AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 ماه پیش
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 سال پیش
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 سال پیش
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables 10 ماه پیش
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 سال پیش
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 سال پیش
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 سال پیش
matInstance.h efbe5e90f5 virtuals removed 1 سال پیش
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 سال پیش
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 سال پیش
materialDefinition.cpp 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 9 ماه پیش
materialDefinition.h f64c7ce7aa Update materialDefinition.h 8 ماه پیش
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 سال پیش
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 سال پیش
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 سال پیش
materialList.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
materialManager.cpp ea49af52a5 Update materialManager.cpp 9 ماه پیش
materialManager.h fad397d914 always cleanup -_- 9 ماه پیش
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 سال پیش
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 سال پیش
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 سال پیش
processedMaterial.cpp 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 7 ماه پیش
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 سال پیش
processedShaderMaterial.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 ماه پیش
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 سال پیش
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 سال پیش
shaderData.cpp f633ef3a3d fill in the validated variables 10 ماه پیش
shaderData.h efbe5e90f5 virtuals removed 1 سال پیش
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 سال پیش