Areloch d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. há 1 ano atrás
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inspector d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. há 1 ano atrás
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui há 5 anos atrás
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiEaseViewCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiEditCtrl.cpp 89b0c7f73b Console Refactor há 2 anos atrás
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes há 9 anos atrás
guiFilterCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiGraphCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiImageList.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
guiImageList.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiInspector.cpp d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. há 1 ano atrás
guiInspector.h d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. há 1 ano atrás
guiInspectorTypes.cpp d952722811 Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them há 1 ano atrás
guiInspectorTypes.h d952722811 Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them há 1 ano atrás
guiMenuBar.cpp c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus há 2 anos atrás
guiMenuBar.h c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus há 2 anos atrás
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` há 5 anos atrás
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiPopupMenuCtrl.cpp c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus há 2 anos atrás
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. há 8 anos atrás
guiRectHandles.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiSeparatorCtrl.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiShapeEdPreview.cpp de87d2f6ad fix guishapeedpreview not displaying IBL há 1 ano atrás
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset há 4 anos atrás
popupMenu.cpp 473e566b70 Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout há 2 anos atrás
popupMenu.h a71f5cfd9d Missed header changes há 5 anos atrás