console.h 53 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _CONSOLE_H_
  23. #define _CONSOLE_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _BITSET_H_
  28. #include "core/bitSet.h"
  29. #endif
  30. #ifndef _REFBASE_H_
  31. #include "core/util/refBase.h"
  32. #endif
  33. #include <stdarg.h>
  34. #include "core/util/str.h"
  35. #include "core/util/journal/journaledSignal.h"
  36. #include "core/stringTable.h"
  37. class SimObject;
  38. class Namespace;
  39. struct ConsoleFunctionHeader;
  40. class EngineEnumTable;
  41. typedef EngineEnumTable EnumTable;
  42. typedef U32 StringStackPtr;
  43. template< typename T > S32 TYPEID();
  44. /// @defgroup console_system Console System
  45. /// The Console system is the basis for logging, SimObject, and TorqueScript itself.
  46. ///
  47. /// @{
  48. /// Indicates that warnings about undefined script variables should be displayed.
  49. ///
  50. /// @note This is set and controlled by script.
  51. extern bool gWarnUndefinedScriptVariables;
  52. enum StringTableConstants
  53. {
  54. StringTagPrefixByte = 0x01 ///< Magic value prefixed to tagged strings.
  55. };
  56. /// Represents an entry in the log.
  57. struct ConsoleLogEntry
  58. {
  59. /// This field indicates the severity of the log entry.
  60. ///
  61. /// Log entries are filtered and displayed differently based on
  62. /// their severity. Errors are highlighted red, while normal entries
  63. /// are displayed as normal text. Often times, the engine will be
  64. /// configured to hide all log entries except warnings or errors,
  65. /// or to perform a special notification when it encounters an error.
  66. enum Level
  67. {
  68. Normal = 0,
  69. Warning,
  70. Error,
  71. NUM_CLASS
  72. } mLevel;
  73. /// Used to associate a log entry with a module.
  74. ///
  75. /// Log entries can come from different sources; for instance,
  76. /// the scripting engine, or the network code. This allows the
  77. /// logging system to be aware of where different log entries
  78. /// originated from.
  79. enum Type
  80. {
  81. General = 0,
  82. Assert,
  83. Script,
  84. GUI,
  85. Network,
  86. GGConnect,
  87. NUM_TYPE
  88. } mType;
  89. /// Indicates the actual log entry.
  90. ///
  91. /// This contains a description of the event being logged.
  92. /// For instance, "unable to access file", or "player connected
  93. /// successfully", or nearly anything else you might imagine.
  94. ///
  95. /// Typically, the description should contain a concise, descriptive
  96. /// string describing whatever is being logged. Whenever possible,
  97. /// include useful details like the name of the file being accessed,
  98. /// or the id of the player or GuiControl, so that if a log needs
  99. /// to be used to locate a bug, it can be done as painlessly as
  100. /// possible.
  101. const char *mString;
  102. };
  103. typedef const char *StringTableEntry;
  104. extern char *typeValueEmpty;
  105. enum ConsoleValueType
  106. {
  107. cvInteger = -4,
  108. cvFloat = -3,
  109. cvString = -2,
  110. cvSTEntry = -1,
  111. cvConsoleValueType = 0
  112. };
  113. struct ConsoleValueConsoleType
  114. {
  115. void* dataPtr;
  116. EnumTable* enumTable;
  117. };
  118. // TODO: replace malloc/free with custom allocator...
  119. class ConsoleValue
  120. {
  121. union
  122. {
  123. F64 f;
  124. S64 i;
  125. char* s;
  126. void* data;
  127. ConsoleValueConsoleType* ct;
  128. };
  129. S32 type;
  130. enum Constants
  131. {
  132. ConversionBufferSize = 1024,
  133. StringSize = 16
  134. };
  135. static char sConversionBuffer[ConversionBufferSize];
  136. static S32 sBufferOffset;
  137. char* convertToBuffer() const;
  138. TORQUE_FORCEINLINE bool hasAllocatedData() const
  139. {
  140. return (type == ConsoleValueType::cvString || isConsoleType()) && data != NULL;
  141. }
  142. const char* getConsoleData() const;
  143. TORQUE_FORCEINLINE void cleanupData()
  144. {
  145. if (hasAllocatedData())
  146. {
  147. dFree(data);
  148. data = NULL;
  149. }
  150. }
  151. public:
  152. explicit ConsoleValue()
  153. {
  154. type = ConsoleValueType::cvSTEntry;
  155. s = const_cast<char*>(StringTable->EmptyString());
  156. }
  157. ConsoleValue(ConsoleValue&& ref) noexcept
  158. {
  159. type = ref.type;
  160. switch (ref.type)
  161. {
  162. case cvInteger:
  163. i = ref.i;
  164. break;
  165. case cvFloat:
  166. f = ref.f;
  167. break;
  168. case cvSTEntry:
  169. TORQUE_CASE_FALLTHROUGH;
  170. case cvString:
  171. s = ref.s;
  172. break;
  173. default:
  174. data = ref.data;
  175. break;
  176. }
  177. ref.data = NULL;
  178. ref.setEmptyString();
  179. }
  180. ConsoleValue(const ConsoleValue&) = delete;
  181. ConsoleValue& operator=(const ConsoleValue&) = delete;
  182. TORQUE_FORCEINLINE ~ConsoleValue()
  183. {
  184. cleanupData();
  185. }
  186. TORQUE_FORCEINLINE void reset()
  187. {
  188. setEmptyString();
  189. }
  190. TORQUE_FORCEINLINE F64 getFloat() const
  191. {
  192. if (type == ConsoleValueType::cvFloat)
  193. return f;
  194. if (type == ConsoleValueType::cvInteger)
  195. return i;
  196. if (isStringType())
  197. return dAtof(s);
  198. return dAtof(getConsoleData());
  199. }
  200. TORQUE_FORCEINLINE S64 getInt() const
  201. {
  202. if (type == ConsoleValueType::cvInteger)
  203. return i;
  204. if (type == ConsoleValueType::cvFloat)
  205. return f;
  206. if (isStringType())
  207. return dAtoi(s);
  208. return dAtoi(getConsoleData());
  209. }
  210. TORQUE_FORCEINLINE const char* getString() const
  211. {
  212. if (isStringType())
  213. return s;
  214. if (isNumberType())
  215. return convertToBuffer();
  216. return getConsoleData();
  217. }
  218. TORQUE_FORCEINLINE operator const char* () const
  219. {
  220. return getString();
  221. }
  222. TORQUE_FORCEINLINE bool getBool() const
  223. {
  224. if (type == ConsoleValueType::cvInteger)
  225. return (bool)i;
  226. if (type == ConsoleValueType::cvFloat)
  227. return (bool)f;
  228. if (isStringType())
  229. return dAtob(s);
  230. return dAtob(getConsoleData());
  231. }
  232. TORQUE_FORCEINLINE void setFloat(const F64 val)
  233. {
  234. cleanupData();
  235. type = ConsoleValueType::cvFloat;
  236. f = val;
  237. }
  238. TORQUE_FORCEINLINE void setInt(const S64 val)
  239. {
  240. cleanupData();
  241. type = ConsoleValueType::cvInteger;
  242. i = val;
  243. }
  244. TORQUE_FORCEINLINE void setString(const char* val)
  245. {
  246. setString(val, dStrlen(val));
  247. }
  248. TORQUE_FORCEINLINE void setString(const char* val, S32 len)
  249. {
  250. if (len == 0)
  251. {
  252. setEmptyString();
  253. return;
  254. }
  255. cleanupData();
  256. type = ConsoleValueType::cvString;
  257. s = (char*)dMalloc(static_cast<dsize_t>(len) + 1);
  258. s[len] = '\0';
  259. dStrcpy(s, val, static_cast<dsize_t>(len) + 1);
  260. }
  261. TORQUE_FORCEINLINE void setBool(const bool val)
  262. {
  263. cleanupData();
  264. type = ConsoleValueType::cvInteger;
  265. i = (int)val;
  266. }
  267. TORQUE_FORCEINLINE void setStringTableEntry(StringTableEntry val)
  268. {
  269. cleanupData();
  270. type = ConsoleValueType::cvSTEntry;
  271. s = const_cast<char*>(val);
  272. }
  273. TORQUE_FORCEINLINE void setEmptyString()
  274. {
  275. setStringTableEntry(StringTable->EmptyString());
  276. }
  277. TORQUE_FORCEINLINE void setConsoleData(S32 consoleType, void* dataPtr, const EnumTable* enumTable)
  278. {
  279. cleanupData();
  280. type = ConsoleValueType::cvSTEntry;
  281. ct = new ConsoleValueConsoleType{ dataPtr, const_cast<EnumTable*>(enumTable) };
  282. }
  283. TORQUE_FORCEINLINE S32 getType() const
  284. {
  285. return type;
  286. }
  287. TORQUE_FORCEINLINE bool isStringType() const
  288. {
  289. return type == ConsoleValueType::cvString || type == ConsoleValueType::cvSTEntry;
  290. }
  291. TORQUE_FORCEINLINE bool isNumberType() const
  292. {
  293. return type == ConsoleValueType::cvFloat || type == ConsoleValueType::cvInteger;
  294. }
  295. TORQUE_FORCEINLINE bool isConsoleType() const
  296. {
  297. return type >= ConsoleValueType::cvConsoleValueType;
  298. }
  299. static void init();
  300. static S32 getConstantBufferCount() { return (S32)ConversionBufferSize / StringSize; }
  301. };
  302. // Transparently converts ConsoleValue[] to const char**
  303. class ConsoleValueToStringArrayWrapper
  304. {
  305. public:
  306. const char **argv;
  307. S32 argc;
  308. ConsoleValueToStringArrayWrapper(int targc, ConsoleValue* targv);
  309. ~ConsoleValueToStringArrayWrapper();
  310. const char* operator[](S32 idx) { return argv[idx]; }
  311. operator const char**() { return argv; }
  312. S32 count() { return argc; }
  313. };
  314. // Transparently converts const char** to ConsoleValue
  315. class StringArrayToConsoleValueWrapper
  316. {
  317. public:
  318. ConsoleValue *argv;
  319. S32 argc;
  320. StringArrayToConsoleValueWrapper(int targc, const char **targv);
  321. ~StringArrayToConsoleValueWrapper();
  322. ConsoleValue& operator[](int idx) { return argv[idx]; }
  323. operator ConsoleValue*() { return argv; }
  324. S32 count() { return argc; }
  325. };
  326. /// @defgroup console_callbacks Scripting Engine Callbacks
  327. ///
  328. /// The scripting engine makes heavy use of callbacks to represent
  329. /// function exposed to the scripting language. StringCallback,
  330. /// IntCallback, FloatCallback, VoidCallback, and BoolCallback all
  331. /// represent exposed script functions returning different types.
  332. ///
  333. /// ConsumerCallback is used with the function Con::addConsumer; functions
  334. /// registered with Con::addConsumer are called whenever something is outputted
  335. /// to the console. For instance, the TelnetConsole registers itself with the
  336. /// console so it can echo the console over the network.
  337. ///
  338. /// @note Callbacks to the scripting language - for instance, onExit(), which is
  339. /// a script function called when the engine is shutting down - are handled
  340. /// using Con::executef() and kin.
  341. /// @{
  342. ///
  343. typedef const char * (*StringCallback)(SimObject *obj, S32 argc, ConsoleValue argv[]);
  344. typedef S32(*IntCallback)(SimObject *obj, S32 argc, ConsoleValue argv[]);
  345. typedef F32(*FloatCallback)(SimObject *obj, S32 argc, ConsoleValue argv[]);
  346. typedef void(*VoidCallback)(SimObject *obj, S32 argc, ConsoleValue argv[]); // We have it return a value so things don't break..
  347. typedef bool(*BoolCallback)(SimObject *obj, S32 argc, ConsoleValue argv[]);
  348. typedef void(*ConsumerCallback)(U32 level, const char *consoleLine);
  349. /// @}
  350. /// @defgroup console_types Scripting Engine Type Functions
  351. ///
  352. /// @see Con::registerType
  353. /// @{
  354. typedef const char* (*GetDataFunction)(void *dptr, EnumTable *tbl, BitSet32 flag);
  355. typedef void(*SetDataFunction)(void *dptr, S32 argc, const char **argv, EnumTable *tbl, BitSet32 flag);
  356. /// @}
  357. /// This namespace contains the core of the console functionality.
  358. ///
  359. /// @section con_intro Introduction
  360. ///
  361. /// The console is a key part of Torque's architecture. It allows direct run-time control
  362. /// of many aspects of the engine.
  363. ///
  364. /// @nosubgrouping
  365. namespace Con
  366. {
  367. /// Various configuration constants.
  368. enum Constants
  369. {
  370. /// This is the version number associated with DSO files.
  371. ///
  372. /// If you make any changes to the way the scripting language works
  373. /// (such as DSO format changes, adding/removing op-codes) that would
  374. /// break compatibility, then you should increment this.
  375. ///
  376. /// If you make a really major change, increment it to the next multiple
  377. /// of ten.
  378. ///
  379. /// 12/29/04 - BJG - 33->34 Removed some opcodes, part of namespace upgrade.
  380. /// 12/30/04 - BJG - 34->35 Reordered some things, further general shuffling.
  381. /// 11/03/05 - BJG - 35->36 Integrated new debugger code.
  382. /// 09/08/06 - THB - 36->37 New opcode for internal names
  383. /// 09/15/06 - THB - 37->38 Added unit conversions
  384. /// 11/23/06 - THB - 38->39 Added recursive internal name operator
  385. /// 02/15/07 - THB - 39->40 Bumping to 40 for TGB since the console has been
  386. /// majorly hacked without the version number being bumped
  387. /// 02/16/07 - THB - 40->41 newmsg operator
  388. /// 06/15/07 - THB - 41->42 script types
  389. /// 07/31/07 - THB - 42->43 Patch from Andreas Kirsch: Added opcode to support nested new declarations.
  390. /// 09/12/07 - CAF - 43->44 remove newmsg operator
  391. /// 09/27/07 - RDB - 44->45 Patch from Andreas Kirsch: Added opcode to support correct void return
  392. /// 01/13/09 - TMS - 45->46 Added script assert
  393. /// 09/07/14 - jamesu - 46->47 64bit support
  394. /// 10/14/14 - jamesu - 47->48 Added opcodes to reduce reliance on strings in function calls
  395. /// 10/07/17 - JTH - 48->49 Added opcode for function pointers and revamp of interpreter
  396. /// from switch to function calls.
  397. DSOVersion = 49,
  398. MaxLineLength = 512, ///< Maximum length of a line of console input.
  399. MaxDataTypes = 256 ///< Maximum number of registered data types.
  400. };
  401. /// @name Control Functions
  402. ///
  403. /// The console must be initialized and shutdown appropriately during the
  404. /// lifetime of the app. These functions are used to manage this behavior.
  405. ///
  406. /// @note Torque deals with this aspect of console management, so you don't need
  407. /// to call these functions in normal usage of the engine.
  408. /// @{
  409. /// Initializes the console.
  410. ///
  411. /// This performs the following steps:
  412. /// - Calls Namespace::init() to initialize the scripting namespace hierarchy.
  413. /// - Calls ConsoleConstructor::setup() to initialize globally defined console
  414. /// methods and functions.
  415. /// - Registers some basic global script variables.
  416. /// - Calls AbstractClassRep::init() to initialize Torque's class database.
  417. /// - Registers some basic global script functions that couldn't usefully
  418. /// be defined anywhere else.
  419. void init();
  420. /// Shuts down the console.
  421. ///
  422. /// This performs the following steps:
  423. /// - Closes the console log file.
  424. /// - Calls Namespace::shutdown() to shut down the scripting namespace hierarchy.
  425. void shutdown();
  426. /// Is the console active at this time?
  427. bool isActive();
  428. /// @}
  429. /// @name Console Consumers
  430. ///
  431. /// The console distributes its output through Torque by using
  432. /// consumers. Every time a new line is printed to the console,
  433. /// all the ConsumerCallbacks registered using addConsumer are
  434. /// called, in order.
  435. ///
  436. /// @note The GuiConsole control, which provides the on-screen
  437. /// in-game console, uses a different technique to render
  438. /// the console. It calls getLockLog() to lock the Vector
  439. /// of on-screen console entries, then it renders them as
  440. /// needed. While the Vector is locked, the console will
  441. /// not change the Vector. When the GuiConsole control is
  442. /// done with the console entries, it calls unlockLog()
  443. /// to tell the console that it is again safe to modify
  444. /// the Vector.
  445. ///
  446. /// @see TelnetConsole
  447. /// @see TelnetDebugger
  448. /// @see WinConsole
  449. /// @see MacCarbConsole
  450. /// @see StdConsole
  451. /// @see ConsoleLogger
  452. ///
  453. /// @{
  454. ///
  455. void addConsumer(ConsumerCallback cb);
  456. void removeConsumer(ConsumerCallback cb);
  457. typedef JournaledSignal<void(RawData)> ConsoleInputEvent;
  458. /// Called from the native consoles to provide lines of console input
  459. /// to process. This will schedule it for execution ASAP.
  460. extern ConsoleInputEvent smConsoleInput;
  461. /// @}
  462. /// @name Miscellaneous
  463. /// @{
  464. /// Remove color marking information from a string.
  465. ///
  466. /// @note It does this in-place, so be careful! It may
  467. /// potentially blast data if you're not careful.
  468. /// When in doubt, make a copy of the string first.
  469. void stripColorChars(char* line);
  470. /// Convert from a relative script path to an absolute script path.
  471. ///
  472. /// This is used in (among other places) the exec() script function, which
  473. /// takes a parameter indicating a script file and executes it. Script paths
  474. /// can be one of:
  475. /// - <b>Absolute:</b> <i>fps/foo/bar.tscript</i> Paths of this sort are passed
  476. /// through.
  477. /// - <b>Mod-relative:</b> <i>~/foo/bar.tscript</i> Paths of this sort have their
  478. /// replaced with the name of the current mod.
  479. /// - <b>File-relative:</b> <i>./baz/blip.tscript</i> Paths of this sort are
  480. /// calculated relative to the path of the current scripting file.
  481. ///
  482. /// @note This function determines paths relative to the currently executing
  483. /// CodeBlock. Calling it outside of script execution will result in
  484. /// it directly copying src to filename, since it won't know to what the
  485. /// path is relative!
  486. ///
  487. /// @param filename Pointer to string buffer to fill with absolute path.
  488. /// @param size Size of buffer pointed to by filename.
  489. /// @param src Original, possibly relative script path.
  490. bool expandScriptFilename(char *filename, U32 size, const char *src);
  491. bool expandGameScriptFilename(char *filename, U32 size, const char *src);
  492. bool expandToolScriptFilename(char *filename, U32 size, const char *src);
  493. bool collapseScriptFilename(char *filename, U32 size, const char *src);
  494. bool expandPath(char* pDstPath, U32 size, const char* pSrcPath, const char* pWorkingDirectoryHint = NULL, const bool ensureTrailingSlash = false);
  495. void collapsePath(char* pDstPath, U32 size, const char* pSrcPath, const char* pWorkingDirectoryHint = NULL);
  496. bool isBasePath(const char* SrcPath, const char* pBasePath);
  497. void ensureTrailingSlash(char* pDstPath, const char* pSrcPath, S32 dstSize);
  498. bool stripRepeatSlashes(char* pDstPath, const char* pSrcPath, S32 dstSize);
  499. StringTableEntry getDSOPath(const char *scriptPath);
  500. void addPathExpando(const char* pExpandoName, const char* pPath);
  501. void removePathExpando(const char* pExpandoName);
  502. bool isPathExpando(const char* pExpandoName);
  503. StringTableEntry getPathExpando(const char* pExpandoName);
  504. U32 getPathExpandoCount(void);
  505. StringTableEntry getPathExpandoKey(U32 expandoIndex);
  506. StringTableEntry getPathExpandoValue(U32 expandoIndex);
  507. bool isCurrentScriptToolScript();
  508. StringTableEntry getModNameFromPath(const char *path);
  509. /// Returns true if fn is a global scripting function.
  510. ///
  511. /// This looks in the global namespace. It also checks to see if fn
  512. /// is in the StringTable; if not, it returns false.
  513. bool isFunction(const char *fn);
  514. /// This is the basis for tab completion in the console.
  515. ///
  516. /// @note This is an internally used function. You probably don't
  517. /// care much about how this works.
  518. ///
  519. /// This function does some basic parsing to try to ascertain the namespace in which
  520. /// we are attempting to do tab completion, then bumps control off to the appropriate
  521. /// tabComplete function, either in SimObject or Namespace.
  522. ///
  523. /// @param inputBuffer Pointer to buffer containing starting data, or last result.
  524. /// @param cursorPos Location of cursor in this buffer. This is used to indicate
  525. /// what part of the string should be kept and what part should
  526. /// be advanced to the next match if any.
  527. /// @param maxResultLength Maximum amount of result data to put into inputBuffer. This
  528. /// is capped by MaxCompletionBufferSize.
  529. /// @param forwardTab Should we go forward to next match or backwards to previous
  530. /// match? True indicates forward.
  531. U32 tabComplete(char* inputBuffer, U32 cursorPos, U32 maxResultLength, bool forwardTab);
  532. /// @}
  533. /// @name Variable Management
  534. /// @{
  535. /// The delegate signature for the variable assignment notifications.
  536. ///
  537. /// @see addVariableNotify, removeVariableNotify
  538. typedef Delegate<void()> NotifyDelegate;
  539. /// Add a console variable that references the value of a variable in C++ code.
  540. ///
  541. /// If a value is assigned to the console variable the C++ variable is updated,
  542. /// and vice-versa.
  543. ///
  544. /// @param name Global console variable name to create.
  545. /// @param type The type of the C++ variable; see the ConsoleDynamicTypes enum for a complete list.
  546. /// @param pointer Pointer to the variable.
  547. /// @param usage Documentation string.
  548. ///
  549. /// @see ConsoleDynamicTypes
  550. void addVariable(const char *name,
  551. S32 type,
  552. void *pointer,
  553. const char* usage = NULL);
  554. /// Add a console constant that references the value of a constant in C++ code.
  555. ///
  556. /// @param name Global console constant name to create.
  557. /// @param type The type of the C++ constant; see the ConsoleDynamicTypes enum for a complete list.
  558. /// @param pointer Pointer to the constant.
  559. /// @param usage Documentation string.
  560. ///
  561. /// @see ConsoleDynamicTypes
  562. void addConstant(const char *name,
  563. S32 type,
  564. const void *pointer,
  565. const char* usage = NULL);
  566. /// Remove a console variable.
  567. ///
  568. /// @param name Global console variable name to remove
  569. /// @return true if variable existed before removal.
  570. bool removeVariable(const char *name);
  571. /// Add a callback for notification when a variable
  572. /// is assigned a new value.
  573. ///
  574. /// @param name An existing global console variable name.
  575. /// @param callback The notification delegate function.
  576. ///
  577. void addVariableNotify(const char *name, const NotifyDelegate &callback);
  578. /// Remove an existing variable assignment notification callback.
  579. ///
  580. /// @param name An existing global console variable name.
  581. /// @param callback The notification delegate function.
  582. ///
  583. void removeVariableNotify(const char *name, const NotifyDelegate &callback);
  584. /// Assign a string value to a locally scoped console variable
  585. ///
  586. /// @note The context of the variable is determined by gEvalState; that is,
  587. /// by the currently executing code.
  588. ///
  589. /// @param name Local console variable name to set
  590. /// @param value String value to assign to name
  591. void setLocalVariable(const char *name, const char *value);
  592. /// Retrieve the string value to a locally scoped console variable
  593. ///
  594. /// @note The context of the variable is determined by gEvalState; that is,
  595. /// by the currently executing code.
  596. ///
  597. /// @param name Local console variable name to get
  598. const char* getLocalVariable(const char* name);
  599. /// @}
  600. /// @name Global Variable Accessors
  601. /// @{
  602. /// Assign a string value to a global console variable
  603. /// @param name Global console variable name to set
  604. /// @param value String value to assign to this variable.
  605. void setVariable(const char *name, const char *value);
  606. /// Retrieve the string value of a global console variable
  607. /// @param name Global Console variable name to query
  608. /// @return The string value of the variable or "" if the variable does not exist.
  609. const char* getVariable(const char* name, const char* def = "");
  610. /// Retrieve the string value of an object field
  611. /// @param name "object.field" string to query
  612. /// @return The string value of the variable or NULL if no object is specified
  613. const char* getObjectField(const char* name);
  614. /// Same as setVariable(), but for bools.
  615. void setBoolVariable(const char* name, bool var);
  616. /// Same as getVariable(), but for bools.
  617. ///
  618. /// @param name Name of the variable.
  619. /// @param def Default value to supply if no matching variable is found.
  620. bool getBoolVariable(const char* name, bool def = false);
  621. /// Same as setVariable(), but for ints.
  622. void setIntVariable(const char* name, S32 var);
  623. /// Same as getVariable(), but for ints.
  624. ///
  625. /// @param name Name of the variable.
  626. /// @param def Default value to supply if no matching variable is found.
  627. S32 getIntVariable(const char* name, S32 def = 0);
  628. /// Same as setVariable(), but for floats.
  629. void setFloatVariable(const char* name, F32 var);
  630. /// Same as getVariable(), but for floats.
  631. ///
  632. /// @param name Name of the variable.
  633. /// @param def Default value to supply if no matching variable is found.
  634. F32 getFloatVariable(const char* name, F32 def = .0f);
  635. /// @}
  636. /// @name Global Function Registration
  637. /// @{
  638. /// Register a C++ function with the console making it a global function callable from the scripting engine.
  639. ///
  640. /// @param name Name of the new function.
  641. /// @param cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
  642. /// @param usage Documentation for this function. @ref console_autodoc
  643. /// @param minArgs Minimum number of arguments this function accepts
  644. /// @param maxArgs Maximum number of arguments this function accepts
  645. /// @param toolOnly Wether this is a TORQUE_TOOLS only function.
  646. /// @param header The extended function header.
  647. void addCommand(const char* name, StringCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  648. void addCommand(const char* name, IntCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  649. void addCommand(const char* name, FloatCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  650. void addCommand(const char* name, VoidCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  651. void addCommand(const char* name, BoolCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  652. /// @}
  653. /// @name Namespace Function Registration
  654. /// @{
  655. /// Register a C++ function with the console making it callable
  656. /// as a method of the given namespace from the scripting engine.
  657. ///
  658. /// @param nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
  659. /// @param name Name of the new function.
  660. /// @param cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
  661. /// @param usage Documentation for this function. @ref console_autodoc
  662. /// @param minArgs Minimum number of arguments this function accepts
  663. /// @param maxArgs Maximum number of arguments this function accepts
  664. /// @param toolOnly Wether this is a TORQUE_TOOLS only function.
  665. /// @param header The extended function header.
  666. void addCommand(const char *nameSpace, const char *name, StringCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  667. void addCommand(const char *nameSpace, const char *name, IntCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  668. void addCommand(const char *nameSpace, const char *name, FloatCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  669. void addCommand(const char *nameSpace, const char *name, VoidCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  670. void addCommand(const char *nameSpace, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  671. /// @}
  672. /// @name Special Purpose Registration
  673. ///
  674. /// These are special-purpose functions that exist to allow commands to be grouped, so
  675. /// that when we generate console docs, they can be more meaningfully presented.
  676. ///
  677. /// @ref console_autodoc "Click here for more information about console docs and grouping."
  678. ///
  679. /// @{
  680. void markCommandGroup(const char * nsName, const char *name, const char* usage = NULL);
  681. void beginCommandGroup(const char * nsName, const char *name, const char* usage);
  682. void endCommandGroup(const char * nsName, const char *name);
  683. void noteScriptCallback(const char *className, const char *funcName, const char *usage, ConsoleFunctionHeader* header = NULL);
  684. /// @}
  685. /// @name Console Output
  686. ///
  687. /// These functions process the formatted string and pass it to all the ConsumerCallbacks that are
  688. /// currently registered. The console log file and the console window callbacks are installed by default.
  689. ///
  690. /// @see addConsumer()
  691. /// @see removeConsumer()
  692. /// @{
  693. /// @param _format A stdlib printf style formatted out put string
  694. /// @param ... Variables to be written
  695. void printf(const char *_format, ...);
  696. /// @note The console window colors warning text as LIGHT GRAY.
  697. /// @param _format A stdlib printf style formatted out put string
  698. /// @param ... Variables to be written
  699. void warnf(const char *_format, ...);
  700. /// @note The console window colors warning text as RED.
  701. /// @param _format A stdlib printf style formatted out put string
  702. /// @param ... Variables to be written
  703. void errorf(const char *_format, ...);
  704. /// @note The console window colors warning text as LIGHT GRAY.
  705. /// @param type Allows you to associate the warning message with an internal module.
  706. /// @param _format A stdlib printf style formatted out put string
  707. /// @param ... Variables to be written
  708. /// @see Con::warnf()
  709. void warnf(ConsoleLogEntry::Type type, const char *_format, ...);
  710. /// @note The console window colors warning text as RED.
  711. /// @param type Allows you to associate the warning message with an internal module.
  712. /// @param _format A stdlib printf style formatted out put string
  713. /// @param ... Variables to be written
  714. /// @see Con::errorf()
  715. void errorf(ConsoleLogEntry::Type type, const char *_format, ...);
  716. //some additions from t2d
  717. /// Prints a separator to the console.
  718. inline void printSeparator(void) { printf("--------------------------------------------------------------------------------"); }
  719. /// Prints a separator to the console.
  720. inline void printBlankLine(void) { printf(""); }
  721. /// @}
  722. /// Returns true when called from the main thread, false otherwise
  723. bool isMainThread();
  724. /// @name Console Execution
  725. ///
  726. /// These are functions relating to the execution of script code.
  727. ///
  728. /// @{
  729. /// Call a script function from C/C++ code.
  730. ///
  731. /// @param argc Number of elements in the argv parameter
  732. /// @param argv A character string array containing the name of the function
  733. /// to call followed by the arguments to that function.
  734. /// @code
  735. /// // Call a Torque script function called mAbs, having one parameter.
  736. /// char* argv[] = {"abs", "-9"};
  737. /// char* result = execute(2, argv);
  738. /// @endcode
  739. /// NOTE: this function restores the console stack on return.
  740. ConsoleValue execute(S32 argc, const char* argv[]);
  741. ConsoleValue execute(S32 argc, ConsoleValue argv[]);
  742. /// Call a Torque Script member function of a SimObject from C/C++ code.
  743. /// @param object Object on which to execute the method call.
  744. /// @param argc Number of elements in the argv parameter (must be >2, see argv)
  745. /// @param argv A character string array containing the name of the member function
  746. /// to call followed by an empty parameter (gets filled with object ID)
  747. /// followed by arguments to that function.
  748. /// @code
  749. /// // Call the method setMode() on an object, passing it one parameter.
  750. ///
  751. /// char* argv[] = {"setMode", "", "2"};
  752. /// char* result = execute(mysimobject, 3, argv);
  753. /// @endcode
  754. /// NOTE: this function restores the console stack on return.
  755. ConsoleValue execute(SimObject *object, S32 argc, const char* argv[], bool thisCallOnly = false);
  756. ConsoleValue execute(SimObject *object, S32 argc, ConsoleValue argv[], bool thisCallOnly = false);
  757. /// Executes a script file and compiles it for use in script.
  758. ///
  759. /// @param string File name that is the script to be executed and compiled.
  760. /// @param fileName Path to the file to execute
  761. /// @param noCalls Deprecated
  762. /// @param journalScript Deprecated
  763. ///
  764. /// @return True if the script was successfully executed, false if not.
  765. bool executeFile(const char* fileName, bool noCalls, bool journalScript);
  766. /// Evaluate an arbitrary chunk of code.
  767. ///
  768. /// @param string Buffer containing code to execute.
  769. /// @param echo Should we echo the string to the console?
  770. /// @param fileName Indicate what file this code is coming from; used in error reporting and such.
  771. /// NOTE: This function restores the console stack on return.
  772. ConsoleValue evaluate(const char* string, bool echo = false, const char *fileName = NULL);
  773. /// Evaluate an arbitrary line of script.
  774. ///
  775. /// This wraps dVsprintf(), so you can substitute parameters into the code being executed.
  776. /// NOTE: This function restores the console stack on return.
  777. ConsoleValue evaluatef(const char* string, ...);
  778. /// @}
  779. /// @name Console Function Implementation Helpers
  780. ///
  781. /// The functions Con::getIntArg, Con::getFloatArg and Con::getArgBuffer(size) are used to
  782. /// allocate on the console stack string variables that will be passed into the next console
  783. // function called. This allows the console to avoid copying some data.
  784. ///
  785. /// getReturnBuffer lets you allocate stack space to return data in.
  786. /// @{
  787. ///
  788. char* getReturnBuffer(U32 bufferSize);
  789. char* getReturnBuffer(const char *stringToCopy);
  790. char* getReturnBuffer(const String& str);
  791. char* getReturnBuffer(const StringBuilder& str);
  792. char* getArgBuffer(U32 bufferSize);
  793. char* getFloatArg(F64 arg);
  794. char* getIntArg(S32 arg);
  795. char* getBoolArg(bool arg);
  796. char* getStringArg(const char* arg);
  797. char* getStringArg(const String& arg);
  798. /// @}
  799. /// @name Namespaces
  800. /// @{
  801. Namespace *lookupNamespace(const char *nsName);
  802. bool linkNamespaces(const char *parentName, const char *childName);
  803. bool unlinkNamespaces(const char *parentName, const char *childName);
  804. /// @note This should only be called from consoleObject.h
  805. bool classLinkNamespaces(Namespace *parent, Namespace *child);
  806. const char *getNamespaceList(Namespace *ns);
  807. /// @}
  808. /// @name Logging
  809. /// @{
  810. void getLockLog(ConsoleLogEntry * &log, U32 &size);
  811. void unlockLog(void);
  812. void setLogMode(S32 mode);
  813. /// @}
  814. /// @name Instant Group
  815. /// @{
  816. void pushInstantGroup(String name = String());
  817. void popInstantGroup();
  818. /// @}
  819. /// @name Dynamic Type System
  820. /// @{
  821. void setData(S32 type, void *dptr, S32 index, S32 argc, const char **argv, const EnumTable *tbl = NULL, BitSet32 flag = 0);
  822. const char *getData(S32 type, void *dptr, S32 index, const EnumTable *tbl = NULL, BitSet32 flag = 0);
  823. const char *getFormattedData(S32 type, const char *data, const EnumTable *tbl = NULL, BitSet32 flag = 0);
  824. /// @}
  825. };
  826. struct _EngineConsoleCallbackHelper;
  827. template<typename P1> struct _EngineConsoleExecCallbackHelper;
  828. namespace Con
  829. {
  830. /// @name Console Execution - executef
  831. /// {
  832. ///
  833. /// Implements a script function thunk which automatically converts parameters to relevant console types.
  834. /// Can be used as follows:
  835. /// - Con::executef("functionName", ...);
  836. /// - Con::executef(mySimObject, "functionName", ...);
  837. ///
  838. /// NOTE: if you get a rather cryptic template error coming through here, most likely you are trying to
  839. /// convert a parameter which EngineMarshallType does not have a specialization for.
  840. /// Another problem can occur if you do not include "console/simBase.h" and "console/engineAPI.h"
  841. /// since _EngineConsoleExecCallbackHelper and SimConsoleThreadExecCallback are required.
  842. ///
  843. /// @see _EngineConsoleExecCallbackHelper
  844. ///
  845. template<typename R, typename ...ArgTs>
  846. ConsoleValue executef(R r, ArgTs ...argTs)
  847. {
  848. _EngineConsoleExecCallbackHelper<R> callback(r);
  849. return std::move(callback.template call<ConsoleValue>(argTs...));
  850. }
  851. /// }
  852. };
  853. extern void expandEscape(char *dest, const char *src);
  854. extern bool collapseEscape(char *buf);
  855. extern U32 HashPointer(StringTableEntry ptr);
  856. /// Extended information about a console function.
  857. struct ConsoleFunctionHeader
  858. {
  859. /// Return type string.
  860. const char* mReturnString;
  861. /// List of arguments taken by the function. Used for documentation.
  862. const char* mArgString;
  863. /// List of default argument values. Used for documentation.
  864. const char* mDefaultArgString;
  865. /// Whether this is a static method in a class.
  866. bool mIsStatic;
  867. ConsoleFunctionHeader(
  868. const char* returnString,
  869. const char* argString,
  870. const char* defaultArgString,
  871. bool isStatic = false)
  872. : mReturnString(returnString),
  873. mArgString(argString),
  874. mDefaultArgString(defaultArgString),
  875. mIsStatic(isStatic) {}
  876. };
  877. /// This is the backend for the ConsoleMethod()/ConsoleFunction() macros.
  878. ///
  879. /// See the group ConsoleConstructor Innards for specifics on how this works.
  880. ///
  881. /// @see @ref console_autodoc
  882. /// @nosubgrouping
  883. class ConsoleConstructor
  884. {
  885. public:
  886. /// @name Entry Type Fields
  887. ///
  888. /// One of these is set based on the type of entry we want
  889. /// inserted in the console.
  890. ///
  891. /// @ref console_autodoc
  892. /// @{
  893. StringCallback mSC; ///< A function/method that returns a string.
  894. IntCallback mIC; ///< A function/method that returns an int.
  895. FloatCallback mFC; ///< A function/method that returns a float.
  896. VoidCallback mVC; ///< A function/method that returns nothing.
  897. BoolCallback mBC; ///< A function/method that returns a bool.
  898. bool mGroup; ///< Indicates that this is a group marker.
  899. bool mNS; ///< Indicates that this is a namespace marker.
  900. /// @deprecated Unused.
  901. bool mCallback; ///< Is this a callback into script?
  902. /// @}
  903. /// Minimum number of arguments expected by the function.
  904. S32 mMina;
  905. /// Maximum number of arguments accepted by the funtion. Zero for varargs.
  906. S32 mMaxa;
  907. /// Name of the function/method.
  908. const char* mFuncName;
  909. /// Name of the class namespace to which to add the method.
  910. const char* mClassName;
  911. /// Usage string for documentation.
  912. const char* mUsage;
  913. /// Whether this is a TORQUE_TOOLS only function.
  914. bool mToolOnly;
  915. /// The extended function header.
  916. ConsoleFunctionHeader* mHeader;
  917. /// @name ConsoleConstructor Innards
  918. ///
  919. /// The ConsoleConstructor class is used as the backend for the ConsoleFunction() and
  920. /// ConsoleMethod() macros. The way it works takes advantage of several properties of
  921. /// C++.
  922. ///
  923. /// The ConsoleFunction()/ConsoleMethod() macros wrap the declaration of a ConsoleConstructor.
  924. ///
  925. /// @code
  926. /// // The definition of a ConsoleFunction using the macro
  927. /// ConsoleFunction(ExpandFilename, const char*, 2, 2, "(string filename)")
  928. /// {
  929. /// argc;
  930. /// char* ret = Con::getReturnBuffer( 1024 );
  931. /// Con::expandScriptFilename(ret, 1024, argv[1]);
  932. /// return ret;
  933. /// }
  934. ///
  935. /// // Resulting code
  936. /// static const char* cExpandFilename(SimObject *, S32, const char **argv);
  937. /// static ConsoleConstructor
  938. /// gExpandFilenameobj(NULL,"ExpandFilename", cExpandFilename,
  939. /// "(string filename)", 2, 2);
  940. /// static const char* cExpandFilename(SimObject *, S32 argc, const char **argv)
  941. /// {
  942. /// argc;
  943. /// char* ret = Con::getReturnBuffer( 1024 );
  944. /// Con::expandScriptFilename(ret, 1024, argv[1]);
  945. /// return ret;
  946. /// }
  947. ///
  948. /// // A similar thing happens when you do a ConsoleMethod.
  949. /// @endcode
  950. ///
  951. /// As you can see, several global items are defined when you use the ConsoleFunction method.
  952. /// The macro constructs the name of these items from the parameters you passed it. Your
  953. /// implementation of the console function is is placed in a function with a name based on
  954. /// the actual name of the console funnction. In addition, a ConsoleConstructor is declared.
  955. ///
  956. /// Because it is defined as a global, the constructor for the ConsoleConstructor is called
  957. /// before execution of main() is started. The constructor is called once for each global
  958. /// ConsoleConstructor variable, in the order in which they were defined (this property only holds true
  959. /// within file scope).
  960. ///
  961. /// We have ConsoleConstructor create a linked list at constructor time, by storing a static
  962. /// pointer to the head of the list, and keeping a pointer to the next item in each instance
  963. /// of ConsoleConstructor. init() is a helper function in this process, automatically filling
  964. /// in commonly used fields and updating first and next as needed. In this way, a list of
  965. /// items to add to the console is assemble in memory, ready for use, before we start
  966. /// execution of the program proper.
  967. ///
  968. /// In Con::init(), ConsoleConstructor::setup() is called to process this prepared list. Each
  969. /// item in the list is iterated over, and the appropriate Con namespace functions (usually
  970. /// Con::addCommand) are invoked to register the ConsoleFunctions and ConsoleMethods in
  971. /// the appropriate namespaces.
  972. ///
  973. /// @see Namespace
  974. /// @see Con
  975. /// @{
  976. ///
  977. ConsoleConstructor *mNext;
  978. static ConsoleConstructor *mFirst;
  979. void init(const char* cName, const char* fName, const char *usg, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  980. static void setup();
  981. /// Validate there are no duplicate entries for this item.
  982. void validate();
  983. /// @}
  984. /// @name Basic Console Constructors
  985. /// @{
  986. ConsoleConstructor(const char* className, const char* funcName, StringCallback sfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  987. ConsoleConstructor(const char* className, const char* funcName, IntCallback ifunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  988. ConsoleConstructor(const char* className, const char* funcName, FloatCallback ffunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  989. ConsoleConstructor(const char* className, const char* funcName, VoidCallback vfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  990. ConsoleConstructor(const char* className, const char* funcName, BoolCallback bfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  991. /// @}
  992. /// @name Magic Console Constructors
  993. ///
  994. /// These perform various pieces of "magic" related to consoleDoc functionality.
  995. /// @ref console_autodoc
  996. /// @{
  997. /// Indicates a group marker. (A doxygen illusion)
  998. ///
  999. /// @see Con::markCommandGroup
  1000. /// @ref console_autodoc
  1001. ConsoleConstructor(const char *className, const char *groupName, const char* usage);
  1002. /// Indicates a callback declared with the DECLARE_SCRIPT_CALLBACK macro and friends.
  1003. ConsoleConstructor(const char *className, const char *callbackName, const char *usage, ConsoleFunctionHeader* header);
  1004. /// @}
  1005. };
  1006. /// An arbitrary fragment of auto-doc text for the script reference.
  1007. struct ConsoleDocFragment
  1008. {
  1009. /// The class in which to put the fragment. If NULL, the fragment
  1010. /// will be placed globally.
  1011. const char* mClass;
  1012. /// The definition to output for this fragment. NULL for fragments
  1013. /// not associated with a definition.
  1014. const char* mDefinition;
  1015. /// The documentation text.
  1016. const char* mText;
  1017. /// Next fragment in the global link chain.
  1018. ConsoleDocFragment* mNext;
  1019. /// First fragment in the global link chain.
  1020. static ConsoleDocFragment* smFirst;
  1021. ConsoleDocFragment(const char* text, const char* inClass = NULL, const char* definition = NULL)
  1022. : mClass(inClass),
  1023. mDefinition(definition),
  1024. mText(text),
  1025. mNext(smFirst)
  1026. {
  1027. smFirst = this;
  1028. }
  1029. };
  1030. /// Utility class to save and restore the current console stack frame
  1031. ///
  1032. class ConsoleStackFrameSaver
  1033. {
  1034. public:
  1035. bool mSaved;
  1036. ConsoleStackFrameSaver() : mSaved(false)
  1037. {
  1038. }
  1039. ~ConsoleStackFrameSaver()
  1040. {
  1041. restore();
  1042. }
  1043. void save();
  1044. void restore();
  1045. };
  1046. /// @name Global Console Definition Macros
  1047. ///
  1048. /// @note If TORQUE_DEBUG is defined, then we gather documentation information, and
  1049. /// do some extra sanity checks.
  1050. ///
  1051. /// @see ConsoleConstructor
  1052. /// @ref console_autodoc
  1053. /// @{
  1054. /// Define a C++ method that calls back to script on an object.
  1055. ///
  1056. /// @see consoleCallback.h
  1057. #define DECLARE_CALLBACK( returnType, name, args ) \
  1058. virtual returnType name ## _callback args
  1059. // O hackery of hackeries
  1060. #define conmethod_return_const return (const
  1061. #define conmethod_return_S32 return (S32
  1062. #define conmethod_return_F32 return (F32
  1063. #define conmethod_nullify(val)
  1064. #define conmethod_return_void conmethod_nullify(void
  1065. #define conmethod_return_bool return (bool
  1066. #if !defined(TORQUE_SHIPPING)
  1067. // Console function macros
  1068. # define ConsoleFunctionGroupBegin(groupName, usage) \
  1069. static ConsoleConstructor cfg_ConsoleFunctionGroup_##groupName##_GroupBegin(NULL,#groupName,usage)
  1070. # define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
  1071. returnType ctf_##name(SimObject *, S32, ConsoleValue *argv); \
  1072. ConsoleConstructor cc_##name##_obj(NULL,#name,ctf_##name,usage1,minArgs,maxArgs, true); \
  1073. returnType ctf_##name(SimObject *, S32 argc, ConsoleValue *argv)
  1074. # define ConsoleFunctionGroupEnd(groupName) \
  1075. static ConsoleConstructor cfg_##groupName##_GroupEnd(NULL,#groupName,NULL)
  1076. // Console method macros
  1077. # define ConsoleNamespace(className, usage) \
  1078. ConsoleConstructor cc_##className##_Namespace(#className, usage)
  1079. # define ConsoleMethodGroupBegin(className, groupName, usage) \
  1080. static ConsoleConstructor cc_##className##_##groupName##_GroupBegin(#className,#groupName,usage)
  1081. # define ConsoleMethodGroupEnd(className, groupName) \
  1082. static ConsoleConstructor cc_##className##_##groupName##_GroupEnd(#className,#groupName,NULL)
  1083. /// Add a fragment of auto-doc text to the console API reference.
  1084. /// @note There can only be one ConsoleDoc per source file.
  1085. # define ConsoleDoc( text ) \
  1086. namespace { \
  1087. ConsoleDocFragment _sDocFragment( text ); \
  1088. }
  1089. #else
  1090. // These do nothing if we don't want doc information.
  1091. # define ConsoleFunctionGroupBegin(groupName, usage)
  1092. # define ConsoleFunctionGroupEnd(groupName)
  1093. # define ConsoleNamespace(className, usage)
  1094. # define ConsoleMethodGroupBegin(className, groupName, usage)
  1095. # define ConsoleMethodGroupEnd(className, groupName)
  1096. // These are identical to what's above, we just want to null out the usage strings.
  1097. # define ConsoleFunction(name,returnType,minArgs,maxArgs,usage1) \
  1098. static returnType c##name(SimObject *, S32, ConsoleValue*); \
  1099. static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs);\
  1100. static returnType c##name(SimObject *, S32 argc, ConsoleValue *argv)
  1101. # define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
  1102. static returnType c##name(SimObject *, S32, ConsoleValue*); \
  1103. static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs, true);\
  1104. static returnType c##name(SimObject *, S32 argc, ConsoleValue *argv)
  1105. # define ConsoleMethod(className,name,returnType,minArgs,maxArgs,usage1) \
  1106. static inline returnType c##className##name(className *, S32, ConsoleValue *argv); \
  1107. static returnType c##className##name##caster(SimObject *object, S32 argc, ConsoleValue *argv) { \
  1108. conmethod_return_##returnType ) c##className##name(static_cast<className*>(object),argc,argv); \
  1109. }; \
  1110. static ConsoleConstructor \
  1111. className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
  1112. static inline returnType c##className##name(className *object, S32 argc, ConsoleValue *argv)
  1113. #define ConsoleDoc( text )
  1114. #endif
  1115. /// @}
  1116. /// @}
  1117. #endif // _CONSOLE_H_