32 i = 0; i < itemList.size(); i++)
- {
- AssetImportObject* item = itemList[i];
- if (item->importStatus != AssetImportObject::NotProcessed)
- continue;
- //Sanitize before modifying our asset name(suffix additions, etc)
- if (item->assetName != item->cleanAssetName)
- item->assetName = item->cleanAssetName;
- //process the asset items
- if (item->assetType == String("ImageAsset"))
- {
- processImageAsset(item);
- }
- else if (item->assetType == String("ShapeAsset"))
- {
- processShapeAsset(item);
- }
- else if (item->assetType == String("SoundAsset"))
- {
- processSoundAsset(item);
- }
- else if (item->assetType == String("MaterialAsset"))
- {
- processMaterialAsset(item);
- }
- else if (item->assetType == String("ShapeAnimationAsset"))
- {
- processShapeAnimationAsset(item);
- }
- else
- {
- String processCommand = "process";
- processCommand += item->assetType;
- if (isMethod(processCommand.c_str()))
- Con::executef(this, processCommand.c_str(), item);
- }
- //If we've already set our status in the processing phase, don't override that new status
- if(item->importStatus == AssetImportObject::NotProcessed)
- item->importStatus = AssetImportObject::Processed;
- //try recusing on the children(if any)
- processImportAssets(item);
- }
- //If our hierarchy changed, it's because we did so during processing
- //so we'll loop back through again until everything has been processed
- if (assetHeirarchyChanged)
- processImportAssets();
- }
- void AssetImporter::processImageAsset(AssetImportObject* assetItem)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Image for Import: %s", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- if ((activeImportConfig->GenerateMaterialOnImport && assetItem->parentAssetItem == nullptr)/* || assetItem->parentAssetItem != nullptr*/)
- {
- //find our suffix match, if any
- String noSuffixName = assetItem->assetName;
- String suffixType;
- String suffix = parseImageSuffixes(assetItem->assetName, &suffixType);
- if (suffix.isNotEmpty())
- {
- assetItem->imageSuffixType = suffixType;
- S32 suffixPos =assetItem->assetName.find(suffix, 0, String::NoCase|String::Left);
- noSuffixName = assetItem->assetName.substr(0, suffixPos);
- }
- //We try to automatically populate materials under the naming convention: materialName: Rock, image maps: Rock_Albedo, Rock_Normal, etc
- AssetImportObject* materialAsset = findImportingAssetByName(noSuffixName);
- if (materialAsset != nullptr && materialAsset->assetType != String("MaterialAsset"))
- {
- //We may have a situation where an asset matches the no-suffix name, but it's not a material asset. Ignore this
- //asset item for now
- materialAsset = nullptr;
- }
- //If we didn't find a matching material asset in our current items, we'll make one now
- if (materialAsset == nullptr)
- {
- if (!assetItem->filePath.isEmpty())
- {
- materialAsset = addImportingAsset("MaterialAsset", assetItem->filePath, nullptr, noSuffixName);
- }
- }
- //Not that, one way or another, we have the generated material asset, lets move on to associating our image with it
- if (materialAsset != nullptr && materialAsset != assetItem->parentAssetItem)
- {
- if (assetItem->parentAssetItem != nullptr)
- {
- //If the image had an existing parent, it gets removed from that parent's child item list
- assetItem->parentAssetItem->childAssetItems.remove(assetItem);
- }
- else
- {
- //If it didn't have one, we're going to pull it from the importingAssets list
- importingAssets.remove(assetItem);
- }
- //Now we can add it to the correct material asset
- materialAsset->childAssetItems.push_back(assetItem);
- assetItem->parentAssetItem = materialAsset;
- assetHeirarchyChanged = true;
- }
- //Now to do some cleverness. If we're generating a material, we can parse like assets being imported(similar filenames) but different suffixes
- //If we find these, we'll just populate into the original's material
- //if we need to append the diffuse suffix and indeed didn't find a suffix on the name, do that here
- if (suffixType.isEmpty())
- {
- if (activeImportConfig->UseDiffuseSuffixOnOriginImage)
- {
- String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;\t");
- assetItem->assetName = assetItem->assetName + diffuseToken;
- //assetItem->cleanAssetName = assetItem->assetName;
- }
- else
- {
- //We need to ensure that our image asset doesn't match the same name as the material asset, so if we're not trying to force the diffuse suffix
- //we'll give it a generic one
- if ((materialAsset && materialAsset->assetName.compare(assetItem->assetName) == 0) || activeImportConfig->AlwaysAddImageSuffix)
- {
- assetItem->assetName = assetItem->assetName + activeImportConfig->AddedImageSuffix;
- //assetItem->cleanAssetName = assetItem->assetName;
- }
- }
- //Assume for abledo if it has no suffix matches
- assetItem->imageSuffixType = "Albedo";
- }
- else
- {
- }
- }
- else
- {
- //If we're processing an unaffiliated image without generating materials for it, we can check some other bits
- if (assetItem->parentAssetItem == nullptr)
- {
- if (assetItem->typeHint != String::EmptyString)
- {
- ImageAssetType type = ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str()));
- if (type == ImageAssetType::GUI)
- {
- }
- }
- }
- }
- if(assetItem->assetName == assetItem->cleanAssetName && activeImportConfig->AlwaysAddImageSuffix)
- {
- if (!assetItem->assetName.endsWith(activeImportConfig->AddedImageSuffix.c_str()))
- assetItem->assetName = assetItem->assetName + activeImportConfig->AddedImageSuffix;
- }
- assetItem->importStatus = AssetImportObject::Processed;
- }
- void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Material for Import: %s", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- String filePath = assetItem->filePath.getFullPath();
- String fileName = assetItem->filePath.getFileName();
- String fileExt = assetItem->filePath.getExtension();
- const char* assetName = assetItem->assetName.c_str();
- assetItem->generatedAsset = true;
- if (activeImportConfig->IgnoreMaterials.isNotEmpty())
- {
- U32 ignoredMatNameCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
- for (U32 i = 0; i < ignoredMatNameCount; i++)
- {
- String ignoredName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
- if (FindMatch::isMatch(ignoredName.c_str(), assetName, false))
- {
- assetItem->importStatus = AssetImportObject::Skipped;
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been ignored due to it's name being listed in the IgnoreMaterials list in the Import Config.", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- return;
- }
- }
- }
- bool foundExistingMaterial = false;
- if (activeImportConfig->UseExistingMaterials)
- {
- //So if the material already exists, we should just use that. So first, let's find out if it already exists
- //check to see if the definition for this already exists
- StringTableEntry existingMatAsset = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(assetName));
- if (existingMatAsset != StringTable->EmptyString() && existingMatAsset != StringTable->insert("Core_Rendering:NoMaterial"))
- {
- assetItem->importStatus = AssetImportObject::UseForDependencies;
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been skipped because we already found an asset Id that uses that material definition. The found assetId is: %s", assetItem->assetName.c_str(), existingMatAsset);
- activityLog.push_back(importLogBuffer);
- return;
- }
- //If there was no existing assetId, then lets see if it already exists in a legacy file, like a materials.cs or materials.tscript
- //If it does, we'll just make our asset point to that instead of a new file
- Material* mat;
- Sim::findObject(assetName, mat);
- if (!mat)
- mat = MATMGR->getMaterialDefinitionByMapTo(assetName);
- if (!mat && assetItem->assetName != assetItem->cleanAssetName)
- {
- mat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
- if (!mat)
- mat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
- }
- if(mat)
- {
- //We found a match, so just modify our asset item's info to point against it. This will create the asset definition, but otherwise leave the material definition as-is.
- assetItem->filePath = (Torque::Path)(mat->getFilename());
- foundExistingMaterial = true;
- }
- }
- if(!foundExistingMaterial)
- {
- if (activeImportConfig->AlwaysAddMaterialSuffix) //we only opt to force on the suffix if we're not obligating using the original material defs
- {
- if(!assetItem->assetName.endsWith(activeImportConfig->AddedMaterialSuffix.c_str()))
- assetItem->assetName += activeImportConfig->AddedMaterialSuffix;
- }
- if (activeImportConfig->PopulateMaterialMaps)
- {
- //If we're trying to populate the rest of our material maps, we need to go looking
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
- activityLog.push_back(importLogBuffer);
- AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { nullptr };
- String materialImageNoSuffix;
- for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
- {
- AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
- if (childAssetItem->importStatus == AssetImportObject::Skipped || childAssetItem->assetType != String("ImageAsset"))
- continue;
- for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
- {
- //If the imageType name and child asset image type match, check it off our list
- if (!dStricmp(ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t), childAssetItem->imageSuffixType.c_str()))
- {
- matchedImageTypes[t] = childAssetItem;
- if (t == ImageAsset::ImageTypes::Albedo)
- {
- String sufType;
- String suffix = parseImageSuffixes(childAssetItem->assetName, &sufType);
- String imageAssetName = childAssetItem->assetName;
- if (suffix.isEmpty())
- materialImageNoSuffix = imageAssetName;
- else
- materialImageNoSuffix = imageAssetName.erase(imageAssetName.length() - suffix.length(), suffix.length());//cache this for later as we may need it for file association lookups
- }
- }
- }
- }
- //Now that we've checked off any existingly matched image types, process through the unmatched to look for files that associate
- for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
- {
- //This type wasn't found, so try and find a match based on suffix
- String suffixList;
- switch (t)
- {
- case ImageAsset::Albedo:
- suffixList = activeImportConfig->DiffuseTypeSuffixes;
- break;
- case ImageAsset::Normal:
- suffixList = activeImportConfig->NormalTypeSuffixes;
- break;
- case ImageAsset::ORMConfig:
- suffixList = activeImportConfig->PBRTypeSuffixes;
- break;
- case ImageAsset::Metalness:
- suffixList = activeImportConfig->MetalnessTypeSuffixes;
- break;
- case ImageAsset::AO:
- suffixList = activeImportConfig->AOTypeSuffixes;
- break;
- case ImageAsset::Roughness:
- suffixList = activeImportConfig->RoughnessTypeSuffixes;
- break;
- //TODO: Glow map lookup too
- }
- if (!matchedImageTypes[t])
- {
- U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
- for (U32 i = 0; i < suffixCount; i++)
- {
- //First, try checking based on the material's assetName for our patternbase
- String testPath = assetItem->filePath.getRootAndPath();
- testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
- String imagePath = AssetImporter::findImagePath(testPath);
- if (imagePath.isNotEmpty())
- {
- //got a match!
- AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
- newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
- matchedImageTypes[t] = newImageAssetObj;
- break;
- }
- else
- {
- //Check to see if our target module has a matching assetId for this slot already
- String testAssetId = targetModuleId + ":" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
- bool localAssetFound = false;
- if (AssetDatabase.isDeclaredAsset(testAssetId.c_str()))
- localAssetFound = true;
- if (localAssetFound == false)
- //Didn't work, try checking the common default type suffix
- testAssetId = targetModuleId + ":" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t") + activeImportConfig->AddedImageSuffix;
- if (localAssetFound)
- {
- //got a match!
- ImageAsset* foundImageAsset = AssetDatabase.acquireAsset<ImageAsset>(testAssetId.c_str());
- imagePath = foundImageAsset->getImagePath();
- AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
- newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
- newImageAssetObj->importStatus = AssetImportObject::UseForDependencies; //we aren't going to actually IMPORT an already imported asset,
- //so mark it as dependency use only
- matchedImageTypes[t] = newImageAssetObj;
- break;
- }
- if (materialImageNoSuffix.isNotEmpty())
- {
- testPath = assetItem->filePath.getRootAndPath();
- testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
- imagePath = AssetImporter::findImagePath(testPath);
- if (imagePath.isNotEmpty())
- {
- //got a match!
- AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
- newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
- matchedImageTypes[t] = newImageAssetObj;
- break;
- }
- //Check to see if our target module has a matching assetId for this slot already based on our trimmed mat name
- testAssetId = targetModuleId + ":" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
- localAssetFound = false;
- if (AssetDatabase.isDeclaredAsset(testAssetId.c_str()))
- localAssetFound = true;
- if (localAssetFound == false)
- //Didn't work, try checking the common default type suffix
- testAssetId = targetModuleId + ":" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t") + activeImportConfig->AddedImageSuffix;
- if (localAssetFound)
- {
- //got a match!
- ImageAsset* foundImageAsset = AssetDatabase.acquireAsset<ImageAsset>(testAssetId.c_str());
- imagePath = foundImageAsset->getImagePath();
- AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
- newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
- newImageAssetObj->importStatus = AssetImportObject::UseForDependencies; //we aren't going to actually IMPORT an already imported asset,
- //so mark it as dependency use only
- matchedImageTypes[t] = newImageAssetObj;
- break;
- }
- }
- }
- }
- //If we're the abledo slot and after all that we didn't find anything, it probably is a suffixless image
- if (t == ImageAsset::Albedo && matchedImageTypes[t] == nullptr)
- {
- String testPath = assetItem->filePath.getRootAndPath() + "/" + assetItem->cleanAssetName;
- String imagePath = AssetImporter::findImagePath(testPath);
- if (imagePath.isNotEmpty())
- {
- //got a match!
- AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
- //In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
- if (newImageAssetObj->assetName == assetItem->assetName)
- {
- newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
- //newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
- }
- newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes::Albedo);
- matchedImageTypes[t] = newImageAssetObj;
- }
- }
- }
- else
- {
- //just a bit of cleanup and logical testing for matches
- //in the event we KNOW what the type is, but we don't have a suffix, such as a found image on a material lookup
- //that doesn't have a suffix, we assume it to be the albedo, so we'll just append the suffix to avoid collisions if
- //the name already matches our material name, similar to above logic
- if (matchedImageTypes[t]->assetName == assetItem->assetName)
- {
- matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
- //matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
- }
- }
- }
- }
- }
-
- assetItem->importStatus = AssetImportObject::Processed;
- }
- void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Shape for Import: %s", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- String filePath = assetItem->filePath.getFullPath();
- String fileName = assetItem->filePath.getFileName();
- String fileExt = assetItem->filePath.getExtension();
- if (assetItem->shapeInfo == nullptr)
- {
- GuiTreeViewCtrl* shapeInfo = new GuiTreeViewCtrl();
- shapeInfo->registerObject();
- if (fileExt.compare("dae") == 0)
- {
- enumColladaForImport(filePath, shapeInfo, false);
- }
- else if (fileExt.compare("dts") == 0)
- {
- enumDTSForImport(filePath, shapeInfo);
- }
- else
- {
- // Check if a cached DTS is available => no need to import the source file
- // if we can load the DTS instead
- AssimpShapeLoader loader;
- loader.fillGuiTreeView(filePath.c_str(), shapeInfo);
- }
- assetItem->shapeInfo = shapeInfo;
- }
- if (activeImportConfig->AlwaysAddShapeSuffix)
- {
- if(!assetItem->assetName.endsWith(activeImportConfig->AddedShapeSuffix.c_str()))
- assetItem->assetName += activeImportConfig->AddedShapeSuffix;
- }
- S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), nullptr));
- S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), nullptr));
- S32 materialCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_materialCount"), nullptr));
- S32 matItem = assetItem->shapeInfo->findItemByName("Materials");
- dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Info: Mesh Count: %i | Material Count: %i | Anim Count: %i", meshCount, animCount, materialCount);
- activityLog.push_back(importLogBuffer);
- AssetImportConfig* cachedConfig = new AssetImportConfig();;
- cachedConfig->registerObject();
- activeImportConfig->CopyTo(cachedConfig);
- if (!activeImportConfig->UseManualShapeConfigRules)
- {
- //Try and load a sis file if it exists for this format
- activeImportConfig->loadSISFile(assetItem->filePath);
- }
- if (activeImportConfig->ImportMesh && meshCount > 0)
- {
- }
- if (activeImportConfig->ImportAnimations && animCount > 0)
- {
- //If we have animations but no meshes, then this is a pure animation file so we can swap the asset type here
- if (meshCount == 0)
- {
- assetItem->assetType = "ShapeAnimationAsset";
- }
- }
- if (activeImportConfig->ImportMaterials && materialCount > 0)
- {
- S32 materialId = assetItem->shapeInfo->getChildItem(matItem);
- processShapeMaterialInfo(assetItem, materialId);
- materialId = assetItem->shapeInfo->getNextSiblingItem(materialId);
- while (materialId != 0)
- {
- processShapeMaterialInfo(assetItem, materialId);
- materialId = assetItem->shapeInfo->getNextSiblingItem(materialId);
- }
- }
- //restore the cached version just in case we loaded a sis file
- cachedConfig->CopyTo(activeImportConfig);
- cachedConfig->deleteObject();
- assetItem->importStatus = AssetImportObject::Processed;
- }
- void AssetImporter::processShapeAnimationAsset(AssetImportObject* assetItem)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Shape Animation for Import: %s", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- String filePath = assetItem->filePath.getFullPath();
- String fileName = assetItem->filePath.getFileName();
- String fileExt = assetItem->filePath.getExtension();
- if (assetItem->shapeInfo == nullptr)
- {
- GuiTreeViewCtrl* shapeInfo = new GuiTreeViewCtrl();
- shapeInfo->registerObject();
- if (fileExt.compare("dae") == 0)
- {
- enumColladaForImport(filePath, shapeInfo, false);
- }
- else if (fileExt.compare("dts") == 0 || fileExt.compare("dsq") == 0)
- {
- enumDTSForImport(filePath, shapeInfo);
- }
- else
- {
- // Check if a cached DTS is available => no need to import the source file
- // if we can load the DTS instead
- AssimpShapeLoader loader;
- loader.fillGuiTreeView(filePath.c_str(), shapeInfo);
- }
- assetItem->shapeInfo = shapeInfo;
- }
- if (activeImportConfig->AlwaysAddShapeAnimationSuffix)
- {
- if (!assetItem->assetName.endsWith(activeImportConfig->AddedShapeAnimationSuffix.c_str()))
- assetItem->assetName += activeImportConfig->AddedShapeAnimationSuffix;
- }
- S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), nullptr));
- dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Animation Info: Anim Count: %i", animCount);
- activityLog.push_back(importLogBuffer);
- AssetImportConfig* cachedConfig = new AssetImportConfig();;
- cachedConfig->registerObject();
- activeImportConfig->CopyTo(cachedConfig);
- if (!activeImportConfig->UseManualShapeConfigRules)
- {
- //Try and load a sis file if it exists for this format
- activeImportConfig->loadSISFile(assetItem->filePath);
- }
- if (activeImportConfig->ImportAnimations && animCount > 0)
- {
-
- }
- //restore the cached version just in case we loaded a sis file
- cachedConfig->CopyTo(activeImportConfig);
- cachedConfig->deleteObject();
- assetItem->importStatus = AssetImportObject::Processed;
- }
- void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 materialItemId)
- {
- String matName = assetItem->shapeInfo->getItemText(materialItemId);
- String matAssetName = matName;
- if (matName == assetItem->assetName)
- {
- //So apparently we managed to name the material the same as the shape. So we'll tweak the name
- matAssetName += activeImportConfig->AddedMaterialSuffix;
- }
- //Do a check so we don't import materials that are on our ignore list
- if (activeImportConfig->IgnoreMaterials.isNotEmpty())
- {
- U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
- for (U32 i = 0; i < ignoredMatNamesCount; i++)
- {
- const char* ignoreMatName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
- if (FindMatch::isMatch(ignoreMatName, matName.c_str(), false))
- {
- //If we have a match to one of our ignore names, just bail out here and skip the material wholesale
- return;
- }
- }
- }
- String materialItemValue = assetItem->shapeInfo->getItemValue(materialItemId);
- AssetImportObject* matAssetItem = nullptr;
- //If it happens to just be a color value instead of an image, we'll go ahead and skip doing any lookups
- //TODO: properly map the 'texture' color to the material that gets created
- if (materialItemValue.startsWith("Color:"))
- {
- matAssetItem = addImportingAsset("MaterialAsset", "", assetItem, matName);
- }
- else
- {
- Torque::Path filePath = materialItemValue;
- String fullFilePath = filePath.getFullPath().c_str();
- String shapePathBase = assetItem->filePath.getRootAndPath();
- if (fullFilePath.isNotEmpty())
- {
- if (!Torque::FS::IsFile(fullFilePath.c_str()))
- {
- //could be a stale path reference, such as if it was downloaded elsewhere. Trim to just the filename and see
- //if we can find it there
-
- //trim (not found) if needbe
- fullFilePath = fullFilePath.replace(" (Not Found)", "");
- fullFilePath = fullFilePath.replace(" (not found)", "");
- if(filePath.getPath().isEmpty())
- fullFilePath = shapePathBase + "/" + fullFilePath;
-
- if (Torque::FS::IsFile(fullFilePath.c_str()))
- {
- filePath = Torque::Path(fullFilePath);
- }
- else
- {
- //Hmm, didn't find it. It could be that the in-model filename could be different by virtue of
- //image extension. Some files have source content files like psd's, but the mesh was exported to use
- //a dds or png, etc
- Torque::Path testFilePath = fullFilePath;
- String imgFileName = AssetImporter::findImagePath(testFilePath.getPath() + "/" + testFilePath.getFileName());
- if (imgFileName.isNotEmpty())
- filePath = imgFileName;
- else
- filePath = Torque::Path(""); //no luck, so we just won't try importing in the image
- }
- }
-
- matAssetItem = addImportingAsset("MaterialAsset", shapePathBase + "/" + matName, assetItem, matName);
- if (!filePath.isEmpty())
- {
- AssetImportObject* imageAssetItem = addImportingAsset("ImageAsset", filePath, matAssetItem, "");
- String suffixType;
- String suffix = parseImageSuffixes(imageAssetItem->assetName, &suffixType);
- if (suffix.isNotEmpty())
- {
- imageAssetItem->imageSuffixType = suffixType;
- }
- else
- {
- //we'll assume it's albedo
- imageAssetItem->imageSuffixType = "Albedo";
- }
- }
- }
- else
- {
- matAssetItem = addImportingAsset("MaterialAsset", shapePathBase + "/" + matName, assetItem, matName);
- }
- }
- //In the event we modified the asset name(such as appending _Mat to avoid naming conflicts) update the name here
- //This preseves the 'clean asset name' which we can later use for lookups and the like as needed
- if (matAssetItem && matAssetName != matName)
- matAssetItem->assetName = matAssetName;
- }
- void AssetImporter::processSoundAsset(AssetImportObject* assetItem)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Sound for Import: %s", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- if (activeImportConfig->AlwaysAddSoundSuffix)
- {
- if (!assetItem->assetName.endsWith(activeImportConfig->AddedSoundSuffix.c_str()))
- assetItem->assetName += activeImportConfig->AddedSoundSuffix;
- }
- assetItem->importStatus = AssetImportObject::Processed;
- }
- //
- // Validation
- //
- bool AssetImporter::validateAssets()
- {
- importIssues = false;
- resetAssetValidationStatus();
- for (U32 i = 0; i < importingAssets.size(); i++)
- {
- validateAsset(importingAssets[i]);
- resolveAssetItemIssues(importingAssets[i]);
- }
- return importIssues;
- }
- void AssetImporter::validateAsset(AssetImportObject* assetItem)
- {
- if (assetItem->importStatus == AssetImportObject::Skipped || assetItem->importStatus == AssetImportObject::NotProcessed
- || assetItem->importStatus == AssetImportObject::UseForDependencies)
- return;
- //If this item's already been marked as being in error, don't bother with it. It knows what it did.
- //This avoids running collision checks on an item already known to have a collision, which could erroneously
- //mark the original, not-colliding item as colliding with this item, invaliding both
- if (assetItem->status == String("Error") || assetItem->statusType.isNotEmpty())
- {
- importIssues = true;
- return;
- }
- //Runm this item against our other importing assets and check for any collisions
- if (checkAssetForCollision(assetItem))
- {
- importIssues = true;
- return;
- }
- if (!isReimport)
- {
- AssetQuery aQuery;
- U32 numAssetsFound = AssetDatabase.findAllAssets(&aQuery);
- for (U32 i = 0; i < numAssetsFound; i++)
- {
- StringTableEntry assetId = aQuery.mAssetList[i];
- ModuleDefinition* moduleDef = AssetDatabase.getAssetModuleDefinition(assetId);
- if ((moduleDef == NULL) || moduleDef->getModuleId() != StringTable->insert(targetModuleId.c_str()))
- continue;
- StringTableEntry assetName = AssetDatabase.getAssetName(assetId);
- if (assetName == StringTable->insert(assetItem->assetName.c_str()))
- {
- assetItem->status = "Error";
- assetItem->statusType = "DuplicateAsset";
- assetItem->statusInfo = "Duplicate asset names found within the target module!\nAsset \"" + assetItem->assetName + "\" of type \"" + assetItem->assetType + "\" has a matching name.\nPlease rename it and try again!";
- //log it
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Asset %s has an identically named asset in the target module.", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- break;
- }
- }
- }
- if (!assetItem->filePath.isEmpty() && !assetItem->generatedAsset && !Torque::FS::IsFile(assetItem->filePath.getFullPath().c_str()))
- {
- assetItem->status = "Error";
- assetItem->statusType = "MissingFile";
- assetItem->statusInfo = "Unable to find file to be imported with provided path: " + assetItem->filePath + "\n Please select a valid file.";
- //log it
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Asset %s's file at %s was not found.", assetItem->assetName.c_str(), assetItem->filePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- }
- if (assetItem->status == String("Warning"))
- {
- if (activeImportConfig->WarningsAsErrors)
- {
- assetItem->status = "Error";
- //log it
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Import configuration has treated an import warning as an error.", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- }
- }
- if (assetItem->status == String("Error"))
- importIssues = true;
- for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
- {
- validateAsset(assetItem->childAssetItems[i]);
- resolveAssetItemIssues(assetItem->childAssetItems[i]);
- }
- return;
- }
- void AssetImporter::resetAssetValidationStatus(AssetImportObject* assetItem)
- {
- Vector<AssetImportObject*> itemList = importingAssets;
- if (assetItem != nullptr)
- itemList = assetItem->childAssetItems;
- for (U32 i = 0; i < itemList.size(); i++)
- {
- if (itemList[i]->importStatus == AssetImportObject::Skipped)
- continue;
- itemList[i]->status = "";
- itemList[i]->statusType = "";
- itemList[i]->statusInfo = "";
- //If it wasn't a match, try recusing on the children(if any)
- resetAssetValidationStatus(itemList[i]);
- }
- }
- bool AssetImporter::checkAssetForCollision(AssetImportObject* assetItemToCheck, AssetImportObject* assetItem)
- {
- bool results = false;
- Vector<AssetImportObject*> itemList = importingAssets;
- if (assetItem != nullptr)
- itemList = assetItem->childAssetItems;
- for (U32 i = 0; i < itemList.size(); i++)
- {
- AssetImportObject* importingAsset = itemList[i];
- if (importingAsset->importStatus == AssetImportObject::Skipped || importingAsset->importStatus == AssetImportObject::UseForDependencies)
- continue;
- if ((assetItemToCheck->assetName.compare(importingAsset->assetName) == 0) && (assetItemToCheck->getId() != importingAsset->getId()))
- {
- //we do have a collision, note the collsion and bail out
- assetItemToCheck->status = "Warning";
- assetItemToCheck->statusType = "DuplicateImportAsset";
- assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + importingAsset->assetName + "\" of the type \"" + importingAsset->assetType + "\" and \"" +
- assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Warning! Asset %s, type %s has a naming collision with another importing asset: %s, type %s",
- assetItemToCheck->assetName.c_str(), assetItemToCheck->assetType.c_str(),
- importingAsset->assetName.c_str(), importingAsset->assetType.c_str());
- activityLog.push_back(importLogBuffer);
- return true;
- }
- //If it wasn't a match, try recusing on the children(if any)
- results = checkAssetForCollision(assetItemToCheck, importingAsset);
- if (results)
- return results;
- }
- return results;
- }
- void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
- {
- if(assetItem->importStatus == AssetImportObject::UseForDependencies)
- {
- //if we've already marked as only existing for dependency reasons, we'll just skip resolving any issues with it
- importIssues = false;
- return;
- }
- if (assetItem->statusType == String("DuplicateImportAsset") || assetItem->statusType == String("DuplicateAsset"))
- {
- String humanReadableReason = assetItem->statusType == String("DuplicateImportAsset") ? "Importing asset was duplicate of another importing asset" : "Importing asset was duplicate of an existing asset";
- //get the config value for duplicateAutoResolution
- if (activeImportConfig->DuplicateAutoResolution == String("AutoPrune"))
- {
- //delete the item
- if (assetItem->parentAssetItem == nullptr)
- {
- //if there's no parent, just delete
- deleteImportingAsset(assetItem);
- }
- else
- {
- //otherwise, we'll likely want to retain our dependency for our parent
- assetItem->importStatus = AssetImportObject::UseForDependencies;
- }
- //log it's deletion
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autopruned due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
- activityLog.push_back(importLogBuffer);
- importIssues = false;
- }
- else if (activeImportConfig->DuplicateAutoResolution == String("AutoRename"))
- {
- //Set trailing number
- String renamedAssetName = assetItem->assetName;
- String renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
- String addedSuffix;
- if (assetItem->assetType == String("ShapeAsset"))
- addedSuffix = activeImportConfig->AddedShapeSuffix;
- else if (assetItem->assetType == String("MaterialAsset"))
- addedSuffix = activeImportConfig->AddedMaterialSuffix;
- else if (assetItem->assetType == String("ImageAsset"))
- addedSuffix = activeImportConfig->AddedImageSuffix;
- else if (assetItem->assetType == String("SoundAsset"))
- addedSuffix = activeImportConfig->AddedSoundSuffix;
- //do the suffix if it isn't already on it
- if (!renamedAssetName.endsWith(addedSuffix.c_str()))
- {
- renamedAssetName += addedSuffix;
- renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
- assetItem->assetName = renamedAssetName;
- }
- //if still conflicted
- //add the directory prefix
- if (AssetDatabase.isDeclaredAsset(renamedAssetId.c_str()))
- {
- renamedAssetName = getFolderPrefixedName(assetItem);
- renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
- assetItem->assetName = renamedAssetName;
- }
- bool appendedNumber = false;
- U32 uniqueNumber = 0;
- while (AssetDatabase.isDeclaredAsset(renamedAssetId.c_str()))
- {
- uniqueNumber++;
- renamedAssetId = assetItem->moduleName + ":" + renamedAssetName + String::ToString(uniqueNumber);
- appendedNumber = true;
- }
- if (appendedNumber)
- {
- renamedAssetName += String::ToString(uniqueNumber);
- }
- //Log it's renaming
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
- activityLog.push_back(importLogBuffer);
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed to %s", assetItem->assetName.c_str(), renamedAssetName.c_str());
- activityLog.push_back(importLogBuffer);
- assetItem->assetName = renamedAssetName;
- //Whatever status we had prior is no longer relevent, so reset the status
- resetAssetValidationStatus(assetItem);
- importIssues = false;
- }
- else if (activeImportConfig->DuplicateAutoResolution == String("UseExisting"))
- {
- }
- else if (activeImportConfig->DuplicateAutoResolution == String("FolderPrefix"))
- {
- String renamedAssetName = getFolderPrefixedName(assetItem);
- //Log it's renaming
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
- activityLog.push_back(importLogBuffer);
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed to %s", assetItem->assetName.c_str(), renamedAssetName.c_str());
- activityLog.push_back(importLogBuffer);
- assetItem->assetName = renamedAssetName;
- //Whatever status we had prior is no longer relevent, so reset the status
- resetAssetValidationStatus(assetItem);
- importIssues = false;
- }
- }
- else if (assetItem->statusType == String("MissingFile"))
- {
- //Trigger callback to look?
- }
- }
- void AssetImporter::resetImportConfig()
- {
- //use a default import config
- if (activeImportConfig == nullptr)
- {
- activeImportConfig = new AssetImportConfig();
- activeImportConfig->registerObject();
- }
- Settings* editorSettings;
- //See if we can get our editor settings
- if (Sim::findObject("EditorSettings", editorSettings))
- {
- String defaultImportConfig = editorSettings->value("Assets/AssetImporDefaultConfig");
- //If we found it, grab the import configs
- Settings* importConfigs;
- if (Sim::findObject("AssetImportSettings", importConfigs))
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Loading import config: %s!", defaultImportConfig.c_str());
- activityLog.push_back(importLogBuffer);
- //Now load the editor setting-deigned config!
- activeImportConfig->loadImportConfig(importConfigs, defaultImportConfig.c_str());
- }
- }
- }
- //
- // Importing
- //
- StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath, String typeHint)
- {
- //Just in case we're reusing the same importer object from another import session, nuke any existing files
- resetImportSession(true);
- String assetType = getAssetTypeByFile(filePath);
- if (assetType == String("Folder") || assetType == String("Zip"))
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is a folder or zip.", filePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- dumpActivityLog();
- return StringTable->EmptyString();
- }
- if (assetType.isEmpty())
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- dumpActivityLog();
- return StringTable->EmptyString();
- }
- //Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
- ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(filePath);
- if (targetModuleDef == nullptr)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is not in a valid module folder.", filePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- dumpActivityLog();
- return StringTable->EmptyString();
- }
- else
- {
- targetModuleId = targetModuleDef->getModuleId();
- }
- //set our path
- targetPath = filePath.getPath();
- resetImportConfig();
- AssetImportObject* assetItem = addImportingAsset(assetType, filePath, nullptr, "");
- processImportAssets();
- bool hasIssues = validateAssets();
- if (hasIssues)
- {
- //log it
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Import process has failed due to issues discovered during validation!");
- activityLog.push_back(importLogBuffer);
- }
- else
- {
- importAssets();
- acquireAssets();
- }
- dumpActivityLog();
- if (hasIssues ||
- assetItem->importStatus == AssetImportObject::Skipped ||
- assetItem->importStatus == AssetImportObject::UseForDependencies ||
- assetItem->importStatus == AssetImportObject::Error)
- {
- return StringTable->EmptyString();
- }
- else
- {
- String assetId = targetModuleId + ":" + assetItem->assetName;
- return StringTable->insert(assetId.c_str());
- }
- }
- void AssetImporter::importAssets(AssetImportObject* assetItem)
- {
- ModuleDefinition* moduleDef = ModuleDatabase.findModule(targetModuleId.c_str(), 1);
- if (moduleDef == nullptr)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Unable to find moduleId %s", targetModuleId.c_str());
- activityLog.push_back(importLogBuffer);
- dumpActivityLog();
- return;
- }
- Vector<AssetImportObject*> itemList = importingAssets;
- if (assetItem != nullptr)
- itemList = assetItem->childAssetItems;
- for (U32 i = 0; i < itemList.size(); i++)
- {
- AssetImportObject* item = itemList[i];
- if (!item->canImport())
- continue;
- Torque::Path assetPath;
- if (item->assetType == String("ImageAsset"))
- {
- assetPath = importImageAsset(item);
- }
- else if (item->assetType == String("ShapeAsset"))
- {
- assetPath = importShapeAsset(item);
- }
- else if (item->assetType == String("SoundAsset"))
- {
- assetPath = importSoundAsset(item);
- }
- else if (item->assetType == String("MaterialAsset"))
- {
- assetPath = importMaterialAsset(item);
- }
- else if (item->assetType == String("ShapeAnimationAsset"))
- {
- assetPath = importShapeAnimationAsset(item);
- }
- else
- {
- finalImportedAssetPath = String::EmptyString;
- String processCommand = "import";
- processCommand += item->assetType;
- if (isMethod(processCommand.c_str()))
- {
- Con::executef(this, processCommand.c_str(), item);
- assetPath = finalImportedAssetPath;
- }
- }
- /*else if (importingAssets[i]->assetType == String("ShapeAnimationAsset"))
- assetPath = ShapeAnimationAsset::importAsset(importingAssets[i]);*/
- if (assetPath.isEmpty() && item->assetType != String("MaterialAsset"))
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", item->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- continue;
- }
- else
- {
- //If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
- if (!isReimport)
- {
- bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
- String assetIdStr = item->moduleName + ":" + item->assetName;
- StringTableEntry assetId = StringTable->insert(assetIdStr.c_str());
- if (!registerSuccess)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
- activityLog.push_back(importLogBuffer);
- }
- else
- {
- //Any special-case post-reg stuff here
- if (item->assetType == String("ShapeAsset") || item->assetType == String("ShapeAnimationAsset"))
- {
- //forcefully update it's shape constructor
- TSShapeConstructor* tss = TSShapeConstructor::findShapeConstructorByAssetId(assetId);
- if(tss)
- tss->setShapeAssetId(assetId);
- }
- }
- }
- else
- {
- String assetId = item->moduleName + ":" + item->assetName;
- bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
- if (!refreshSuccess)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", item->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- }
- }
- }
- //Mark us as successfully imported
- item->importStatus = AssetImportObject::Imported;
- //recurse if needed
- importAssets(item);
- }
- dumpActivityLog();
- }
- void AssetImporter::acquireAssets(AssetImportObject* assetItem)
- {
- Vector<AssetImportObject*> itemList = importingAssets;
- if (assetItem != nullptr)
- itemList = assetItem->childAssetItems;
- for (U32 i = 0; i < itemList.size(); i++)
- {
- AssetImportObject* item = itemList[i];
- if (item->importStatus == AssetImportObject::Skipped ||
- item->importStatus == AssetImportObject::NotProcessed ||
- item->importStatus == AssetImportObject::Error)
- continue;
- //recurse if needed, we want to process child items first for dependency reasons
- acquireAssets(item);
- //Go ahead and force the asset to load now just to kick it for immediate use
- String assetId = item->moduleName + ":" + item->assetName;
- if (AssetDatabase.isDeclaredAsset(assetId))
- {
- AssetDatabase.acquireAsset<AssetBase>(assetId);
- AssetDatabase.releaseAsset(assetId);
- }
- }
- }
- //
- // Type-specific import logic
- //
- Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Image Asset: %s", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- ImageAsset* newAsset = new ImageAsset();
- newAsset->registerObject();
- StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
- String imageFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
- String assetPath = targetPath + "/" + imageFileName;
- String tamlPath = targetPath + "/" + assetName + ".asset.taml";
- String originalPath = assetItem->filePath.getFullPath().c_str();
- char qualifiedFromFile[2048];
- char qualifiedToFile[2048];
- #ifndef TORQUE_SECURE_VFS
- Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
- Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
- #else
- dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
- dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
- #endif
-
- newAsset->setAssetName(assetName);
- newAsset->setImageFileName(imageFileName.c_str());
- //If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
- //file path for reimporting support later
- if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
- {
- newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
- }
- if (assetItem->typeHint != String::EmptyString)
- {
- newAsset->setImageType(ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str())));
- }
- else
- {
- ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(assetItem->imageSuffixType.c_str());
- newAsset->setImageType(imageType);
- }
- Taml tamlWriter;
- bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
- if (!importSuccessful)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
- activityLog.push_back(importLogBuffer);
- return "";
- }
- if (!isReimport)
- {
- bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
- if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- return "";
- }
- }
- return tamlPath;
- }
- Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Material Asset: %s", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- MaterialAsset* newAsset = new MaterialAsset();
- newAsset->registerObject();
- StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
- String tamlPath = targetPath + "/" + assetName + ".asset.taml";
- String originalPath = assetItem->filePath.getFullPath().c_str();
- char qualifiedFromFile[2048];
- #ifndef TORQUE_SECURE_VFS
- Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
- #else
- dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
- #endif
- newAsset->setAssetName(assetName);
- if (!isReimport && Torque::FS::IsFile(qualifiedFromFile))
- {
- newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
- }
- newAsset->setDataField(StringTable->insert("materialDefinitionName"), nullptr, assetName);
- //iterate through and write out the material maps dependencies
- S32 dependencySlotId = 0;
- for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
- {
- AssetImportObject* childItem = assetItem->childAssetItems[i];
- if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
- continue;
- char dependencyFieldName[64];
- dSprintf(dependencyFieldName, 64, "imageMap%i", dependencySlotId);
- char dependencyFieldDef[512];
- dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
- newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
- dependencySlotId++;
- }
- //build the ORMConfig file if we're flagged to and have valid image maps
- if (activeImportConfig->CreateORMConfig)
- {
- AssetImportObject* ormMap = nullptr;
- AssetImportObject* roughnessMap = nullptr;
- AssetImportObject* metalnessMap = nullptr;
- AssetImportObject* aoMap = nullptr;
- //We need to find any/all respective image maps for the given channels
- for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
- {
- AssetImportObject* childItem = assetItem->childAssetItems[i];
- if (childItem->canImport() || childItem->assetType.compare("ImageAsset") != 0)
- continue;
- if (childItem->imageSuffixType.compare("ORMConfig") == 0)
- ormMap = childItem;
- else if(childItem->imageSuffixType.compare("Roughness") == 0)
- roughnessMap = childItem;
- else if (childItem->imageSuffixType.compare("Metalness") == 0)
- metalnessMap = childItem;
- else if (childItem->imageSuffixType.compare("AO") == 0)
- aoMap = childItem;
- }
- if (ormMap != nullptr && ormMap->generatedAsset)
- {
- if (roughnessMap != nullptr || metalnessMap != nullptr || aoMap != nullptr)
- {
- U32 channelKey[4] = { 0,1,2,3 };
- GFX->getTextureManager()->saveCompositeTexture(aoMap->filePath.getFullPath(), roughnessMap->filePath.getFullPath(), metalnessMap->filePath.getFullPath(), "",
- channelKey, ormMap->filePath.getFullPath(), &GFXTexturePersistentProfile);
- }
- }
- }
- //If we're not using existing materials, or the material in question doesn't actually already exist, spool it up
- if (!activeImportConfig->UseExistingMaterials || !Sim::findObject(assetName))
- {
- Material* newMat = new Material();
- newMat->registerObject(assetName);
- newMat->mMapTo = assetItem->cleanAssetName;
- bool hasRoughness = false;
- for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
- {
- AssetImportObject* childItem = assetItem->childAssetItems[i];
- if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
- continue;
- ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
- String assetMapFillIn = targetModuleId + ":" + childItem->assetName;
- StringTableEntry assetMapFillInStr = StringTable->insert(assetMapFillIn.c_str());
- if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
- {
- newMat->mDiffuseMapAssetId[0] = assetMapFillInStr;
- }
- else if (imageType == ImageAsset::ImageTypes::Normal)
- {
- newMat->mNormalMapAssetId[0] = assetMapFillInStr;
- }
- else if (imageType == ImageAsset::ImageTypes::ORMConfig)
- {
- newMat->mORMConfigMapAssetId[0] = assetMapFillInStr;
- }
- else if (imageType == ImageAsset::ImageTypes::Metalness)
- {
- newMat->mMetalMapAssetId[0] = assetMapFillInStr;
- }
- else if (imageType == ImageAsset::ImageTypes::AO)
- {
- newMat->mAOMapAssetId[0] = assetMapFillInStr;
- }
- else if (imageType == ImageAsset::ImageTypes::Roughness)
- {
- newMat->mRoughMapAssetId[0] = assetMapFillInStr;
- hasRoughness = true;
- }
- }
- if (hasRoughness)
- {
- newMat->mInvertRoughness[0] = true;
- }
- newAsset->addObject(newMat);
- }
- else
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Set to use an existing material, so avoiding writing a material definition to new asset definition for material: %s", assetName);
- activityLog.push_back(importLogBuffer);
- return "";
- }
- Taml tamlWriter;
- bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
- if (!importSuccessful)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
- activityLog.push_back(importLogBuffer);
- return "";
- }
- return tamlPath;
- }
- Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Shape Asset: %s", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- ShapeAsset* newAsset = new ShapeAsset();
- newAsset->registerObject();
- StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
- String shapeFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
- String constructorFileName = assetItem->filePath.getFileName() + "." TORQUE_SCRIPT_EXTENSION;
- String assetPath = targetPath + "/" + shapeFileName;
- String constructorPath = targetPath + "/" + constructorFileName;
- String tamlPath = targetPath + "/" + assetName + ".asset.taml";
- String originalPath = assetItem->filePath.getFullPath().c_str();
- String originalConstructorPath = assetItem->filePath.getPath() + "/" + constructorFileName;
- char qualifiedFromFile[2048];
- char qualifiedToFile[2048];
- char qualifiedFromCSFile[2048];
- char qualifiedToCSFile[2048];
- #ifndef TORQUE_SECURE_VFS
- Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
- Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
- Platform::makeFullPathName(originalConstructorPath.c_str(), qualifiedFromCSFile, sizeof(qualifiedFromCSFile));
- Platform::makeFullPathName(constructorPath.c_str(), qualifiedToCSFile, sizeof(qualifiedToCSFile));
- #else
- dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
- dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
- dStrcpy(qualifiedFromCSFile, originalConstructorPath.c_str(), sizeof(qualifiedFromCSFile));
- dStrcpy(qualifiedToCSFile, constructorPath.c_str(), sizeof(qualifiedToCSFile));
- #endif
- newAsset->setAssetName(assetName);
- newAsset->setShapeFile(shapeFileName.c_str());
- newAsset->setShapeConstructorFile(constructorFileName.c_str());
- AssetImportConfig* cachedConfig = new AssetImportConfig();
- cachedConfig->registerObject();
- activeImportConfig->CopyTo(cachedConfig);
- if (!activeImportConfig->UseManualShapeConfigRules)
- {
- //Try and load a sis file if it exists for this format
- activeImportConfig->loadSISFile(assetItem->filePath);
- }
- //If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
- //file path for reimporting support later
- if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
- {
- newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
- }
- //iterate through and write out the material maps dependencies
- S32 dependencySlotId = 0;
- for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
- {
- AssetImportObject* childItem = assetItem->childAssetItems[i];
- if (!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies)
- continue;
- if (childItem->assetType.compare("MaterialAsset") == 0)
- {
- char dependencyFieldName[64];
- dSprintf(dependencyFieldName, 64, "materialSlot%i", dependencySlotId);
- char dependencyFieldDef[512];
- dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
-
- newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
- dependencySlotId++;
- }
- else if (childItem->assetType.compare("ShapeAnimationAsset") == 0)
- {
- char dependencyFieldName[64];
- dSprintf(dependencyFieldName, 64, "animationSequence%i", dependencySlotId);
- char dependencyFieldDef[512];
- dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
- newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
- dependencySlotId++;
- }
- }
- if (Con::getBoolVariable("$TSLastDetail::dumpImposters", false))
- {
- String imposterPath = assetItem->assetName + "_imposter.png";
- String normalsPath = assetItem->assetName + "_imposter_normals.png";
- newAsset->setDiffuseImposterFile(imposterPath.c_str());
- newAsset->setNormalImposterFile(normalsPath.c_str());
- }
- Taml tamlWriter;
- bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
- if (!importSuccessful)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
- activityLog.push_back(importLogBuffer);
- return "";
- }
- bool makeNewConstructor = true;
- if (!isReimport)
- {
- bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
- if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromFile);
- activityLog.push_back(importLogBuffer);
- return "";
- }
- if (!isInPlace)
- {
- if (Torque::FS::IsFile(qualifiedFromCSFile))
- {
- if (!Torque::FS::CopyFile(qualifiedFromCSFile, qualifiedToCSFile, !isReimport))
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromCSFile);
- activityLog.push_back(importLogBuffer);
- }
- else
- {
- //We successfully copied the original constructor file, so no extra work required
- makeNewConstructor = false;
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Successfully copied original TSShape Constructor file %s", qualifiedFromCSFile);
- activityLog.push_back(importLogBuffer);
- }
- }
- }
- else
- {
- //We're doing an in-place import, so double check we've already got a constructor file in the expected spot
- if (Torque::FS::IsFile(qualifiedFromCSFile))
- {
- //Yup, found it, we're good to go
- makeNewConstructor = false;
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", qualifiedFromCSFile);
- activityLog.push_back(importLogBuffer);
- }
- else
- {
- //Didn't work, but it's possible it's using the old .cs extension when our extension variable is set to something else, so check that one as well just to be sure
- Torque::Path constrFilePath = qualifiedFromCSFile;
- constrFilePath.setExtension("cs");
- if (Torque::FS::IsFile(constrFilePath.getFullPath().c_str()))
- {
- //Yup, found it, we're good to go
- makeNewConstructor = false;
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", constrFilePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- }
- }
- }
- }
- if (makeNewConstructor)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning creation of new TSShapeConstructor file: %s", qualifiedToCSFile);
- activityLog.push_back(importLogBuffer);
- //find/create shape constructor
- TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructorByFilename(Torque::Path(qualifiedToFile).getFullPath());
- if (constructor == nullptr)
- {
- String fullAssetName = assetItem->moduleName + ":" + assetItem->assetName;
- constructor = new TSShapeConstructor(StringTable->insert(fullAssetName.c_str()));
- String constructorName = assetItem->filePath.getFileName() + assetItem->filePath.getExtension().substr(0, 3);
- constructorName.replace(" ", "_");
- constructorName.replace("-", "_");
- constructorName.replace(".", "_");
- constructorName = Sim::getUniqueName(constructorName.c_str());
- constructor->registerObject(constructorName.c_str());
- }
- //now we write the import config logic into the constructor itself to ensure we load like we wanted it to
- String neverImportMats;
- if (activeImportConfig->IgnoreMaterials.isNotEmpty())
- {
- U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
- for (U32 i = 0; i < ignoredMatNamesCount; i++)
- {
- if (i == 0)
- neverImportMats = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
- else
- neverImportMats += String("\t") + StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
- }
- }
- if (activeImportConfig->DoUpAxisOverride)
- {
- S32 upAxis = domUpAxisType::UPAXISTYPE_Z_UP;
- if (activeImportConfig->UpAxisOverride.compare("X_AXIS") == 0)
- {
- upAxis = domUpAxisType::UPAXISTYPE_X_UP;
- }
- else if (activeImportConfig->UpAxisOverride.compare("Y_AXIS") == 0)
- {
- upAxis = domUpAxisType::UPAXISTYPE_Y_UP;
- }
- else if (activeImportConfig->UpAxisOverride.compare("Z_AXIS") == 0)
- {
- upAxis = domUpAxisType::UPAXISTYPE_Z_UP;
- }
- constructor->mOptions.upAxis = (domUpAxisType)upAxis;
- }
- if (activeImportConfig->DoScaleOverride)
- constructor->mOptions.unit = activeImportConfig->ScaleOverride;
- else
- constructor->mOptions.unit = -1;
- enum eAnimTimingType
- {
- FrameCount = 0,
- Seconds = 1,
- Milliseconds = 1000
- };
- S32 lodType = ColladaUtils::ImportOptions::eLodType::TrailingNumber;
- if (activeImportConfig->LODType.compare("TrailingNumber") == 0)
- lodType = ColladaUtils::ImportOptions::eLodType::TrailingNumber;
- else if (activeImportConfig->LODType.compare("SingleSize") == 0)
- lodType = ColladaUtils::ImportOptions::eLodType::SingleSize;
- else if (activeImportConfig->LODType.compare("DetectDTS") == 0)
- lodType = ColladaUtils::ImportOptions::eLodType::DetectDTS;
- constructor->mOptions.lodType = (ColladaUtils::ImportOptions::eLodType)lodType;
- constructor->mOptions.singleDetailSize = activeImportConfig->singleDetailSize;
- constructor->mOptions.alwaysImport = activeImportConfig->AlwaysImportedNodes;
- constructor->mOptions.neverImport = activeImportConfig->AlwaysIgnoreNodes;
- constructor->mOptions.alwaysImportMesh = activeImportConfig->AlwaysImportMeshes;
- constructor->mOptions.neverImportMesh = activeImportConfig->AlwaysIgnoreMeshes;
- constructor->mOptions.ignoreNodeScale = activeImportConfig->IgnoreNodeScale;
- constructor->mOptions.adjustCenter = activeImportConfig->AdjustCenter;
- constructor->mOptions.adjustFloor = activeImportConfig->AdjustFloor;
- constructor->mOptions.convertLeftHanded = activeImportConfig->convertLeftHanded;
- constructor->mOptions.calcTangentSpace = activeImportConfig->calcTangentSpace;
- constructor->mOptions.genUVCoords = activeImportConfig->genUVCoords;
- constructor->mOptions.flipUVCoords = activeImportConfig->flipUVCoords;
- constructor->mOptions.findInstances = activeImportConfig->findInstances;
- constructor->mOptions.limitBoneWeights = activeImportConfig->limitBoneWeights;
- constructor->mOptions.joinIdenticalVerts = activeImportConfig->JoinIdenticalVerts;
- constructor->mOptions.reverseWindingOrder = activeImportConfig->reverseWindingOrder;
- constructor->mOptions.invertNormals = activeImportConfig->invertNormals;
- constructor->mOptions.removeRedundantMats = activeImportConfig->removeRedundantMats;
- S32 animTimingType;
- if (activeImportConfig->animTiming.compare("FrameCount") == 0)
- animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::FrameCount;
- else if (activeImportConfig->animTiming.compare("Seconds") == 0)
- animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::Seconds;
- else// (activeImportConfig->animTiming.compare("Milliseconds") == 0)
- animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::Milliseconds;
- constructor->mOptions.animTiming = (ColladaUtils::ImportOptions::eAnimTimingType)animTimingType;
- constructor->mOptions.animFPS = activeImportConfig->animFPS;
- constructor->mOptions.neverImportMat = neverImportMats;
- PersistenceManager* constructorPersist = new PersistenceManager();
- constructorPersist->registerObject();
- constructorPersist->setDirty(constructor, qualifiedToCSFile);
- if (!constructorPersist->saveDirtyObject(constructor))
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to save shape constructor file to %s", constructorPath.c_str());
- activityLog.push_back(importLogBuffer);
- }
- else
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Finished creating shape constructor file to %s", constructorPath.c_str());
- activityLog.push_back(importLogBuffer);
- }
- constructorPersist->destroySelf();
- }
- //restore the cached version just in case we loaded a sis file
- cachedConfig->CopyTo(activeImportConfig);
- cachedConfig->deleteObject();
- return tamlPath;
- }
- Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Sound Asset: %s", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- SoundAsset* newAsset = new SoundAsset();
- newAsset->registerObject();
- StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
- String soundFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
- String assetPath = targetPath + "/" + soundFileName;
- String tamlPath = targetPath + "/" + assetName + ".asset.taml";
- String originalPath = assetItem->filePath.getFullPath().c_str();
- char qualifiedFromFile[2048];
- char qualifiedToFile[2048];
- #ifndef TORQUE_SECURE_VFS
- Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
- Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
- #else
- dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
- dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
- #endif
- newAsset->setAssetName(assetName);
- newAsset->_setSoundFile(newAsset, "0", soundFileName.c_str());
- //If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
- //file path for reimporting support later
- if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
- {
- newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
- }
- Taml tamlWriter;
- bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
- if (!importSuccessful)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
- activityLog.push_back(importLogBuffer);
- return "";
- }
- if (!isReimport)
- {
- bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
- if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- return "";
- }
- }
- return tamlPath;
- }
- Torque::Path AssetImporter::importShapeAnimationAsset(AssetImportObject* assetItem)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Shape Animation Asset: %s", assetItem->assetName.c_str());
- activityLog.push_back(importLogBuffer);
- ShapeAnimationAsset* newAsset = new ShapeAnimationAsset();
- newAsset->registerObject();
- StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
- String imageFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
- String assetPath = targetPath + "/" + imageFileName;
- String tamlPath = targetPath + "/" + assetName + ".asset.taml";
- String originalPath = assetItem->filePath.getFullPath().c_str();
- char qualifiedFromFile[2048];
- char qualifiedToFile[2048];
- #ifndef TORQUE_SECURE_VFS
- Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
- Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
- #else
- dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
- dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
- #endif
- newAsset->setAssetName(assetName);
- newAsset->setAnimationFile(imageFileName.c_str());
- //If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
- //file path for reimporting support later
- if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
- {
- newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
- }
- Taml tamlWriter;
- bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
- if (!importSuccessful)
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
- activityLog.push_back(importLogBuffer);
- return "";
- }
- if (!isReimport)
- {
- bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
- if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
- {
- dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
- activityLog.push_back(importLogBuffer);
- return "";
- }
- }
- return tamlPath;
- }
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