Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 лет назад
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
dualParaboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 лет назад
lightShadowMap.h d2700f881c Source changes needed for Linux build. 13 лет назад
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
pssmLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 лет назад
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 лет назад
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 лет назад
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 лет назад
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 лет назад
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад