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inspector
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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há 1 ano atrás |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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há 5 anos atrás |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiEaseViewCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 2 anos atrás |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiEditCtrl.cpp
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89b0c7f73b
Console Refactor
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há 2 anos atrás |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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há 9 anos atrás |
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guiFilterCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 2 anos atrás |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiGraphCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 2 anos atrás |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiImageList.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 2 anos atrás |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiInspector.cpp
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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há 1 ano atrás |
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guiInspector.h
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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há 1 ano atrás |
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guiInspectorTypes.cpp
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d952722811
Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
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há 1 ano atrás |
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guiInspectorTypes.h
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d952722811
Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
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há 1 ano atrás |
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guiMenuBar.cpp
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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há 2 anos atrás |
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guiMenuBar.h
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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há 2 anos atrás |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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há 5 anos atrás |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiPopupMenuCtrl.cpp
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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há 2 anos atrás |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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há 8 anos atrás |
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guiRectHandles.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 2 anos atrás |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiSeparatorCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 2 anos atrás |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiShapeEdPreview.cpp
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de87d2f6ad
fix guishapeedpreview not displaying IBL
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há 1 ano atrás |
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guiShapeEdPreview.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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há 4 anos atrás |
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popupMenu.cpp
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473e566b70
Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout
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há 2 anos atrás |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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há 5 anos atrás |