JeffR bf9f0ee6cd Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior. 11 ヶ月 前
..
assets 69fa4b389f Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget 1 年間 前
decal efbe5e90f5 virtuals removed 1 年間 前
examples efbe5e90f5 virtuals removed 1 年間 前
fps efbe5e90f5 virtuals removed 1 年間 前
fx f6dc694bd4 fully working 1 年間 前
gameBase 888332a85c rest of the implementation 1 年間 前
lighting a4266a1336 fix distance falloff misassignmen. fix uninitialized attenuation in root probes 1 年間 前
physics 888332a85c rest of the implementation 1 年間 前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年 前
sfx a621cc5100 various warnings 1 年間 前
turret efbe5e90f5 virtuals removed 1 年間 前
vehicles 3a7f3beb64 play steering thread on server so mounted objects like turrets can be linked to it 1 年間 前
Scene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 年間 前
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 年間 前
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 年間 前
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 年間 前
SubScene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 年間 前
SubScene.h e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group 1 年間 前
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 年 前
accumulationVolume.h efbe5e90f5 virtuals removed 1 年間 前
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
aiClient.h efbe5e90f5 virtuals removed 1 年間 前
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年 前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年 前
aiPlayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
aiPlayer.h efbe5e90f5 virtuals removed 1 年間 前
camera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
camera.h efbe5e90f5 virtuals removed 1 年間 前
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 年 前
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 年 前
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年 前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年 前
convexShape.cpp bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 1 年間 前
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 年間 前
debris.cpp 25c1ebcf13 Properly call endGroup instead of addGroup 2 年 前
debris.h efbe5e90f5 virtuals removed 1 年間 前
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 年 前
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年 前
gameMode.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年間 前
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年間 前
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年 前
gameTSCtrl.h efbe5e90f5 virtuals removed 1 年間 前
groundPlane.cpp 25d6ee5372 backup 1 年間 前
groundPlane.h efbe5e90f5 virtuals removed 1 年間 前
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 年間 前
guiMaterialPreview.h a92b9d0e2d code review with az 1 年間 前
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 年間 前
guiObjectView.cpp efbe5e90f5 virtuals removed 1 年間 前
guiObjectView.h efbe5e90f5 virtuals removed 1 年間 前
item.cpp aa02e48c8d add safeties for enum math across define boundaries 2 年 前
item.h efbe5e90f5 virtuals removed 1 年間 前
levelInfo.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
levelInfo.h efbe5e90f5 virtuals removed 1 年間 前
lightAnimData.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
lightAnimData.h efbe5e90f5 virtuals removed 1 年間 前
lightBase.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
lightBase.h efbe5e90f5 virtuals removed 1 年間 前
lightDescription.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
lightDescription.h efbe5e90f5 virtuals removed 1 年間 前
lightFlareData.cpp aa02e48c8d add safeties for enum math across define boundaries 2 年 前
lightFlareData.h efbe5e90f5 virtuals removed 1 年間 前
missionArea.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
missionArea.h efbe5e90f5 virtuals removed 1 年間 前
missionMarker.cpp e944d117e1 spawnsphere %this tracking 2 年 前
missionMarker.h efbe5e90f5 virtuals removed 1 年間 前
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
notesObject.h efbe5e90f5 virtuals removed 1 年間 前
objectTypes.h eaa09a6db7 corrections: 1 年間 前
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年 前
occlusionVolume.h efbe5e90f5 virtuals removed 1 年間 前
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
pathCamera.h efbe5e90f5 virtuals removed 1 年間 前
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
pathShape.h efbe5e90f5 virtuals removed 1 年間 前
physicalZone.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
physicalZone.h efbe5e90f5 virtuals removed 1 年間 前
player.cpp bf9f0ee6cd Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior. 11 ヶ月 前
player.h efbe5e90f5 virtuals removed 1 年間 前
pointLight.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
pointLight.h efbe5e90f5 virtuals removed 1 年間 前
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
portal.h efbe5e90f5 virtuals removed 1 年間 前
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 年間 前
prefab.h efbe5e90f5 virtuals removed 1 年間 前
projectile.cpp c4ae6258cc sound safeties and future notes 2 年 前
projectile.h efbe5e90f5 virtuals removed 1 年間 前
proximityMine.cpp 6807abc8b6 ID10T error 1 年間 前
proximityMine.h efbe5e90f5 virtuals removed 1 年間 前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年 前
rigid.cpp e7b3a95f89 restitution sumation review: average, don't multiply 2 年 前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年 前
rigidShape.cpp 7552554ded dial back overly agressive setRest 1 年間 前
rigidShape.h efbe5e90f5 virtuals removed 1 年間 前
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 年 前
shapeBase.cpp da06fc1d96 * Fixes description for a few Scene methods 1 年間 前
shapeBase.h efbe5e90f5 virtuals removed 1 年間 前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
shapeImage.cpp 7678f680a4 fix light emission point for shapebaseimaged 1 年間 前
spotLight.cpp c7cc86b357 clamp spot angle to 179, 1 年間 前
spotLight.h efbe5e90f5 virtuals removed 1 年間 前
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 年 前
staticShape.h efbe5e90f5 virtuals removed 1 年間 前
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年間 前
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年間 前
tsStatic.cpp 9aa45b24ba for consistency, add a setSkinName method to tsstatic 1 年間 前
tsStatic.h 5ff83138cf need to set state to ok post-load and pre-changesignal callback 1 年間 前
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 年 前
zone.h efbe5e90f5 virtuals removed 1 年間 前