Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
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colladaAppMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
colladaAppMaterial.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
colladaAppMesh.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
colladaAppMesh.h ac7d6e6691 Updated paths for collada tdictionary.h 10 ani în urmă
colladaAppNode.cpp fbfd3ed8ed clang: constructor initialization order 9 ani în urmă
colladaAppNode.h ac7d6e6691 Updated paths for collada tdictionary.h 10 ani în urmă
colladaAppSequence.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 ani în urmă
colladaAppSequence.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
colladaExtensions.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 ani în urmă
colladaExtensions.h 84e8cbb4ee Revert recent style cleanup changes. 11 ani în urmă
colladaImport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 ani în urmă
colladaLights.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
colladaShapeLoader.cpp d2d5b8d834 Fix zipped dts loading 10 ani în urmă
colladaShapeLoader.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
colladaUtils.cpp f610c7ab24 fix atlas texture, extra info for opencollada 9 ani în urmă
colladaUtils.h 84e8cbb4ee Revert recent style cleanup changes. 11 ani în urmă