m3d.h 246 KB

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  1. /*
  2. * m3d.h
  3. *
  4. * Copyright (C) 2019 bzt (bztsrc@gitlab)
  5. *
  6. * Permission is hereby granted, free of charge, to any person
  7. * obtaining a copy of this software and associated documentation
  8. * files (the "Software"), to deal in the Software without
  9. * restriction, including without limitation the rights to use, copy,
  10. * modify, merge, publish, distribute, sublicense, and/or sell copies
  11. * of the Software, and to permit persons to whom the Software is
  12. * furnished to do so, subject to the following conditions:
  13. *
  14. * The above copyright notice and this permission notice shall be
  15. * included in all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  18. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  19. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  20. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  21. * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  22. * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  24. * DEALINGS IN THE SOFTWARE.
  25. *
  26. * @brief ANSI C89 / C++11 single header importer / exporter SDK for the Model 3D (.M3D) format
  27. * https://gitlab.com/bztsrc/model3d
  28. *
  29. * PNG decompressor included from (with minor modifications to make it C89 valid):
  30. * stb_image - v2.13 - public domain image loader - http://nothings.org/stb_image.h
  31. *
  32. * @version: 1.0.0
  33. */
  34. #ifndef _M3D_H_
  35. #define _M3D_H_
  36. #ifdef __cplusplus
  37. extern "C" {
  38. #endif
  39. #include <stdint.h>
  40. /*** configuration ***/
  41. #ifndef M3D_MALLOC
  42. # define M3D_MALLOC(sz) malloc(sz)
  43. #endif
  44. #ifndef M3D_REALLOC
  45. # define M3D_REALLOC(p,nsz) realloc(p,nsz)
  46. #endif
  47. #ifndef M3D_FREE
  48. # define M3D_FREE(p) free(p)
  49. #endif
  50. #ifndef M3D_LOG
  51. # define M3D_LOG(x)
  52. #endif
  53. #ifndef M3D_APIVERSION
  54. #define M3D_APIVERSION 0x0100
  55. #ifndef M3D_DOUBLE
  56. typedef float M3D_FLOAT;
  57. #ifndef M3D_EPSILON
  58. /* carefully choosen for IEEE 754 don't change */
  59. #define M3D_EPSILON ((M3D_FLOAT)1e-7)
  60. #endif
  61. #else
  62. typedef double M3D_FLOAT;
  63. #ifndef M3D_EPSILON
  64. #define M3D_EPSILON ((M3D_FLOAT)1e-14)
  65. #endif
  66. #endif
  67. #if !defined(M3D_SMALLINDEX)
  68. typedef uint32_t M3D_INDEX;
  69. #define M3D_UNDEF 0xffffffff
  70. #define M3D_INDEXMAX 0xfffffffe
  71. #else
  72. typedef uint16_t M3D_INDEX;
  73. #define M3D_UNDEF 0xffff
  74. #define M3D_INDEXMAX 0xfffe
  75. #endif
  76. #define M3D_NOTDEFINED 0xffffffff
  77. #ifndef M3D_NUMBONE
  78. #define M3D_NUMBONE 4
  79. #endif
  80. #ifndef M3D_BONEMAXLEVEL
  81. #define M3D_BONEMAXLEVEL 8
  82. #endif
  83. #ifndef _MSC_VER
  84. #define _inline __inline__
  85. #define _pack __attribute__((packed))
  86. #define _unused __attribute__((unused))
  87. #else
  88. #define _inline
  89. #define _pack
  90. #define _unused __pragma(warning(suppress:4100))
  91. #endif
  92. #ifndef __cplusplus
  93. #define _register register
  94. #else
  95. #define _register
  96. #endif
  97. /*** File format structures ***/
  98. /**
  99. * M3D file format structure
  100. * 3DMO m3dchunk_t file header chunk, may followed by compressed data
  101. * HEAD m3dhdr_t model header chunk
  102. * n x m3dchunk_t more chunks follow
  103. * PRVW preview chunk (optional)
  104. * CMAP color map chunk (optional)
  105. * TMAP texture map chunk (optional)
  106. * VRTS vertex data chunk (optional if it's a material library)
  107. * BONE bind-pose skeleton, bone hierarchy chunk (optional)
  108. * n x m3db_t contains propably more, but at least one bone
  109. * n x m3ds_t skin group records
  110. * MTRL* material chunk(s), can be more (optional)
  111. * n x m3dp_t each material contains propapbly more, but at least one property
  112. * the properties are configurable with a static array, see m3d_propertytypes
  113. * n x m3dchunk_t at least one, but maybe more face chunks
  114. * PROC* procedural face, or
  115. * MESH* triangle mesh (vertex index list) or
  116. * SHPE* mathematical shapes like parameterized surfaces
  117. * LBLS* annotation label chunks, can be more (optional)
  118. * ACTN* action chunk(s), animation-pose skeletons, can be more (optional)
  119. * n x m3dfr_t each action contains probably more, but at least one frame
  120. * n x m3dtr_t each frame contains probably more, but at least one transformation
  121. * ASET* inlined asset chunk(s), can be more (optional)
  122. * OMD3 end chunk
  123. *
  124. * Typical chunks for a game engine: 3DMO, HEAD, CMAP, TMAP, VRTS, BONE, MTRL, MESH, ACTN, OMD3
  125. * Typical chunks for CAD software: 3DMO, HEAD, PRVW, CMAP, TMAP, VRTS, MTRL, SHPE, LBLS, OMD3
  126. */
  127. #ifdef _MSC_VER
  128. #pragma pack(push)
  129. #pragma pack(1)
  130. #endif
  131. typedef struct {
  132. char magic[4];
  133. uint32_t length;
  134. float scale; /* deliberately not M3D_FLOAT */
  135. uint32_t types;
  136. } _pack m3dhdr_t;
  137. typedef struct {
  138. char magic[4];
  139. uint32_t length;
  140. } _pack m3dchunk_t;
  141. #ifdef _MSC_VER
  142. #pragma pack(pop)
  143. #endif
  144. /*** in-memory model structure ***/
  145. /* textmap entry */
  146. typedef struct {
  147. M3D_FLOAT u;
  148. M3D_FLOAT v;
  149. } m3dti_t;
  150. #define m3d_textureindex_t m3dti_t
  151. /* texture */
  152. typedef struct {
  153. char *name; /* texture name */
  154. uint8_t *d; /* pixels data */
  155. uint16_t w; /* width */
  156. uint16_t h; /* height */
  157. uint8_t f; /* format, 1 = grayscale, 2 = grayscale+alpha, 3 = rgb, 4 = rgba */
  158. } m3dtx_t;
  159. #define m3d_texturedata_t m3dtx_t
  160. typedef struct {
  161. M3D_INDEX vertexid;
  162. M3D_FLOAT weight;
  163. } m3dw_t;
  164. #define m3d_weight_t m3dw_t
  165. /* bone entry */
  166. typedef struct {
  167. M3D_INDEX parent; /* parent bone index */
  168. char *name; /* name for this bone */
  169. M3D_INDEX pos; /* vertex index position */
  170. M3D_INDEX ori; /* vertex index orientation (quaternion) */
  171. M3D_INDEX numweight; /* number of controlled vertices */
  172. m3dw_t *weight; /* weights for those vertices */
  173. M3D_FLOAT mat4[16]; /* transformation matrix */
  174. } m3db_t;
  175. #define m3d_bone_t m3db_t
  176. /* skin: bone per vertex entry */
  177. typedef struct {
  178. M3D_INDEX boneid[M3D_NUMBONE];
  179. M3D_FLOAT weight[M3D_NUMBONE];
  180. } m3ds_t;
  181. #define m3d_skin_t m3ds_t
  182. /* vertex entry */
  183. typedef struct {
  184. M3D_FLOAT x; /* 3D coordinates and weight */
  185. M3D_FLOAT y;
  186. M3D_FLOAT z;
  187. M3D_FLOAT w;
  188. uint32_t color; /* default vertex color */
  189. M3D_INDEX skinid; /* skin index */
  190. #ifdef M3D_VERTEXTYPE
  191. uint8_t type;
  192. #endif
  193. } m3dv_t;
  194. #define m3d_vertex_t m3dv_t
  195. /* material property formats */
  196. enum {
  197. m3dpf_color,
  198. m3dpf_uint8,
  199. m3dpf_uint16,
  200. m3dpf_uint32,
  201. m3dpf_float,
  202. m3dpf_map
  203. };
  204. typedef struct {
  205. uint8_t format;
  206. uint8_t id;
  207. #ifdef M3D_ASCII
  208. #define M3D_PROPERTYDEF(f,i,n) { (f), (i), (char*)(n) }
  209. char *key;
  210. #else
  211. #define M3D_PROPERTYDEF(f,i,n) { (f), (i) }
  212. #endif
  213. } m3dpd_t;
  214. /* material property types */
  215. /* You shouldn't change the first 8 display and first 4 physical property. Assign the rest as you like. */
  216. enum {
  217. m3dp_Kd = 0, /* scalar display properties */
  218. m3dp_Ka,
  219. m3dp_Ks,
  220. m3dp_Ns,
  221. m3dp_Ke,
  222. m3dp_Tf,
  223. m3dp_Km,
  224. m3dp_d,
  225. m3dp_il,
  226. m3dp_Pr = 64, /* scalar physical properties */
  227. m3dp_Pm,
  228. m3dp_Ps,
  229. m3dp_Ni,
  230. m3dp_Nt,
  231. m3dp_map_Kd = 128, /* textured display map properties */
  232. m3dp_map_Ka,
  233. m3dp_map_Ks,
  234. m3dp_map_Ns,
  235. m3dp_map_Ke,
  236. m3dp_map_Tf,
  237. m3dp_map_Km, /* bump map */
  238. m3dp_map_D,
  239. m3dp_map_N, /* normal map */
  240. m3dp_map_Pr = 192, /* textured physical map properties */
  241. m3dp_map_Pm,
  242. m3dp_map_Ps,
  243. m3dp_map_Ni,
  244. m3dp_map_Nt
  245. };
  246. enum { /* aliases */
  247. m3dp_bump = m3dp_map_Km,
  248. m3dp_map_il = m3dp_map_N,
  249. m3dp_refl = m3dp_map_Pm
  250. };
  251. /* material property */
  252. typedef struct {
  253. uint8_t type; /* property type, see "m3dp_*" enumeration */
  254. union {
  255. uint32_t color; /* if value is a color, m3dpf_color */
  256. uint32_t num; /* if value is a number, m3dpf_uint8, m3pf_uint16, m3dpf_uint32 */
  257. float fnum; /* if value is a floating point number, m3dpf_float */
  258. M3D_INDEX textureid; /* if value is a texture, m3dpf_map */
  259. } value;
  260. } m3dp_t;
  261. #define m3d_property_t m3dp_t
  262. /* material entry */
  263. typedef struct {
  264. char *name; /* name of the material */
  265. uint8_t numprop; /* number of properties */
  266. m3dp_t *prop; /* properties array */
  267. } m3dm_t;
  268. #define m3d_material_t m3dm_t
  269. /* face entry */
  270. typedef struct {
  271. M3D_INDEX materialid; /* material index */
  272. M3D_INDEX vertex[3]; /* 3D points of the triangle in CCW order */
  273. M3D_INDEX normal[3]; /* normal vectors */
  274. M3D_INDEX texcoord[3]; /* UV coordinates */
  275. } m3df_t;
  276. #define m3d_face_t m3df_t
  277. /* shape command types. must match the row in m3d_commandtypes */
  278. enum {
  279. /* special commands */
  280. m3dc_use = 0, /* use material */
  281. m3dc_inc, /* include another shape */
  282. m3dc_mesh, /* include part of polygon mesh */
  283. /* approximations */
  284. m3dc_div, /* subdivision by constant resolution for both u, v */
  285. m3dc_sub, /* subdivision by constant, different for u and v */
  286. m3dc_len, /* spacial subdivision by maxlength */
  287. m3dc_dist, /* subdivision by maxdistance and maxangle */
  288. /* modifiers */
  289. m3dc_degu, /* degree for both u, v */
  290. m3dc_deg, /* separate degree for u and v */
  291. m3dc_rangeu, /* range for u */
  292. m3dc_range, /* range for u and v */
  293. m3dc_paru, /* u parameters (knots) */
  294. m3dc_parv, /* v parameters */
  295. m3dc_trim, /* outer trimming curve */
  296. m3dc_hole, /* inner trimming curve */
  297. m3dc_scrv, /* spacial curve */
  298. m3dc_sp, /* special points */
  299. /* helper curves */
  300. m3dc_bez1, /* Bezier 1D */
  301. m3dc_bsp1, /* B-spline 1D */
  302. m3dc_bez2, /* bezier 2D */
  303. m3dc_bsp2, /* B-spline 2D */
  304. /* surfaces */
  305. m3dc_bezun, /* Bezier 3D with control, UV, normal */
  306. m3dc_bezu, /* with control and UV */
  307. m3dc_bezn, /* with control and normal */
  308. m3dc_bez, /* control points only */
  309. m3dc_nurbsun, /* B-spline 3D */
  310. m3dc_nurbsu,
  311. m3dc_nurbsn,
  312. m3dc_nurbs,
  313. m3dc_conn, /* connect surfaces */
  314. /* geometrical */
  315. m3dc_line,
  316. m3dc_polygon,
  317. m3dc_circle,
  318. m3dc_cylinder,
  319. m3dc_shpere,
  320. m3dc_torus,
  321. m3dc_cone,
  322. m3dc_cube
  323. };
  324. /* shape command argument types */
  325. enum {
  326. m3dcp_mi_t = 1, /* material index */
  327. m3dcp_hi_t, /* shape index */
  328. m3dcp_fi_t, /* face index */
  329. m3dcp_ti_t, /* texture map index */
  330. m3dcp_vi_t, /* vertex index */
  331. m3dcp_qi_t, /* vertex index for quaternions */
  332. m3dcp_vc_t, /* coordinate or radius, float scalar */
  333. m3dcp_i1_t, /* int8 scalar */
  334. m3dcp_i2_t, /* int16 scalar */
  335. m3dcp_i4_t, /* int32 scalar */
  336. m3dcp_va_t /* variadic arguments */
  337. };
  338. #define M3D_CMDMAXARG 8 /* if you increase this, add more arguments to the macro below */
  339. typedef struct {
  340. #ifdef M3D_ASCII
  341. #define M3D_CMDDEF(t,n,p,a,b,c,d,e,f,g,h) { (char*)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } }
  342. char *key;
  343. #else
  344. #define M3D_CMDDEF(t,n,p,a,b,c,d,e,f,g,h) { (p), { (a), (b), (c), (d), (e), (f), (g), (h) } }
  345. #endif
  346. uint8_t p;
  347. uint8_t a[M3D_CMDMAXARG];
  348. } m3dcd_t;
  349. /* shape command */
  350. typedef struct {
  351. uint16_t type; /* shape type */
  352. uint32_t *arg; /* arguments array */
  353. } m3dc_t;
  354. #define m3d_shapecommand_t m3dc_t
  355. /* shape entry */
  356. typedef struct {
  357. char *name; /* name of the mathematical shape */
  358. M3D_INDEX group; /* group this shape belongs to or -1 */
  359. uint32_t numcmd; /* number of commands */
  360. m3dc_t *cmd; /* commands array */
  361. } m3dh_t;
  362. #define m3d_shape_t m3dh_t
  363. /* label entry */
  364. typedef struct {
  365. char *name; /* name of the annotation layer or NULL */
  366. char *lang; /* language code or NULL */
  367. char *text; /* the label text */
  368. uint32_t color; /* color */
  369. M3D_INDEX vertexid; /* the vertex the label refers to */
  370. } m3dl_t;
  371. #define m3d_label_t m3dl_t
  372. /* frame transformations / working copy skeleton entry */
  373. typedef struct {
  374. M3D_INDEX boneid; /* selects a node in bone hierarchy */
  375. M3D_INDEX pos; /* vertex index new position */
  376. M3D_INDEX ori; /* vertex index new orientation (quaternion) */
  377. } m3dtr_t;
  378. #define m3d_transform_t m3dtr_t
  379. /* animation frame entry */
  380. typedef struct {
  381. uint32_t msec; /* frame's position on the timeline, timestamp */
  382. M3D_INDEX numtransform; /* number of transformations in this frame */
  383. m3dtr_t *transform; /* transformations */
  384. } m3dfr_t;
  385. #define m3d_frame_t m3dfr_t
  386. /* model action entry */
  387. typedef struct {
  388. char *name; /* name of the action */
  389. uint32_t durationmsec; /* duration in millisec (1/1000 sec) */
  390. M3D_INDEX numframe; /* number of frames in this animation */
  391. m3dfr_t *frame; /* frames array */
  392. } m3da_t;
  393. #define m3d_action_t m3da_t
  394. /* inlined asset */
  395. typedef struct {
  396. char *name; /* asset name (same pointer as in texture[].name) */
  397. uint8_t *data; /* compressed asset data */
  398. uint32_t length; /* compressed data length */
  399. } m3di_t;
  400. #define m3d_inlinedasset_t m3di_t
  401. /*** in-memory model structure ***/
  402. #define M3D_FLG_FREERAW (1<<0)
  403. #define M3D_FLG_FREESTR (1<<1)
  404. #define M3D_FLG_MTLLIB (1<<2)
  405. #define M3D_FLG_GENNORM (1<<3)
  406. typedef struct {
  407. m3dhdr_t *raw; /* pointer to raw data */
  408. char flags; /* internal flags */
  409. signed char errcode; /* returned error code */
  410. char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s,fi_s; /* decoded sizes for types */
  411. char *name; /* name of the model, like "Utah teapot" */
  412. char *license; /* usage condition or license, like "MIT", "LGPL" or "BSD-3clause" */
  413. char *author; /* nickname, email, homepage or github URL etc. */
  414. char *desc; /* comments, descriptions. May contain '\n' newline character */
  415. M3D_FLOAT scale; /* the model's bounding cube's size in SI meters */
  416. M3D_INDEX numcmap;
  417. uint32_t *cmap; /* color map */
  418. M3D_INDEX numtmap;
  419. m3dti_t *tmap; /* texture map indices */
  420. M3D_INDEX numtexture;
  421. m3dtx_t *texture; /* uncompressed textures */
  422. M3D_INDEX numbone;
  423. m3db_t *bone; /* bone hierarchy */
  424. M3D_INDEX numvertex;
  425. m3dv_t *vertex; /* vertex data */
  426. M3D_INDEX numskin;
  427. m3ds_t *skin; /* skin data */
  428. M3D_INDEX nummaterial;
  429. m3dm_t *material; /* material list */
  430. M3D_INDEX numface;
  431. m3df_t *face; /* model face, polygon (triangle) mesh */
  432. M3D_INDEX numshape;
  433. m3dh_t *shape; /* model face, shape commands */
  434. M3D_INDEX numlabel;
  435. m3dl_t *label; /* annotation labels */
  436. M3D_INDEX numaction;
  437. m3da_t *action; /* action animations */
  438. M3D_INDEX numinlined;
  439. m3di_t *inlined; /* inlined assets */
  440. M3D_INDEX numextra;
  441. m3dchunk_t **extra; /* unknown chunks, application / engine specific data probably */
  442. m3di_t preview; /* preview chunk */
  443. } m3d_t;
  444. /*** export parameters ***/
  445. #define M3D_EXP_INT8 0
  446. #define M3D_EXP_INT16 1
  447. #define M3D_EXP_FLOAT 2
  448. #define M3D_EXP_DOUBLE 3
  449. #define M3D_EXP_NOCMAP (1<<0)
  450. #define M3D_EXP_NOMATERIAL (1<<1)
  451. #define M3D_EXP_NOFACE (1<<2)
  452. #define M3D_EXP_NONORMAL (1<<3)
  453. #define M3D_EXP_NOTXTCRD (1<<4)
  454. #define M3D_EXP_FLIPTXTCRD (1<<5)
  455. #define M3D_EXP_NORECALC (1<<6)
  456. #define M3D_EXP_IDOSUCK (1<<7)
  457. #define M3D_EXP_NOBONE (1<<8)
  458. #define M3D_EXP_NOACTION (1<<9)
  459. #define M3D_EXP_INLINE (1<<10)
  460. #define M3D_EXP_EXTRA (1<<11)
  461. #define M3D_EXP_NOZLIB (1<<14)
  462. #define M3D_EXP_ASCII (1<<15)
  463. /*** error codes ***/
  464. #define M3D_SUCCESS 0
  465. #define M3D_ERR_ALLOC -1
  466. #define M3D_ERR_BADFILE -2
  467. #define M3D_ERR_UNIMPL -65
  468. #define M3D_ERR_UNKPROP -66
  469. #define M3D_ERR_UNKMESH -67
  470. #define M3D_ERR_UNKIMG -68
  471. #define M3D_ERR_UNKFRAME -69
  472. #define M3D_ERR_UNKCMD -70
  473. #define M3D_ERR_TRUNC -71
  474. #define M3D_ERR_CMAP -72
  475. #define M3D_ERR_TMAP -73
  476. #define M3D_ERR_VRTS -74
  477. #define M3D_ERR_BONE -75
  478. #define M3D_ERR_MTRL -76
  479. #define M3D_ERR_SHPE -77
  480. #define M3D_ERR_ISFATAL(x) ((x) < 0 && (x) > -65)
  481. /* callbacks */
  482. typedef unsigned char *(*m3dread_t)(char *filename, unsigned int *size); /* read file contents into buffer */
  483. typedef void (*m3dfree_t)(void *buffer); /* free file contents buffer */
  484. typedef int (*m3dtxsc_t)(const char *name, const void *script, uint32_t len, m3dtx_t *output); /* interpret texture script */
  485. typedef int (*m3dprsc_t)(const char *name, const void *script, uint32_t len, m3d_t *model); /* interpret surface script */
  486. #endif /* ifndef M3D_APIVERSION */
  487. /*** C prototypes ***/
  488. /* import / export */
  489. m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d_t *mtllib);
  490. unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size);
  491. void m3d_free(m3d_t *model);
  492. /* generate animation pose skeleton */
  493. m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t *skeleton);
  494. m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec);
  495. /* private prototypes used by both importer and exporter */
  496. char *_m3d_safestr(char *in, int morelines);
  497. /*** C implementation ***/
  498. #ifdef M3D_IMPLEMENTATION
  499. #if !defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER)
  500. /* material property definitions */
  501. static m3dpd_t m3d_propertytypes[] = {
  502. M3D_PROPERTYDEF(m3dpf_color, m3dp_Kd, "Kd"), /* diffuse color */
  503. M3D_PROPERTYDEF(m3dpf_color, m3dp_Ka, "Ka"), /* ambient color */
  504. M3D_PROPERTYDEF(m3dpf_color, m3dp_Ks, "Ks"), /* specular color */
  505. M3D_PROPERTYDEF(m3dpf_float, m3dp_Ns, "Ns"), /* specular exponent */
  506. M3D_PROPERTYDEF(m3dpf_color, m3dp_Ke, "Ke"), /* emissive (emitting light of this color) */
  507. M3D_PROPERTYDEF(m3dpf_color, m3dp_Tf, "Tf"), /* transmission color */
  508. M3D_PROPERTYDEF(m3dpf_float, m3dp_Km, "Km"), /* bump strength */
  509. M3D_PROPERTYDEF(m3dpf_float, m3dp_d, "d"), /* dissolve (transparency) */
  510. M3D_PROPERTYDEF(m3dpf_uint8, m3dp_il, "il"), /* illumination model (informational, ignored by PBR-shaders) */
  511. M3D_PROPERTYDEF(m3dpf_float, m3dp_Pr, "Pr"), /* roughness */
  512. M3D_PROPERTYDEF(m3dpf_float, m3dp_Pm, "Pm"), /* metallic, also reflection */
  513. M3D_PROPERTYDEF(m3dpf_float, m3dp_Ps, "Ps"), /* sheen */
  514. M3D_PROPERTYDEF(m3dpf_float, m3dp_Ni, "Ni"), /* index of refraction (optical density) */
  515. M3D_PROPERTYDEF(m3dpf_float, m3dp_Nt, "Nt"), /* thickness of face in millimeter, for printing */
  516. /* aliases, note that "map_*" aliases are handled automatically */
  517. M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Km, "bump"),
  518. M3D_PROPERTYDEF(m3dpf_map, m3dp_map_N, "map_N"),/* as normal map has no scalar version, it's counterpart is 'il' */
  519. M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Pm, "refl")
  520. };
  521. /* shape command definitions. if more commands start with the same string, the longer must come first */
  522. static m3dcd_t m3d_commandtypes[] = {
  523. /* technical */
  524. M3D_CMDDEF(m3dc_use, "use", 1, m3dcp_mi_t, 0, 0, 0, 0, 0, 0, 0),
  525. M3D_CMDDEF(m3dc_inc, "inc", 3, m3dcp_hi_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vi_t, 0, 0, 0, 0),
  526. M3D_CMDDEF(m3dc_mesh, "mesh", 1, m3dcp_fi_t, m3dcp_fi_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vi_t, 0, 0, 0),
  527. /* approximations */
  528. M3D_CMDDEF(m3dc_div, "div", 1, m3dcp_vc_t, 0, 0, 0, 0, 0, 0, 0),
  529. M3D_CMDDEF(m3dc_sub, "sub", 2, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0),
  530. M3D_CMDDEF(m3dc_len, "len", 1, m3dcp_vc_t, 0, 0, 0, 0, 0, 0, 0),
  531. M3D_CMDDEF(m3dc_dist, "dist", 2, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0),
  532. /* modifiers */
  533. M3D_CMDDEF(m3dc_degu, "degu", 1, m3dcp_i1_t, 0, 0, 0, 0, 0, 0, 0),
  534. M3D_CMDDEF(m3dc_deg, "deg", 2, m3dcp_i1_t, m3dcp_i1_t, 0, 0, 0, 0, 0, 0),
  535. M3D_CMDDEF(m3dc_rangeu, "rangeu", 1, m3dcp_ti_t, 0, 0, 0, 0, 0, 0, 0),
  536. M3D_CMDDEF(m3dc_range, "range", 2, m3dcp_ti_t, m3dcp_ti_t, 0, 0, 0, 0, 0, 0),
  537. M3D_CMDDEF(m3dc_paru, "paru", 2, m3dcp_va_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0),
  538. M3D_CMDDEF(m3dc_parv, "parv", 2, m3dcp_va_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0),
  539. M3D_CMDDEF(m3dc_trim, "trim", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0),
  540. M3D_CMDDEF(m3dc_hole, "hole", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0),
  541. M3D_CMDDEF(m3dc_scrv, "scrv", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0),
  542. M3D_CMDDEF(m3dc_sp, "sp", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  543. /* helper curves */
  544. M3D_CMDDEF(m3dc_bez1, "bez1", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  545. M3D_CMDDEF(m3dc_bsp1, "bsp1", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  546. M3D_CMDDEF(m3dc_bez2, "bez2", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  547. M3D_CMDDEF(m3dc_bsp2, "bsp2", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  548. /* surfaces */
  549. M3D_CMDDEF(m3dc_bezun, "bezun", 4, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, m3dcp_vi_t, 0, 0, 0, 0),
  550. M3D_CMDDEF(m3dc_bezu, "bezu", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, 0, 0, 0, 0, 0),
  551. M3D_CMDDEF(m3dc_bezn, "bezn", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0),
  552. M3D_CMDDEF(m3dc_bez, "bez", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  553. M3D_CMDDEF(m3dc_nurbsun, "nurbsun", 4, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, m3dcp_vi_t, 0, 0, 0, 0),
  554. M3D_CMDDEF(m3dc_nurbsu, "nurbsu", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, 0, 0, 0, 0, 0),
  555. M3D_CMDDEF(m3dc_nurbsn, "nurbsn", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0),
  556. M3D_CMDDEF(m3dc_nurbs, "nurbs", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  557. M3D_CMDDEF(m3dc_conn, "conn", 6, m3dcp_i2_t, m3dcp_ti_t, m3dcp_i2_t, m3dcp_i2_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0),
  558. /* geometrical */
  559. M3D_CMDDEF(m3dc_line, "line", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  560. M3D_CMDDEF(m3dc_polygon, "polygon", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  561. M3D_CMDDEF(m3dc_circle, "circle", 3, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, 0, 0, 0, 0, 0),
  562. M3D_CMDDEF(m3dc_cylinder,"cylinder",6, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, 0, 0),
  563. M3D_CMDDEF(m3dc_shpere, "shpere", 2, m3dcp_vi_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0),
  564. M3D_CMDDEF(m3dc_torus, "torus", 4, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0),
  565. M3D_CMDDEF(m3dc_cone, "cone", 3, m3dcp_vi_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0),
  566. M3D_CMDDEF(m3dc_cube, "cube", 3, m3dcp_vi_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0)
  567. };
  568. #endif
  569. #include <stdlib.h>
  570. #include <string.h>
  571. #if !defined(M3D_NOIMPORTER) && !defined(STBI_INCLUDE_STB_IMAGE_H)
  572. /* PNG decompressor from
  573. stb_image - v2.23 - public domain image loader - http://nothings.org/stb_image.h
  574. */
  575. static const char *_m3dstbi__g_failure_reason;
  576. enum
  577. {
  578. STBI_default = 0,
  579. STBI_grey = 1,
  580. STBI_grey_alpha = 2,
  581. STBI_rgb = 3,
  582. STBI_rgb_alpha = 4
  583. };
  584. enum
  585. {
  586. STBI__SCAN_load=0,
  587. STBI__SCAN_type,
  588. STBI__SCAN_header
  589. };
  590. typedef unsigned short _m3dstbi_us;
  591. typedef uint16_t _m3dstbi__uint16;
  592. typedef int16_t _m3dstbi__int16;
  593. typedef uint32_t _m3dstbi__uint32;
  594. typedef int32_t _m3dstbi__int32;
  595. typedef struct
  596. {
  597. _m3dstbi__uint32 img_x, img_y;
  598. int img_n, img_out_n;
  599. void *io_user_data;
  600. int read_from_callbacks;
  601. int buflen;
  602. unsigned char buffer_start[128];
  603. unsigned char *img_buffer, *img_buffer_end;
  604. unsigned char *img_buffer_original, *img_buffer_original_end;
  605. } _m3dstbi__context;
  606. typedef struct
  607. {
  608. int bits_per_channel;
  609. int num_channels;
  610. int channel_order;
  611. } _m3dstbi__result_info;
  612. #define STBI_ASSERT(v)
  613. #define STBI_NOTUSED(v) (void)sizeof(v)
  614. #define STBI__BYTECAST(x) ((unsigned char) ((x) & 255))
  615. #define STBI_MALLOC(sz) M3D_MALLOC(sz)
  616. #define STBI_REALLOC(p,newsz) M3D_REALLOC(p,newsz)
  617. #define STBI_FREE(p) M3D_FREE(p)
  618. #define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)
  619. _inline static unsigned char _m3dstbi__get8(_m3dstbi__context *s)
  620. {
  621. if (s->img_buffer < s->img_buffer_end)
  622. return *s->img_buffer++;
  623. return 0;
  624. }
  625. _inline static int _m3dstbi__at_eof(_m3dstbi__context *s)
  626. {
  627. return s->img_buffer >= s->img_buffer_end;
  628. }
  629. static void _m3dstbi__skip(_m3dstbi__context *s, int n)
  630. {
  631. if (n < 0) {
  632. s->img_buffer = s->img_buffer_end;
  633. return;
  634. }
  635. s->img_buffer += n;
  636. }
  637. static int _m3dstbi__getn(_m3dstbi__context *s, unsigned char *buffer, int n)
  638. {
  639. if (s->img_buffer+n <= s->img_buffer_end) {
  640. memcpy(buffer, s->img_buffer, n);
  641. s->img_buffer += n;
  642. return 1;
  643. } else
  644. return 0;
  645. }
  646. static int _m3dstbi__get16be(_m3dstbi__context *s)
  647. {
  648. int z = _m3dstbi__get8(s);
  649. return (z << 8) + _m3dstbi__get8(s);
  650. }
  651. static _m3dstbi__uint32 _m3dstbi__get32be(_m3dstbi__context *s)
  652. {
  653. _m3dstbi__uint32 z = _m3dstbi__get16be(s);
  654. return (z << 16) + _m3dstbi__get16be(s);
  655. }
  656. #define _m3dstbi__err(x,y) _m3dstbi__errstr(y)
  657. static int _m3dstbi__errstr(const char *str)
  658. {
  659. _m3dstbi__g_failure_reason = str;
  660. return 0;
  661. }
  662. _inline static void *_m3dstbi__malloc(size_t size)
  663. {
  664. return STBI_MALLOC(size);
  665. }
  666. static int _m3dstbi__addsizes_valid(int a, int b)
  667. {
  668. if (b < 0) return 0;
  669. return a <= 2147483647 - b;
  670. }
  671. static int _m3dstbi__mul2sizes_valid(int a, int b)
  672. {
  673. if (a < 0 || b < 0) return 0;
  674. if (b == 0) return 1;
  675. return a <= 2147483647/b;
  676. }
  677. static int _m3dstbi__mad2sizes_valid(int a, int b, int add)
  678. {
  679. return _m3dstbi__mul2sizes_valid(a, b) && _m3dstbi__addsizes_valid(a*b, add);
  680. }
  681. static int _m3dstbi__mad3sizes_valid(int a, int b, int c, int add)
  682. {
  683. return _m3dstbi__mul2sizes_valid(a, b) && _m3dstbi__mul2sizes_valid(a*b, c) &&
  684. _m3dstbi__addsizes_valid(a*b*c, add);
  685. }
  686. static void *_m3dstbi__malloc_mad2(int a, int b, int add)
  687. {
  688. if (!_m3dstbi__mad2sizes_valid(a, b, add)) return NULL;
  689. return _m3dstbi__malloc(a*b + add);
  690. }
  691. static void *_m3dstbi__malloc_mad3(int a, int b, int c, int add)
  692. {
  693. if (!_m3dstbi__mad3sizes_valid(a, b, c, add)) return NULL;
  694. return _m3dstbi__malloc(a*b*c + add);
  695. }
  696. static unsigned char _m3dstbi__compute_y(int r, int g, int b)
  697. {
  698. return (unsigned char) (((r*77) + (g*150) + (29*b)) >> 8);
  699. }
  700. static unsigned char *_m3dstbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y)
  701. {
  702. int i,j;
  703. unsigned char *good;
  704. if (req_comp == img_n) return data;
  705. STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
  706. good = (unsigned char *) _m3dstbi__malloc_mad3(req_comp, x, y, 0);
  707. if (good == NULL) {
  708. STBI_FREE(data);
  709. _m3dstbi__err("outofmem", "Out of memory");
  710. return NULL;
  711. }
  712. for (j=0; j < (int) y; ++j) {
  713. unsigned char *src = data + j * x * img_n ;
  714. unsigned char *dest = good + j * x * req_comp;
  715. #define STBI__COMBO(a,b) ((a)*8+(b))
  716. #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
  717. switch (STBI__COMBO(img_n, req_comp)) {
  718. STBI__CASE(1,2) { dest[0]=src[0], dest[1]=255; } break;
  719. STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
  720. STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; } break;
  721. STBI__CASE(2,1) { dest[0]=src[0]; } break;
  722. STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
  723. STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break;
  724. STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; } break;
  725. STBI__CASE(3,1) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]); } break;
  726. STBI__CASE(3,2) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; } break;
  727. STBI__CASE(4,1) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]); } break;
  728. STBI__CASE(4,2) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; } break;
  729. STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break;
  730. default: STBI_ASSERT(0);
  731. }
  732. #undef STBI__CASE
  733. }
  734. STBI_FREE(data);
  735. return good;
  736. }
  737. static _m3dstbi__uint16 _m3dstbi__compute_y_16(int r, int g, int b)
  738. {
  739. return (_m3dstbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8);
  740. }
  741. static _m3dstbi__uint16 *_m3dstbi__convert_format16(_m3dstbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y)
  742. {
  743. int i,j;
  744. _m3dstbi__uint16 *good;
  745. if (req_comp == img_n) return data;
  746. STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
  747. good = (_m3dstbi__uint16 *) _m3dstbi__malloc(req_comp * x * y * 2);
  748. if (good == NULL) {
  749. STBI_FREE(data);
  750. _m3dstbi__err("outofmem", "Out of memory");
  751. return NULL;
  752. }
  753. for (j=0; j < (int) y; ++j) {
  754. _m3dstbi__uint16 *src = data + j * x * img_n ;
  755. _m3dstbi__uint16 *dest = good + j * x * req_comp;
  756. #define STBI__COMBO(a,b) ((a)*8+(b))
  757. #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
  758. switch (STBI__COMBO(img_n, req_comp)) {
  759. STBI__CASE(1,2) { dest[0]=src[0], dest[1]=0xffff; } break;
  760. STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
  761. STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=0xffff; } break;
  762. STBI__CASE(2,1) { dest[0]=src[0]; } break;
  763. STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
  764. STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break;
  765. STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=0xffff; } break;
  766. STBI__CASE(3,1) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]); } break;
  767. STBI__CASE(3,2) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]), dest[1] = 0xffff; } break;
  768. STBI__CASE(4,1) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]); } break;
  769. STBI__CASE(4,2) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]), dest[1] = src[3]; } break;
  770. STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break;
  771. default: STBI_ASSERT(0);
  772. }
  773. #undef STBI__CASE
  774. }
  775. STBI_FREE(data);
  776. return good;
  777. }
  778. #define STBI__ZFAST_BITS 9
  779. #define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
  780. typedef struct
  781. {
  782. _m3dstbi__uint16 fast[1 << STBI__ZFAST_BITS];
  783. _m3dstbi__uint16 firstcode[16];
  784. int maxcode[17];
  785. _m3dstbi__uint16 firstsymbol[16];
  786. unsigned char size[288];
  787. _m3dstbi__uint16 value[288];
  788. } _m3dstbi__zhuffman;
  789. _inline static int _m3dstbi__bitreverse16(int n)
  790. {
  791. n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1);
  792. n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2);
  793. n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4);
  794. n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8);
  795. return n;
  796. }
  797. _inline static int _m3dstbi__bit_reverse(int v, int bits)
  798. {
  799. STBI_ASSERT(bits <= 16);
  800. return _m3dstbi__bitreverse16(v) >> (16-bits);
  801. }
  802. static int _m3dstbi__zbuild_huffman(_m3dstbi__zhuffman *z, unsigned char *sizelist, int num)
  803. {
  804. int i,k=0;
  805. int code, next_code[16], sizes[17];
  806. memset(sizes, 0, sizeof(sizes));
  807. memset(z->fast, 0, sizeof(z->fast));
  808. for (i=0; i < num; ++i)
  809. ++sizes[sizelist[i]];
  810. sizes[0] = 0;
  811. for (i=1; i < 16; ++i)
  812. if (sizes[i] > (1 << i))
  813. return _m3dstbi__err("bad sizes", "Corrupt PNG");
  814. code = 0;
  815. for (i=1; i < 16; ++i) {
  816. next_code[i] = code;
  817. z->firstcode[i] = (_m3dstbi__uint16) code;
  818. z->firstsymbol[i] = (_m3dstbi__uint16) k;
  819. code = (code + sizes[i]);
  820. if (sizes[i])
  821. if (code-1 >= (1 << i)) return _m3dstbi__err("bad codelengths","Corrupt PNG");
  822. z->maxcode[i] = code << (16-i);
  823. code <<= 1;
  824. k += sizes[i];
  825. }
  826. z->maxcode[16] = 0x10000;
  827. for (i=0; i < num; ++i) {
  828. int s = sizelist[i];
  829. if (s) {
  830. int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
  831. _m3dstbi__uint16 fastv = (_m3dstbi__uint16) ((s << 9) | i);
  832. z->size [c] = (unsigned char ) s;
  833. z->value[c] = (_m3dstbi__uint16) i;
  834. if (s <= STBI__ZFAST_BITS) {
  835. int j = _m3dstbi__bit_reverse(next_code[s],s);
  836. while (j < (1 << STBI__ZFAST_BITS)) {
  837. z->fast[j] = fastv;
  838. j += (1 << s);
  839. }
  840. }
  841. ++next_code[s];
  842. }
  843. }
  844. return 1;
  845. }
  846. typedef struct
  847. {
  848. unsigned char *zbuffer, *zbuffer_end;
  849. int num_bits;
  850. _m3dstbi__uint32 code_buffer;
  851. char *zout;
  852. char *zout_start;
  853. char *zout_end;
  854. int z_expandable;
  855. _m3dstbi__zhuffman z_length, z_distance;
  856. } _m3dstbi__zbuf;
  857. _inline static unsigned char _m3dstbi__zget8(_m3dstbi__zbuf *z)
  858. {
  859. if (z->zbuffer >= z->zbuffer_end) return 0;
  860. return *z->zbuffer++;
  861. }
  862. static void _m3dstbi__fill_bits(_m3dstbi__zbuf *z)
  863. {
  864. do {
  865. STBI_ASSERT(z->code_buffer < (1U << z->num_bits));
  866. z->code_buffer |= (unsigned int) _m3dstbi__zget8(z) << z->num_bits;
  867. z->num_bits += 8;
  868. } while (z->num_bits <= 24);
  869. }
  870. _inline static unsigned int _m3dstbi__zreceive(_m3dstbi__zbuf *z, int n)
  871. {
  872. unsigned int k;
  873. if (z->num_bits < n) _m3dstbi__fill_bits(z);
  874. k = z->code_buffer & ((1 << n) - 1);
  875. z->code_buffer >>= n;
  876. z->num_bits -= n;
  877. return k;
  878. }
  879. static int _m3dstbi__zhuffman_decode_slowpath(_m3dstbi__zbuf *a, _m3dstbi__zhuffman *z)
  880. {
  881. int b,s,k;
  882. k = _m3dstbi__bit_reverse(a->code_buffer, 16);
  883. for (s=STBI__ZFAST_BITS+1; ; ++s)
  884. if (k < z->maxcode[s])
  885. break;
  886. if (s == 16) return -1;
  887. b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
  888. STBI_ASSERT(z->size[b] == s);
  889. a->code_buffer >>= s;
  890. a->num_bits -= s;
  891. return z->value[b];
  892. }
  893. _inline static int _m3dstbi__zhuffman_decode(_m3dstbi__zbuf *a, _m3dstbi__zhuffman *z)
  894. {
  895. int b,s;
  896. if (a->num_bits < 16) _m3dstbi__fill_bits(a);
  897. b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
  898. if (b) {
  899. s = b >> 9;
  900. a->code_buffer >>= s;
  901. a->num_bits -= s;
  902. return b & 511;
  903. }
  904. return _m3dstbi__zhuffman_decode_slowpath(a, z);
  905. }
  906. static int _m3dstbi__zexpand(_m3dstbi__zbuf *z, char *zout, int n)
  907. {
  908. char *q;
  909. int cur, limit, old_limit;
  910. z->zout = zout;
  911. if (!z->z_expandable) return _m3dstbi__err("output buffer limit","Corrupt PNG");
  912. cur = (int) (z->zout - z->zout_start);
  913. limit = old_limit = (int) (z->zout_end - z->zout_start);
  914. while (cur + n > limit)
  915. limit *= 2;
  916. q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);
  917. STBI_NOTUSED(old_limit);
  918. if (q == NULL) return _m3dstbi__err("outofmem", "Out of memory");
  919. z->zout_start = q;
  920. z->zout = q + cur;
  921. z->zout_end = q + limit;
  922. return 1;
  923. }
  924. static int _m3dstbi__zlength_base[31] = {
  925. 3,4,5,6,7,8,9,10,11,13,
  926. 15,17,19,23,27,31,35,43,51,59,
  927. 67,83,99,115,131,163,195,227,258,0,0 };
  928. static int _m3dstbi__zlength_extra[31]=
  929. { 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
  930. static int _m3dstbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
  931. 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
  932. static int _m3dstbi__zdist_extra[32] =
  933. { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
  934. static int _m3dstbi__parse_huffman_block(_m3dstbi__zbuf *a)
  935. {
  936. char *zout = a->zout;
  937. for(;;) {
  938. int z = _m3dstbi__zhuffman_decode(a, &a->z_length);
  939. if (z < 256) {
  940. if (z < 0) return _m3dstbi__err("bad huffman code","Corrupt PNG");
  941. if (zout >= a->zout_end) {
  942. if (!_m3dstbi__zexpand(a, zout, 1)) return 0;
  943. zout = a->zout;
  944. }
  945. *zout++ = (char) z;
  946. } else {
  947. unsigned char *p;
  948. int len,dist;
  949. if (z == 256) {
  950. a->zout = zout;
  951. return 1;
  952. }
  953. z -= 257;
  954. len = _m3dstbi__zlength_base[z];
  955. if (_m3dstbi__zlength_extra[z]) len += _m3dstbi__zreceive(a, _m3dstbi__zlength_extra[z]);
  956. z = _m3dstbi__zhuffman_decode(a, &a->z_distance);
  957. if (z < 0) return _m3dstbi__err("bad huffman code","Corrupt PNG");
  958. dist = _m3dstbi__zdist_base[z];
  959. if (_m3dstbi__zdist_extra[z]) dist += _m3dstbi__zreceive(a, _m3dstbi__zdist_extra[z]);
  960. if (zout - a->zout_start < dist) return _m3dstbi__err("bad dist","Corrupt PNG");
  961. if (zout + len > a->zout_end) {
  962. if (!_m3dstbi__zexpand(a, zout, len)) return 0;
  963. zout = a->zout;
  964. }
  965. p = (unsigned char *) (zout - dist);
  966. if (dist == 1) {
  967. unsigned char v = *p;
  968. if (len) { do *zout++ = v; while (--len); }
  969. } else {
  970. if (len) { do *zout++ = *p++; while (--len); }
  971. }
  972. }
  973. }
  974. }
  975. static int _m3dstbi__compute_huffman_codes(_m3dstbi__zbuf *a)
  976. {
  977. static unsigned char length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
  978. _m3dstbi__zhuffman z_codelength;
  979. unsigned char lencodes[286+32+137];
  980. unsigned char codelength_sizes[19];
  981. int i,n;
  982. int hlit = _m3dstbi__zreceive(a,5) + 257;
  983. int hdist = _m3dstbi__zreceive(a,5) + 1;
  984. int hclen = _m3dstbi__zreceive(a,4) + 4;
  985. int ntot = hlit + hdist;
  986. memset(codelength_sizes, 0, sizeof(codelength_sizes));
  987. for (i=0; i < hclen; ++i) {
  988. int s = _m3dstbi__zreceive(a,3);
  989. codelength_sizes[length_dezigzag[i]] = (unsigned char) s;
  990. }
  991. if (!_m3dstbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
  992. n = 0;
  993. while (n < ntot) {
  994. int c = _m3dstbi__zhuffman_decode(a, &z_codelength);
  995. if (c < 0 || c >= 19) return _m3dstbi__err("bad codelengths", "Corrupt PNG");
  996. if (c < 16)
  997. lencodes[n++] = (unsigned char) c;
  998. else {
  999. unsigned char fill = 0;
  1000. if (c == 16) {
  1001. c = _m3dstbi__zreceive(a,2)+3;
  1002. if (n == 0) return _m3dstbi__err("bad codelengths", "Corrupt PNG");
  1003. fill = lencodes[n-1];
  1004. } else if (c == 17)
  1005. c = _m3dstbi__zreceive(a,3)+3;
  1006. else {
  1007. STBI_ASSERT(c == 18);
  1008. c = _m3dstbi__zreceive(a,7)+11;
  1009. }
  1010. if (ntot - n < c) return _m3dstbi__err("bad codelengths", "Corrupt PNG");
  1011. memset(lencodes+n, fill, c);
  1012. n += c;
  1013. }
  1014. }
  1015. if (n != ntot) return _m3dstbi__err("bad codelengths","Corrupt PNG");
  1016. if (!_m3dstbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
  1017. if (!_m3dstbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
  1018. return 1;
  1019. }
  1020. _inline static int _m3dstbi__parse_uncompressed_block(_m3dstbi__zbuf *a)
  1021. {
  1022. unsigned char header[4];
  1023. int len,nlen,k;
  1024. if (a->num_bits & 7)
  1025. _m3dstbi__zreceive(a, a->num_bits & 7);
  1026. k = 0;
  1027. while (a->num_bits > 0) {
  1028. header[k++] = (unsigned char) (a->code_buffer & 255);
  1029. a->code_buffer >>= 8;
  1030. a->num_bits -= 8;
  1031. }
  1032. STBI_ASSERT(a->num_bits == 0);
  1033. while (k < 4)
  1034. header[k++] = _m3dstbi__zget8(a);
  1035. len = header[1] * 256 + header[0];
  1036. nlen = header[3] * 256 + header[2];
  1037. if (nlen != (len ^ 0xffff)) return _m3dstbi__err("zlib corrupt","Corrupt PNG");
  1038. if (a->zbuffer + len > a->zbuffer_end) return _m3dstbi__err("read past buffer","Corrupt PNG");
  1039. if (a->zout + len > a->zout_end)
  1040. if (!_m3dstbi__zexpand(a, a->zout, len)) return 0;
  1041. memcpy(a->zout, a->zbuffer, len);
  1042. a->zbuffer += len;
  1043. a->zout += len;
  1044. return 1;
  1045. }
  1046. static int _m3dstbi__parse_zlib_header(_m3dstbi__zbuf *a)
  1047. {
  1048. int cmf = _m3dstbi__zget8(a);
  1049. int cm = cmf & 15;
  1050. /* int cinfo = cmf >> 4; */
  1051. int flg = _m3dstbi__zget8(a);
  1052. if ((cmf*256+flg) % 31 != 0) return _m3dstbi__err("bad zlib header","Corrupt PNG");
  1053. if (flg & 32) return _m3dstbi__err("no preset dict","Corrupt PNG");
  1054. if (cm != 8) return _m3dstbi__err("bad compression","Corrupt PNG");
  1055. return 1;
  1056. }
  1057. static unsigned char _m3dstbi__zdefault_length[288], _m3dstbi__zdefault_distance[32];
  1058. static void _m3dstbi__init_zdefaults(void)
  1059. {
  1060. int i;
  1061. for (i=0; i <= 143; ++i) _m3dstbi__zdefault_length[i] = 8;
  1062. for ( ; i <= 255; ++i) _m3dstbi__zdefault_length[i] = 9;
  1063. for ( ; i <= 279; ++i) _m3dstbi__zdefault_length[i] = 7;
  1064. for ( ; i <= 287; ++i) _m3dstbi__zdefault_length[i] = 8;
  1065. for (i=0; i <= 31; ++i) _m3dstbi__zdefault_distance[i] = 5;
  1066. }
  1067. static int _m3dstbi__parse_zlib(_m3dstbi__zbuf *a, int parse_header)
  1068. {
  1069. int final, type;
  1070. if (parse_header)
  1071. if (!_m3dstbi__parse_zlib_header(a)) return 0;
  1072. a->num_bits = 0;
  1073. a->code_buffer = 0;
  1074. do {
  1075. final = _m3dstbi__zreceive(a,1);
  1076. type = _m3dstbi__zreceive(a,2);
  1077. if (type == 0) {
  1078. if (!_m3dstbi__parse_uncompressed_block(a)) return 0;
  1079. } else if (type == 3) {
  1080. return 0;
  1081. } else {
  1082. if (type == 1) {
  1083. if (!_m3dstbi__zbuild_huffman(&a->z_length , _m3dstbi__zdefault_length , 288)) return 0;
  1084. if (!_m3dstbi__zbuild_huffman(&a->z_distance, _m3dstbi__zdefault_distance, 32)) return 0;
  1085. } else {
  1086. if (!_m3dstbi__compute_huffman_codes(a)) return 0;
  1087. }
  1088. if (!_m3dstbi__parse_huffman_block(a)) return 0;
  1089. }
  1090. } while (!final);
  1091. return 1;
  1092. }
  1093. static int _m3dstbi__do_zlib(_m3dstbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)
  1094. {
  1095. a->zout_start = obuf;
  1096. a->zout = obuf;
  1097. a->zout_end = obuf + olen;
  1098. a->z_expandable = exp;
  1099. _m3dstbi__init_zdefaults();
  1100. return _m3dstbi__parse_zlib(a, parse_header);
  1101. }
  1102. char *_m3dstbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
  1103. {
  1104. _m3dstbi__zbuf a;
  1105. char *p = (char *) _m3dstbi__malloc(initial_size);
  1106. if (p == NULL) return NULL;
  1107. a.zbuffer = (unsigned char *) buffer;
  1108. a.zbuffer_end = (unsigned char *) buffer + len;
  1109. if (_m3dstbi__do_zlib(&a, p, initial_size, 1, parse_header)) {
  1110. if (outlen) *outlen = (int) (a.zout - a.zout_start);
  1111. return a.zout_start;
  1112. } else {
  1113. STBI_FREE(a.zout_start);
  1114. return NULL;
  1115. }
  1116. }
  1117. typedef struct
  1118. {
  1119. _m3dstbi__uint32 length;
  1120. _m3dstbi__uint32 type;
  1121. } _m3dstbi__pngchunk;
  1122. static _m3dstbi__pngchunk _m3dstbi__get_chunk_header(_m3dstbi__context *s)
  1123. {
  1124. _m3dstbi__pngchunk c;
  1125. c.length = _m3dstbi__get32be(s);
  1126. c.type = _m3dstbi__get32be(s);
  1127. return c;
  1128. }
  1129. _inline static int _m3dstbi__check_png_header(_m3dstbi__context *s)
  1130. {
  1131. static unsigned char png_sig[8] = { 137,80,78,71,13,10,26,10 };
  1132. int i;
  1133. for (i=0; i < 8; ++i)
  1134. if (_m3dstbi__get8(s) != png_sig[i]) return _m3dstbi__err("bad png sig","Not a PNG");
  1135. return 1;
  1136. }
  1137. typedef struct
  1138. {
  1139. _m3dstbi__context *s;
  1140. unsigned char *idata, *expanded, *out;
  1141. int depth;
  1142. } _m3dstbi__png;
  1143. enum {
  1144. STBI__F_none=0,
  1145. STBI__F_sub=1,
  1146. STBI__F_up=2,
  1147. STBI__F_avg=3,
  1148. STBI__F_paeth=4,
  1149. STBI__F_avg_first,
  1150. STBI__F_paeth_first
  1151. };
  1152. static unsigned char first_row_filter[5] =
  1153. {
  1154. STBI__F_none,
  1155. STBI__F_sub,
  1156. STBI__F_none,
  1157. STBI__F_avg_first,
  1158. STBI__F_paeth_first
  1159. };
  1160. static int _m3dstbi__paeth(int a, int b, int c)
  1161. {
  1162. int p = a + b - c;
  1163. int pa = abs(p-a);
  1164. int pb = abs(p-b);
  1165. int pc = abs(p-c);
  1166. if (pa <= pb && pa <= pc) return a;
  1167. if (pb <= pc) return b;
  1168. return c;
  1169. }
  1170. static unsigned char _m3dstbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
  1171. static int _m3dstbi__create_png_image_raw(_m3dstbi__png *a, unsigned char *raw, _m3dstbi__uint32 raw_len, int out_n, _m3dstbi__uint32 x, _m3dstbi__uint32 y, int depth, int color)
  1172. {
  1173. int bytes = (depth == 16? 2 : 1);
  1174. _m3dstbi__context *s = a->s;
  1175. _m3dstbi__uint32 i,j,stride = x*out_n*bytes;
  1176. _m3dstbi__uint32 img_len, img_width_bytes;
  1177. int k;
  1178. int img_n = s->img_n;
  1179. int output_bytes = out_n*bytes;
  1180. int filter_bytes = img_n*bytes;
  1181. int width = x;
  1182. STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1);
  1183. a->out = (unsigned char *) _m3dstbi__malloc_mad3(x, y, output_bytes, 0);
  1184. if (!a->out) return _m3dstbi__err("outofmem", "Out of memory");
  1185. if (!_m3dstbi__mad3sizes_valid(img_n, x, depth, 7)) return _m3dstbi__err("too large", "Corrupt PNG");
  1186. img_width_bytes = (((img_n * x * depth) + 7) >> 3);
  1187. img_len = (img_width_bytes + 1) * y;
  1188. if (s->img_x == x && s->img_y == y) {
  1189. if (raw_len != img_len) return _m3dstbi__err("not enough pixels","Corrupt PNG");
  1190. } else {
  1191. if (raw_len < img_len) return _m3dstbi__err("not enough pixels","Corrupt PNG");
  1192. }
  1193. for (j=0; j < y; ++j) {
  1194. unsigned char *cur = a->out + stride*j;
  1195. unsigned char *prior = cur - stride;
  1196. int filter = *raw++;
  1197. if (filter > 4)
  1198. return _m3dstbi__err("invalid filter","Corrupt PNG");
  1199. if (depth < 8) {
  1200. STBI_ASSERT(img_width_bytes <= x);
  1201. cur += x*out_n - img_width_bytes;
  1202. filter_bytes = 1;
  1203. width = img_width_bytes;
  1204. }
  1205. prior = cur - stride;
  1206. if (j == 0) filter = first_row_filter[filter];
  1207. for (k=0; k < filter_bytes; ++k) {
  1208. switch (filter) {
  1209. case STBI__F_none : cur[k] = raw[k]; break;
  1210. case STBI__F_sub : cur[k] = raw[k]; break;
  1211. case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
  1212. case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break;
  1213. case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(0,prior[k],0)); break;
  1214. case STBI__F_avg_first : cur[k] = raw[k]; break;
  1215. case STBI__F_paeth_first: cur[k] = raw[k]; break;
  1216. }
  1217. }
  1218. if (depth == 8) {
  1219. if (img_n != out_n)
  1220. cur[img_n] = 255;
  1221. raw += img_n;
  1222. cur += out_n;
  1223. prior += out_n;
  1224. } else if (depth == 16) {
  1225. if (img_n != out_n) {
  1226. cur[filter_bytes] = 255;
  1227. cur[filter_bytes+1] = 255;
  1228. }
  1229. raw += filter_bytes;
  1230. cur += output_bytes;
  1231. prior += output_bytes;
  1232. } else {
  1233. raw += 1;
  1234. cur += 1;
  1235. prior += 1;
  1236. }
  1237. if (depth < 8 || img_n == out_n) {
  1238. int nk = (width - 1)*filter_bytes;
  1239. #define STBI__CASE(f) \
  1240. case f: \
  1241. for (k=0; k < nk; ++k)
  1242. switch (filter) {
  1243. case STBI__F_none: memcpy(cur, raw, nk); break;
  1244. STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break;
  1245. STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
  1246. STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break;
  1247. STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break;
  1248. STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break;
  1249. STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k-filter_bytes],0,0)); } break;
  1250. }
  1251. #undef STBI__CASE
  1252. raw += nk;
  1253. } else {
  1254. STBI_ASSERT(img_n+1 == out_n);
  1255. #define STBI__CASE(f) \
  1256. case f: \
  1257. for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \
  1258. for (k=0; k < filter_bytes; ++k)
  1259. switch (filter) {
  1260. STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break;
  1261. STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break;
  1262. STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
  1263. STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break;
  1264. STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break;
  1265. STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break;
  1266. STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k- output_bytes],0,0)); } break;
  1267. }
  1268. #undef STBI__CASE
  1269. if (depth == 16) {
  1270. cur = a->out + stride*j;
  1271. for (i=0; i < x; ++i,cur+=output_bytes) {
  1272. cur[filter_bytes+1] = 255;
  1273. }
  1274. }
  1275. }
  1276. }
  1277. if (depth < 8) {
  1278. for (j=0; j < y; ++j) {
  1279. unsigned char *cur = a->out + stride*j;
  1280. unsigned char *in = a->out + stride*j + x*out_n - img_width_bytes;
  1281. unsigned char scale = (color == 0) ? _m3dstbi__depth_scale_table[depth] : 1;
  1282. if (depth == 4) {
  1283. for (k=x*img_n; k >= 2; k-=2, ++in) {
  1284. *cur++ = scale * ((*in >> 4) );
  1285. *cur++ = scale * ((*in ) & 0x0f);
  1286. }
  1287. if (k > 0) *cur++ = scale * ((*in >> 4) );
  1288. } else if (depth == 2) {
  1289. for (k=x*img_n; k >= 4; k-=4, ++in) {
  1290. *cur++ = scale * ((*in >> 6) );
  1291. *cur++ = scale * ((*in >> 4) & 0x03);
  1292. *cur++ = scale * ((*in >> 2) & 0x03);
  1293. *cur++ = scale * ((*in ) & 0x03);
  1294. }
  1295. if (k > 0) *cur++ = scale * ((*in >> 6) );
  1296. if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);
  1297. if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);
  1298. } else if (depth == 1) {
  1299. for (k=x*img_n; k >= 8; k-=8, ++in) {
  1300. *cur++ = scale * ((*in >> 7) );
  1301. *cur++ = scale * ((*in >> 6) & 0x01);
  1302. *cur++ = scale * ((*in >> 5) & 0x01);
  1303. *cur++ = scale * ((*in >> 4) & 0x01);
  1304. *cur++ = scale * ((*in >> 3) & 0x01);
  1305. *cur++ = scale * ((*in >> 2) & 0x01);
  1306. *cur++ = scale * ((*in >> 1) & 0x01);
  1307. *cur++ = scale * ((*in ) & 0x01);
  1308. }
  1309. if (k > 0) *cur++ = scale * ((*in >> 7) );
  1310. if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);
  1311. if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);
  1312. if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);
  1313. if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);
  1314. if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);
  1315. if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);
  1316. }
  1317. if (img_n != out_n) {
  1318. int q;
  1319. cur = a->out + stride*j;
  1320. if (img_n == 1) {
  1321. for (q=x-1; q >= 0; --q) {
  1322. cur[q*2+1] = 255;
  1323. cur[q*2+0] = cur[q];
  1324. }
  1325. } else {
  1326. STBI_ASSERT(img_n == 3);
  1327. for (q=x-1; q >= 0; --q) {
  1328. cur[q*4+3] = 255;
  1329. cur[q*4+2] = cur[q*3+2];
  1330. cur[q*4+1] = cur[q*3+1];
  1331. cur[q*4+0] = cur[q*3+0];
  1332. }
  1333. }
  1334. }
  1335. }
  1336. } else if (depth == 16) {
  1337. unsigned char *cur = a->out;
  1338. _m3dstbi__uint16 *cur16 = (_m3dstbi__uint16*)cur;
  1339. for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) {
  1340. *cur16 = (cur[0] << 8) | cur[1];
  1341. }
  1342. }
  1343. return 1;
  1344. }
  1345. static int _m3dstbi__create_png_image(_m3dstbi__png *a, unsigned char *image_data, _m3dstbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)
  1346. {
  1347. int bytes = (depth == 16 ? 2 : 1);
  1348. int out_bytes = out_n * bytes;
  1349. unsigned char *final;
  1350. int p;
  1351. if (!interlaced)
  1352. return _m3dstbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);
  1353. final = (unsigned char *) _m3dstbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
  1354. for (p=0; p < 7; ++p) {
  1355. int xorig[] = { 0,4,0,2,0,1,0 };
  1356. int yorig[] = { 0,0,4,0,2,0,1 };
  1357. int xspc[] = { 8,8,4,4,2,2,1 };
  1358. int yspc[] = { 8,8,8,4,4,2,2 };
  1359. int i,j,x,y;
  1360. x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
  1361. y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
  1362. if (x && y) {
  1363. _m3dstbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
  1364. if (!_m3dstbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {
  1365. STBI_FREE(final);
  1366. return 0;
  1367. }
  1368. for (j=0; j < y; ++j) {
  1369. for (i=0; i < x; ++i) {
  1370. int out_y = j*yspc[p]+yorig[p];
  1371. int out_x = i*xspc[p]+xorig[p];
  1372. memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes,
  1373. a->out + (j*x+i)*out_bytes, out_bytes);
  1374. }
  1375. }
  1376. STBI_FREE(a->out);
  1377. image_data += img_len;
  1378. image_data_len -= img_len;
  1379. }
  1380. }
  1381. a->out = final;
  1382. return 1;
  1383. }
  1384. static int _m3dstbi__compute_transparency(_m3dstbi__png *z, unsigned char tc[3], int out_n)
  1385. {
  1386. _m3dstbi__context *s = z->s;
  1387. _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y;
  1388. unsigned char *p = z->out;
  1389. STBI_ASSERT(out_n == 2 || out_n == 4);
  1390. if (out_n == 2) {
  1391. for (i=0; i < pixel_count; ++i) {
  1392. p[1] = (p[0] == tc[0] ? 0 : 255);
  1393. p += 2;
  1394. }
  1395. } else {
  1396. for (i=0; i < pixel_count; ++i) {
  1397. if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
  1398. p[3] = 0;
  1399. p += 4;
  1400. }
  1401. }
  1402. return 1;
  1403. }
  1404. static int _m3dstbi__compute_transparency16(_m3dstbi__png *z, _m3dstbi__uint16 tc[3], int out_n)
  1405. {
  1406. _m3dstbi__context *s = z->s;
  1407. _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y;
  1408. _m3dstbi__uint16 *p = (_m3dstbi__uint16*) z->out;
  1409. STBI_ASSERT(out_n == 2 || out_n == 4);
  1410. if (out_n == 2) {
  1411. for (i = 0; i < pixel_count; ++i) {
  1412. p[1] = (p[0] == tc[0] ? 0 : 65535);
  1413. p += 2;
  1414. }
  1415. } else {
  1416. for (i = 0; i < pixel_count; ++i) {
  1417. if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
  1418. p[3] = 0;
  1419. p += 4;
  1420. }
  1421. }
  1422. return 1;
  1423. }
  1424. static int _m3dstbi__expand_png_palette(_m3dstbi__png *a, unsigned char *palette, int len, int pal_img_n)
  1425. {
  1426. _m3dstbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
  1427. unsigned char *p, *temp_out, *orig = a->out;
  1428. p = (unsigned char *) _m3dstbi__malloc_mad2(pixel_count, pal_img_n, 0);
  1429. if (p == NULL) return _m3dstbi__err("outofmem", "Out of memory");
  1430. temp_out = p;
  1431. if (pal_img_n == 3) {
  1432. for (i=0; i < pixel_count; ++i) {
  1433. int n = orig[i]*4;
  1434. p[0] = palette[n ];
  1435. p[1] = palette[n+1];
  1436. p[2] = palette[n+2];
  1437. p += 3;
  1438. }
  1439. } else {
  1440. for (i=0; i < pixel_count; ++i) {
  1441. int n = orig[i]*4;
  1442. p[0] = palette[n ];
  1443. p[1] = palette[n+1];
  1444. p[2] = palette[n+2];
  1445. p[3] = palette[n+3];
  1446. p += 4;
  1447. }
  1448. }
  1449. STBI_FREE(a->out);
  1450. a->out = temp_out;
  1451. STBI_NOTUSED(len);
  1452. return 1;
  1453. }
  1454. #define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d))
  1455. static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp)
  1456. {
  1457. unsigned char palette[1024], pal_img_n=0;
  1458. unsigned char has_trans=0, tc[3];
  1459. _m3dstbi__uint16 tc16[3];
  1460. _m3dstbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;
  1461. int first=1,k,interlace=0, color=0;
  1462. _m3dstbi__context *s = z->s;
  1463. z->expanded = NULL;
  1464. z->idata = NULL;
  1465. z->out = NULL;
  1466. if (!_m3dstbi__check_png_header(s)) return 0;
  1467. if (scan == STBI__SCAN_type) return 1;
  1468. for (;;) {
  1469. _m3dstbi__pngchunk c = _m3dstbi__get_chunk_header(s);
  1470. switch (c.type) {
  1471. case STBI__PNG_TYPE('C','g','B','I'):
  1472. _m3dstbi__skip(s, c.length);
  1473. break;
  1474. case STBI__PNG_TYPE('I','H','D','R'): {
  1475. int comp,filter;
  1476. if (!first) return _m3dstbi__err("multiple IHDR","Corrupt PNG");
  1477. first = 0;
  1478. if (c.length != 13) return _m3dstbi__err("bad IHDR len","Corrupt PNG");
  1479. s->img_x = _m3dstbi__get32be(s); if (s->img_x > (1 << 24)) return _m3dstbi__err("too large","Very large image (corrupt?)");
  1480. s->img_y = _m3dstbi__get32be(s); if (s->img_y > (1 << 24)) return _m3dstbi__err("too large","Very large image (corrupt?)");
  1481. z->depth = _m3dstbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return _m3dstbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only");
  1482. color = _m3dstbi__get8(s); if (color > 6) return _m3dstbi__err("bad ctype","Corrupt PNG");
  1483. if (color == 3 && z->depth == 16) return _m3dstbi__err("bad ctype","Corrupt PNG");
  1484. if (color == 3) pal_img_n = 3; else if (color & 1) return _m3dstbi__err("bad ctype","Corrupt PNG");
  1485. comp = _m3dstbi__get8(s); if (comp) return _m3dstbi__err("bad comp method","Corrupt PNG");
  1486. filter= _m3dstbi__get8(s); if (filter) return _m3dstbi__err("bad filter method","Corrupt PNG");
  1487. interlace = _m3dstbi__get8(s); if (interlace>1) return _m3dstbi__err("bad interlace method","Corrupt PNG");
  1488. if (!s->img_x || !s->img_y) return _m3dstbi__err("0-pixel image","Corrupt PNG");
  1489. if (!pal_img_n) {
  1490. s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
  1491. if ((1 << 30) / s->img_x / s->img_n < s->img_y) return _m3dstbi__err("too large", "Image too large to decode");
  1492. if (scan == STBI__SCAN_header) return 1;
  1493. } else {
  1494. s->img_n = 1;
  1495. if ((1 << 30) / s->img_x / 4 < s->img_y) return _m3dstbi__err("too large","Corrupt PNG");
  1496. }
  1497. break;
  1498. }
  1499. case STBI__PNG_TYPE('P','L','T','E'): {
  1500. if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG");
  1501. if (c.length > 256*3) return _m3dstbi__err("invalid PLTE","Corrupt PNG");
  1502. pal_len = c.length / 3;
  1503. if (pal_len * 3 != c.length) return _m3dstbi__err("invalid PLTE","Corrupt PNG");
  1504. for (i=0; i < pal_len; ++i) {
  1505. palette[i*4+0] = _m3dstbi__get8(s);
  1506. palette[i*4+1] = _m3dstbi__get8(s);
  1507. palette[i*4+2] = _m3dstbi__get8(s);
  1508. palette[i*4+3] = 255;
  1509. }
  1510. break;
  1511. }
  1512. case STBI__PNG_TYPE('t','R','N','S'): {
  1513. if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG");
  1514. if (z->idata) return _m3dstbi__err("tRNS after IDAT","Corrupt PNG");
  1515. if (pal_img_n) {
  1516. if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; }
  1517. if (pal_len == 0) return _m3dstbi__err("tRNS before PLTE","Corrupt PNG");
  1518. if (c.length > pal_len) return _m3dstbi__err("bad tRNS len","Corrupt PNG");
  1519. pal_img_n = 4;
  1520. for (i=0; i < c.length; ++i)
  1521. palette[i*4+3] = _m3dstbi__get8(s);
  1522. } else {
  1523. if (!(s->img_n & 1)) return _m3dstbi__err("tRNS with alpha","Corrupt PNG");
  1524. if (c.length != (_m3dstbi__uint32) s->img_n*2) return _m3dstbi__err("bad tRNS len","Corrupt PNG");
  1525. has_trans = 1;
  1526. if (z->depth == 16) {
  1527. for (k = 0; k < s->img_n; ++k) tc16[k] = (_m3dstbi__uint16)_m3dstbi__get16be(s);
  1528. } else {
  1529. for (k = 0; k < s->img_n; ++k) tc[k] = (unsigned char)(_m3dstbi__get16be(s) & 255) * _m3dstbi__depth_scale_table[z->depth];
  1530. }
  1531. }
  1532. break;
  1533. }
  1534. case STBI__PNG_TYPE('I','D','A','T'): {
  1535. if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG");
  1536. if (pal_img_n && !pal_len) return _m3dstbi__err("no PLTE","Corrupt PNG");
  1537. if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; }
  1538. if ((int)(ioff + c.length) < (int)ioff) return 0;
  1539. if (ioff + c.length > idata_limit) {
  1540. _m3dstbi__uint32 idata_limit_old = idata_limit;
  1541. unsigned char *p;
  1542. if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
  1543. while (ioff + c.length > idata_limit)
  1544. idata_limit *= 2;
  1545. STBI_NOTUSED(idata_limit_old);
  1546. p = (unsigned char *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return _m3dstbi__err("outofmem", "Out of memory");
  1547. z->idata = p;
  1548. }
  1549. if (!_m3dstbi__getn(s, z->idata+ioff,c.length)) return _m3dstbi__err("outofdata","Corrupt PNG");
  1550. ioff += c.length;
  1551. break;
  1552. }
  1553. case STBI__PNG_TYPE('I','E','N','D'): {
  1554. _m3dstbi__uint32 raw_len, bpl;
  1555. if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG");
  1556. if (scan != STBI__SCAN_load) return 1;
  1557. if (z->idata == NULL) return _m3dstbi__err("no IDAT","Corrupt PNG");
  1558. bpl = (s->img_x * z->depth + 7) / 8;
  1559. raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
  1560. z->expanded = (unsigned char *) _m3dstbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, 1);
  1561. if (z->expanded == NULL) return 0;
  1562. STBI_FREE(z->idata); z->idata = NULL;
  1563. if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
  1564. s->img_out_n = s->img_n+1;
  1565. else
  1566. s->img_out_n = s->img_n;
  1567. if (!_m3dstbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0;
  1568. if (has_trans) {
  1569. if (z->depth == 16) {
  1570. if (!_m3dstbi__compute_transparency16(z, tc16, s->img_out_n)) return 0;
  1571. } else {
  1572. if (!_m3dstbi__compute_transparency(z, tc, s->img_out_n)) return 0;
  1573. }
  1574. }
  1575. if (pal_img_n) {
  1576. s->img_n = pal_img_n;
  1577. s->img_out_n = pal_img_n;
  1578. if (req_comp >= 3) s->img_out_n = req_comp;
  1579. if (!_m3dstbi__expand_png_palette(z, palette, pal_len, s->img_out_n))
  1580. return 0;
  1581. } else if (has_trans) {
  1582. ++s->img_n;
  1583. }
  1584. STBI_FREE(z->expanded); z->expanded = NULL;
  1585. return 1;
  1586. }
  1587. default:
  1588. if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG");
  1589. if ((c.type & (1 << 29)) == 0) {
  1590. return _m3dstbi__err("invalid_chunk", "PNG not supported: unknown PNG chunk type");
  1591. }
  1592. _m3dstbi__skip(s, c.length);
  1593. break;
  1594. }
  1595. _m3dstbi__get32be(s);
  1596. }
  1597. }
  1598. static void *_m3dstbi__do_png(_m3dstbi__png *p, int *x, int *y, int *n, int req_comp, _m3dstbi__result_info *ri)
  1599. {
  1600. void *result=NULL;
  1601. if (req_comp < 0 || req_comp > 4) { _m3dstbi__err("bad req_comp", "Internal error"); return NULL; }
  1602. if (_m3dstbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {
  1603. if (p->depth < 8)
  1604. ri->bits_per_channel = 8;
  1605. else
  1606. ri->bits_per_channel = p->depth;
  1607. result = p->out;
  1608. p->out = NULL;
  1609. if (req_comp && req_comp != p->s->img_out_n) {
  1610. if (ri->bits_per_channel == 8)
  1611. result = _m3dstbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
  1612. else
  1613. result = _m3dstbi__convert_format16((_m3dstbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
  1614. p->s->img_out_n = req_comp;
  1615. if (result == NULL) return result;
  1616. }
  1617. *x = p->s->img_x;
  1618. *y = p->s->img_y;
  1619. if (n) *n = p->s->img_n;
  1620. }
  1621. STBI_FREE(p->out); p->out = NULL;
  1622. STBI_FREE(p->expanded); p->expanded = NULL;
  1623. STBI_FREE(p->idata); p->idata = NULL;
  1624. return result;
  1625. }
  1626. static void *_m3dstbi__png_load(_m3dstbi__context *s, int *x, int *y, int *comp, int req_comp, _m3dstbi__result_info *ri)
  1627. {
  1628. _m3dstbi__png p;
  1629. p.s = s;
  1630. return _m3dstbi__do_png(&p, x,y,comp,req_comp, ri);
  1631. }
  1632. #define stbi__context _m3dstbi__context
  1633. #define stbi__result_info _m3dstbi__result_info
  1634. #define stbi__png_load _m3dstbi__png_load
  1635. #define stbi_zlib_decode_malloc_guesssize_headerflag _m3dstbi_zlib_decode_malloc_guesssize_headerflag
  1636. #endif
  1637. #if defined(M3D_EXPORTER) && !defined(INCLUDE_STB_IMAGE_WRITE_H)
  1638. /* zlib_compressor from
  1639. stb_image_write - v1.13 - public domain - http://nothings.org/stb/stb_image_write.h
  1640. */
  1641. typedef unsigned char _m3dstbiw__uc;
  1642. typedef unsigned short _m3dstbiw__us;
  1643. typedef uint16_t _m3dstbiw__uint16;
  1644. typedef int16_t _m3dstbiw__int16;
  1645. typedef uint32_t _m3dstbiw__uint32;
  1646. typedef int32_t _m3dstbiw__int32;
  1647. #define STBIW_MALLOC(s) M3D_MALLOC(s)
  1648. #define STBIW_REALLOC(p,ns) M3D_REALLOC(p,ns)
  1649. #define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz)
  1650. #define STBIW_FREE M3D_FREE
  1651. #define STBIW_MEMMOVE memmove
  1652. #define STBIW_UCHAR (uint8_t)
  1653. #define STBIW_ASSERT(x)
  1654. #define _m3dstbiw___sbraw(a) ((int *) (a) - 2)
  1655. #define _m3dstbiw___sbm(a) _m3dstbiw___sbraw(a)[0]
  1656. #define _m3dstbiw___sbn(a) _m3dstbiw___sbraw(a)[1]
  1657. #define _m3dstbiw___sbneedgrow(a,n) ((a)==0 || _m3dstbiw___sbn(a)+n >= _m3dstbiw___sbm(a))
  1658. #define _m3dstbiw___sbmaybegrow(a,n) (_m3dstbiw___sbneedgrow(a,(n)) ? _m3dstbiw___sbgrow(a,n) : 0)
  1659. #define _m3dstbiw___sbgrow(a,n) _m3dstbiw___sbgrowf((void **) &(a), (n), sizeof(*(a)))
  1660. #define _m3dstbiw___sbpush(a, v) (_m3dstbiw___sbmaybegrow(a,1), (a)[_m3dstbiw___sbn(a)++] = (v))
  1661. #define _m3dstbiw___sbcount(a) ((a) ? _m3dstbiw___sbn(a) : 0)
  1662. #define _m3dstbiw___sbfree(a) ((a) ? STBIW_FREE(_m3dstbiw___sbraw(a)),0 : 0)
  1663. static void *_m3dstbiw___sbgrowf(void **arr, int increment, int itemsize)
  1664. {
  1665. int m = *arr ? 2*_m3dstbiw___sbm(*arr)+increment : increment+1;
  1666. void *p = STBIW_REALLOC_SIZED(*arr ? _m3dstbiw___sbraw(*arr) : 0, *arr ? (_m3dstbiw___sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2);
  1667. STBIW_ASSERT(p);
  1668. if (p) {
  1669. if (!*arr) ((int *) p)[1] = 0;
  1670. *arr = (void *) ((int *) p + 2);
  1671. _m3dstbiw___sbm(*arr) = m;
  1672. }
  1673. return *arr;
  1674. }
  1675. static unsigned char *_m3dstbiw___zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
  1676. {
  1677. while (*bitcount >= 8) {
  1678. _m3dstbiw___sbpush(data, STBIW_UCHAR(*bitbuffer));
  1679. *bitbuffer >>= 8;
  1680. *bitcount -= 8;
  1681. }
  1682. return data;
  1683. }
  1684. static int _m3dstbiw___zlib_bitrev(int code, int codebits)
  1685. {
  1686. int res=0;
  1687. while (codebits--) {
  1688. res = (res << 1) | (code & 1);
  1689. code >>= 1;
  1690. }
  1691. return res;
  1692. }
  1693. static unsigned int _m3dstbiw___zlib_countm(unsigned char *a, unsigned char *b, int limit)
  1694. {
  1695. int i;
  1696. for (i=0; i < limit && i < 258; ++i)
  1697. if (a[i] != b[i]) break;
  1698. return i;
  1699. }
  1700. static unsigned int _m3dstbiw___zhash(unsigned char *data)
  1701. {
  1702. _m3dstbiw__uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
  1703. hash ^= hash << 3;
  1704. hash += hash >> 5;
  1705. hash ^= hash << 4;
  1706. hash += hash >> 17;
  1707. hash ^= hash << 25;
  1708. hash += hash >> 6;
  1709. return hash;
  1710. }
  1711. #define _m3dstbiw___zlib_flush() (out = _m3dstbiw___zlib_flushf(out, &bitbuf, &bitcount))
  1712. #define _m3dstbiw___zlib_add(code,codebits) \
  1713. (bitbuf |= (code) << bitcount, bitcount += (codebits), _m3dstbiw___zlib_flush())
  1714. #define _m3dstbiw___zlib_huffa(b,c) _m3dstbiw___zlib_add(_m3dstbiw___zlib_bitrev(b,c),c)
  1715. #define _m3dstbiw___zlib_huff1(n) _m3dstbiw___zlib_huffa(0x30 + (n), 8)
  1716. #define _m3dstbiw___zlib_huff2(n) _m3dstbiw___zlib_huffa(0x190 + (n)-144, 9)
  1717. #define _m3dstbiw___zlib_huff3(n) _m3dstbiw___zlib_huffa(0 + (n)-256,7)
  1718. #define _m3dstbiw___zlib_huff4(n) _m3dstbiw___zlib_huffa(0xc0 + (n)-280,8)
  1719. #define _m3dstbiw___zlib_huff(n) ((n) <= 143 ? _m3dstbiw___zlib_huff1(n) : (n) <= 255 ? _m3dstbiw___zlib_huff2(n) : (n) <= 279 ? _m3dstbiw___zlib_huff3(n) : _m3dstbiw___zlib_huff4(n))
  1720. #define _m3dstbiw___zlib_huffb(n) ((n) <= 143 ? _m3dstbiw___zlib_huff1(n) : _m3dstbiw___zlib_huff2(n))
  1721. #define _m3dstbiw___ZHASH 16384
  1722. unsigned char * _m3dstbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
  1723. {
  1724. static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
  1725. static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
  1726. static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
  1727. static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
  1728. unsigned int bitbuf=0;
  1729. int i,j, bitcount=0;
  1730. unsigned char *out = NULL;
  1731. unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(_m3dstbiw___ZHASH * sizeof(char**));
  1732. if (hash_table == NULL)
  1733. return NULL;
  1734. if (quality < 5) quality = 5;
  1735. _m3dstbiw___sbpush(out, 0x78);
  1736. _m3dstbiw___sbpush(out, 0x5e);
  1737. _m3dstbiw___zlib_add(1,1);
  1738. _m3dstbiw___zlib_add(1,2);
  1739. for (i=0; i < _m3dstbiw___ZHASH; ++i)
  1740. hash_table[i] = NULL;
  1741. i=0;
  1742. while (i < data_len-3) {
  1743. int h = _m3dstbiw___zhash(data+i)&(_m3dstbiw___ZHASH-1), best=3;
  1744. unsigned char *bestloc = 0;
  1745. unsigned char **hlist = hash_table[h];
  1746. int n = _m3dstbiw___sbcount(hlist);
  1747. for (j=0; j < n; ++j) {
  1748. if (hlist[j]-data > i-32768) {
  1749. int d = _m3dstbiw___zlib_countm(hlist[j], data+i, data_len-i);
  1750. if (d >= best) best=d,bestloc=hlist[j];
  1751. }
  1752. }
  1753. if (hash_table[h] && _m3dstbiw___sbn(hash_table[h]) == 2*quality) {
  1754. STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
  1755. _m3dstbiw___sbn(hash_table[h]) = quality;
  1756. }
  1757. _m3dstbiw___sbpush(hash_table[h],data+i);
  1758. if (bestloc) {
  1759. h = _m3dstbiw___zhash(data+i+1)&(_m3dstbiw___ZHASH-1);
  1760. hlist = hash_table[h];
  1761. n = _m3dstbiw___sbcount(hlist);
  1762. for (j=0; j < n; ++j) {
  1763. if (hlist[j]-data > i-32767) {
  1764. int e = _m3dstbiw___zlib_countm(hlist[j], data+i+1, data_len-i-1);
  1765. if (e > best) {
  1766. bestloc = NULL;
  1767. break;
  1768. }
  1769. }
  1770. }
  1771. }
  1772. if (bestloc) {
  1773. int d = (int) (data+i - bestloc);
  1774. STBIW_ASSERT(d <= 32767 && best <= 258);
  1775. for (j=0; best > lengthc[j+1]-1; ++j);
  1776. _m3dstbiw___zlib_huff(j+257);
  1777. if (lengtheb[j]) _m3dstbiw___zlib_add(best - lengthc[j], lengtheb[j]);
  1778. for (j=0; d > distc[j+1]-1; ++j);
  1779. _m3dstbiw___zlib_add(_m3dstbiw___zlib_bitrev(j,5),5);
  1780. if (disteb[j]) _m3dstbiw___zlib_add(d - distc[j], disteb[j]);
  1781. i += best;
  1782. } else {
  1783. _m3dstbiw___zlib_huffb(data[i]);
  1784. ++i;
  1785. }
  1786. }
  1787. for (;i < data_len; ++i)
  1788. _m3dstbiw___zlib_huffb(data[i]);
  1789. _m3dstbiw___zlib_huff(256);
  1790. while (bitcount)
  1791. _m3dstbiw___zlib_add(0,1);
  1792. for (i=0; i < _m3dstbiw___ZHASH; ++i)
  1793. (void) _m3dstbiw___sbfree(hash_table[i]);
  1794. STBIW_FREE(hash_table);
  1795. {
  1796. unsigned int s1=1, s2=0;
  1797. int blocklen = (int) (data_len % 5552);
  1798. j=0;
  1799. while (j < data_len) {
  1800. for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1;
  1801. s1 %= 65521, s2 %= 65521;
  1802. j += blocklen;
  1803. blocklen = 5552;
  1804. }
  1805. _m3dstbiw___sbpush(out, STBIW_UCHAR(s2 >> 8));
  1806. _m3dstbiw___sbpush(out, STBIW_UCHAR(s2));
  1807. _m3dstbiw___sbpush(out, STBIW_UCHAR(s1 >> 8));
  1808. _m3dstbiw___sbpush(out, STBIW_UCHAR(s1));
  1809. }
  1810. *out_len = _m3dstbiw___sbn(out);
  1811. STBIW_MEMMOVE(_m3dstbiw___sbraw(out), out, *out_len);
  1812. return (unsigned char *) _m3dstbiw___sbraw(out);
  1813. }
  1814. #define stbi_zlib_compress _m3dstbi_zlib_compress
  1815. #else
  1816. unsigned char * _m3dstbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality);
  1817. #endif
  1818. #define M3D_CHUNKMAGIC(m, a,b,c,d) ((m)[0]==(a) && (m)[1]==(b) && (m)[2]==(c) && (m)[3]==(d))
  1819. #ifdef M3D_ASCII
  1820. #include <stdio.h> /* get sprintf */
  1821. #include <locale.h> /* sprintf and strtod cares about number locale */
  1822. #endif
  1823. #ifdef M3D_PROFILING
  1824. #include <sys/time.h>
  1825. #endif
  1826. #if !defined(M3D_NOIMPORTER) && defined(M3D_ASCII)
  1827. /* helper functions for the ASCII parser */
  1828. static char *_m3d_findarg(char *s) {
  1829. while(s && *s && *s != ' ' && *s != '\t' && *s != '\r' && *s != '\n') s++;
  1830. while(s && *s && (*s == ' ' || *s == '\t')) s++;
  1831. return s;
  1832. }
  1833. static char *_m3d_findnl(char *s) {
  1834. while(s && *s && *s != '\r' && *s != '\n') s++;
  1835. if(*s == '\r') s++;
  1836. if(*s == '\n') s++;
  1837. return s;
  1838. }
  1839. static char *_m3d_gethex(char *s, uint32_t *ret)
  1840. {
  1841. if(*s == '#') s++;
  1842. *ret = 0;
  1843. for(; *s; s++) {
  1844. if(*s >= '0' && *s <= '9') { *ret <<= 4; *ret += (uint32_t)(*s-'0'); }
  1845. else if(*s >= 'a' && *s <= 'f') { *ret <<= 4; *ret += (uint32_t)(*s-'a'+10); }
  1846. else if(*s >= 'A' && *s <= 'F') { *ret <<= 4; *ret += (uint32_t)(*s-'A'+10); }
  1847. else break;
  1848. }
  1849. return _m3d_findarg(s);
  1850. }
  1851. static char *_m3d_getint(char *s, uint32_t *ret)
  1852. {
  1853. char *e = s;
  1854. if(!s || !*s || *s == '\r' || *s == '\n') return s;
  1855. for(; *e >= '0' && *e <= '9'; e++);
  1856. *ret = atoi(s);
  1857. return e;
  1858. }
  1859. static char *_m3d_getfloat(char *s, M3D_FLOAT *ret)
  1860. {
  1861. char *e = s;
  1862. if(!s || !*s || *s == '\r' || *s == '\n') return s;
  1863. for(; *e == '-' || *e == '+' || *e == '.' || (*e >= '0' && *e <= '9') || *e == 'e' || *e == 'E'; e++);
  1864. *ret = (M3D_FLOAT)strtod(s, NULL);
  1865. return _m3d_findarg(e);
  1866. }
  1867. #endif
  1868. #if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_ASCII) || defined(M3D_EXPORTER))
  1869. /* helper function to create safe strings */
  1870. char *_m3d_safestr(char *in, int morelines)
  1871. {
  1872. char *out, *o, *i = in;
  1873. int l;
  1874. if(!in || !*in) {
  1875. out = (char*)M3D_MALLOC(1);
  1876. if(!out) return NULL;
  1877. out[0] =0;
  1878. } else {
  1879. for(o = in, l = 0; *o && ((morelines & 1) || (*o != '\r' && *o != '\n')) && l < 256; o++, l++);
  1880. out = o = (char*)M3D_MALLOC(l+1);
  1881. if(!out) return NULL;
  1882. while(*i == ' ' || *i == '\t' || *i == '\r' || (morelines && *i == '\n')) i++;
  1883. for(; *i && (morelines || (*i != '\r' && *i != '\n')); i++) {
  1884. if(*i == '\r') continue;
  1885. if(*i == '\n') {
  1886. if(morelines >= 3 && o > out && *(o-1) == '\n') break;
  1887. if(i > in && *(i-1) == '\n') continue;
  1888. if(morelines & 1) {
  1889. if(morelines == 1) *o++ = '\r';
  1890. *o++ = '\n';
  1891. } else
  1892. break;
  1893. } else
  1894. if(*i == ' ' || *i == '\t') {
  1895. *o++ = morelines? ' ' : '_';
  1896. } else
  1897. *o++ = !morelines && (*i == '/' || *i == '\\') ? '_' : *i;
  1898. }
  1899. for(; o > out && (*(o-1) == ' ' || *(o-1) == '\t' || *(o-1) == '\r' || *(o-1) == '\n'); o--);
  1900. *o = 0;
  1901. out = (char*)M3D_REALLOC(out, (uintptr_t)o - (uintptr_t)out + 1);
  1902. }
  1903. return out;
  1904. }
  1905. #endif
  1906. #ifndef M3D_NOIMPORTER
  1907. /* helper function to load and decode/generate a texture */
  1908. M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char *fn)
  1909. {
  1910. unsigned int i, len = 0;
  1911. unsigned char *buff = NULL;
  1912. char *fn2;
  1913. #ifdef STBI__PNG_TYPE
  1914. unsigned int w, h;
  1915. stbi__context s;
  1916. stbi__result_info ri;
  1917. #endif
  1918. /* do we have loaded this texture already? */
  1919. for(i = 0; i < model->numtexture; i++)
  1920. if(!strcmp(fn, model->texture[i].name)) return i;
  1921. /* see if it's inlined in the model */
  1922. if(model->inlined) {
  1923. for(i = 0; i < model->numinlined; i++)
  1924. if(!strcmp(fn, model->inlined[i].name)) {
  1925. buff = model->inlined[i].data;
  1926. len = model->inlined[i].length;
  1927. freecb = NULL;
  1928. break;
  1929. }
  1930. }
  1931. /* try to load from external source */
  1932. if(!buff && readfilecb) {
  1933. i = (unsigned int)strlen(fn);
  1934. if(i < 5 || fn[i - 4] != '.') {
  1935. fn2 = (char*)M3D_MALLOC(i + 5);
  1936. if(!fn2) { model->errcode = M3D_ERR_ALLOC; return M3D_UNDEF; }
  1937. memcpy(fn2, fn, i);
  1938. memcpy(fn2+i, ".png", 5);
  1939. buff = (*readfilecb)(fn2, &len);
  1940. M3D_FREE(fn2);
  1941. }
  1942. if(!buff) {
  1943. buff = (*readfilecb)(fn, &len);
  1944. if(!buff) return M3D_UNDEF;
  1945. }
  1946. }
  1947. /* add to textures array */
  1948. i = model->numtexture++;
  1949. model->texture = (m3dtx_t*)M3D_REALLOC(model->texture, model->numtexture * sizeof(m3dtx_t));
  1950. if(!model->texture) {
  1951. if(buff && freecb) (*freecb)(buff);
  1952. model->errcode = M3D_ERR_ALLOC;
  1953. return M3D_UNDEF;
  1954. }
  1955. model->texture[i].name = fn;
  1956. model->texture[i].w = model->texture[i].h = 0; model->texture[i].d = NULL;
  1957. if(buff) {
  1958. if(buff[0] == 0x89 && buff[1] == 'P' && buff[2] == 'N' && buff[3] == 'G') {
  1959. #ifdef STBI__PNG_TYPE
  1960. s.read_from_callbacks = 0;
  1961. s.img_buffer = s.img_buffer_original = (unsigned char *) buff;
  1962. s.img_buffer_end = s.img_buffer_original_end = (unsigned char *) buff+len;
  1963. /* don't use model->texture[i].w directly, it's a uint16_t */
  1964. w = h = len = 0;
  1965. ri.bits_per_channel = 8;
  1966. model->texture[i].d = (uint8_t*)stbi__png_load(&s, (int*)&w, (int*)&h, (int*)&len, 0, &ri);
  1967. model->texture[i].w = w;
  1968. model->texture[i].h = h;
  1969. model->texture[i].f = (uint8_t)len;
  1970. #endif
  1971. } else {
  1972. #ifdef M3D_TX_INTERP
  1973. if((model->errcode = M3D_TX_INTERP(fn, buff, len, &model->texture[i])) != M3D_SUCCESS) {
  1974. M3D_LOG("Unable to generate texture");
  1975. M3D_LOG(fn);
  1976. }
  1977. #else
  1978. M3D_LOG("Unimplemented interpreter");
  1979. M3D_LOG(fn);
  1980. #endif
  1981. }
  1982. if(freecb) (*freecb)(buff);
  1983. }
  1984. if(!model->texture[i].d)
  1985. model->errcode = M3D_ERR_UNKIMG;
  1986. return i;
  1987. }
  1988. /* helper function to load and generate a procedural surface */
  1989. void _m3d_getpr(m3d_t *model, _unused m3dread_t readfilecb, _unused m3dfree_t freecb, _unused char *fn)
  1990. {
  1991. #ifdef M3D_PR_INTERP
  1992. unsigned int i, len = 0;
  1993. unsigned char *buff = readfilecb ? (*readfilecb)(fn, &len) : NULL;
  1994. if(!buff && model->inlined) {
  1995. for(i = 0; i < model->numinlined; i++)
  1996. if(!strcmp(fn, model->inlined[i].name)) {
  1997. buff = model->inlined[i].data;
  1998. len = model->inlined[i].length;
  1999. freecb = NULL;
  2000. break;
  2001. }
  2002. }
  2003. if(!buff || !len || (model->errcode = M3D_PR_INTERP(fn, buff, len, model)) != M3D_SUCCESS) {
  2004. M3D_LOG("Unable to generate procedural surface");
  2005. M3D_LOG(fn);
  2006. model->errcode = M3D_ERR_UNKIMG;
  2007. }
  2008. if(freecb && buff) (*freecb)(buff);
  2009. #else
  2010. (void)readfilecb;
  2011. (void)freecb;
  2012. (void)fn;
  2013. M3D_LOG("Unimplemented interpreter");
  2014. M3D_LOG(fn);
  2015. model->errcode = M3D_ERR_UNIMPL;
  2016. #endif
  2017. }
  2018. /* helpers to read indices from data stream */
  2019. #define M3D_GETSTR(x) do{offs=0;data=_m3d_getidx(data,model->si_s,&offs);x=offs?((char*)model->raw+16+offs):NULL;}while(0)
  2020. _inline static unsigned char *_m3d_getidx(unsigned char *data, char type, M3D_INDEX *idx)
  2021. {
  2022. switch(type) {
  2023. case 1: *idx = data[0] > 253 ? (int8_t)data[0] : data[0]; data++; break;
  2024. case 2: *idx = *((uint16_t*)data) > 65533 ? *((int16_t*)data) : *((uint16_t*)data); data += 2; break;
  2025. case 4: *idx = *((int32_t*)data); data += 4; break;
  2026. }
  2027. return data;
  2028. }
  2029. #ifndef M3D_NOANIMATION
  2030. /* multiply 4 x 4 matrices. Do not use float *r[16] as argument, because some compilers misinterpret that as
  2031. * 16 pointers each pointing to a float, but we need a single pointer to 16 floats. */
  2032. void _m3d_mul(M3D_FLOAT *r, M3D_FLOAT *a, M3D_FLOAT *b)
  2033. {
  2034. r[ 0] = b[ 0] * a[ 0] + b[ 4] * a[ 1] + b[ 8] * a[ 2] + b[12] * a[ 3];
  2035. r[ 1] = b[ 1] * a[ 0] + b[ 5] * a[ 1] + b[ 9] * a[ 2] + b[13] * a[ 3];
  2036. r[ 2] = b[ 2] * a[ 0] + b[ 6] * a[ 1] + b[10] * a[ 2] + b[14] * a[ 3];
  2037. r[ 3] = b[ 3] * a[ 0] + b[ 7] * a[ 1] + b[11] * a[ 2] + b[15] * a[ 3];
  2038. r[ 4] = b[ 0] * a[ 4] + b[ 4] * a[ 5] + b[ 8] * a[ 6] + b[12] * a[ 7];
  2039. r[ 5] = b[ 1] * a[ 4] + b[ 5] * a[ 5] + b[ 9] * a[ 6] + b[13] * a[ 7];
  2040. r[ 6] = b[ 2] * a[ 4] + b[ 6] * a[ 5] + b[10] * a[ 6] + b[14] * a[ 7];
  2041. r[ 7] = b[ 3] * a[ 4] + b[ 7] * a[ 5] + b[11] * a[ 6] + b[15] * a[ 7];
  2042. r[ 8] = b[ 0] * a[ 8] + b[ 4] * a[ 9] + b[ 8] * a[10] + b[12] * a[11];
  2043. r[ 9] = b[ 1] * a[ 8] + b[ 5] * a[ 9] + b[ 9] * a[10] + b[13] * a[11];
  2044. r[10] = b[ 2] * a[ 8] + b[ 6] * a[ 9] + b[10] * a[10] + b[14] * a[11];
  2045. r[11] = b[ 3] * a[ 8] + b[ 7] * a[ 9] + b[11] * a[10] + b[15] * a[11];
  2046. r[12] = b[ 0] * a[12] + b[ 4] * a[13] + b[ 8] * a[14] + b[12] * a[15];
  2047. r[13] = b[ 1] * a[12] + b[ 5] * a[13] + b[ 9] * a[14] + b[13] * a[15];
  2048. r[14] = b[ 2] * a[12] + b[ 6] * a[13] + b[10] * a[14] + b[14] * a[15];
  2049. r[15] = b[ 3] * a[12] + b[ 7] * a[13] + b[11] * a[14] + b[15] * a[15];
  2050. }
  2051. /* calculate 4 x 4 matrix inverse */
  2052. void _m3d_inv(M3D_FLOAT *m)
  2053. {
  2054. M3D_FLOAT r[16];
  2055. M3D_FLOAT det =
  2056. m[ 0]*m[ 5]*m[10]*m[15] - m[ 0]*m[ 5]*m[11]*m[14] + m[ 0]*m[ 6]*m[11]*m[13] - m[ 0]*m[ 6]*m[ 9]*m[15]
  2057. + m[ 0]*m[ 7]*m[ 9]*m[14] - m[ 0]*m[ 7]*m[10]*m[13] - m[ 1]*m[ 6]*m[11]*m[12] + m[ 1]*m[ 6]*m[ 8]*m[15]
  2058. - m[ 1]*m[ 7]*m[ 8]*m[14] + m[ 1]*m[ 7]*m[10]*m[12] - m[ 1]*m[ 4]*m[10]*m[15] + m[ 1]*m[ 4]*m[11]*m[14]
  2059. + m[ 2]*m[ 7]*m[ 8]*m[13] - m[ 2]*m[ 7]*m[ 9]*m[12] + m[ 2]*m[ 4]*m[ 9]*m[15] - m[ 2]*m[ 4]*m[11]*m[13]
  2060. + m[ 2]*m[ 5]*m[11]*m[12] - m[ 2]*m[ 5]*m[ 8]*m[15] - m[ 3]*m[ 4]*m[ 9]*m[14] + m[ 3]*m[ 4]*m[10]*m[13]
  2061. - m[ 3]*m[ 5]*m[10]*m[12] + m[ 3]*m[ 5]*m[ 8]*m[14] - m[ 3]*m[ 6]*m[ 8]*m[13] + m[ 3]*m[ 6]*m[ 9]*m[12];
  2062. if(det == (M3D_FLOAT)0.0 || det == (M3D_FLOAT)-0.0) det = (M3D_FLOAT)1.0; else det = (M3D_FLOAT)1.0 / det;
  2063. r[ 0] = det *(m[ 5]*(m[10]*m[15] - m[11]*m[14]) + m[ 6]*(m[11]*m[13] - m[ 9]*m[15]) + m[ 7]*(m[ 9]*m[14] - m[10]*m[13]));
  2064. r[ 1] = -det*(m[ 1]*(m[10]*m[15] - m[11]*m[14]) + m[ 2]*(m[11]*m[13] - m[ 9]*m[15]) + m[ 3]*(m[ 9]*m[14] - m[10]*m[13]));
  2065. r[ 2] = det *(m[ 1]*(m[ 6]*m[15] - m[ 7]*m[14]) + m[ 2]*(m[ 7]*m[13] - m[ 5]*m[15]) + m[ 3]*(m[ 5]*m[14] - m[ 6]*m[13]));
  2066. r[ 3] = -det*(m[ 1]*(m[ 6]*m[11] - m[ 7]*m[10]) + m[ 2]*(m[ 7]*m[ 9] - m[ 5]*m[11]) + m[ 3]*(m[ 5]*m[10] - m[ 6]*m[ 9]));
  2067. r[ 4] = -det*(m[ 4]*(m[10]*m[15] - m[11]*m[14]) + m[ 6]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 7]*(m[ 8]*m[14] - m[10]*m[12]));
  2068. r[ 5] = det *(m[ 0]*(m[10]*m[15] - m[11]*m[14]) + m[ 2]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 3]*(m[ 8]*m[14] - m[10]*m[12]));
  2069. r[ 6] = -det*(m[ 0]*(m[ 6]*m[15] - m[ 7]*m[14]) + m[ 2]*(m[ 7]*m[12] - m[ 4]*m[15]) + m[ 3]*(m[ 4]*m[14] - m[ 6]*m[12]));
  2070. r[ 7] = det *(m[ 0]*(m[ 6]*m[11] - m[ 7]*m[10]) + m[ 2]*(m[ 7]*m[ 8] - m[ 4]*m[11]) + m[ 3]*(m[ 4]*m[10] - m[ 6]*m[ 8]));
  2071. r[ 8] = det *(m[ 4]*(m[ 9]*m[15] - m[11]*m[13]) + m[ 5]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 7]*(m[ 8]*m[13] - m[ 9]*m[12]));
  2072. r[ 9] = -det*(m[ 0]*(m[ 9]*m[15] - m[11]*m[13]) + m[ 1]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 3]*(m[ 8]*m[13] - m[ 9]*m[12]));
  2073. r[10] = det *(m[ 0]*(m[ 5]*m[15] - m[ 7]*m[13]) + m[ 1]*(m[ 7]*m[12] - m[ 4]*m[15]) + m[ 3]*(m[ 4]*m[13] - m[ 5]*m[12]));
  2074. r[11] = -det*(m[ 0]*(m[ 5]*m[11] - m[ 7]*m[ 9]) + m[ 1]*(m[ 7]*m[ 8] - m[ 4]*m[11]) + m[ 3]*(m[ 4]*m[ 9] - m[ 5]*m[ 8]));
  2075. r[12] = -det*(m[ 4]*(m[ 9]*m[14] - m[10]*m[13]) + m[ 5]*(m[10]*m[12] - m[ 8]*m[14]) + m[ 6]*(m[ 8]*m[13] - m[ 9]*m[12]));
  2076. r[13] = det *(m[ 0]*(m[ 9]*m[14] - m[10]*m[13]) + m[ 1]*(m[10]*m[12] - m[ 8]*m[14]) + m[ 2]*(m[ 8]*m[13] - m[ 9]*m[12]));
  2077. r[14] = -det*(m[ 0]*(m[ 5]*m[14] - m[ 6]*m[13]) + m[ 1]*(m[ 6]*m[12] - m[ 4]*m[14]) + m[ 2]*(m[ 4]*m[13] - m[ 5]*m[12]));
  2078. r[15] = det *(m[ 0]*(m[ 5]*m[10] - m[ 6]*m[ 9]) + m[ 1]*(m[ 6]*m[ 8] - m[ 4]*m[10]) + m[ 2]*(m[ 4]*m[ 9] - m[ 5]*m[ 8]));
  2079. memcpy(m, &r, sizeof(r));
  2080. }
  2081. /* compose a coloumn major 4 x 4 matrix from vec3 position and vec4 orientation/rotation quaternion */
  2082. void _m3d_mat(M3D_FLOAT *r, m3dv_t *p, m3dv_t *q)
  2083. {
  2084. if(q->x == (M3D_FLOAT)0.0 && q->y == (M3D_FLOAT)0.0 && q->z >=(M3D_FLOAT) 0.7071065 && q->z <= (M3D_FLOAT)0.7071075 &&
  2085. q->w == (M3D_FLOAT)0.0) {
  2086. r[ 1] = r[ 2] = r[ 4] = r[ 6] = r[ 8] = r[ 9] = (M3D_FLOAT)0.0;
  2087. r[ 0] = r[ 5] = r[10] = (M3D_FLOAT)-1.0;
  2088. } else {
  2089. r[ 0] = 1 - 2 * (q->y * q->y + q->z * q->z); if(r[ 0]>-M3D_EPSILON && r[ 0]<M3D_EPSILON) r[ 0]=(M3D_FLOAT)0.0;
  2090. r[ 1] = 2 * (q->x * q->y - q->z * q->w); if(r[ 1]>-M3D_EPSILON && r[ 1]<M3D_EPSILON) r[ 1]=(M3D_FLOAT)0.0;
  2091. r[ 2] = 2 * (q->x * q->z + q->y * q->w); if(r[ 2]>-M3D_EPSILON && r[ 2]<M3D_EPSILON) r[ 2]=(M3D_FLOAT)0.0;
  2092. r[ 4] = 2 * (q->x * q->y + q->z * q->w); if(r[ 4]>-M3D_EPSILON && r[ 4]<M3D_EPSILON) r[ 4]=(M3D_FLOAT)0.0;
  2093. r[ 5] = 1 - 2 * (q->x * q->x + q->z * q->z); if(r[ 5]>-M3D_EPSILON && r[ 5]<M3D_EPSILON) r[ 5]=(M3D_FLOAT)0.0;
  2094. r[ 6] = 2 * (q->y * q->z - q->x * q->w); if(r[ 6]>-M3D_EPSILON && r[ 6]<M3D_EPSILON) r[ 6]=(M3D_FLOAT)0.0;
  2095. r[ 8] = 2 * (q->x * q->z - q->y * q->w); if(r[ 8]>-M3D_EPSILON && r[ 8]<M3D_EPSILON) r[ 8]=(M3D_FLOAT)0.0;
  2096. r[ 9] = 2 * (q->y * q->z + q->x * q->w); if(r[ 9]>-M3D_EPSILON && r[ 9]<M3D_EPSILON) r[ 9]=(M3D_FLOAT)0.0;
  2097. r[10] = 1 - 2 * (q->x * q->x + q->y * q->y); if(r[10]>-M3D_EPSILON && r[10]<M3D_EPSILON) r[10]=(M3D_FLOAT)0.0;
  2098. }
  2099. r[ 3] = p->x; r[ 7] = p->y; r[11] = p->z;
  2100. r[12] = 0; r[13] = 0; r[14] = 0; r[15] = 1;
  2101. }
  2102. #endif
  2103. #if !defined(M3D_NOANIMATION) || !defined(M3D_NONORMALS)
  2104. /* portable fast inverse square root calculation. returns 1/sqrt(x) */
  2105. static M3D_FLOAT _m3d_rsq(M3D_FLOAT x)
  2106. {
  2107. #ifdef M3D_DOUBLE
  2108. return ((M3D_FLOAT)15.0/(M3D_FLOAT)8.0) + ((M3D_FLOAT)-5.0/(M3D_FLOAT)4.0)*x + ((M3D_FLOAT)3.0/(M3D_FLOAT)8.0)*x*x;
  2109. #else
  2110. /* John Carmack's */
  2111. float x2 = x * 0.5f;
  2112. *((uint32_t*)&x) = (0x5f3759df - (*((uint32_t*)&x) >> 1));
  2113. return x * (1.5f - (x2 * x * x));
  2114. #endif
  2115. }
  2116. #endif
  2117. /**
  2118. * Function to decode a Model 3D into in-memory format
  2119. */
  2120. m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d_t *mtllib)
  2121. {
  2122. unsigned char *end, *chunk, *buff, weights[8];
  2123. unsigned int i, j, k, l, n, am, len = 0, reclen, offs;
  2124. char *name, *lang;
  2125. float f;
  2126. m3d_t *model;
  2127. M3D_INDEX mi;
  2128. M3D_FLOAT w;
  2129. m3dcd_t *cd;
  2130. m3dtx_t *tx;
  2131. m3dh_t *h;
  2132. m3dm_t *m;
  2133. m3da_t *a;
  2134. m3di_t *t;
  2135. #ifndef M3D_NONORMALS
  2136. char neednorm = 0;
  2137. m3dv_t *norm = NULL, *v0, *v1, *v2, va, vb;
  2138. #endif
  2139. #ifndef M3D_NOANIMATION
  2140. M3D_FLOAT r[16];
  2141. #endif
  2142. #if !defined(M3D_NOWEIGHTS) || !defined(M3D_NOANIMATION)
  2143. m3db_t *b;
  2144. #endif
  2145. #ifndef M3D_NOWEIGHTS
  2146. m3ds_t *sk;
  2147. #endif
  2148. #ifdef M3D_ASCII
  2149. m3ds_t s;
  2150. M3D_INDEX bi[M3D_BONEMAXLEVEL+1], level;
  2151. const char *ol;
  2152. char *ptr, *pe, *fn;
  2153. #endif
  2154. #ifdef M3D_PROFILING
  2155. struct timeval tv0, tv1, tvd;
  2156. gettimeofday(&tv0, NULL);
  2157. #endif
  2158. if(!data || (!M3D_CHUNKMAGIC(data, '3','D','M','O')
  2159. #ifdef M3D_ASCII
  2160. && !M3D_CHUNKMAGIC(data, '3','d','m','o')
  2161. #endif
  2162. )) return NULL;
  2163. model = (m3d_t*)M3D_MALLOC(sizeof(m3d_t));
  2164. if(!model) {
  2165. M3D_LOG("Out of memory");
  2166. return NULL;
  2167. }
  2168. memset(model, 0, sizeof(m3d_t));
  2169. if(mtllib) {
  2170. model->nummaterial = mtllib->nummaterial;
  2171. model->material = mtllib->material;
  2172. model->numtexture = mtllib->numtexture;
  2173. model->texture = mtllib->texture;
  2174. model->flags |= M3D_FLG_MTLLIB;
  2175. }
  2176. #ifdef M3D_ASCII
  2177. /* ASCII variant? */
  2178. if(M3D_CHUNKMAGIC(data, '3','d','m','o')) {
  2179. model->errcode = M3D_ERR_BADFILE;
  2180. model->flags |= M3D_FLG_FREESTR;
  2181. model->raw = (m3dhdr_t*)data;
  2182. ptr = (char*)data;
  2183. ol = setlocale(LC_NUMERIC, NULL);
  2184. setlocale(LC_NUMERIC, "C");
  2185. /* parse header. Don't use sscanf, that's incredibly slow */
  2186. ptr = _m3d_findarg(ptr);
  2187. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2188. pe = _m3d_findnl(ptr);
  2189. model->scale = (float)strtod(ptr, NULL); ptr = pe;
  2190. if(model->scale <= (M3D_FLOAT)0.0) model->scale = (M3D_FLOAT)1.0;
  2191. model->name = _m3d_safestr(ptr, 2); ptr = _m3d_findnl(ptr);
  2192. if(!*ptr) goto asciiend;
  2193. model->license = _m3d_safestr(ptr, 2); ptr = _m3d_findnl(ptr);
  2194. if(!*ptr) goto asciiend;
  2195. model->author = _m3d_safestr(ptr, 2); ptr = _m3d_findnl(ptr);
  2196. if(!*ptr) goto asciiend;
  2197. if(*ptr != '\r' && *ptr != '\n')
  2198. model->desc = _m3d_safestr(ptr, 3);
  2199. while(*ptr) {
  2200. while(*ptr && *ptr!='\n') ptr++;
  2201. ptr++; if(*ptr=='\r') ptr++;
  2202. if(*ptr == '\n') break;
  2203. }
  2204. /* the main chunk reader loop */
  2205. while(*ptr) {
  2206. while(*ptr && (*ptr == '\r' || *ptr == '\n')) ptr++;
  2207. if(!*ptr || (ptr[0]=='E' && ptr[1]=='n' && ptr[2]=='d')) break;
  2208. /* make sure there's at least one data row */
  2209. pe = ptr; ptr = _m3d_findnl(ptr);
  2210. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2211. /* Preview chunk */
  2212. if(!memcmp(pe, "Preview", 7)) {
  2213. if(readfilecb) {
  2214. pe = _m3d_safestr(ptr, 0);
  2215. if(!pe || !*pe) goto asciiend;
  2216. model->preview.data = (*readfilecb)(pe, &model->preview.length);
  2217. M3D_FREE(pe);
  2218. }
  2219. while(*ptr && *ptr != '\r' && *ptr != '\n')
  2220. ptr = _m3d_findnl(ptr);
  2221. } else
  2222. /* texture map chunk */
  2223. if(!memcmp(pe, "Textmap", 7)) {
  2224. if(model->tmap) { M3D_LOG("More texture map chunks, should be unique"); goto asciiend; }
  2225. while(*ptr && *ptr != '\r' && *ptr != '\n') {
  2226. i = model->numtmap++;
  2227. model->tmap = (m3dti_t*)M3D_REALLOC(model->tmap, model->numtmap * sizeof(m3dti_t));
  2228. if(!model->tmap) goto memerr;
  2229. ptr = _m3d_getfloat(ptr, &model->tmap[i].u);
  2230. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2231. _m3d_getfloat(ptr, &model->tmap[i].v);
  2232. ptr = _m3d_findnl(ptr);
  2233. }
  2234. } else
  2235. /* vertex chunk */
  2236. if(!memcmp(pe, "Vertex", 6)) {
  2237. if(model->vertex) { M3D_LOG("More vertex chunks, should be unique"); goto asciiend; }
  2238. while(*ptr && *ptr != '\r' && *ptr != '\n') {
  2239. i = model->numvertex++;
  2240. model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t));
  2241. if(!model->vertex) goto memerr;
  2242. memset(&model->vertex[i], 0, sizeof(m3dv_t));
  2243. model->vertex[i].skinid = M3D_UNDEF;
  2244. model->vertex[i].color = 0;
  2245. model->vertex[i].w = (M3D_FLOAT)1.0;
  2246. ptr = _m3d_getfloat(ptr, &model->vertex[i].x);
  2247. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2248. ptr = _m3d_getfloat(ptr, &model->vertex[i].y);
  2249. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2250. ptr = _m3d_getfloat(ptr, &model->vertex[i].z);
  2251. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2252. ptr = _m3d_getfloat(ptr, &model->vertex[i].w);
  2253. if(!*ptr) goto asciiend;
  2254. if(*ptr == '#') {
  2255. ptr = _m3d_gethex(ptr, &model->vertex[i].color);
  2256. if(!*ptr) goto asciiend;
  2257. }
  2258. /* parse skin */
  2259. memset(&s, 0, sizeof(m3ds_t));
  2260. for(j = 0, w = (M3D_FLOAT)0.0; j < M3D_NUMBONE && *ptr && *ptr != '\r' && *ptr != '\n'; j++) {
  2261. ptr = _m3d_findarg(ptr);
  2262. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2263. ptr = _m3d_getint(ptr, &k);
  2264. s.boneid[j] = (M3D_INDEX)k;
  2265. if(*ptr == ':') {
  2266. ptr++;
  2267. ptr = _m3d_getfloat(ptr, &s.weight[j]);
  2268. w += s.weight[j];
  2269. } else if(!j)
  2270. s.weight[j] = (M3D_FLOAT)1.0;
  2271. if(!*ptr) goto asciiend;
  2272. }
  2273. if(s.boneid[0] != M3D_UNDEF && s.weight[0] > (M3D_FLOAT)0.0) {
  2274. if(w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0)
  2275. for(j = 0; j < M3D_NUMBONE && s.weight[j] > (M3D_FLOAT)0.0; j++)
  2276. s.weight[j] /= w;
  2277. k = M3D_NOTDEFINED;
  2278. if(model->skin) {
  2279. for(j = 0; j < model->numskin; j++)
  2280. if(!memcmp(&model->skin[j], &s, sizeof(m3ds_t))) { k = j; break; }
  2281. }
  2282. if(k == M3D_NOTDEFINED) {
  2283. k = model->numskin++;
  2284. model->skin = (m3ds_t*)M3D_REALLOC(model->skin, model->numskin * sizeof(m3ds_t));
  2285. memcpy(&model->skin[k], &s, sizeof(m3ds_t));
  2286. }
  2287. model->vertex[i].skinid = (M3D_INDEX)k;
  2288. }
  2289. ptr = _m3d_findnl(ptr);
  2290. }
  2291. } else
  2292. /* Skeleton, bone hierarchy */
  2293. if(!memcmp(pe, "Bones", 5)) {
  2294. if(model->bone) { M3D_LOG("More bones chunks, should be unique"); goto asciiend; }
  2295. bi[0] = M3D_UNDEF;
  2296. while(*ptr && *ptr != '\r' && *ptr != '\n') {
  2297. i = model->numbone++;
  2298. model->bone = (m3db_t*)M3D_REALLOC(model->bone, model->numbone * sizeof(m3db_t));
  2299. if(!model->bone) goto memerr;
  2300. for(level = 0; *ptr == '/'; ptr++, level++);
  2301. if(level > M3D_BONEMAXLEVEL || !*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2302. bi[level+1] = i;
  2303. model->bone[i].numweight = 0;
  2304. model->bone[i].weight = NULL;
  2305. model->bone[i].parent = bi[level];
  2306. ptr = _m3d_getint(ptr, &k);
  2307. ptr = _m3d_findarg(ptr);
  2308. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2309. model->bone[i].pos = (M3D_INDEX)k;
  2310. ptr = _m3d_getint(ptr, &k);
  2311. ptr = _m3d_findarg(ptr);
  2312. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2313. model->bone[i].ori = (M3D_INDEX)k;
  2314. model->vertex[k].skinid = M3D_INDEXMAX;
  2315. pe = _m3d_safestr(ptr, 0);
  2316. if(!pe || !*pe) goto asciiend;
  2317. model->bone[i].name = pe;
  2318. ptr = _m3d_findnl(ptr);
  2319. }
  2320. } else
  2321. /* material chunk */
  2322. if(!memcmp(pe, "Material", 8)) {
  2323. pe = _m3d_findarg(pe);
  2324. if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2325. pe = _m3d_safestr(pe, 0);
  2326. if(!pe || !*pe) goto asciiend;
  2327. for(i = 0; i < model->nummaterial; i++)
  2328. if(!strcmp(pe, model->material[i].name)) {
  2329. M3D_LOG("Multiple definitions for material");
  2330. M3D_LOG(pe);
  2331. M3D_FREE(pe);
  2332. pe = NULL;
  2333. while(*ptr && *ptr != '\r' && *ptr != '\n') ptr = _m3d_findnl(ptr);
  2334. break;
  2335. }
  2336. if(!pe) continue;
  2337. i = model->nummaterial++;
  2338. if(model->flags & M3D_FLG_MTLLIB) {
  2339. m = model->material;
  2340. model->material = (m3dm_t*)M3D_MALLOC(model->nummaterial * sizeof(m3dm_t));
  2341. if(!model->material) goto memerr;
  2342. memcpy(model->material, m, (model->nummaterial - 1) * sizeof(m3dm_t));
  2343. if(model->texture) {
  2344. tx = model->texture;
  2345. model->texture = (m3dtx_t*)M3D_MALLOC(model->numtexture * sizeof(m3dtx_t));
  2346. if(!model->texture) goto memerr;
  2347. memcpy(model->texture, tx, model->numtexture * sizeof(m3dm_t));
  2348. }
  2349. model->flags &= ~M3D_FLG_MTLLIB;
  2350. } else {
  2351. model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t));
  2352. if(!model->material) goto memerr;
  2353. }
  2354. m = &model->material[i];
  2355. m->name = pe;
  2356. m->numprop = 0;
  2357. m->prop = NULL;
  2358. while(*ptr && *ptr != '\r' && *ptr != '\n') {
  2359. k = n = 256;
  2360. if(*ptr == 'm' && *(ptr+1) == 'a' && *(ptr+2) == 'p' && *(ptr+3) == '_') {
  2361. k = m3dpf_map;
  2362. ptr += 4;
  2363. }
  2364. for(j = 0; j < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); j++)
  2365. if(!memcmp(ptr, m3d_propertytypes[j].key, strlen(m3d_propertytypes[j].key))) {
  2366. n = m3d_propertytypes[j].id;
  2367. if(k != m3dpf_map) k = m3d_propertytypes[j].format;
  2368. break;
  2369. }
  2370. if(n != 256 && k != 256) {
  2371. ptr = _m3d_findarg(ptr);
  2372. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2373. j = m->numprop++;
  2374. m->prop = (m3dp_t*)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t));
  2375. if(!m->prop) goto memerr;
  2376. m->prop[j].type = n + (k == m3dpf_map && n < 128 ? 128 : 0);
  2377. switch(k) {
  2378. case m3dpf_color: ptr = _m3d_gethex(ptr, &m->prop[j].value.color); break;
  2379. case m3dpf_uint8:
  2380. case m3dpf_uint16:
  2381. case m3dpf_uint32: ptr = _m3d_getint(ptr, &m->prop[j].value.num); break;
  2382. case m3dpf_float: ptr = _m3d_getfloat(ptr, &m->prop[j].value.fnum); break;
  2383. case m3dpf_map:
  2384. pe = _m3d_safestr(ptr, 0);
  2385. if(!pe || !*pe) goto asciiend;
  2386. m->prop[j].value.textureid = _m3d_gettx(model, readfilecb, freecb, pe);
  2387. if(model->errcode == M3D_ERR_ALLOC) { M3D_FREE(pe); goto memerr; }
  2388. /* this error code only returned if readfilecb was specified */
  2389. if(m->prop[j].value.textureid == M3D_UNDEF) {
  2390. M3D_LOG("Texture not found");
  2391. M3D_LOG(pe);
  2392. m->numprop--;
  2393. }
  2394. M3D_FREE(pe);
  2395. break;
  2396. }
  2397. } else {
  2398. M3D_LOG("Unknown material property in");
  2399. M3D_LOG(m->name);
  2400. model->errcode = M3D_ERR_UNKPROP;
  2401. }
  2402. ptr = _m3d_findnl(ptr);
  2403. }
  2404. if(!m->numprop) model->nummaterial--;
  2405. } else
  2406. /* procedural */
  2407. if(!memcmp(pe, "Procedural", 10)) {
  2408. pe = _m3d_safestr(ptr, 0);
  2409. _m3d_getpr(model, readfilecb, freecb, pe);
  2410. M3D_FREE(pe);
  2411. while(*ptr && *ptr != '\r' && *ptr != '\n') ptr = _m3d_findnl(ptr);
  2412. } else
  2413. /* mesh */
  2414. if(!memcmp(pe, "Mesh", 4)) {
  2415. mi = M3D_UNDEF;
  2416. while(*ptr && *ptr != '\r' && *ptr != '\n') {
  2417. if(*ptr == 'u') {
  2418. ptr = _m3d_findarg(ptr);
  2419. if(!*ptr) goto asciiend;
  2420. mi = M3D_UNDEF;
  2421. if(*ptr != '\r' && *ptr != '\n') {
  2422. pe = _m3d_safestr(ptr, 0);
  2423. if(!pe || !*pe) goto asciiend;
  2424. for(j = 0; j < model->nummaterial; j++)
  2425. if(!strcmp(pe, model->material[j].name)) { mi = (M3D_INDEX)j; break; }
  2426. if(mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) {
  2427. mi = model->nummaterial++;
  2428. model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t));
  2429. if(!model->material) goto memerr;
  2430. model->material[mi].name = pe;
  2431. model->material[mi].numprop = 1;
  2432. model->material[mi].prop = NULL;
  2433. } else
  2434. M3D_FREE(pe);
  2435. }
  2436. } else {
  2437. i = model->numface++;
  2438. model->face = (m3df_t*)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t));
  2439. if(!model->face) goto memerr;
  2440. memset(&model->face[i], 255, sizeof(m3df_t)); /* set all index to -1 by default */
  2441. model->face[i].materialid = mi;
  2442. /* hardcoded triangles. */
  2443. for(j = 0; j < 3; j++) {
  2444. /* vertex */
  2445. ptr = _m3d_getint(ptr, &k);
  2446. model->face[i].vertex[j] = (M3D_INDEX)k;
  2447. if(!*ptr) goto asciiend;
  2448. if(*ptr == '/') {
  2449. ptr++;
  2450. if(*ptr != '/') {
  2451. /* texcoord */
  2452. ptr = _m3d_getint(ptr, &k);
  2453. model->face[i].texcoord[j] = (M3D_INDEX)k;
  2454. if(!*ptr) goto asciiend;
  2455. }
  2456. if(*ptr == '/') {
  2457. ptr++;
  2458. /* normal */
  2459. ptr = _m3d_getint(ptr, &k);
  2460. model->face[i].normal[j] = (M3D_INDEX)k;
  2461. if(!*ptr) goto asciiend;
  2462. }
  2463. }
  2464. #ifndef M3D_NONORMALS
  2465. if(model->face[i].normal[j] == M3D_UNDEF) neednorm = 1;
  2466. #endif
  2467. ptr = _m3d_findarg(ptr);
  2468. }
  2469. }
  2470. ptr = _m3d_findnl(ptr);
  2471. }
  2472. } else
  2473. /* mathematical shape */
  2474. if(!memcmp(pe, "Shape", 5)) {
  2475. pe = _m3d_findarg(pe);
  2476. if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2477. pe = _m3d_safestr(pe, 0);
  2478. if(!pe || !*pe) goto asciiend;
  2479. i = model->numshape++;
  2480. model->shape = (m3dh_t*)M3D_REALLOC(model->shape, model->numshape * sizeof(m3ds_t));
  2481. if(!model->shape) goto memerr;
  2482. h = &model->shape[i];
  2483. h->name = pe;
  2484. h->group = M3D_UNDEF;
  2485. h->numcmd = 0;
  2486. h->cmd = NULL;
  2487. while(*ptr && *ptr != '\r' && *ptr != '\n') {
  2488. if(!memcmp(ptr, "group", 5)) {
  2489. ptr = _m3d_findarg(ptr);
  2490. ptr = _m3d_getint(ptr, &h->group);
  2491. ptr = _m3d_findnl(ptr);
  2492. if(h->group != M3D_UNDEF && h->group >= model->numbone) {
  2493. M3D_LOG("Unknown bone id as shape group in shape");
  2494. M3D_LOG(pe);
  2495. h->group = M3D_UNDEF;
  2496. model->errcode = M3D_ERR_SHPE;
  2497. }
  2498. continue;
  2499. }
  2500. for(cd = NULL, k = 0; k < (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])); k++) {
  2501. j = (unsigned int)strlen(m3d_commandtypes[k].key);
  2502. if(!memcmp(ptr, m3d_commandtypes[k].key, j) && (ptr[j] == ' ' || ptr[j] == '\r' || ptr[j] == '\n'))
  2503. { cd = &m3d_commandtypes[k]; break; }
  2504. }
  2505. if(cd) {
  2506. j = h->numcmd++;
  2507. h->cmd = (m3dc_t*)M3D_REALLOC(h->cmd, h->numcmd * sizeof(m3dc_t));
  2508. if(!h->cmd) goto memerr;
  2509. h->cmd[j].type = k;
  2510. h->cmd[j].arg = (uint32_t*)M3D_MALLOC(cd->p * sizeof(uint32_t));
  2511. if(!h->cmd[j].arg) goto memerr;
  2512. memset(h->cmd[j].arg, 0, cd->p * sizeof(uint32_t));
  2513. for(k = n = 0, l = cd->p; k < l; k++) {
  2514. ptr = _m3d_findarg(ptr);
  2515. if(!*ptr) goto asciiend;
  2516. if(*ptr == '[') {
  2517. ptr = _m3d_findarg(ptr + 1);
  2518. if(!*ptr) goto asciiend;
  2519. }
  2520. if(*ptr == ']' || *ptr == '\r' || *ptr == '\n') break;
  2521. switch(cd->a[((k - n) % (cd->p - n)) + n]) {
  2522. case m3dcp_mi_t:
  2523. mi = M3D_UNDEF;
  2524. if(*ptr != '\r' && *ptr != '\n') {
  2525. pe = _m3d_safestr(ptr, 0);
  2526. if(!pe || !*pe) goto asciiend;
  2527. for(n = 0; n < model->nummaterial; n++)
  2528. if(!strcmp(pe, model->material[n].name)) { mi = (M3D_INDEX)n; break; }
  2529. if(mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) {
  2530. mi = model->nummaterial++;
  2531. model->material = (m3dm_t*)M3D_REALLOC(model->material,
  2532. model->nummaterial * sizeof(m3dm_t));
  2533. if(!model->material) goto memerr;
  2534. model->material[mi].name = pe;
  2535. model->material[mi].numprop = 1;
  2536. model->material[mi].prop = NULL;
  2537. } else
  2538. M3D_FREE(pe);
  2539. }
  2540. h->cmd[j].arg[k] = mi;
  2541. break;
  2542. case m3dcp_vc_t:
  2543. _m3d_getfloat(ptr, &w);
  2544. h->cmd[j].arg[k] = *((uint32_t*)&w);
  2545. break;
  2546. case m3dcp_va_t:
  2547. ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]);
  2548. n = k + 1; l += (h->cmd[j].arg[k] - 1) * (cd->p - k - 1);
  2549. h->cmd[j].arg = (uint32_t*)M3D_REALLOC(h->cmd[j].arg, l * sizeof(uint32_t));
  2550. if(!h->cmd[j].arg) goto memerr;
  2551. memset(&h->cmd[j].arg[k + 1], 0, (l - k - 1) * sizeof(uint32_t));
  2552. break;
  2553. case m3dcp_qi_t:
  2554. ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]);
  2555. model->vertex[h->cmd[i].arg[k]].skinid = M3D_INDEXMAX;
  2556. break;
  2557. default:
  2558. ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]);
  2559. break;
  2560. }
  2561. }
  2562. } else {
  2563. M3D_LOG("Unknown shape command in");
  2564. M3D_LOG(h->name);
  2565. model->errcode = M3D_ERR_UNKCMD;
  2566. }
  2567. ptr = _m3d_findnl(ptr);
  2568. }
  2569. if(!h->numcmd) model->numshape--;
  2570. } else
  2571. /* annotation labels */
  2572. if(!memcmp(pe, "Labels", 6)) {
  2573. pe = _m3d_findarg(pe);
  2574. if(!*pe) goto asciiend;
  2575. if(*pe == '\r' || *pe == '\n') pe = NULL;
  2576. else pe = _m3d_safestr(pe, 0);
  2577. k = 0; fn = NULL;
  2578. while(*ptr && *ptr != '\r' && *ptr != '\n') {
  2579. if(*ptr == 'c') {
  2580. ptr = _m3d_findarg(ptr);
  2581. if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2582. ptr = _m3d_gethex(ptr, &k);
  2583. } else
  2584. if(*ptr == 'l') {
  2585. ptr = _m3d_findarg(ptr);
  2586. if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2587. fn = _m3d_safestr(ptr, 2);
  2588. } else {
  2589. i = model->numlabel++;
  2590. model->label = (m3dl_t*)M3D_REALLOC(model->label, model->numlabel * sizeof(m3dl_t));
  2591. if(!model->label) goto memerr;
  2592. model->label[i].name = pe;
  2593. model->label[i].lang = fn;
  2594. model->label[i].color = k;
  2595. ptr = _m3d_getint(ptr, &j);
  2596. model->label[i].vertexid = (M3D_INDEX)j;
  2597. ptr = _m3d_findarg(ptr);
  2598. if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2599. model->label[i].text = _m3d_safestr(ptr, 2);
  2600. }
  2601. ptr = _m3d_findnl(ptr);
  2602. }
  2603. } else
  2604. /* action */
  2605. if(!memcmp(pe, "Action", 6)) {
  2606. pe = _m3d_findarg(pe);
  2607. if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2608. pe = _m3d_getint(pe, &k);
  2609. pe = _m3d_findarg(pe);
  2610. if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2611. pe = _m3d_safestr(pe, 0);
  2612. if(!pe || !*pe) goto asciiend;
  2613. i = model->numaction++;
  2614. model->action = (m3da_t*)M3D_REALLOC(model->action, model->numaction * sizeof(m3da_t));
  2615. if(!model->action) goto memerr;
  2616. a = &model->action[i];
  2617. a->name = pe;
  2618. a->durationmsec = k;
  2619. /* skip the first frame marker as there's always at least one frame */
  2620. a->numframe = 1;
  2621. a->frame = (m3dfr_t*)M3D_MALLOC(sizeof(m3dfr_t));
  2622. if(!a->frame) goto memerr;
  2623. a->frame[0].msec = 0;
  2624. a->frame[0].numtransform = 0;
  2625. a->frame[0].transform = NULL;
  2626. i = 0;
  2627. if(*ptr == 'f')
  2628. ptr = _m3d_findnl(ptr);
  2629. while(*ptr && *ptr != '\r' && *ptr != '\n') {
  2630. if(*ptr == 'f') {
  2631. i = a->numframe++;
  2632. a->frame = (m3dfr_t*)M3D_REALLOC(a->frame, a->numframe * sizeof(m3dfr_t));
  2633. if(!a->frame) goto memerr;
  2634. ptr = _m3d_findarg(ptr);
  2635. ptr = _m3d_getint(ptr, &a->frame[i].msec);
  2636. a->frame[i].numtransform = 0;
  2637. a->frame[i].transform = NULL;
  2638. } else {
  2639. j = a->frame[i].numtransform++;
  2640. a->frame[i].transform = (m3dtr_t*)M3D_REALLOC(a->frame[i].transform,
  2641. a->frame[i].numtransform * sizeof(m3dtr_t));
  2642. if(!a->frame[i].transform) goto memerr;
  2643. ptr = _m3d_getint(ptr, &k);
  2644. ptr = _m3d_findarg(ptr);
  2645. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2646. a->frame[i].transform[j].boneid = (M3D_INDEX)k;
  2647. ptr = _m3d_getint(ptr, &k);
  2648. ptr = _m3d_findarg(ptr);
  2649. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2650. a->frame[i].transform[j].pos = (M3D_INDEX)k;
  2651. ptr = _m3d_getint(ptr, &k);
  2652. if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2653. a->frame[i].transform[j].ori = (M3D_INDEX)k;
  2654. model->vertex[k].skinid = M3D_INDEXMAX;
  2655. }
  2656. ptr = _m3d_findnl(ptr);
  2657. }
  2658. } else
  2659. /* inlined assets chunk */
  2660. if(!memcmp(pe, "Assets", 6)) {
  2661. while(*ptr && *ptr != '\r' && *ptr != '\n') {
  2662. if(readfilecb) {
  2663. pe = _m3d_safestr(ptr, 2);
  2664. if(!pe || !*pe) goto asciiend;
  2665. i = model->numinlined++;
  2666. model->inlined = (m3di_t*)M3D_REALLOC(model->inlined, model->numinlined * sizeof(m3di_t));
  2667. if(!model->inlined) goto memerr;
  2668. t = &model->inlined[i];
  2669. model->inlined[i].data = (*readfilecb)(pe, &model->inlined[i].length);
  2670. if(model->inlined[i].data) {
  2671. fn = strrchr(pe, '.');
  2672. if(fn && (fn[1] == 'p' || fn[1] == 'P') && (fn[2] == 'n' || fn[2] == 'N') &&
  2673. (fn[3] == 'g' || fn[3] == 'G')) *fn = 0;
  2674. fn = strrchr(pe, '/');
  2675. if(!fn) fn = strrchr(pe, '\\');
  2676. if(!fn) fn = pe; else fn++;
  2677. model->inlined[i].name = _m3d_safestr(fn, 0);
  2678. } else
  2679. model->numinlined--;
  2680. M3D_FREE(pe);
  2681. }
  2682. ptr = _m3d_findnl(ptr);
  2683. }
  2684. } else
  2685. /* extra chunks */
  2686. if(!memcmp(pe, "Extra", 5)) {
  2687. pe = _m3d_findarg(pe);
  2688. if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2689. buff = (unsigned char*)_m3d_findnl(ptr);
  2690. k = ((uint32_t)((uintptr_t)buff - (uintptr_t)ptr) / 3) + 1;
  2691. i = model->numextra++;
  2692. model->extra = (m3dchunk_t**)M3D_REALLOC(model->extra, model->numextra * sizeof(m3dchunk_t*));
  2693. if(!model->extra) goto memerr;
  2694. model->extra[i] = (m3dchunk_t*)M3D_MALLOC(k + sizeof(m3dchunk_t));
  2695. if(!model->extra[i]) goto memerr;
  2696. memcpy(&model->extra[i]->magic, pe, 4);
  2697. model->extra[i]->length = sizeof(m3dchunk_t);
  2698. pe = (char*)model->extra[i] + sizeof(m3dchunk_t);
  2699. while(*ptr && *ptr != '\r' && *ptr != '\n') {
  2700. ptr = _m3d_gethex(ptr, &k);
  2701. *pe++ = (uint8_t)k;
  2702. model->extra[i]->length++;
  2703. }
  2704. } else
  2705. goto asciiend;
  2706. }
  2707. model->errcode = M3D_SUCCESS;
  2708. asciiend:
  2709. setlocale(LC_NUMERIC, ol);
  2710. goto postprocess;
  2711. }
  2712. #endif
  2713. /* Binary variant */
  2714. if(!M3D_CHUNKMAGIC(data + 8, 'H','E','A','D')) {
  2715. buff = (unsigned char *)stbi_zlib_decode_malloc_guesssize_headerflag((const char*)data+8, ((m3dchunk_t*)data)->length-8,
  2716. 4096, (int*)&len, 1);
  2717. if(!buff || !len || !M3D_CHUNKMAGIC(buff, 'H','E','A','D')) {
  2718. if(buff) M3D_FREE(buff);
  2719. M3D_FREE(model);
  2720. return NULL;
  2721. }
  2722. buff = (unsigned char*)M3D_REALLOC(buff, len);
  2723. model->flags |= M3D_FLG_FREERAW; /* mark that we have to free the raw buffer */
  2724. data = buff;
  2725. #ifdef M3D_PROFILING
  2726. gettimeofday(&tv1, NULL);
  2727. tvd.tv_sec = tv1.tv_sec - tv0.tv_sec;
  2728. tvd.tv_usec = tv1.tv_usec - tv0.tv_usec;
  2729. if(tvd.tv_usec < 0) { tvd.tv_sec--; tvd.tv_usec += 1000000L; }
  2730. printf(" Deflate model %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec);
  2731. memcpy(&tv0, &tv1, sizeof(struct timeval));
  2732. #endif
  2733. } else {
  2734. len = ((m3dhdr_t*)data)->length;
  2735. data += 8;
  2736. }
  2737. model->raw = (m3dhdr_t*)data;
  2738. end = data + len;
  2739. /* parse header */
  2740. data += sizeof(m3dhdr_t);
  2741. M3D_LOG(data);
  2742. model->name = (char*)data;
  2743. for(; data < end && *data; data++) {}; data++;
  2744. model->license = (char*)data;
  2745. for(; data < end && *data; data++) {}; data++;
  2746. model->author = (char*)data;
  2747. for(; data < end && *data; data++) {}; data++;
  2748. model->desc = (char*)data;
  2749. chunk = (unsigned char*)model->raw + model->raw->length;
  2750. model->scale = (M3D_FLOAT)model->raw->scale;
  2751. if(model->scale <= (M3D_FLOAT)0.0) model->scale = (M3D_FLOAT)1.0;
  2752. model->vc_s = 1 << ((model->raw->types >> 0) & 3); /* vertex coordinate size */
  2753. model->vi_s = 1 << ((model->raw->types >> 2) & 3); /* vertex index size */
  2754. model->si_s = 1 << ((model->raw->types >> 4) & 3); /* string offset size */
  2755. model->ci_s = 1 << ((model->raw->types >> 6) & 3); /* color index size */
  2756. model->ti_s = 1 << ((model->raw->types >> 8) & 3); /* tmap index size */
  2757. model->bi_s = 1 << ((model->raw->types >>10) & 3); /* bone index size */
  2758. model->nb_s = 1 << ((model->raw->types >>12) & 3); /* number of bones per vertex */
  2759. model->sk_s = 1 << ((model->raw->types >>14) & 3); /* skin index size */
  2760. model->fc_s = 1 << ((model->raw->types >>16) & 3); /* frame counter size */
  2761. model->hi_s = 1 << ((model->raw->types >>18) & 3); /* shape index size */
  2762. model->fi_s = 1 << ((model->raw->types >>20) & 3); /* face index size */
  2763. if(model->ci_s == 8) model->ci_s = 0; /* optional indices */
  2764. if(model->ti_s == 8) model->ti_s = 0;
  2765. if(model->bi_s == 8) model->bi_s = 0;
  2766. if(model->sk_s == 8) model->sk_s = 0;
  2767. if(model->fc_s == 8) model->fc_s = 0;
  2768. if(model->hi_s == 8) model->hi_s = 0;
  2769. if(model->fi_s == 8) model->fi_s = 0;
  2770. /* variable limit checks */
  2771. if(sizeof(M3D_FLOAT) == 4 && model->vc_s > 4) {
  2772. M3D_LOG("Double precision coordinates not supported, truncating to float...");
  2773. model->errcode = M3D_ERR_TRUNC;
  2774. }
  2775. if(sizeof(M3D_INDEX) == 2 && (model->vi_s > 2 || model->si_s > 2 || model->ci_s > 2 || model->ti_s > 2 ||
  2776. model->bi_s > 2 || model->sk_s > 2 || model->fc_s > 2 || model->hi_s > 2 || model->fi_s > 2)) {
  2777. M3D_LOG("32 bit indices not supported, unable to load model");
  2778. M3D_FREE(model);
  2779. return NULL;
  2780. }
  2781. if(model->vi_s > 4 || model->si_s > 4) {
  2782. M3D_LOG("Invalid index size, unable to load model");
  2783. M3D_FREE(model);
  2784. return NULL;
  2785. }
  2786. if(model->nb_s > M3D_NUMBONE) {
  2787. M3D_LOG("Model has more bones per vertex than what importer was configured to support");
  2788. model->errcode = M3D_ERR_TRUNC;
  2789. }
  2790. /* look for inlined assets in advance, material and procedural chunks may need them */
  2791. buff = chunk;
  2792. while(buff < end && !M3D_CHUNKMAGIC(buff, 'O','M','D','3')) {
  2793. data = buff;
  2794. len = ((m3dchunk_t*)data)->length;
  2795. buff += len;
  2796. if(len < sizeof(m3dchunk_t) || buff >= end) {
  2797. M3D_LOG("Invalid chunk size");
  2798. break;
  2799. }
  2800. len -= sizeof(m3dchunk_t) + model->si_s;
  2801. /* inlined assets */
  2802. if(M3D_CHUNKMAGIC(data, 'A','S','E','T') && len > 0) {
  2803. M3D_LOG("Inlined asset");
  2804. i = model->numinlined++;
  2805. model->inlined = (m3di_t*)M3D_REALLOC(model->inlined, model->numinlined * sizeof(m3di_t));
  2806. if(!model->inlined) {
  2807. memerr: M3D_LOG("Out of memory");
  2808. model->errcode = M3D_ERR_ALLOC;
  2809. return model;
  2810. }
  2811. data += sizeof(m3dchunk_t);
  2812. t = &model->inlined[i];
  2813. M3D_GETSTR(t->name);
  2814. M3D_LOG(t->name);
  2815. t->data = (uint8_t*)data;
  2816. t->length = len;
  2817. }
  2818. }
  2819. /* parse chunks */
  2820. while(chunk < end && !M3D_CHUNKMAGIC(chunk, 'O','M','D','3')) {
  2821. data = chunk;
  2822. len = ((m3dchunk_t*)chunk)->length;
  2823. chunk += len;
  2824. if(len < sizeof(m3dchunk_t) || chunk >= end) {
  2825. M3D_LOG("Invalid chunk size");
  2826. break;
  2827. }
  2828. len -= sizeof(m3dchunk_t);
  2829. /* preview chunk */
  2830. if(M3D_CHUNKMAGIC(data, 'P','R','V','W') && len > 0) {
  2831. model->preview.length = len;
  2832. model->preview.data = data + sizeof(m3dchunk_t);
  2833. } else
  2834. /* color map */
  2835. if(M3D_CHUNKMAGIC(data, 'C','M','A','P')) {
  2836. M3D_LOG("Color map");
  2837. if(model->cmap) { M3D_LOG("More color map chunks, should be unique"); model->errcode = M3D_ERR_CMAP; continue; }
  2838. if(!model->ci_s) { M3D_LOG("Color map chunk, shouldn't be any"); model->errcode = M3D_ERR_CMAP; continue; }
  2839. model->numcmap = len / sizeof(uint32_t);
  2840. model->cmap = (uint32_t*)(data + sizeof(m3dchunk_t));
  2841. } else
  2842. /* texture map */
  2843. if(M3D_CHUNKMAGIC(data, 'T','M','A','P')) {
  2844. M3D_LOG("Texture map");
  2845. if(model->tmap) { M3D_LOG("More texture map chunks, should be unique"); model->errcode = M3D_ERR_TMAP; continue; }
  2846. if(!model->ti_s) { M3D_LOG("Texture map chunk, shouldn't be any"); model->errcode = M3D_ERR_TMAP; continue; }
  2847. reclen = model->vc_s + model->vc_s;
  2848. model->numtmap = len / reclen;
  2849. model->tmap = (m3dti_t*)M3D_MALLOC(model->numtmap * sizeof(m3dti_t));
  2850. if(!model->tmap) goto memerr;
  2851. for(i = 0, data += sizeof(m3dchunk_t); data < chunk; i++) {
  2852. switch(model->vc_s) {
  2853. case 1:
  2854. model->tmap[i].u = (M3D_FLOAT)(data[0]) / (M3D_FLOAT)255.0;
  2855. model->tmap[i].v = (M3D_FLOAT)(data[1]) / (M3D_FLOAT)255.0;
  2856. break;
  2857. case 2:
  2858. model->tmap[i].u = (M3D_FLOAT)(*((int16_t*)(data+0))) / (M3D_FLOAT)65535.0;
  2859. model->tmap[i].v = (M3D_FLOAT)(*((int16_t*)(data+2))) / (M3D_FLOAT)65535.0;
  2860. break;
  2861. case 4:
  2862. model->tmap[i].u = (M3D_FLOAT)(*((float*)(data+0)));
  2863. model->tmap[i].v = (M3D_FLOAT)(*((float*)(data+4)));
  2864. break;
  2865. case 8:
  2866. model->tmap[i].u = (M3D_FLOAT)(*((double*)(data+0)));
  2867. model->tmap[i].v = (M3D_FLOAT)(*((double*)(data+8)));
  2868. break;
  2869. }
  2870. data += reclen;
  2871. }
  2872. } else
  2873. /* vertex list */
  2874. if(M3D_CHUNKMAGIC(data, 'V','R','T','S')) {
  2875. M3D_LOG("Vertex list");
  2876. if(model->vertex) { M3D_LOG("More vertex chunks, should be unique"); model->errcode = M3D_ERR_VRTS; continue; }
  2877. if(model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP;
  2878. reclen = model->ci_s + model->sk_s + 4 * model->vc_s;
  2879. model->numvertex = len / reclen;
  2880. model->vertex = (m3dv_t*)M3D_MALLOC(model->numvertex * sizeof(m3dv_t));
  2881. if(!model->vertex) goto memerr;
  2882. memset(model->vertex, 0, model->numvertex * sizeof(m3dv_t));
  2883. for(i = 0, data += sizeof(m3dchunk_t); data < chunk && i < model->numvertex; i++) {
  2884. switch(model->vc_s) {
  2885. case 1:
  2886. model->vertex[i].x = (M3D_FLOAT)((int8_t)data[0]) / (M3D_FLOAT)127.0;
  2887. model->vertex[i].y = (M3D_FLOAT)((int8_t)data[1]) / (M3D_FLOAT)127.0;
  2888. model->vertex[i].z = (M3D_FLOAT)((int8_t)data[2]) / (M3D_FLOAT)127.0;
  2889. model->vertex[i].w = (M3D_FLOAT)((int8_t)data[3]) / (M3D_FLOAT)127.0;
  2890. data += 4;
  2891. break;
  2892. case 2:
  2893. model->vertex[i].x = (M3D_FLOAT)(*((int16_t*)(data+0))) / (M3D_FLOAT)32767.0;
  2894. model->vertex[i].y = (M3D_FLOAT)(*((int16_t*)(data+2))) / (M3D_FLOAT)32767.0;
  2895. model->vertex[i].z = (M3D_FLOAT)(*((int16_t*)(data+4))) / (M3D_FLOAT)32767.0;
  2896. model->vertex[i].w = (M3D_FLOAT)(*((int16_t*)(data+6))) / (M3D_FLOAT)32767.0;
  2897. data += 8;
  2898. break;
  2899. case 4:
  2900. model->vertex[i].x = (M3D_FLOAT)(*((float*)(data+0)));
  2901. model->vertex[i].y = (M3D_FLOAT)(*((float*)(data+4)));
  2902. model->vertex[i].z = (M3D_FLOAT)(*((float*)(data+8)));
  2903. model->vertex[i].w = (M3D_FLOAT)(*((float*)(data+12)));
  2904. data += 16;
  2905. break;
  2906. case 8:
  2907. model->vertex[i].x = (M3D_FLOAT)(*((double*)(data+0)));
  2908. model->vertex[i].y = (M3D_FLOAT)(*((double*)(data+8)));
  2909. model->vertex[i].z = (M3D_FLOAT)(*((double*)(data+16)));
  2910. model->vertex[i].w = (M3D_FLOAT)(*((double*)(data+24)));
  2911. data += 32;
  2912. break;
  2913. }
  2914. switch(model->ci_s) {
  2915. case 1: model->vertex[i].color = model->cmap ? model->cmap[data[0]] : 0; data++; break;
  2916. case 2: model->vertex[i].color = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break;
  2917. case 4: model->vertex[i].color = *((uint32_t*)data); data += 4; break;
  2918. /* case 8: break; */
  2919. }
  2920. model->vertex[i].skinid = M3D_UNDEF;
  2921. data = _m3d_getidx(data, model->sk_s, &model->vertex[i].skinid);
  2922. }
  2923. } else
  2924. /* skeleton: bone hierarchy and skin */
  2925. if(M3D_CHUNKMAGIC(data, 'B','O','N','E')) {
  2926. M3D_LOG("Skeleton");
  2927. if(model->bone) { M3D_LOG("More bone chunks, should be unique"); model->errcode = M3D_ERR_BONE; continue; }
  2928. if(!model->bi_s) { M3D_LOG("Bone chunk, shouldn't be any"); model->errcode=M3D_ERR_BONE; continue; }
  2929. if(!model->vertex) { M3D_LOG("No vertex chunk before bones"); model->errcode = M3D_ERR_VRTS; break; }
  2930. data += sizeof(m3dchunk_t);
  2931. model->numbone = 0;
  2932. data = _m3d_getidx(data, model->bi_s, &model->numbone);
  2933. if(model->numbone) {
  2934. model->bone = (m3db_t*)M3D_MALLOC(model->numbone * sizeof(m3db_t));
  2935. if(!model->bone) goto memerr;
  2936. }
  2937. model->numskin = 0;
  2938. data = _m3d_getidx(data, model->sk_s, &model->numskin);
  2939. /* read bone hierarchy */
  2940. for(i = 0; i < model->numbone; i++) {
  2941. data = _m3d_getidx(data, model->bi_s, &model->bone[i].parent);
  2942. M3D_GETSTR(model->bone[i].name);
  2943. data = _m3d_getidx(data, model->vi_s, &model->bone[i].pos);
  2944. data = _m3d_getidx(data, model->vi_s, &model->bone[i].ori);
  2945. model->bone[i].numweight = 0;
  2946. model->bone[i].weight = NULL;
  2947. }
  2948. /* read skin definitions */
  2949. if(model->numskin) {
  2950. model->skin = (m3ds_t*)M3D_MALLOC(model->numskin * sizeof(m3ds_t));
  2951. if(!model->skin) goto memerr;
  2952. for(i = 0; data < chunk && i < model->numskin; i++) {
  2953. for(j = 0; j < M3D_NUMBONE; j++) {
  2954. model->skin[i].boneid[j] = M3D_UNDEF;
  2955. model->skin[i].weight[j] = (M3D_FLOAT)0.0;
  2956. }
  2957. memset(&weights, 0, sizeof(weights));
  2958. if(model->nb_s == 1) weights[0] = 255;
  2959. else {
  2960. memcpy(&weights, data, model->nb_s);
  2961. data += model->nb_s;
  2962. }
  2963. for(j = 0, w = (M3D_FLOAT)0.0; j < (unsigned int)model->nb_s; j++) {
  2964. if(weights[j]) {
  2965. if(j >= M3D_NUMBONE)
  2966. data += model->bi_s;
  2967. else {
  2968. model->skin[i].weight[j] = (M3D_FLOAT)(weights[j]) / (M3D_FLOAT)255.0;
  2969. w += model->skin[i].weight[j];
  2970. data = _m3d_getidx(data, model->bi_s, &model->skin[i].boneid[j]);
  2971. }
  2972. }
  2973. }
  2974. /* this can occur if model has more bones than what the importer is configured to handle */
  2975. if(w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0) {
  2976. for(j = 0; j < M3D_NUMBONE; j++)
  2977. model->skin[i].weight[j] /= w;
  2978. }
  2979. }
  2980. }
  2981. } else
  2982. /* material */
  2983. if(M3D_CHUNKMAGIC(data, 'M','T','R','L')) {
  2984. data += sizeof(m3dchunk_t);
  2985. M3D_GETSTR(name);
  2986. M3D_LOG("Material");
  2987. M3D_LOG(name);
  2988. if(model->ci_s < 4 && !model->numcmap) model->errcode = M3D_ERR_CMAP;
  2989. for(i = 0; i < model->nummaterial; i++)
  2990. if(!strcmp(name, model->material[i].name)) {
  2991. model->errcode = M3D_ERR_MTRL;
  2992. M3D_LOG("Multiple definitions for material");
  2993. M3D_LOG(name);
  2994. name = NULL;
  2995. break;
  2996. }
  2997. if(name) {
  2998. i = model->nummaterial++;
  2999. if(model->flags & M3D_FLG_MTLLIB) {
  3000. m = model->material;
  3001. model->material = (m3dm_t*)M3D_MALLOC(model->nummaterial * sizeof(m3dm_t));
  3002. if(!model->material) goto memerr;
  3003. memcpy(model->material, m, (model->nummaterial - 1) * sizeof(m3dm_t));
  3004. if(model->texture) {
  3005. tx = model->texture;
  3006. model->texture = (m3dtx_t*)M3D_MALLOC(model->numtexture * sizeof(m3dtx_t));
  3007. if(!model->texture) goto memerr;
  3008. memcpy(model->texture, tx, model->numtexture * sizeof(m3dm_t));
  3009. }
  3010. model->flags &= ~M3D_FLG_MTLLIB;
  3011. } else {
  3012. model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t));
  3013. if(!model->material) goto memerr;
  3014. }
  3015. m = &model->material[i];
  3016. m->numprop = 0;
  3017. m->name = name;
  3018. m->prop = (m3dp_t*)M3D_MALLOC((len / 2) * sizeof(m3dp_t));
  3019. if(!m->prop) goto memerr;
  3020. while(data < chunk) {
  3021. i = m->numprop++;
  3022. m->prop[i].type = *data++;
  3023. m->prop[i].value.num = 0;
  3024. if(m->prop[i].type >= 128)
  3025. k = m3dpf_map;
  3026. else {
  3027. for(k = 256, j = 0; j < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); j++)
  3028. if(m->prop[i].type == m3d_propertytypes[j].id) { k = m3d_propertytypes[j].format; break; }
  3029. }
  3030. switch(k) {
  3031. case m3dpf_color:
  3032. switch(model->ci_s) {
  3033. case 1: m->prop[i].value.color = model->cmap ? model->cmap[data[0]] : 0; data++; break;
  3034. case 2: m->prop[i].value.color = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break;
  3035. case 4: m->prop[i].value.color = *((uint32_t*)data); data += 4; break;
  3036. }
  3037. break;
  3038. case m3dpf_uint8: m->prop[i].value.num = *data++; break;
  3039. case m3dpf_uint16:m->prop[i].value.num = *((uint16_t*)data); data += 2; break;
  3040. case m3dpf_uint32:m->prop[i].value.num = *((uint32_t*)data); data += 4; break;
  3041. case m3dpf_float: m->prop[i].value.fnum = *((float*)data); data += 4; break;
  3042. case m3dpf_map:
  3043. M3D_GETSTR(name);
  3044. m->prop[i].value.textureid = _m3d_gettx(model, readfilecb, freecb, name);
  3045. if(model->errcode == M3D_ERR_ALLOC) goto memerr;
  3046. /* this error code only returned if readfilecb was specified */
  3047. if(m->prop[i].value.textureid == M3D_UNDEF) {
  3048. M3D_LOG("Texture not found");
  3049. M3D_LOG(m->name);
  3050. m->numprop--;
  3051. }
  3052. break;
  3053. default:
  3054. M3D_LOG("Unknown material property in");
  3055. M3D_LOG(m->name);
  3056. model->errcode = M3D_ERR_UNKPROP;
  3057. data = chunk;
  3058. break;
  3059. }
  3060. }
  3061. m->prop = (m3dp_t*)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t));
  3062. if(!m->prop) goto memerr;
  3063. }
  3064. } else
  3065. /* face */
  3066. if(M3D_CHUNKMAGIC(data, 'P','R','O','C')) {
  3067. /* procedural surface */
  3068. M3D_GETSTR(name);
  3069. M3D_LOG("Procedural surface");
  3070. M3D_LOG(name);
  3071. _m3d_getpr(model, readfilecb, freecb, name);
  3072. } else
  3073. if(M3D_CHUNKMAGIC(data, 'M','E','S','H')) {
  3074. M3D_LOG("Mesh data");
  3075. /* mesh */
  3076. data += sizeof(m3dchunk_t);
  3077. mi = M3D_UNDEF;
  3078. am = model->numface;
  3079. while(data < chunk) {
  3080. k = *data++;
  3081. n = k >> 4;
  3082. k &= 15;
  3083. if(!n) {
  3084. /* use material */
  3085. mi = M3D_UNDEF;
  3086. M3D_GETSTR(name);
  3087. if(name) {
  3088. for(j = 0; j < model->nummaterial; j++)
  3089. if(!strcmp(name, model->material[j].name)) {
  3090. mi = (M3D_INDEX)j;
  3091. break;
  3092. }
  3093. if(mi == M3D_UNDEF) model->errcode = M3D_ERR_MTRL;
  3094. }
  3095. continue;
  3096. }
  3097. if(n != 3) { M3D_LOG("Only triangle mesh supported for now"); model->errcode = M3D_ERR_UNKMESH; return model; }
  3098. i = model->numface++;
  3099. if(model->numface > am) {
  3100. am = model->numface + 4095;
  3101. model->face = (m3df_t*)M3D_REALLOC(model->face, am * sizeof(m3df_t));
  3102. if(!model->face) goto memerr;
  3103. }
  3104. memset(&model->face[i], 255, sizeof(m3df_t)); /* set all index to -1 by default */
  3105. model->face[i].materialid = mi;
  3106. for(j = 0; j < n; j++) {
  3107. /* vertex */
  3108. data = _m3d_getidx(data, model->vi_s, &model->face[i].vertex[j]);
  3109. /* texcoord */
  3110. if(k & 1)
  3111. data = _m3d_getidx(data, model->ti_s, &model->face[i].texcoord[j]);
  3112. /* normal */
  3113. if(k & 2)
  3114. data = _m3d_getidx(data, model->vi_s, &model->face[i].normal[j]);
  3115. #ifndef M3D_NONORMALS
  3116. if(model->face[i].normal[j] == M3D_UNDEF) neednorm = 1;
  3117. #endif
  3118. }
  3119. }
  3120. model->face = (m3df_t*)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t));
  3121. } else
  3122. if(M3D_CHUNKMAGIC(data, 'S','H','P','E')) {
  3123. /* mathematical shape */
  3124. data += sizeof(m3dchunk_t);
  3125. M3D_GETSTR(name);
  3126. M3D_LOG("Mathematical Shape");
  3127. M3D_LOG(name);
  3128. i = model->numshape++;
  3129. model->shape = (m3dh_t*)M3D_REALLOC(model->shape, model->numshape * sizeof(m3dh_t));
  3130. if(!model->shape) goto memerr;
  3131. h = &model->shape[i];
  3132. h->numcmd = 0;
  3133. h->cmd = NULL;
  3134. h->name = name;
  3135. h->group = M3D_UNDEF;
  3136. data = _m3d_getidx(data, model->bi_s, &h->group);
  3137. if(h->group != M3D_UNDEF && h->group >= model->numbone) {
  3138. M3D_LOG("Unknown bone id as shape group in shape");
  3139. M3D_LOG(name);
  3140. h->group = M3D_UNDEF;
  3141. model->errcode = M3D_ERR_SHPE;
  3142. }
  3143. while(data < chunk) {
  3144. i = h->numcmd++;
  3145. h->cmd = (m3dc_t*)M3D_REALLOC(h->cmd, h->numcmd * sizeof(m3dc_t));
  3146. if(!h->cmd) goto memerr;
  3147. h->cmd[i].type = *data++;
  3148. if(h->cmd[i].type & 0x80) {
  3149. h->cmd[i].type &= 0x7F;
  3150. h->cmd[i].type |= (*data++ << 7);
  3151. }
  3152. if(h->cmd[i].type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0]))) {
  3153. M3D_LOG("Unknown shape command in");
  3154. M3D_LOG(h->name);
  3155. model->errcode = M3D_ERR_UNKCMD;
  3156. break;
  3157. }
  3158. cd = &m3d_commandtypes[h->cmd[i].type];
  3159. h->cmd[i].arg = (uint32_t*)M3D_MALLOC(cd->p * sizeof(uint32_t));
  3160. if(!h->cmd[i].arg) goto memerr;
  3161. memset(h->cmd[i].arg, 0, cd->p * sizeof(uint32_t));
  3162. for(k = n = 0, l = cd->p; k < l; k++)
  3163. switch(cd->a[((k - n) % (cd->p - n)) + n]) {
  3164. case m3dcp_mi_t:
  3165. h->cmd[i].arg[k] = M3D_NOTDEFINED;
  3166. M3D_GETSTR(name);
  3167. if(name) {
  3168. for(n = 0; n < model->nummaterial; n++)
  3169. if(!strcmp(name, model->material[n].name)) {
  3170. h->cmd[i].arg[k] = n;
  3171. break;
  3172. }
  3173. if(h->cmd[i].arg[k] == M3D_NOTDEFINED) model->errcode = M3D_ERR_MTRL;
  3174. }
  3175. break;
  3176. case m3dcp_vc_t:
  3177. f = 0.0f;
  3178. switch(model->vc_s) {
  3179. case 1: f = (float)((int8_t)data[0]) / 127; break;
  3180. case 2: f = (float)(*((int16_t*)(data+0))) / 32767; break;
  3181. case 4: f = (float)(*((float*)(data+0))); break;
  3182. case 8: f = (float)(*((double*)(data+0))); break;
  3183. }
  3184. h->cmd[i].arg[k] = *((uint32_t*)&f);
  3185. data += model->vc_s;
  3186. break;
  3187. case m3dcp_hi_t: data = _m3d_getidx(data, model->hi_s, &h->cmd[i].arg[k]); break;
  3188. case m3dcp_fi_t: data = _m3d_getidx(data, model->fi_s, &h->cmd[i].arg[k]); break;
  3189. case m3dcp_ti_t: data = _m3d_getidx(data, model->ti_s, &h->cmd[i].arg[k]); break;
  3190. case m3dcp_qi_t:
  3191. case m3dcp_vi_t: data = _m3d_getidx(data, model->vi_s, &h->cmd[i].arg[k]); break;
  3192. case m3dcp_i1_t: data = _m3d_getidx(data, 1, &h->cmd[i].arg[k]); break;
  3193. case m3dcp_i2_t: data = _m3d_getidx(data, 2, &h->cmd[i].arg[k]); break;
  3194. case m3dcp_i4_t: data = _m3d_getidx(data, 4, &h->cmd[i].arg[k]); break;
  3195. case m3dcp_va_t: data = _m3d_getidx(data, 4, &h->cmd[i].arg[k]);
  3196. n = k + 1; l += (h->cmd[i].arg[k] - 1) * (cd->p - k - 1);
  3197. h->cmd[i].arg = (uint32_t*)M3D_REALLOC(h->cmd[i].arg, l * sizeof(uint32_t));
  3198. if(!h->cmd[i].arg) goto memerr;
  3199. memset(&h->cmd[i].arg[k + 1], 0, (l - k - 1) * sizeof(uint32_t));
  3200. break;
  3201. }
  3202. }
  3203. } else
  3204. /* annotation label list */
  3205. if(M3D_CHUNKMAGIC(data, 'L','B','L','S')) {
  3206. data += sizeof(m3dchunk_t);
  3207. M3D_GETSTR(name);
  3208. M3D_GETSTR(lang);
  3209. M3D_LOG("Label list");
  3210. if(name) { M3D_LOG(name); }
  3211. if(lang) { M3D_LOG(lang); }
  3212. if(model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP;
  3213. k = 0;
  3214. switch(model->ci_s) {
  3215. case 1: k = model->cmap ? model->cmap[data[0]] : 0; data++; break;
  3216. case 2: k = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break;
  3217. case 4: k = *((uint32_t*)data); data += 4; break;
  3218. /* case 8: break; */
  3219. }
  3220. reclen = model->vi_s + model->si_s;
  3221. i = model->numlabel; model->numlabel += len / reclen;
  3222. model->label = (m3dl_t*)M3D_REALLOC(model->label, model->numlabel * sizeof(m3dl_t));
  3223. if(!model->label) goto memerr;
  3224. memset(&model->label[i], 0, (model->numlabel - i) * sizeof(m3dl_t));
  3225. for(; data < chunk && i < model->numlabel; i++) {
  3226. model->label[i].name = name;
  3227. model->label[i].lang = lang;
  3228. model->label[i].color = k;
  3229. data = _m3d_getidx(data, model->vi_s, &model->label[i].vertexid);
  3230. M3D_GETSTR(model->label[i].text);
  3231. }
  3232. } else
  3233. /* action */
  3234. if(M3D_CHUNKMAGIC(data, 'A','C','T','N')) {
  3235. M3D_LOG("Action");
  3236. i = model->numaction++;
  3237. model->action = (m3da_t*)M3D_REALLOC(model->action, model->numaction * sizeof(m3da_t));
  3238. if(!model->action) goto memerr;
  3239. a = &model->action[i];
  3240. data += sizeof(m3dchunk_t);
  3241. M3D_GETSTR(a->name);
  3242. M3D_LOG(a->name);
  3243. a->numframe = *((uint16_t*)data); data += 2;
  3244. if(a->numframe < 1) {
  3245. model->numaction--;
  3246. } else {
  3247. a->durationmsec = *((uint32_t*)data); data += 4;
  3248. a->frame = (m3dfr_t*)M3D_MALLOC(a->numframe * sizeof(m3dfr_t));
  3249. if(!a->frame) goto memerr;
  3250. for(i = 0; data < chunk && i < a->numframe; i++) {
  3251. a->frame[i].msec = *((uint32_t*)data); data += 4;
  3252. a->frame[i].numtransform = 0; a->frame[i].transform = NULL;
  3253. data = _m3d_getidx(data, model->fc_s, &a->frame[i].numtransform);
  3254. if(a->frame[i].numtransform > 0) {
  3255. a->frame[i].transform = (m3dtr_t*)M3D_MALLOC(a->frame[i].numtransform * sizeof(m3dtr_t));
  3256. for(j = 0; j < a->frame[i].numtransform; j++) {
  3257. data = _m3d_getidx(data, model->bi_s, &a->frame[i].transform[j].boneid);
  3258. data = _m3d_getidx(data, model->vi_s, &a->frame[i].transform[j].pos);
  3259. data = _m3d_getidx(data, model->vi_s, &a->frame[i].transform[j].ori);
  3260. }
  3261. }
  3262. }
  3263. }
  3264. } else {
  3265. i = model->numextra++;
  3266. model->extra = (m3dchunk_t**)M3D_REALLOC(model->extra, model->numextra * sizeof(m3dchunk_t*));
  3267. if(!model->extra) goto memerr;
  3268. model->extra[i] = (m3dchunk_t*)data;
  3269. }
  3270. }
  3271. /* calculate normals, normalize skin weights, create bone/vertex cross-references and calculate transform matrices */
  3272. #ifdef M3D_ASCII
  3273. postprocess:
  3274. #endif
  3275. if(model) {
  3276. M3D_LOG("Post-process");
  3277. #ifdef M3D_PROFILING
  3278. gettimeofday(&tv1, NULL);
  3279. tvd.tv_sec = tv1.tv_sec - tv0.tv_sec;
  3280. tvd.tv_usec = tv1.tv_usec - tv0.tv_usec;
  3281. if(tvd.tv_usec < 0) { tvd.tv_sec--; tvd.tv_usec += 1000000L; }
  3282. printf(" Parsing chunks %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec);
  3283. #endif
  3284. #ifndef M3D_NONORMALS
  3285. if(model->numface && model->face && neednorm) {
  3286. /* if they are missing, calculate triangle normals into a temporary buffer */
  3287. norm = (m3dv_t*)M3D_MALLOC(model->numface * sizeof(m3dv_t));
  3288. if(!norm) goto memerr;
  3289. for(i = 0, n = model->numvertex; i < model->numface; i++)
  3290. if(model->face[i].normal[0] == M3D_UNDEF) {
  3291. v0 = &model->vertex[model->face[i].vertex[0]];
  3292. v1 = &model->vertex[model->face[i].vertex[1]];
  3293. v2 = &model->vertex[model->face[i].vertex[2]];
  3294. va.x = v1->x - v0->x; va.y = v1->y - v0->y; va.z = v1->z - v0->z;
  3295. vb.x = v2->x - v0->x; vb.y = v2->y - v0->y; vb.z = v2->z - v0->z;
  3296. v0 = &norm[i];
  3297. v0->x = (va.y * vb.z) - (va.z * vb.y);
  3298. v0->y = (va.z * vb.x) - (va.x * vb.z);
  3299. v0->z = (va.x * vb.y) - (va.y * vb.x);
  3300. w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z));
  3301. v0->x *= w; v0->y *= w; v0->z *= w;
  3302. model->face[i].normal[0] = model->face[i].vertex[0] + n;
  3303. model->face[i].normal[1] = model->face[i].vertex[1] + n;
  3304. model->face[i].normal[2] = model->face[i].vertex[2] + n;
  3305. }
  3306. /* this is the fast way, we don't care if a normal is repeated in model->vertex */
  3307. M3D_LOG("Generating normals");
  3308. model->flags |= M3D_FLG_GENNORM;
  3309. model->numvertex <<= 1;
  3310. model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t));
  3311. if(!model->vertex) goto memerr;
  3312. memset(&model->vertex[n], 0, n * sizeof(m3dv_t));
  3313. for(i = 0; i < model->numface; i++)
  3314. for(j = 0; j < 3; j++) {
  3315. v0 = &model->vertex[model->face[i].vertex[j] + n];
  3316. v0->x += norm[i].x;
  3317. v0->y += norm[i].y;
  3318. v0->z += norm[i].z;
  3319. }
  3320. /* for each vertex, take the average of the temporary normals and use that */
  3321. for(i = 0, v0 = &model->vertex[n]; i < n; i++, v0++) {
  3322. w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z));
  3323. v0->x *= w; v0->y *= w; v0->z *= w;
  3324. v0->skinid = M3D_UNDEF;
  3325. }
  3326. M3D_FREE(norm);
  3327. }
  3328. #endif
  3329. if(model->numbone && model->bone && model->numskin && model->skin && model->numvertex && model->vertex) {
  3330. #ifndef M3D_NOWEIGHTS
  3331. M3D_LOG("Generating weight cross-reference");
  3332. for(i = 0; i < model->numvertex; i++) {
  3333. if(model->vertex[i].skinid < model->numskin) {
  3334. sk = &model->skin[model->vertex[i].skinid];
  3335. w = (M3D_FLOAT)0.0;
  3336. for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++)
  3337. w += sk->weight[j];
  3338. for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++) {
  3339. sk->weight[j] /= w;
  3340. b = &model->bone[sk->boneid[j]];
  3341. k = b->numweight++;
  3342. b->weight = (m3dw_t*)M3D_REALLOC(b->weight, b->numweight * sizeof(m3da_t));
  3343. if(!b->weight) goto memerr;
  3344. b->weight[k].vertexid = i;
  3345. b->weight[k].weight = sk->weight[j];
  3346. }
  3347. }
  3348. }
  3349. #endif
  3350. #ifndef M3D_NOANIMATION
  3351. M3D_LOG("Calculating bone transformation matrices");
  3352. for(i = 0; i < model->numbone; i++) {
  3353. b = &model->bone[i];
  3354. if(model->bone[i].parent == M3D_UNDEF) {
  3355. _m3d_mat((M3D_FLOAT*)&b->mat4, &model->vertex[b->pos], &model->vertex[b->ori]);
  3356. } else {
  3357. _m3d_mat((M3D_FLOAT*)&r, &model->vertex[b->pos], &model->vertex[b->ori]);
  3358. _m3d_mul((M3D_FLOAT*)&b->mat4, (M3D_FLOAT*)&model->bone[b->parent].mat4, (M3D_FLOAT*)&r);
  3359. }
  3360. }
  3361. for(i = 0; i < model->numbone; i++)
  3362. _m3d_inv((M3D_FLOAT*)&model->bone[i].mat4);
  3363. #endif
  3364. }
  3365. #ifdef M3D_PROFILING
  3366. gettimeofday(&tv0, NULL);
  3367. tvd.tv_sec = tv0.tv_sec - tv1.tv_sec;
  3368. tvd.tv_usec = tv0.tv_usec - tv1.tv_usec;
  3369. if(tvd.tv_usec < 0) { tvd.tv_sec--; tvd.tv_usec += 1000000L; }
  3370. printf(" Post-process %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec);
  3371. #endif
  3372. }
  3373. return model;
  3374. }
  3375. /**
  3376. * Calculates skeletons for animation frames, returns a working copy (should be freed after use)
  3377. */
  3378. m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t *skeleton)
  3379. {
  3380. unsigned int i;
  3381. M3D_INDEX s = frameid;
  3382. m3dfr_t *fr;
  3383. if(!model || !model->numbone || !model->bone || (actionid != M3D_UNDEF && (!model->action ||
  3384. actionid >= model->numaction || frameid >= model->action[actionid].numframe))) {
  3385. model->errcode = M3D_ERR_UNKFRAME;
  3386. return skeleton;
  3387. }
  3388. model->errcode = M3D_SUCCESS;
  3389. if(!skeleton) {
  3390. skeleton = (m3dtr_t*)M3D_MALLOC(model->numbone * sizeof(m3dtr_t));
  3391. if(!skeleton) {
  3392. model->errcode = M3D_ERR_ALLOC;
  3393. return NULL;
  3394. }
  3395. goto gen;
  3396. }
  3397. if(actionid == M3D_UNDEF || !frameid) {
  3398. gen: s = 0;
  3399. for(i = 0; i < model->numbone; i++) {
  3400. skeleton[i].boneid = i;
  3401. skeleton[i].pos = model->bone[i].pos;
  3402. skeleton[i].ori = model->bone[i].ori;
  3403. }
  3404. }
  3405. if(actionid < model->numaction && (frameid || !model->action[actionid].frame[0].msec)) {
  3406. for(; s <= frameid; s++) {
  3407. fr = &model->action[actionid].frame[s];
  3408. for(i = 0; i < fr->numtransform; i++) {
  3409. skeleton[fr->transform[i].boneid].pos = fr->transform[i].pos;
  3410. skeleton[fr->transform[i].boneid].ori = fr->transform[i].ori;
  3411. }
  3412. }
  3413. }
  3414. return skeleton;
  3415. }
  3416. #ifndef M3D_NOANIMATION
  3417. /**
  3418. * Returns interpolated animation-pose, a working copy (should be freed after use)
  3419. */
  3420. m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec)
  3421. {
  3422. unsigned int i, j, l;
  3423. M3D_FLOAT r[16], t, c, d, s;
  3424. m3db_t *ret;
  3425. m3dv_t *v, *p, *f;
  3426. m3dtr_t *tmp;
  3427. m3dfr_t *fr;
  3428. if(!model || !model->numbone || !model->bone) {
  3429. model->errcode = M3D_ERR_UNKFRAME;
  3430. return NULL;
  3431. }
  3432. ret = (m3db_t*)M3D_MALLOC(model->numbone * sizeof(m3db_t));
  3433. if(!ret) {
  3434. model->errcode = M3D_ERR_ALLOC;
  3435. return NULL;
  3436. }
  3437. memcpy(ret, model->bone, model->numbone * sizeof(m3db_t));
  3438. for(i = 0; i < model->numbone; i++)
  3439. _m3d_inv((M3D_FLOAT*)&ret[i].mat4);
  3440. if(!model->action || actionid >= model->numaction) {
  3441. model->errcode = M3D_ERR_UNKFRAME;
  3442. return ret;
  3443. }
  3444. msec %= model->action[actionid].durationmsec;
  3445. model->errcode = M3D_SUCCESS;
  3446. fr = &model->action[actionid].frame[0];
  3447. for(j = l = 0; j < model->action[actionid].numframe && model->action[actionid].frame[j].msec <= msec; j++) {
  3448. fr = &model->action[actionid].frame[j];
  3449. l = fr->msec;
  3450. for(i = 0; i < fr->numtransform; i++) {
  3451. ret[fr->transform[i].boneid].pos = fr->transform[i].pos;
  3452. ret[fr->transform[i].boneid].ori = fr->transform[i].ori;
  3453. }
  3454. }
  3455. if(l != msec) {
  3456. model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, (model->numvertex + 2 * model->numbone) * sizeof(m3dv_t));
  3457. if(!model->vertex) {
  3458. free(ret);
  3459. model->errcode = M3D_ERR_ALLOC;
  3460. return NULL;
  3461. }
  3462. tmp = (m3dtr_t*)M3D_MALLOC(model->numbone * sizeof(m3dtr_t));
  3463. if(tmp) {
  3464. for(i = 0; i < model->numbone; i++) {
  3465. tmp[i].pos = ret[i].pos;
  3466. tmp[i].ori = ret[i].ori;
  3467. }
  3468. fr = &model->action[actionid].frame[j % model->action[actionid].numframe];
  3469. t = l >= fr->msec ? (M3D_FLOAT)1.0 : (M3D_FLOAT)(msec - l) / (M3D_FLOAT)(fr->msec - l);
  3470. for(i = 0; i < fr->numtransform; i++) {
  3471. tmp[fr->transform[i].boneid].pos = fr->transform[i].pos;
  3472. tmp[fr->transform[i].boneid].ori = fr->transform[i].ori;
  3473. }
  3474. for(i = 0, j = model->numvertex; i < model->numbone; i++) {
  3475. /* interpolation of position */
  3476. if(ret[i].pos != tmp[i].pos) {
  3477. p = &model->vertex[ret[i].pos];
  3478. f = &model->vertex[tmp[i].pos];
  3479. v = &model->vertex[j];
  3480. v->x = p->x + t * (f->x - p->x);
  3481. v->y = p->y + t * (f->y - p->y);
  3482. v->z = p->z + t * (f->z - p->z);
  3483. ret[i].pos = j++;
  3484. }
  3485. /* interpolation of orientation */
  3486. if(ret[i].ori != tmp[i].ori) {
  3487. p = &model->vertex[ret[i].ori];
  3488. f = &model->vertex[tmp[i].ori];
  3489. v = &model->vertex[j];
  3490. d = p->w * f->w + p->x * f->x + p->y * f->y + p->z * f->z;
  3491. if(d < 0) { d = -d; s = (M3D_FLOAT)-1.0; } else s = (M3D_FLOAT)1.0;
  3492. #if 0
  3493. /* don't use SLERP, requires two more variables, libm linkage and it is slow (but nice) */
  3494. a = (M3D_FLOAT)1.0 - t; b = t;
  3495. if(d < (M3D_FLOAT)0.999999) { c = acosf(d); b = 1 / sinf(c); a = sinf(a * c) * b; b *= sinf(t * c) * s; }
  3496. v->x = p->x * a + f->x * b;
  3497. v->y = p->y * a + f->y * b;
  3498. v->z = p->z * a + f->z * b;
  3499. v->w = p->w * a + f->w * b;
  3500. #else
  3501. /* approximated NLERP, original approximation by Arseny Kapoulkine, heavily optimized by me */
  3502. c = t - (M3D_FLOAT)0.5; t += t * c * (t - (M3D_FLOAT)1.0) * (((M3D_FLOAT)1.0904 + d * ((M3D_FLOAT)-3.2452 +
  3503. d * ((M3D_FLOAT)3.55645 - d * (M3D_FLOAT)1.43519))) * c * c + ((M3D_FLOAT)0.848013 + d *
  3504. ((M3D_FLOAT)-1.06021 + d * (M3D_FLOAT)0.215638)));
  3505. v->x = p->x + t * (s * f->x - p->x);
  3506. v->y = p->y + t * (s * f->y - p->y);
  3507. v->z = p->z + t * (s * f->z - p->z);
  3508. v->w = p->w + t * (s * f->w - p->w);
  3509. d = _m3d_rsq(v->w * v->w + v->x * v->x + v->y * v->y + v->z * v->z);
  3510. v->x *= d; v->y *= d; v->z *= d; v->w *= d;
  3511. #endif
  3512. ret[i].ori = j++;
  3513. }
  3514. }
  3515. M3D_FREE(tmp);
  3516. }
  3517. }
  3518. for(i = 0; i < model->numbone; i++) {
  3519. if(ret[i].parent == M3D_UNDEF) {
  3520. _m3d_mat((M3D_FLOAT*)&ret[i].mat4, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]);
  3521. } else {
  3522. _m3d_mat((M3D_FLOAT*)&r, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]);
  3523. _m3d_mul((M3D_FLOAT*)&ret[i].mat4, (M3D_FLOAT*)&ret[ret[i].parent].mat4, (M3D_FLOAT*)&r);
  3524. }
  3525. }
  3526. return ret;
  3527. }
  3528. #endif /* M3D_NOANIMATION */
  3529. #endif /* M3D_IMPLEMENTATION */
  3530. #if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER))
  3531. /**
  3532. * Free the in-memory model
  3533. */
  3534. void m3d_free(m3d_t *model)
  3535. {
  3536. unsigned int i, j;
  3537. if(!model) return;
  3538. #ifdef M3D_ASCII
  3539. /* if model imported from ASCII, we have to free all strings as well */
  3540. if(model->flags & M3D_FLG_FREESTR) {
  3541. if(model->name) M3D_FREE(model->name);
  3542. if(model->license) M3D_FREE(model->license);
  3543. if(model->author) M3D_FREE(model->author);
  3544. if(model->desc) M3D_FREE(model->desc);
  3545. if(model->bone)
  3546. for(i = 0; i < model->numbone; i++)
  3547. if(model->bone[i].name)
  3548. M3D_FREE(model->bone[i].name);
  3549. if(model->shape)
  3550. for(i = 0; i < model->numshape; i++)
  3551. if(model->shape[i].name)
  3552. M3D_FREE(model->shape[i].name);
  3553. if(model->material)
  3554. for(i = 0; i < model->nummaterial; i++)
  3555. if(model->material[i].name)
  3556. M3D_FREE(model->material[i].name);
  3557. if(model->action)
  3558. for(i = 0; i < model->numaction; i++)
  3559. if(model->action[i].name)
  3560. M3D_FREE(model->action[i].name);
  3561. if(model->texture)
  3562. for(i = 0; i < model->numtexture; i++)
  3563. if(model->texture[i].name)
  3564. M3D_FREE(model->texture[i].name);
  3565. if(model->inlined)
  3566. for(i = 0; i < model->numinlined; i++) {
  3567. if(model->inlined[i].name)
  3568. M3D_FREE(model->inlined[i].name);
  3569. if(model->inlined[i].data)
  3570. M3D_FREE(model->inlined[i].data);
  3571. }
  3572. if(model->extra)
  3573. for(i = 0; i < model->numextra; i++)
  3574. if(model->extra[i])
  3575. M3D_FREE(model->extra[i]);
  3576. if(model->label)
  3577. for(i = 0; i < model->numlabel; i++) {
  3578. if(model->label[i].name) {
  3579. for(j = i + 1; j < model->numlabel; j++)
  3580. if(model->label[j].name == model->label[i].name)
  3581. model->label[j].name = NULL;
  3582. M3D_FREE(model->label[i].name);
  3583. }
  3584. if(model->label[i].lang) {
  3585. for(j = i + 1; j < model->numlabel; j++)
  3586. if(model->label[j].lang == model->label[i].lang)
  3587. model->label[j].lang = NULL;
  3588. M3D_FREE(model->label[i].lang);
  3589. }
  3590. if(model->label[i].text)
  3591. M3D_FREE(model->label[i].text);
  3592. }
  3593. if(model->preview.data)
  3594. M3D_FREE(model->preview.data);
  3595. }
  3596. #endif
  3597. if(model->flags & M3D_FLG_FREERAW) M3D_FREE(model->raw);
  3598. if(model->tmap) M3D_FREE(model->tmap);
  3599. if(model->bone) {
  3600. for(i = 0; i < model->numbone; i++)
  3601. if(model->bone[i].weight)
  3602. M3D_FREE(model->bone[i].weight);
  3603. M3D_FREE(model->bone);
  3604. }
  3605. if(model->skin) M3D_FREE(model->skin);
  3606. if(model->vertex) M3D_FREE(model->vertex);
  3607. if(model->face) M3D_FREE(model->face);
  3608. if(model->shape) {
  3609. for(i = 0; i < model->numshape; i++) {
  3610. if(model->shape[i].cmd) {
  3611. for(j = 0; j < model->shape[i].numcmd; j++)
  3612. if(model->shape[i].cmd[j].arg) M3D_FREE(model->shape[i].cmd[j].arg);
  3613. M3D_FREE(model->shape[i].cmd);
  3614. }
  3615. }
  3616. M3D_FREE(model->shape);
  3617. }
  3618. if(model->material && !(model->flags & M3D_FLG_MTLLIB)) {
  3619. for(i = 0; i < model->nummaterial; i++)
  3620. if(model->material[i].prop) M3D_FREE(model->material[i].prop);
  3621. M3D_FREE(model->material);
  3622. }
  3623. if(model->texture) {
  3624. for(i = 0; i < model->numtexture; i++)
  3625. if(model->texture[i].d) M3D_FREE(model->texture[i].d);
  3626. M3D_FREE(model->texture);
  3627. }
  3628. if(model->action) {
  3629. for(i = 0; i < model->numaction; i++) {
  3630. if(model->action[i].frame) {
  3631. for(j = 0; j < model->action[i].numframe; j++)
  3632. if(model->action[i].frame[j].transform) M3D_FREE(model->action[i].frame[j].transform);
  3633. M3D_FREE(model->action[i].frame);
  3634. }
  3635. }
  3636. M3D_FREE(model->action);
  3637. }
  3638. if(model->label) M3D_FREE(model->label);
  3639. if(model->inlined) M3D_FREE(model->inlined);
  3640. if(model->extra) M3D_FREE(model->extra);
  3641. free(model);
  3642. }
  3643. #endif
  3644. #ifdef M3D_EXPORTER
  3645. typedef struct {
  3646. char *str;
  3647. uint32_t offs;
  3648. } m3dstr_t;
  3649. typedef struct {
  3650. m3dti_t data;
  3651. M3D_INDEX oldidx;
  3652. M3D_INDEX newidx;
  3653. } m3dtisave_t;
  3654. typedef struct {
  3655. m3dv_t data;
  3656. M3D_INDEX oldidx;
  3657. M3D_INDEX newidx;
  3658. unsigned char norm;
  3659. } m3dvsave_t;
  3660. typedef struct {
  3661. m3ds_t data;
  3662. M3D_INDEX oldidx;
  3663. M3D_INDEX newidx;
  3664. } m3dssave_t;
  3665. typedef struct {
  3666. m3df_t data;
  3667. int group;
  3668. uint8_t opacity;
  3669. } m3dfsave_t;
  3670. /* create unique list of strings */
  3671. static m3dstr_t *_m3d_addstr(m3dstr_t *str, uint32_t *numstr, char *s)
  3672. {
  3673. uint32_t i;
  3674. if(!s || !*s) return str;
  3675. if(str) {
  3676. for(i = 0; i < *numstr; i++)
  3677. if(str[i].str == s || !strcmp(str[i].str, s)) return str;
  3678. }
  3679. str = (m3dstr_t*)M3D_REALLOC(str, ((*numstr) + 1) * sizeof(m3dstr_t));
  3680. str[*numstr].str = s;
  3681. str[*numstr].offs = 0;
  3682. (*numstr)++;
  3683. return str;
  3684. }
  3685. /* add strings to header */
  3686. m3dhdr_t *_m3d_addhdr(m3dhdr_t *h, m3dstr_t *s)
  3687. {
  3688. int i;
  3689. char *safe = _m3d_safestr(s->str, 0);
  3690. i = (int)strlen(safe);
  3691. h = (m3dhdr_t*)M3D_REALLOC(h, h->length + i+1);
  3692. if(!h) { M3D_FREE(safe); return NULL; }
  3693. memcpy((uint8_t*)h + h->length, safe, i+1);
  3694. s->offs = h->length - 16;
  3695. h->length += i+1;
  3696. M3D_FREE(safe);
  3697. return h;
  3698. }
  3699. /* return offset of string */
  3700. static uint32_t _m3d_stridx(m3dstr_t *str, uint32_t numstr, char *s)
  3701. {
  3702. uint32_t i;
  3703. char *safe;
  3704. if(!s || !*s) return 0;
  3705. if(str) {
  3706. safe = _m3d_safestr(s, 0);
  3707. if(!safe) return 0;
  3708. if(!*safe) {
  3709. free(safe);
  3710. return 0;
  3711. }
  3712. for(i = 0; i < numstr; i++)
  3713. if(!strcmp(str[i].str, s)) {
  3714. free(safe);
  3715. return str[i].offs;
  3716. }
  3717. free(safe);
  3718. }
  3719. return 0;
  3720. }
  3721. /* compare to faces by their material */
  3722. static int _m3d_facecmp(const void *a, const void *b) {
  3723. const m3dfsave_t *A = (const m3dfsave_t*)a, *B = (const m3dfsave_t*)b;
  3724. return A->group != B->group ? A->group - B->group : (A->opacity != B->opacity ? (int)B->opacity - (int)A->opacity :
  3725. (int)A->data.materialid - (int)B->data.materialid);
  3726. }
  3727. /* compare face groups */
  3728. static int _m3d_grpcmp(const void *a, const void *b) { return *((uint32_t*)a) - *((uint32_t*)b); }
  3729. /* compare UVs */
  3730. static int _m3d_ticmp(const void *a, const void *b) { return memcmp(a, b, sizeof(m3dti_t)); }
  3731. /* compare skin groups */
  3732. static int _m3d_skincmp(const void *a, const void *b) { return memcmp(a, b, sizeof(m3ds_t)); }
  3733. /* compare vertices */
  3734. static int _m3d_vrtxcmp(const void *a, const void *b) {
  3735. int c = memcmp(a, b, 3 * sizeof(M3D_FLOAT));
  3736. if(c) return c;
  3737. c = ((m3dvsave_t*)a)->norm - ((m3dvsave_t*)b)->norm;
  3738. if(c) return c;
  3739. return memcmp(a, b, sizeof(m3dv_t));
  3740. }
  3741. /* compare labels */
  3742. static _inline int _m3d_strcmp(char *a, char *b)
  3743. {
  3744. if(a == NULL && b != NULL) return -1;
  3745. if(a != NULL && b == NULL) return 1;
  3746. if(a == NULL && b == NULL) return 0;
  3747. return strcmp(a, b);
  3748. }
  3749. static int _m3d_lblcmp(const void *a, const void *b) {
  3750. const m3dl_t *A = (const m3dl_t*)a, *B = (const m3dl_t*)b;
  3751. int c = _m3d_strcmp(A->lang, B->lang);
  3752. if(!c) c = _m3d_strcmp(A->name, B->name);
  3753. if(!c) c = _m3d_strcmp(A->text, B->text);
  3754. return c;
  3755. }
  3756. /* compare two colors by HSV value */
  3757. _inline static int _m3d_cmapcmp(const void *a, const void *b)
  3758. {
  3759. uint8_t *A = (uint8_t*)a, *B = (uint8_t*)b;
  3760. _register int m, vA, vB;
  3761. /* get HSV value for A */
  3762. m = A[2] < A[1]? A[2] : A[1]; if(A[0] < m) m = A[0];
  3763. vA = A[2] > A[1]? A[2] : A[1]; if(A[0] > vA) vA = A[0];
  3764. /* get HSV value for B */
  3765. m = B[2] < B[1]? B[2] : B[1]; if(B[0] < m) m = B[0];
  3766. vB = B[2] > B[1]? B[2] : B[1]; if(B[0] > vB) vB = B[0];
  3767. return vA - vB;
  3768. }
  3769. /* create sorted list of colors */
  3770. static uint32_t *_m3d_addcmap(uint32_t *cmap, uint32_t *numcmap, uint32_t color)
  3771. {
  3772. uint32_t i;
  3773. if(cmap) {
  3774. for(i = 0; i < *numcmap; i++)
  3775. if(cmap[i] == color) return cmap;
  3776. }
  3777. cmap = (uint32_t*)M3D_REALLOC(cmap, ((*numcmap) + 1) * sizeof(uint32_t));
  3778. for(i = 0; i < *numcmap && _m3d_cmapcmp(&color, &cmap[i]) > 0; i++);
  3779. if(i < *numcmap) memmove(&cmap[i+1], &cmap[i], ((*numcmap) - i)*sizeof(uint32_t));
  3780. cmap[i] = color;
  3781. (*numcmap)++;
  3782. return cmap;
  3783. }
  3784. /* look up a color and return its index */
  3785. static uint32_t _m3d_cmapidx(uint32_t *cmap, uint32_t numcmap, uint32_t color)
  3786. {
  3787. uint32_t i;
  3788. if(numcmap >= 65536)
  3789. return color;
  3790. for(i = 0; i < numcmap; i++)
  3791. if(cmap[i] == color) return i;
  3792. return 0;
  3793. }
  3794. /* add index to output */
  3795. static unsigned char *_m3d_addidx(unsigned char *out, char type, uint32_t idx) {
  3796. switch(type) {
  3797. case 1: *out++ = (uint8_t)(idx); break;
  3798. case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break;
  3799. case 4: *((uint32_t*)out) = (uint32_t)(idx); out += 4; break;
  3800. /* case 0: case 8: break; */
  3801. }
  3802. return out;
  3803. }
  3804. /* round a vertex position */
  3805. static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst)
  3806. {
  3807. _register int t;
  3808. /* copy additional attributes */
  3809. if(src != dst) memcpy(dst, src, sizeof(m3dv_t));
  3810. /* round according to quality */
  3811. switch(quality) {
  3812. case M3D_EXP_INT8:
  3813. t = (int)(src->x * 127 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->x = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
  3814. t = (int)(src->y * 127 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->y = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
  3815. t = (int)(src->z * 127 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->z = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
  3816. t = (int)(src->w * 127 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->w = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
  3817. break;
  3818. case M3D_EXP_INT16:
  3819. t = (int)(src->x * 32767 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->x = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
  3820. t = (int)(src->y * 32767 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->y = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
  3821. t = (int)(src->z * 32767 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->z = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
  3822. t = (int)(src->w * 32767 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->w = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
  3823. break;
  3824. }
  3825. if(dst->x == (M3D_FLOAT)-0.0) dst->x = (M3D_FLOAT)0.0;
  3826. if(dst->y == (M3D_FLOAT)-0.0) dst->y = (M3D_FLOAT)0.0;
  3827. if(dst->z == (M3D_FLOAT)-0.0) dst->z = (M3D_FLOAT)0.0;
  3828. if(dst->w == (M3D_FLOAT)-0.0) dst->w = (M3D_FLOAT)0.0;
  3829. }
  3830. #ifdef M3D_ASCII
  3831. /* add a bone to ascii output */
  3832. static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX parent, uint32_t level, M3D_INDEX *vrtxidx)
  3833. {
  3834. uint32_t i, j;
  3835. char *sn;
  3836. if(level > M3D_BONEMAXLEVEL || !bone) return ptr;
  3837. for(i = 0; i < numbone; i++) {
  3838. if(bone[i].parent == parent) {
  3839. for(j = 0; j < level; j++) *ptr++ = '/';
  3840. sn = _m3d_safestr(bone[i].name, 0);
  3841. ptr += sprintf(ptr, "%d %d %s\r\n", vrtxidx[bone[i].pos], vrtxidx[bone[i].ori], sn);
  3842. M3D_FREE(sn);
  3843. ptr = _m3d_prtbone(ptr, bone, numbone, i, level + 1, vrtxidx);
  3844. }
  3845. }
  3846. return ptr;
  3847. }
  3848. #endif
  3849. /**
  3850. * Function to encode an in-memory model into on storage Model 3D format
  3851. */
  3852. unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size)
  3853. {
  3854. #ifdef M3D_ASCII
  3855. const char *ol;
  3856. char *ptr;
  3857. #endif
  3858. char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s;
  3859. char *sn = NULL, *sl = NULL, *sa = NULL, *sd = NULL;
  3860. unsigned char *out = NULL, *z = NULL, weights[M3D_NUMBONE], *norm = NULL;
  3861. unsigned int i, j, k, l, n, len, chunklen, *length;
  3862. M3D_FLOAT scale = (M3D_FLOAT)0.0, min_x, max_x, min_y, max_y, min_z, max_z;
  3863. M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL;
  3864. uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0;
  3865. uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL;
  3866. uint8_t *opa;
  3867. m3dcd_t *cd;
  3868. m3dc_t *cmd;
  3869. m3dstr_t *str = NULL;
  3870. m3dvsave_t *vrtx = NULL, vertex;
  3871. m3dtisave_t *tmap = NULL, tcoord;
  3872. m3dssave_t *skin = NULL, sk;
  3873. m3dfsave_t *face = NULL;
  3874. m3dhdr_t *h = NULL;
  3875. m3dm_t *m;
  3876. m3da_t *a;
  3877. if(!model) {
  3878. if(size) *size = 0;
  3879. return NULL;
  3880. }
  3881. model->errcode = M3D_SUCCESS;
  3882. #ifdef M3D_ASCII
  3883. if(flags & M3D_EXP_ASCII) quality = M3D_EXP_DOUBLE;
  3884. #endif
  3885. vrtxidx = (M3D_INDEX*)M3D_MALLOC(model->numvertex * sizeof(M3D_INDEX));
  3886. if(!vrtxidx) goto memerr;
  3887. memset(vrtxidx, 255, model->numvertex * sizeof(M3D_INDEX));
  3888. if(model->numvertex && !(flags & M3D_EXP_NONORMAL)){
  3889. norm = (unsigned char*)M3D_MALLOC(model->numvertex * sizeof(unsigned char));
  3890. if(!norm) goto memerr;
  3891. memset(norm, 0, model->numvertex * sizeof(unsigned char));
  3892. }
  3893. if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) {
  3894. mtrlidx = (M3D_INDEX*)M3D_MALLOC(model->nummaterial * sizeof(M3D_INDEX));
  3895. if(!mtrlidx) goto memerr;
  3896. memset(mtrlidx, 255, model->nummaterial * sizeof(M3D_INDEX));
  3897. opa = (uint8_t*)M3D_MALLOC(model->nummaterial * 2 * sizeof(M3D_INDEX));
  3898. if(!opa) goto memerr;
  3899. memset(opa, 255, model->nummaterial * 2 * sizeof(M3D_INDEX));
  3900. }
  3901. if(model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) {
  3902. tmapidx = (M3D_INDEX*)M3D_MALLOC(model->numtmap * sizeof(M3D_INDEX));
  3903. if(!tmapidx) goto memerr;
  3904. memset(tmapidx, 255, model->numtmap * sizeof(M3D_INDEX));
  3905. }
  3906. /** collect array elements that are actually referenced **/
  3907. if(!(flags & M3D_EXP_NOFACE)) {
  3908. /* face */
  3909. if(model->numface && model->face) {
  3910. M3D_LOG("Processing mesh face");
  3911. face = (m3dfsave_t*)M3D_MALLOC(model->numface * sizeof(m3dfsave_t));
  3912. if(!face) goto memerr;
  3913. for(i = 0; i < model->numface; i++) {
  3914. memcpy(&face[i].data, &model->face[i], sizeof(m3df_t));
  3915. face[i].group = 0;
  3916. face[i].opacity = 255;
  3917. if(!(flags & M3D_EXP_NOMATERIAL) && model->face[i].materialid < model->nummaterial) {
  3918. if(model->material[model->face[i].materialid].numprop) {
  3919. mtrlidx[model->face[i].materialid] = 0;
  3920. if(opa[model->face[i].materialid * 2]) {
  3921. m = &model->material[model->face[i].materialid];
  3922. for(j = 0; j < m->numprop; j++)
  3923. if(m->prop[j].type == m3dp_Kd) {
  3924. opa[model->face[i].materialid * 2 + 1] = ((uint8_t*)&m->prop[j].value.color)[3];
  3925. break;
  3926. }
  3927. for(j = 0; j < m->numprop; j++)
  3928. if(m->prop[j].type == m3dp_d) {
  3929. opa[model->face[i].materialid * 2 + 1] = (uint8_t)(m->prop[j].value.fnum * 255);
  3930. break;
  3931. }
  3932. opa[model->face[i].materialid * 2] = 0;
  3933. }
  3934. face[i].opacity = opa[model->face[i].materialid * 2 + 1];
  3935. } else
  3936. face[i].data.materialid = M3D_UNDEF;
  3937. }
  3938. for(j = 0; j < 3; j++) {
  3939. k = model->face[i].vertex[j];
  3940. if(k < model->numvertex)
  3941. vrtxidx[k] = 0;
  3942. if(!(flags & M3D_EXP_NOCMAP)) {
  3943. cmap = _m3d_addcmap(cmap, &numcmap, model->vertex[k].color);
  3944. if(!cmap) goto memerr;
  3945. }
  3946. k = model->face[i].normal[j];
  3947. if(k < model->numvertex && !(flags & M3D_EXP_NONORMAL)) {
  3948. vrtxidx[k] = 0;
  3949. norm[k] = 1;
  3950. }
  3951. k = model->face[i].texcoord[j];
  3952. if(k < model->numtmap && !(flags & M3D_EXP_NOTXTCRD))
  3953. tmapidx[k] = 0;
  3954. }
  3955. /* convert from CW to CCW */
  3956. if(flags & M3D_EXP_IDOSUCK) {
  3957. j = face[i].data.vertex[1];
  3958. face[i].data.vertex[1] = face[i].data.vertex[2];
  3959. face[i].data.vertex[2] = face[i].data.vertex[1];
  3960. j = face[i].data.normal[1];
  3961. face[i].data.normal[1] = face[i].data.normal[2];
  3962. face[i].data.normal[2] = face[i].data.normal[1];
  3963. j = face[i].data.texcoord[1];
  3964. face[i].data.texcoord[1] = face[i].data.texcoord[2];
  3965. face[i].data.texcoord[2] = face[i].data.texcoord[1];
  3966. }
  3967. }
  3968. }
  3969. if(model->numshape && model->shape) {
  3970. M3D_LOG("Processing shape face");
  3971. for(i = 0; i < model->numshape; i++) {
  3972. if(!model->shape[i].numcmd) continue;
  3973. str = _m3d_addstr(str, &numstr, model->shape[i].name);
  3974. if(!str) goto memerr;
  3975. for(j = 0; j < model->shape[i].numcmd; j++) {
  3976. cmd = &model->shape[i].cmd[j];
  3977. if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg)
  3978. continue;
  3979. if(cmd->type == m3dc_mesh) {
  3980. if(numgrp + 2 < maxgrp) {
  3981. maxgrp += 1024;
  3982. grpidx = (uint32_t*)realloc(grpidx, maxgrp * sizeof(uint32_t));
  3983. if(!grpidx) goto memerr;
  3984. if(!numgrp) {
  3985. grpidx[0] = 0;
  3986. grpidx[1] = model->numface;
  3987. numgrp += 2;
  3988. }
  3989. }
  3990. grpidx[numgrp + 0] = cmd->arg[0];
  3991. grpidx[numgrp + 1] = cmd->arg[0] + cmd->arg[1];
  3992. numgrp += 2;
  3993. }
  3994. cd = &m3d_commandtypes[cmd->type];
  3995. for(k = n = 0, l = cd->p; k < l; k++)
  3996. switch(cd->a[((k - n) % (cd->p - n)) + n]) {
  3997. case m3dcp_mi_t:
  3998. if(!(flags & M3D_EXP_NOMATERIAL) && cmd->arg[k] < model->nummaterial)
  3999. mtrlidx[cmd->arg[k]] = 0;
  4000. break;
  4001. case m3dcp_ti_t:
  4002. if(!(flags & M3D_EXP_NOTXTCRD) && cmd->arg[k] < model->numtmap)
  4003. tmapidx[cmd->arg[k]] = 0;
  4004. break;
  4005. case m3dcp_qi_t:
  4006. case m3dcp_vi_t:
  4007. if(cmd->arg[k] < model->numvertex)
  4008. vrtxidx[cmd->arg[k]] = 0;
  4009. break;
  4010. case m3dcp_va_t:
  4011. n = k + 1; l += (cmd->arg[k] - 1) * (cd->p - k - 1);
  4012. break;
  4013. }
  4014. }
  4015. }
  4016. }
  4017. if(model->numface && face) {
  4018. if(numgrp && grpidx) {
  4019. qsort(grpidx, numgrp, sizeof(uint32_t), _m3d_grpcmp);
  4020. for(i = j = 0; i < model->numface && j < numgrp; i++) {
  4021. while(j < numgrp && grpidx[j] < i) j++;
  4022. face[i].group = j;
  4023. }
  4024. }
  4025. qsort(face, model->numface, sizeof(m3dfsave_t), _m3d_facecmp);
  4026. }
  4027. if(grpidx) { M3D_FREE(grpidx); grpidx = NULL; }
  4028. if(model->numlabel && model->label) {
  4029. M3D_LOG("Processing annotation labels");
  4030. for(i = 0; i < model->numlabel; i++) {
  4031. str = _m3d_addstr(str, &numstr, model->label[i].name);
  4032. str = _m3d_addstr(str, &numstr, model->label[i].lang);
  4033. str = _m3d_addstr(str, &numstr, model->label[i].text);
  4034. if(!(flags & M3D_EXP_NOCMAP)) {
  4035. cmap = _m3d_addcmap(cmap, &numcmap, model->label[i].color);
  4036. if(!cmap) goto memerr;
  4037. }
  4038. if(model->label[i].vertexid < model->numvertex)
  4039. vrtxidx[model->label[i].vertexid] = 0;
  4040. }
  4041. qsort(model->label, model->numlabel, sizeof(m3dl_t), _m3d_lblcmp);
  4042. }
  4043. } else if(!(flags & M3D_EXP_NOMATERIAL)) {
  4044. /* without a face, simply add all materials, because it can be an mtllib */
  4045. for(i = 0; i < model->nummaterial; i++)
  4046. mtrlidx[i] = i;
  4047. }
  4048. /* bind-pose skeleton */
  4049. if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
  4050. M3D_LOG("Processing bones");
  4051. for(i = 0; i < model->numbone; i++) {
  4052. str = _m3d_addstr(str, &numstr, model->bone[i].name);
  4053. if(!str) goto memerr;
  4054. k = model->bone[i].pos;
  4055. if(k < model->numvertex)
  4056. vrtxidx[k] = 0;
  4057. k = model->bone[i].ori;
  4058. if(k < model->numvertex)
  4059. vrtxidx[k] = 0;
  4060. }
  4061. }
  4062. /* actions, animated skeleton poses */
  4063. if(model->numaction && model->action && !(flags & M3D_EXP_NOACTION)) {
  4064. M3D_LOG("Processing action list");
  4065. for(j = 0; j < model->numaction; j++) {
  4066. a = &model->action[j];
  4067. str = _m3d_addstr(str, &numstr, a->name);
  4068. if(!str) goto memerr;
  4069. if(a->numframe > 65535) a->numframe = 65535;
  4070. for(i = 0; i < a->numframe; i++) {
  4071. for(l = 0; l < a->frame[i].numtransform; l++) {
  4072. k = a->frame[i].transform[l].pos;
  4073. if(k < model->numvertex)
  4074. vrtxidx[k] = 0;
  4075. k = a->frame[i].transform[l].ori;
  4076. if(k < model->numvertex)
  4077. vrtxidx[k] = 0;
  4078. }
  4079. if(l > maxt) maxt = l;
  4080. }
  4081. }
  4082. }
  4083. /* add colors to color map and texture names to string table */
  4084. if(!(flags & M3D_EXP_NOMATERIAL)) {
  4085. M3D_LOG("Processing materials");
  4086. for(i = k = 0; i < model->nummaterial; i++) {
  4087. if(mtrlidx[i] == M3D_UNDEF || !model->material[i].numprop) continue;
  4088. mtrlidx[i] = k++;
  4089. m = &model->material[i];
  4090. str = _m3d_addstr(str, &numstr, m->name);
  4091. if(!str) goto memerr;
  4092. if(m->prop)
  4093. for(j = 0; j < m->numprop; j++) {
  4094. if(!(flags & M3D_EXP_NOCMAP) && m->prop[j].type < 128) {
  4095. for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) {
  4096. if(m->prop[j].type == m3d_propertytypes[l].id && m3d_propertytypes[l].format == m3dpf_color) {
  4097. ((uint8_t*)&m->prop[j].value.color)[3] = opa[i * 2 + 1];
  4098. cmap = _m3d_addcmap(cmap, &numcmap, m->prop[j].value.color);
  4099. if(!cmap) goto memerr;
  4100. break;
  4101. }
  4102. }
  4103. }
  4104. if(m->prop[j].type >= 128 && m->prop[j].value.textureid < model->numtexture &&
  4105. model->texture[m->prop[j].value.textureid].name) {
  4106. str = _m3d_addstr(str, &numstr, model->texture[m->prop[j].value.textureid].name);
  4107. if(!str) goto memerr;
  4108. }
  4109. }
  4110. }
  4111. }
  4112. /* if there's only one black color, don't store it */
  4113. if(numcmap == 1 && cmap && !cmap[0]) numcmap = 0;
  4114. /** compress lists **/
  4115. if(model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) {
  4116. M3D_LOG("Compressing tmap");
  4117. tmap = (m3dtisave_t*)M3D_MALLOC(model->numtmap * sizeof(m3dtisave_t));
  4118. if(!tmap) goto memerr;
  4119. for(i = 0; i < model->numtmap; i++) {
  4120. if(tmapidx[i] == M3D_UNDEF) continue;
  4121. switch(quality) {
  4122. case M3D_EXP_INT8:
  4123. l = (unsigned int)(model->tmap[i].u * 255); tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)255.0;
  4124. l = (unsigned int)(model->tmap[i].v * 255); tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)255.0;
  4125. break;
  4126. case M3D_EXP_INT16:
  4127. l = (unsigned int)(model->tmap[i].u * 65535); tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)65535.0;
  4128. l = (unsigned int)(model->tmap[i].v * 65535); tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)65535.0;
  4129. break;
  4130. default:
  4131. tcoord.data.u = model->tmap[i].u;
  4132. tcoord.data.v = model->tmap[i].v;
  4133. break;
  4134. }
  4135. if(flags & M3D_EXP_FLIPTXTCRD)
  4136. tcoord.data.v = (M3D_FLOAT)1.0 - tcoord.data.v;
  4137. tcoord.oldidx = i;
  4138. memcpy(&tmap[numtmap++], &tcoord, sizeof(m3dtisave_t));
  4139. }
  4140. if(numtmap) {
  4141. qsort(tmap, numtmap, sizeof(m3dtisave_t), _m3d_ticmp);
  4142. memcpy(&tcoord.data, &tmap[0], sizeof(m3dti_t));
  4143. for(i = 0; i < numtmap; i++) {
  4144. if(memcmp(&tcoord.data, &tmap[i].data, sizeof(m3dti_t))) {
  4145. memcpy(&tcoord.data, &tmap[i].data, sizeof(m3dti_t));
  4146. maxtmap++;
  4147. }
  4148. tmap[i].newidx = maxtmap;
  4149. tmapidx[tmap[i].oldidx] = maxtmap;
  4150. }
  4151. maxtmap++;
  4152. }
  4153. }
  4154. if(model->numskin && model->skin && !(flags & M3D_EXP_NOBONE)) {
  4155. M3D_LOG("Compressing skin");
  4156. skinidx = (M3D_INDEX*)M3D_MALLOC(model->numskin * sizeof(M3D_INDEX));
  4157. if(!skinidx) goto memerr;
  4158. skin = (m3dssave_t*)M3D_MALLOC(model->numskin * sizeof(m3dssave_t));
  4159. if(!skin) goto memerr;
  4160. memset(skinidx, 255, model->numskin * sizeof(M3D_INDEX));
  4161. for(i = 0; i < model->numvertex; i++) {
  4162. if(vrtxidx[i] != M3D_UNDEF && model->vertex[i].skinid < model->numskin)
  4163. skinidx[model->vertex[i].skinid] = 0;
  4164. }
  4165. for(i = 0; i < model->numskin; i++) {
  4166. if(skinidx[i] == M3D_UNDEF) continue;
  4167. memset(&sk, 0, sizeof(m3dssave_t));
  4168. for(j = 0, min_x = (M3D_FLOAT)0.0; j < M3D_NUMBONE && model->skin[i].boneid[j] != M3D_UNDEF &&
  4169. model->skin[i].weight[j] > (M3D_FLOAT)0.0; j++) {
  4170. sk.data.boneid[j] = model->skin[i].boneid[j];
  4171. sk.data.weight[j] = model->skin[i].weight[j];
  4172. min_x += sk.data.weight[j];
  4173. }
  4174. if(j > maxbone) maxbone = j;
  4175. if(min_x != (M3D_FLOAT)1.0 && min_x != (M3D_FLOAT)0.0)
  4176. for(j = 0; j < M3D_NUMBONE && sk.data.weight[j] > (M3D_FLOAT)0.0; j++)
  4177. sk.data.weight[j] /= min_x;
  4178. sk.oldidx = i;
  4179. memcpy(&skin[numskin++], &sk, sizeof(m3dssave_t));
  4180. }
  4181. if(numskin) {
  4182. qsort(skin, numskin, sizeof(m3dssave_t), _m3d_skincmp);
  4183. memcpy(&sk.data, &skin[0].data, sizeof(m3ds_t));
  4184. for(i = 0; i < numskin; i++) {
  4185. if(memcmp(&sk.data, &skin[i].data, sizeof(m3ds_t))) {
  4186. memcpy(&sk.data, &skin[i].data, sizeof(m3ds_t));
  4187. maxskin++;
  4188. }
  4189. skin[i].newidx = maxskin;
  4190. skinidx[skin[i].oldidx] = maxskin;
  4191. }
  4192. maxskin++;
  4193. }
  4194. }
  4195. M3D_LOG("Compressing vertex list");
  4196. min_x = min_y = min_z = (M3D_FLOAT)1e10;
  4197. max_x = max_y = max_z = (M3D_FLOAT)-1e10;
  4198. if(vrtxidx) {
  4199. vrtx = (m3dvsave_t*)M3D_MALLOC(model->numvertex * sizeof(m3dvsave_t));
  4200. if(!vrtx) goto memerr;
  4201. for(i = numvrtx = 0; i < model->numvertex; i++) {
  4202. if(vrtxidx[i] == M3D_UNDEF) continue;
  4203. _m3d_round(quality, &model->vertex[i], &vertex.data);
  4204. vertex.norm = norm ? norm[i] : 0;
  4205. if(vertex.data.skinid != M3D_INDEXMAX && !vertex.norm) {
  4206. vertex.data.skinid = vertex.data.skinid != M3D_UNDEF && skinidx ? skinidx[vertex.data.skinid] : M3D_UNDEF;
  4207. if(vertex.data.x > max_x) max_x = vertex.data.x;
  4208. if(vertex.data.x < min_x) min_x = vertex.data.x;
  4209. if(vertex.data.y > max_y) max_y = vertex.data.y;
  4210. if(vertex.data.y < min_y) min_y = vertex.data.y;
  4211. if(vertex.data.z > max_z) max_z = vertex.data.z;
  4212. if(vertex.data.z < min_z) min_z = vertex.data.z;
  4213. }
  4214. #ifdef M3D_VERTEXTYPE
  4215. vertex.data.type = 0;
  4216. #endif
  4217. vertex.oldidx = i;
  4218. memcpy(&vrtx[numvrtx++], &vertex, sizeof(m3dvsave_t));
  4219. }
  4220. if(numvrtx) {
  4221. qsort(vrtx, numvrtx, sizeof(m3dvsave_t), _m3d_vrtxcmp);
  4222. memcpy(&vertex.data, &vrtx[0].data, sizeof(m3dv_t));
  4223. for(i = 0; i < numvrtx; i++) {
  4224. if(memcmp(&vertex.data, &vrtx[i].data, vrtx[i].norm ? 3 * sizeof(M3D_FLOAT) : sizeof(m3dv_t))) {
  4225. memcpy(&vertex.data, &vrtx[i].data, sizeof(m3dv_t));
  4226. maxvrtx++;
  4227. }
  4228. vrtx[i].newidx = maxvrtx;
  4229. vrtxidx[vrtx[i].oldidx] = maxvrtx;
  4230. }
  4231. maxvrtx++;
  4232. }
  4233. }
  4234. if(skinidx) { M3D_FREE(skinidx); skinidx = NULL; }
  4235. if(norm) { M3D_FREE(norm); norm = NULL; }
  4236. /* normalize to bounding cube */
  4237. if(numvrtx && !(flags & M3D_EXP_NORECALC)) {
  4238. M3D_LOG("Normalizing coordinates");
  4239. if(min_x < (M3D_FLOAT)0.0) min_x = -min_x;
  4240. if(max_x < (M3D_FLOAT)0.0) max_x = -max_x;
  4241. if(min_y < (M3D_FLOAT)0.0) min_y = -min_y;
  4242. if(max_y < (M3D_FLOAT)0.0) max_y = -max_y;
  4243. if(min_z < (M3D_FLOAT)0.0) min_z = -min_z;
  4244. if(max_z < (M3D_FLOAT)0.0) max_z = -max_z;
  4245. scale = min_x;
  4246. if(max_x > scale) scale = max_x;
  4247. if(min_y > scale) scale = min_y;
  4248. if(max_y > scale) scale = max_y;
  4249. if(min_z > scale) scale = min_z;
  4250. if(max_z > scale) scale = max_z;
  4251. if(scale == (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0;
  4252. if(scale != (M3D_FLOAT)1.0) {
  4253. for(i = 0; i < numvrtx; i++) {
  4254. if(vrtx[i].data.skinid == M3D_INDEXMAX) continue;
  4255. vrtx[i].data.x /= scale;
  4256. vrtx[i].data.y /= scale;
  4257. vrtx[i].data.z /= scale;
  4258. }
  4259. }
  4260. }
  4261. if(model->scale > (M3D_FLOAT)0.0) scale = model->scale;
  4262. if(scale <= (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0;
  4263. /* meta info */
  4264. sn = _m3d_safestr(model->name && *model->name ? model->name : (char*)"(noname)", 2);
  4265. sl = _m3d_safestr(model->license ? model->license : (char*)"MIT", 2);
  4266. sa = _m3d_safestr(model->author ? model->author : getenv("LOGNAME"), 2);
  4267. if(!sn || !sl || !sa) {
  4268. memerr: if(vrtxidx) M3D_FREE(vrtxidx);
  4269. if(mtrlidx) M3D_FREE(mtrlidx);
  4270. if(tmapidx) M3D_FREE(tmapidx);
  4271. if(skinidx) M3D_FREE(skinidx);
  4272. if(grpidx) M3D_FREE(grpidx);
  4273. if(norm) M3D_FREE(norm);
  4274. if(face) M3D_FREE(face);
  4275. if(cmap) M3D_FREE(cmap);
  4276. if(tmap) M3D_FREE(tmap);
  4277. if(skin) M3D_FREE(skin);
  4278. if(str) M3D_FREE(str);
  4279. if(vrtx) M3D_FREE(vrtx);
  4280. if(sn) M3D_FREE(sn);
  4281. if(sl) M3D_FREE(sl);
  4282. if(sa) M3D_FREE(sa);
  4283. if(sd) M3D_FREE(sd);
  4284. if(out) M3D_FREE(out);
  4285. if(h) M3D_FREE(h);
  4286. M3D_LOG("Out of memory");
  4287. model->errcode = M3D_ERR_ALLOC;
  4288. return NULL;
  4289. }
  4290. M3D_LOG("Serializing model");
  4291. #ifdef M3D_ASCII
  4292. if(flags & M3D_EXP_ASCII) {
  4293. /* use CRLF to make model creators on Win happy... */
  4294. sd = _m3d_safestr(model->desc, 1);
  4295. if(!sd) goto memerr;
  4296. ol = setlocale(LC_NUMERIC, NULL);
  4297. setlocale(LC_NUMERIC, "C");
  4298. /* header */
  4299. len = 64 + (unsigned int)(strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd));
  4300. out = (unsigned char*)M3D_MALLOC(len);
  4301. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4302. ptr = (char*)out;
  4303. ptr += sprintf(ptr, "3dmodel %g\r\n%s\r\n%s\r\n%s\r\n%s\r\n\r\n", scale,
  4304. sn, sl, sa, sd);
  4305. M3D_FREE(sl); M3D_FREE(sa); M3D_FREE(sd);
  4306. sl = sa = sd = NULL;
  4307. /* preview chunk */
  4308. if(model->preview.data && model->preview.length) {
  4309. sl = _m3d_safestr(sn, 0);
  4310. if(sl) {
  4311. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)20);
  4312. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4313. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4314. ptr += sprintf(ptr, "Preview\r\n%s.png\r\n\r\n", sl);
  4315. M3D_FREE(sl); sl = NULL;
  4316. }
  4317. }
  4318. M3D_FREE(sn); sn = NULL;
  4319. /* texture map */
  4320. if(numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) {
  4321. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxtmap * 32) + (uintptr_t)12);
  4322. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4323. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4324. ptr += sprintf(ptr, "Textmap\r\n");
  4325. last = M3D_UNDEF;
  4326. for(i = 0; i < numtmap; i++) {
  4327. if(tmap[i].newidx == last) continue;
  4328. last = tmap[i].newidx;
  4329. ptr += sprintf(ptr, "%g %g\r\n", tmap[i].data.u, tmap[i].data.v);
  4330. }
  4331. ptr += sprintf(ptr, "\r\n");
  4332. }
  4333. /* vertex chunk */
  4334. if(numvrtx && vrtx && !(flags & M3D_EXP_NOFACE)) {
  4335. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxvrtx * 128) + (uintptr_t)10);
  4336. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4337. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4338. ptr += sprintf(ptr, "Vertex\r\n");
  4339. last = M3D_UNDEF;
  4340. for(i = 0; i < numvrtx; i++) {
  4341. if(vrtx[i].newidx == last) continue;
  4342. last = vrtx[i].newidx;
  4343. ptr += sprintf(ptr, "%g %g %g %g", vrtx[i].data.x, vrtx[i].data.y, vrtx[i].data.z, vrtx[i].data.w);
  4344. if(!(flags & M3D_EXP_NOCMAP) && vrtx[i].data.color)
  4345. ptr += sprintf(ptr, " #%08x", vrtx[i].data.color);
  4346. if(!(flags & M3D_EXP_NOBONE) && model->numbone && maxskin && vrtx[i].data.skinid < M3D_INDEXMAX) {
  4347. if(skin[vrtx[i].data.skinid].data.weight[0] == (M3D_FLOAT)1.0)
  4348. ptr += sprintf(ptr, " %d", skin[vrtx[i].data.skinid].data.boneid[0]);
  4349. else
  4350. for(j = 0; j < M3D_NUMBONE && skin[vrtx[i].data.skinid].data.boneid[j] != M3D_UNDEF &&
  4351. skin[vrtx[i].data.skinid].data.weight[j] > (M3D_FLOAT)0.0; j++)
  4352. ptr += sprintf(ptr, " %d:%g", skin[vrtx[i].data.skinid].data.boneid[j],
  4353. skin[vrtx[i].data.skinid].data.weight[j]);
  4354. }
  4355. ptr += sprintf(ptr, "\r\n");
  4356. }
  4357. ptr += sprintf(ptr, "\r\n");
  4358. }
  4359. /* bones chunk */
  4360. if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
  4361. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)9);
  4362. for(i = 0; i < model->numbone; i++) {
  4363. len += (unsigned int)strlen(model->bone[i].name) + 128;
  4364. }
  4365. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4366. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4367. ptr += sprintf(ptr, "Bones\r\n");
  4368. ptr = _m3d_prtbone(ptr, model->bone, model->numbone, M3D_UNDEF, 0, vrtxidx);
  4369. ptr += sprintf(ptr, "\r\n");
  4370. }
  4371. /* materials */
  4372. if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) {
  4373. for(j = 0; j < model->nummaterial; j++) {
  4374. if(mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue;
  4375. m = &model->material[j];
  4376. sn = _m3d_safestr(m->name, 0);
  4377. if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4378. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)12);
  4379. for(i = 0; i < m->numprop; i++) {
  4380. if(m->prop[i].type < 128)
  4381. len += 32;
  4382. else if(m->prop[i].value.textureid < model->numtexture && model->texture[m->prop[i].value.textureid].name)
  4383. len += (unsigned int)strlen(model->texture[m->prop[i].value.textureid].name) + 16;
  4384. }
  4385. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4386. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4387. ptr += sprintf(ptr, "Material %s\r\n", sn);
  4388. M3D_FREE(sn); sn = NULL;
  4389. for(i = 0; i < m->numprop; i++) {
  4390. k = 256;
  4391. if(m->prop[i].type >= 128) {
  4392. for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++)
  4393. if(m->prop[i].type == m3d_propertytypes[l].id) {
  4394. sn = m3d_propertytypes[l].key;
  4395. break;
  4396. }
  4397. if(!sn)
  4398. for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++)
  4399. if(m->prop[i].type - 128 == m3d_propertytypes[l].id) {
  4400. sn = m3d_propertytypes[l].key;
  4401. break;
  4402. }
  4403. k = sn ? m3dpf_map : 256;
  4404. } else {
  4405. for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++)
  4406. if(m->prop[i].type == m3d_propertytypes[l].id) {
  4407. sn = m3d_propertytypes[l].key;
  4408. k = m3d_propertytypes[l].format;
  4409. break;
  4410. }
  4411. }
  4412. switch(k) {
  4413. case m3dpf_color: ptr += sprintf(ptr, "%s #%08x\r\n", sn, m->prop[i].value.color); break;
  4414. case m3dpf_uint8:
  4415. case m3dpf_uint16:
  4416. case m3dpf_uint32: ptr += sprintf(ptr, "%s %d\r\n", sn, m->prop[i].value.num); break;
  4417. case m3dpf_float: ptr += sprintf(ptr, "%s %g\r\n", sn, m->prop[i].value.fnum); break;
  4418. case m3dpf_map:
  4419. if(m->prop[i].value.textureid < model->numtexture &&
  4420. model->texture[m->prop[i].value.textureid].name) {
  4421. sl = _m3d_safestr(model->texture[m->prop[i].value.textureid].name, 0);
  4422. if(!sl) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4423. if(*sl)
  4424. ptr += sprintf(ptr, "map_%s %s\r\n", sn, sl);
  4425. M3D_FREE(sn); M3D_FREE(sl); sl = NULL;
  4426. }
  4427. break;
  4428. }
  4429. sn = NULL;
  4430. }
  4431. ptr += sprintf(ptr, "\r\n");
  4432. }
  4433. }
  4434. /* procedural face */
  4435. if(model->numinlined && model->inlined && !(flags & M3D_EXP_NOFACE)) {
  4436. /* all inlined assets which are not textures should be procedural surfaces */
  4437. for(j = 0; j < model->numinlined; j++) {
  4438. if(!model->inlined[j].name || !*model->inlined[j].name || !model->inlined[j].length || !model->inlined[j].data ||
  4439. (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G'))
  4440. continue;
  4441. for(i = k = 0; i < model->numtexture; i++) {
  4442. if(!strcmp(model->inlined[j].name, model->texture[i].name)) { k = 1; break; }
  4443. }
  4444. if(k) continue;
  4445. sn = _m3d_safestr(model->inlined[j].name, 0);
  4446. if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4447. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)18);
  4448. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4449. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4450. ptr += sprintf(ptr, "Procedural\r\n%s\r\n\r\n", sn);
  4451. M3D_FREE(sn); sn = NULL;
  4452. }
  4453. }
  4454. /* mesh face */
  4455. if(model->numface && face && !(flags & M3D_EXP_NOFACE)) {
  4456. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(model->numface * 128) + (uintptr_t)6);
  4457. last = M3D_UNDEF;
  4458. if(!(flags & M3D_EXP_NOMATERIAL))
  4459. for(i = 0; i < model->numface; i++) {
  4460. j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF;
  4461. if(j != last) {
  4462. last = j;
  4463. if(last < model->nummaterial)
  4464. len += (unsigned int)strlen(model->material[last].name);
  4465. len += 6;
  4466. }
  4467. }
  4468. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4469. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4470. ptr += sprintf(ptr, "Mesh\r\n");
  4471. last = M3D_UNDEF;
  4472. for(i = 0; i < model->numface; i++) {
  4473. j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF;
  4474. if(!(flags & M3D_EXP_NOMATERIAL) && j != last) {
  4475. last = j;
  4476. if(last < model->nummaterial) {
  4477. sn = _m3d_safestr(model->material[last].name, 0);
  4478. if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4479. ptr += sprintf(ptr, "use %s\r\n", sn);
  4480. M3D_FREE(sn); sn = NULL;
  4481. } else
  4482. ptr += sprintf(ptr, "use\r\n");
  4483. }
  4484. /* hardcoded triangles. Should be repeated as many times as the number of edges in polygon */
  4485. for(j = 0; j < 3; j++) {
  4486. ptr += sprintf(ptr, "%s%d", j?" ":"", vrtxidx[face[i].data.vertex[j]]);
  4487. k = M3D_NOTDEFINED;
  4488. if(!(flags & M3D_EXP_NOTXTCRD) && (face[i].data.texcoord[j] != M3D_UNDEF) &&
  4489. (tmapidx[face[i].data.texcoord[j]] != M3D_UNDEF)) {
  4490. k = tmapidx[face[i].data.texcoord[j]];
  4491. ptr += sprintf(ptr, "/%d", k);
  4492. }
  4493. if(!(flags & M3D_EXP_NONORMAL) && (face[i].data.normal[j] != M3D_UNDEF))
  4494. ptr += sprintf(ptr, "%s/%d", k == M3D_NOTDEFINED? "/" : "", vrtxidx[face[i].data.normal[j]]);
  4495. }
  4496. ptr += sprintf(ptr, "\r\n");
  4497. }
  4498. ptr += sprintf(ptr, "\r\n");
  4499. }
  4500. /* mathematical shapes face */
  4501. if(model->numshape && model->numshape && !(flags & M3D_EXP_NOFACE)) {
  4502. for(j = 0; j < model->numshape; j++) {
  4503. sn = _m3d_safestr(model->shape[j].name, 0);
  4504. if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4505. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)33);
  4506. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4507. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4508. ptr += sprintf(ptr, "Shape %s\r\n", sn);
  4509. M3D_FREE(sn); sn = NULL;
  4510. if(model->shape[j].group != M3D_UNDEF && !(flags & M3D_EXP_NOBONE))
  4511. ptr += sprintf(ptr, "group %d\r\n", model->shape[j].group);
  4512. for(i = 0; i < model->shape[j].numcmd; i++) {
  4513. cmd = &model->shape[j].cmd[i];
  4514. if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg)
  4515. continue;
  4516. cd = &m3d_commandtypes[cmd->type];
  4517. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(cd->key) + (uintptr_t)3);
  4518. for(k = 0; k < cd->p; k++)
  4519. switch(cd->a[k]) {
  4520. case m3dcp_mi_t: if(cmd->arg[k] != M3D_NOTDEFINED) { len += (unsigned int)strlen(model->material[cmd->arg[k]].name) + 1; } break;
  4521. case m3dcp_va_t: len += cmd->arg[k] * (cd->p - k - 1) * 16; k = cd->p; break;
  4522. default: len += 16; break;
  4523. }
  4524. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4525. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4526. ptr += sprintf(ptr, "%s", cd->key);
  4527. for(k = n = 0, l = cd->p; k < l; k++) {
  4528. switch(cd->a[((k - n) % (cd->p - n)) + n]) {
  4529. case m3dcp_mi_t:
  4530. if(cmd->arg[k] != M3D_NOTDEFINED) {
  4531. sn = _m3d_safestr(model->material[cmd->arg[k]].name, 0);
  4532. if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4533. ptr += sprintf(ptr, " %s", sn);
  4534. M3D_FREE(sn); sn = NULL;
  4535. }
  4536. break;
  4537. case m3dcp_vc_t: ptr += sprintf(ptr, " %g", *((float*)&cmd->arg[k])); break;
  4538. case m3dcp_va_t: ptr += sprintf(ptr, " %d[", cmd->arg[k]);
  4539. n = k + 1; l += (cmd->arg[k] - 1) * (cd->p - k - 1);
  4540. break;
  4541. default: ptr += sprintf(ptr, " %d", cmd->arg[k]); break;
  4542. }
  4543. }
  4544. ptr += sprintf(ptr, "%s\r\n", l > cd->p ? " ]" : "");
  4545. }
  4546. ptr += sprintf(ptr, "\r\n");
  4547. }
  4548. }
  4549. /* annotation labels */
  4550. if(model->numlabel && model->label && !(flags & M3D_EXP_NOFACE)) {
  4551. for(i = 0, j = 3, length = NULL; i < model->numlabel; i++) {
  4552. if(model->label[i].name) j += (unsigned int)strlen(model->label[i].name);
  4553. if(model->label[i].lang) j += (unsigned int)strlen(model->label[i].lang);
  4554. if(model->label[i].text) j += (unsigned int)strlen(model->label[i].text);
  4555. j += 40;
  4556. }
  4557. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j);
  4558. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4559. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4560. for(i = 0; i < model->numlabel; i++) {
  4561. if(!i || _m3d_strcmp(sl, model->label[i].lang) || _m3d_strcmp(sn, model->label[i].name)) {
  4562. sl = model->label[i].lang;
  4563. sn = model->label[i].name;
  4564. sd = _m3d_safestr(sn, 0);
  4565. if(!sd) { setlocale(LC_NUMERIC, ol); sn = sl = NULL; goto memerr; }
  4566. if(i) ptr += sprintf(ptr, "\r\n");
  4567. ptr += sprintf(ptr, "Labels %s\r\n", sd);
  4568. M3D_FREE(sd); sd = NULL;
  4569. if(model->label[i].color)
  4570. ptr += sprintf(ptr, "color #0x%08x\r\n", model->label[i].color);
  4571. if(sl && *sl) {
  4572. sd = _m3d_safestr(sl, 0);
  4573. if(!sd) { setlocale(LC_NUMERIC, ol); sn = sl = NULL; goto memerr; }
  4574. ptr += sprintf(ptr, "lang %s\r\n", sd);
  4575. M3D_FREE(sd); sd = NULL;
  4576. }
  4577. }
  4578. sd = _m3d_safestr(model->label[i].text, 2);
  4579. if(!sd) { setlocale(LC_NUMERIC, ol); sn = sl = NULL; goto memerr; }
  4580. ptr += sprintf(ptr, "%d %s\r\n", model->label[i].vertexid, sd);
  4581. M3D_FREE(sd); sd = NULL;
  4582. }
  4583. ptr += sprintf(ptr, "\r\n");
  4584. sn = sl = NULL;
  4585. }
  4586. /* actions */
  4587. if(model->numaction && model->action && !(flags & M3D_EXP_NOACTION)) {
  4588. for(j = 0; j < model->numaction; j++) {
  4589. a = &model->action[j];
  4590. sn = _m3d_safestr(a->name, 0);
  4591. if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4592. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)48);
  4593. for(i = 0; i < a->numframe; i++)
  4594. len += a->frame[i].numtransform * 128 + 8;
  4595. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4596. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4597. ptr += sprintf(ptr, "Action %d %s\r\n", a->durationmsec, sn);
  4598. M3D_FREE(sn); sn = NULL;
  4599. for(i = 0; i < a->numframe; i++) {
  4600. ptr += sprintf(ptr, "frame %d\r\n", a->frame[i].msec);
  4601. for(k = 0; k < a->frame[i].numtransform; k++) {
  4602. ptr += sprintf(ptr, "%d %d %d\r\n", a->frame[i].transform[k].boneid,
  4603. vrtxidx[a->frame[i].transform[k].pos], vrtxidx[a->frame[i].transform[k].ori]);
  4604. }
  4605. }
  4606. ptr += sprintf(ptr, "\r\n");
  4607. }
  4608. }
  4609. /* inlined assets */
  4610. if(model->numinlined && model->inlined) {
  4611. for(i = j = 0; i < model->numinlined; i++)
  4612. if(model->inlined[i].name)
  4613. j += (unsigned int)strlen(model->inlined[i].name) + 6;
  4614. if(j > 0) {
  4615. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j + (uintptr_t)16);
  4616. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4617. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4618. ptr += sprintf(ptr, "Assets\r\n");
  4619. for(i = 0; i < model->numinlined; i++)
  4620. if(model->inlined[i].name)
  4621. ptr += sprintf(ptr, "%s%s\r\n", model->inlined[i].name, strrchr(model->inlined[i].name, '.') ? "" : ".png");
  4622. ptr += sprintf(ptr, "\r\n");
  4623. }
  4624. }
  4625. /* extra info */
  4626. if(model->numextra && (flags & M3D_EXP_EXTRA)) {
  4627. for(i = 0; i < model->numextra; i++) {
  4628. if(model->extra[i]->length < 9) continue;
  4629. ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)17 + (uintptr_t)(model->extra[i]->length * 3));
  4630. out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out;
  4631. if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; }
  4632. ptr += sprintf(ptr, "Extra %c%c%c%c\r\n",
  4633. model->extra[i]->magic[0] > ' ' ? model->extra[i]->magic[0] : '_',
  4634. model->extra[i]->magic[1] > ' ' ? model->extra[i]->magic[1] : '_',
  4635. model->extra[i]->magic[2] > ' ' ? model->extra[i]->magic[2] : '_',
  4636. model->extra[i]->magic[3] > ' ' ? model->extra[i]->magic[3] : '_');
  4637. for(j = 0; j < model->extra[i]->length; j++)
  4638. ptr += sprintf(ptr, "%02x ", *((unsigned char *)model->extra + sizeof(m3dchunk_t) + j));
  4639. ptr--;
  4640. ptr += sprintf(ptr, "\r\n\r\n");
  4641. }
  4642. }
  4643. setlocale(LC_NUMERIC, ol);
  4644. len = (unsigned int)((uintptr_t)ptr - (uintptr_t)out);
  4645. out = (unsigned char*)M3D_REALLOC(out, len + 1);
  4646. if(!out) goto memerr;
  4647. out[len] = 0;
  4648. } else
  4649. #endif
  4650. {
  4651. /* stricly only use LF (newline) in binary */
  4652. sd = _m3d_safestr(model->desc, 3);
  4653. if(!sd) goto memerr;
  4654. /* header */
  4655. h = (m3dhdr_t*)M3D_MALLOC(sizeof(m3dhdr_t) + strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd) + 4);
  4656. if(!h) goto memerr;
  4657. memcpy((uint8_t*)h, "HEAD", 4);
  4658. h->length = sizeof(m3dhdr_t);
  4659. h->scale = scale;
  4660. i = (unsigned int)strlen(sn); memcpy((uint8_t*)h + h->length, sn, i+1); h->length += i+1; M3D_FREE(sn);
  4661. i = (unsigned int)strlen(sl); memcpy((uint8_t*)h + h->length, sl, i+1); h->length += i+1; M3D_FREE(sl);
  4662. i = (unsigned int)strlen(sa); memcpy((uint8_t*)h + h->length, sa, i+1); h->length += i+1; M3D_FREE(sa);
  4663. i = (unsigned int)strlen(sd); memcpy((uint8_t*)h + h->length, sd, i+1); h->length += i+1; M3D_FREE(sd);
  4664. sn = sl = sa = sd = NULL;
  4665. if(model->inlined)
  4666. for(i = 0; i < model->numinlined; i++) {
  4667. if(model->inlined[i].name && *model->inlined[i].name && model->inlined[i].length > 0) {
  4668. str = _m3d_addstr(str, &numstr, model->inlined[i].name);
  4669. if(!str) goto memerr;
  4670. }
  4671. }
  4672. if(str)
  4673. for(i = 0; i < numstr; i++) {
  4674. h = _m3d_addhdr(h, &str[i]);
  4675. if(!h) goto memerr;
  4676. }
  4677. vc_s = quality == M3D_EXP_INT8? 1 : (quality == M3D_EXP_INT16? 2 : (quality == M3D_EXP_DOUBLE? 8 : 4));
  4678. vi_s = maxvrtx < 254 ? 1 : (maxvrtx < 65534 ? 2 : 4);
  4679. si_s = h->length - 16 < 254 ? 1 : (h->length - 16 < 65534 ? 2 : 4);
  4680. ci_s = !numcmap || !cmap ? 0 : (numcmap < 254 ? 1 : (numcmap < 65534 ? 2 : 4));
  4681. ti_s = !maxtmap || !tmap ? 0 : (maxtmap < 254 ? 1 : (maxtmap < 65534 ? 2 : 4));
  4682. bi_s = !model->numbone || !model->bone || (flags & M3D_EXP_NOBONE)? 0 : (model->numbone < 254 ? 1 :
  4683. (model->numbone < 65534 ? 2 : 4));
  4684. nb_s = maxbone < 2 ? 1 : (maxbone == 2 ? 2 : (maxbone <= 4 ? 4 : 8));
  4685. sk_s = !bi_s || !maxskin || !skin ? 0 : (maxskin < 254 ? 1 : (maxskin < 65534 ? 2 : 4));
  4686. fc_s = maxt < 254 ? 1 : (maxt < 65534 ? 2 : 4);
  4687. hi_s = !model->numshape || !model->shape || (flags & M3D_EXP_NOFACE)? 0 : (model->numshape < 254 ? 1 :
  4688. (model->numshape < 65534 ? 2 : 4));
  4689. fi_s = !model->numface || !model->face || (flags & M3D_EXP_NOFACE)? 0 : (model->numface < 254 ? 1 :
  4690. (model->numface < 65534 ? 2 : 4));
  4691. h->types = (vc_s == 8 ? (3<<0) : (vc_s == 2 ? (1<<0) : (vc_s == 1 ? (0<<0) : (2<<0)))) |
  4692. (vi_s == 2 ? (1<<2) : (vi_s == 1 ? (0<<2) : (2<<2))) |
  4693. (si_s == 2 ? (1<<4) : (si_s == 1 ? (0<<4) : (2<<4))) |
  4694. (ci_s == 2 ? (1<<6) : (ci_s == 1 ? (0<<6) : (ci_s == 4 ? (2<<6) : (3<<6)))) |
  4695. (ti_s == 2 ? (1<<8) : (ti_s == 1 ? (0<<8) : (ti_s == 4 ? (2<<8) : (3<<8)))) |
  4696. (bi_s == 2 ? (1<<10): (bi_s == 1 ? (0<<10): (bi_s == 4 ? (2<<10) : (3<<10)))) |
  4697. (nb_s == 2 ? (1<<12): (nb_s == 1 ? (0<<12): (2<<12))) |
  4698. (sk_s == 2 ? (1<<14): (sk_s == 1 ? (0<<14): (sk_s == 4 ? (2<<14) : (3<<14)))) |
  4699. (fc_s == 2 ? (1<<16): (fc_s == 1 ? (0<<16): (2<<16))) |
  4700. (hi_s == 2 ? (1<<18): (hi_s == 1 ? (0<<18): (hi_s == 4 ? (2<<18) : (3<<18)))) |
  4701. (fi_s == 2 ? (1<<20): (fi_s == 1 ? (0<<20): (fi_s == 4 ? (2<<20) : (3<<20))));
  4702. len = h->length;
  4703. /* preview image chunk, must be the first if exists */
  4704. if(model->preview.data && model->preview.length) {
  4705. chunklen = 8 + model->preview.length;
  4706. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  4707. if(!h) goto memerr;
  4708. memcpy((uint8_t*)h + len, "PRVW", 4);
  4709. *((uint32_t*)((uint8_t*)h + len + 4)) = chunklen;
  4710. memcpy((uint8_t*)h + len + 8, model->preview.data, model->preview.length);
  4711. len += chunklen;
  4712. }
  4713. /* color map */
  4714. if(numcmap && cmap && ci_s < 4 && !(flags & M3D_EXP_NOCMAP)) {
  4715. chunklen = 8 + numcmap * sizeof(uint32_t);
  4716. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  4717. if(!h) goto memerr;
  4718. memcpy((uint8_t*)h + len, "CMAP", 4);
  4719. *((uint32_t*)((uint8_t*)h + len + 4)) = chunklen;
  4720. memcpy((uint8_t*)h + len + 8, cmap, chunklen - 8);
  4721. len += chunklen;
  4722. } else numcmap = 0;
  4723. /* texture map */
  4724. if(numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) {
  4725. chunklen = 8 + maxtmap * vc_s * 2;
  4726. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  4727. if(!h) goto memerr;
  4728. memcpy((uint8_t*)h + len, "TMAP", 4);
  4729. length = (uint32_t*)((uint8_t*)h + len + 4);
  4730. out = (uint8_t*)h + len + 8;
  4731. last = M3D_UNDEF;
  4732. for(i = 0; i < numtmap; i++) {
  4733. if(tmap[i].newidx == last) continue;
  4734. last = tmap[i].newidx;
  4735. switch(vc_s) {
  4736. case 1: *out++ = (uint8_t)(tmap[i].data.u * 255); *out++ = (uint8_t)(tmap[i].data.v * 255); break;
  4737. case 2:
  4738. *((uint16_t*)out) = (uint16_t)(tmap[i].data.u * 65535); out += 2;
  4739. *((uint16_t*)out) = (uint16_t)(tmap[i].data.v * 65535); out += 2;
  4740. break;
  4741. case 4: *((float*)out) = tmap[i].data.u; out += 4; *((float*)out) = tmap[i].data.v; out += 4; break;
  4742. case 8: *((double*)out) = tmap[i].data.u; out += 8; *((double*)out) = tmap[i].data.v; out += 8; break;
  4743. }
  4744. }
  4745. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
  4746. out = NULL;
  4747. len += *length;
  4748. }
  4749. /* vertex */
  4750. if(numvrtx && vrtx) {
  4751. chunklen = 8 + maxvrtx * (ci_s + sk_s + 4 * vc_s);
  4752. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  4753. if(!h) goto memerr;
  4754. memcpy((uint8_t*)h + len, "VRTS", 4);
  4755. length = (uint32_t*)((uint8_t*)h + len + 4);
  4756. out = (uint8_t*)h + len + 8;
  4757. last = M3D_UNDEF;
  4758. for(i = 0; i < numvrtx; i++) {
  4759. if(vrtx[i].newidx == last) continue;
  4760. last = vrtx[i].newidx;
  4761. switch(vc_s) {
  4762. case 1:
  4763. *out++ = (int8_t)(vrtx[i].data.x * 127);
  4764. *out++ = (int8_t)(vrtx[i].data.y * 127);
  4765. *out++ = (int8_t)(vrtx[i].data.z * 127);
  4766. *out++ = (int8_t)(vrtx[i].data.w * 127);
  4767. break;
  4768. case 2:
  4769. *((int16_t*)out) = (int16_t)(vrtx[i].data.x * 32767); out += 2;
  4770. *((int16_t*)out) = (int16_t)(vrtx[i].data.y * 32767); out += 2;
  4771. *((int16_t*)out) = (int16_t)(vrtx[i].data.z * 32767); out += 2;
  4772. *((int16_t*)out) = (int16_t)(vrtx[i].data.w * 32767); out += 2;
  4773. break;
  4774. case 4:
  4775. *((float*)out) = vrtx[i].data.x; out += 4;
  4776. *((float*)out) = vrtx[i].data.y; out += 4;
  4777. *((float*)out) = vrtx[i].data.z; out += 4;
  4778. *((float*)out) = vrtx[i].data.w; out += 4;
  4779. break;
  4780. case 8:
  4781. *((double*)out) = vrtx[i].data.x; out += 8;
  4782. *((double*)out) = vrtx[i].data.y; out += 8;
  4783. *((double*)out) = vrtx[i].data.z; out += 8;
  4784. *((double*)out) = vrtx[i].data.w; out += 8;
  4785. break;
  4786. }
  4787. idx = _m3d_cmapidx(cmap, numcmap, vrtx[i].data.color);
  4788. switch(ci_s) {
  4789. case 1: *out++ = (uint8_t)(idx); break;
  4790. case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break;
  4791. case 4: *((uint32_t*)out) = vrtx[i].data.color; out += 4; break;
  4792. }
  4793. out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid);
  4794. }
  4795. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
  4796. out = NULL;
  4797. len += *length;
  4798. }
  4799. /* bones chunk */
  4800. if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
  4801. i = 8 + bi_s + sk_s + model->numbone * (bi_s + si_s + 2*vi_s);
  4802. chunklen = i + numskin * nb_s * (bi_s + 1);
  4803. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  4804. if(!h) goto memerr;
  4805. memcpy((uint8_t*)h + len, "BONE", 4);
  4806. length = (uint32_t*)((uint8_t*)h + len + 4);
  4807. out = (uint8_t*)h + len + 8;
  4808. out = _m3d_addidx(out, bi_s, model->numbone);
  4809. out = _m3d_addidx(out, sk_s, maxskin);
  4810. for(i = 0; i < model->numbone; i++) {
  4811. out = _m3d_addidx(out, bi_s, model->bone[i].parent);
  4812. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->bone[i].name));
  4813. out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].pos]);
  4814. out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].ori]);
  4815. }
  4816. if(numskin && skin && sk_s) {
  4817. last = M3D_UNDEF;
  4818. for(i = 0; i < numskin; i++) {
  4819. if(skin[i].newidx == last) continue;
  4820. last = skin[i].newidx;
  4821. memset(&weights, 0, nb_s);
  4822. for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF &&
  4823. skin[i].data.weight[j] > (M3D_FLOAT)0.0; j++)
  4824. weights[j] = (uint8_t)(skin[i].data.weight[j] * 255);
  4825. switch(nb_s) {
  4826. case 1: weights[0] = 255; break;
  4827. case 2: *((uint16_t*)out) = *((uint16_t*)&weights[0]); out += 2; break;
  4828. case 4: *((uint32_t*)out) = *((uint32_t*)&weights[0]); out += 4; break;
  4829. case 8: *((uint64_t*)out) = *((uint64_t*)&weights[0]); out += 8; break;
  4830. }
  4831. for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF && weights[j]; j++) {
  4832. out = _m3d_addidx(out, bi_s, skin[i].data.boneid[j]);
  4833. *length += bi_s;
  4834. }
  4835. }
  4836. }
  4837. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
  4838. out = NULL;
  4839. len += *length;
  4840. }
  4841. /* materials */
  4842. if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) {
  4843. for(j = 0; j < model->nummaterial; j++) {
  4844. if(mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue;
  4845. m = &model->material[j];
  4846. chunklen = 12 + si_s + m->numprop * 5;
  4847. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  4848. if(!h) goto memerr;
  4849. memcpy((uint8_t*)h + len, "MTRL", 4);
  4850. length = (uint32_t*)((uint8_t*)h + len + 4);
  4851. out = (uint8_t*)h + len + 8;
  4852. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, m->name));
  4853. for(i = 0; i < m->numprop; i++) {
  4854. if(m->prop[i].type >= 128) {
  4855. if(m->prop[i].value.textureid >= model->numtexture ||
  4856. !model->texture[m->prop[i].value.textureid].name) continue;
  4857. k = m3dpf_map;
  4858. } else {
  4859. for(k = 256, l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++)
  4860. if(m->prop[i].type == m3d_propertytypes[l].id) { k = m3d_propertytypes[l].format; break; }
  4861. }
  4862. if(k == 256) continue;
  4863. *out++ = m->prop[i].type;
  4864. switch(k) {
  4865. case m3dpf_color:
  4866. if(!(flags & M3D_EXP_NOCMAP)) {
  4867. idx = _m3d_cmapidx(cmap, numcmap, m->prop[i].value.color);
  4868. switch(ci_s) {
  4869. case 1: *out++ = (uint8_t)(idx); break;
  4870. case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break;
  4871. case 4: *((uint32_t*)out) = (uint32_t)(m->prop[i].value.color); out += 4; break;
  4872. }
  4873. } else out--;
  4874. break;
  4875. case m3dpf_uint8: *out++ = m->prop[i].value.num; break;
  4876. case m3dpf_uint16: *((uint16_t*)out) = m->prop[i].value.num; out += 2; break;
  4877. case m3dpf_uint32: *((uint32_t*)out) = m->prop[i].value.num; out += 4; break;
  4878. case m3dpf_float: *((float*)out) = m->prop[i].value.fnum; out += 4; break;
  4879. case m3dpf_map:
  4880. idx = _m3d_stridx(str, numstr, model->texture[m->prop[i].value.textureid].name);
  4881. out = _m3d_addidx(out, si_s, idx);
  4882. break;
  4883. }
  4884. }
  4885. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
  4886. len += *length;
  4887. out = NULL;
  4888. }
  4889. }
  4890. /* procedural face */
  4891. if(model->numinlined && model->inlined && !(flags & M3D_EXP_NOFACE)) {
  4892. /* all inlined assets which are not textures should be procedural surfaces */
  4893. for(j = 0; j < model->numinlined; j++) {
  4894. if(!model->inlined[j].name || !model->inlined[j].name[0] || model->inlined[j].length < 4 ||
  4895. !model->inlined[j].data || (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' &&
  4896. model->inlined[j].data[3] == 'G'))
  4897. continue;
  4898. for(i = k = 0; i < model->numtexture; i++) {
  4899. if(!strcmp(model->inlined[j].name, model->texture[i].name)) { k = 1; break; }
  4900. }
  4901. if(k) continue;
  4902. numproc++;
  4903. chunklen = 8 + si_s;
  4904. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  4905. if(!h) goto memerr;
  4906. memcpy((uint8_t*)h + len, "PROC", 4);
  4907. *((uint32_t*)((uint8_t*)h + len + 4)) = chunklen;
  4908. out = (uint8_t*)h + len + 8;
  4909. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->inlined[j].name));
  4910. out = NULL;
  4911. len += chunklen;
  4912. }
  4913. }
  4914. /* mesh face */
  4915. if(model->numface && face && !(flags & M3D_EXP_NOFACE)) {
  4916. chunklen = 8 + si_s + model->numface * (6 * vi_s + 3 * ti_s + si_s + 1);
  4917. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  4918. if(!h) goto memerr;
  4919. memcpy((uint8_t*)h + len, "MESH", 4);
  4920. length = (uint32_t*)((uint8_t*)h + len + 4);
  4921. out = (uint8_t*)h + len + 8;
  4922. last = M3D_UNDEF;
  4923. for(i = 0; i < model->numface; i++) {
  4924. if(!(flags & M3D_EXP_NOMATERIAL) && face[i].data.materialid != last) {
  4925. last = face[i].data.materialid;
  4926. idx = last < model->nummaterial ? _m3d_stridx(str, numstr, model->material[last].name) : 0;
  4927. *out++ = 0;
  4928. out = _m3d_addidx(out, si_s, idx);
  4929. }
  4930. /* hardcoded triangles. */
  4931. k = (3 << 4) |
  4932. (((flags & M3D_EXP_NOTXTCRD) || !ti_s || face[i].data.texcoord[0] == M3D_UNDEF ||
  4933. face[i].data.texcoord[1] == M3D_UNDEF || face[i].data.texcoord[2] == M3D_UNDEF) ? 0 : 1) |
  4934. (((flags & M3D_EXP_NONORMAL) || face[i].data.normal[0] == M3D_UNDEF ||
  4935. face[i].data.normal[1] == M3D_UNDEF || face[i].data.normal[2] == M3D_UNDEF) ? 0 : 2);
  4936. *out++ = k;
  4937. for(j = 0; j < 3; j++) {
  4938. out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.vertex[j]]);
  4939. if(k & 1)
  4940. out = _m3d_addidx(out, ti_s, tmapidx[face[i].data.texcoord[j]]);
  4941. if(k & 2)
  4942. out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]);
  4943. }
  4944. }
  4945. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
  4946. len += *length;
  4947. out = NULL;
  4948. }
  4949. /* mathematical shapes face */
  4950. if(model->numshape && model->shape && !(flags & M3D_EXP_NOFACE)) {
  4951. for(j = 0; j < model->numshape; j++) {
  4952. chunklen = 12 + si_s + model->shape[j].numcmd * (M3D_CMDMAXARG + 1) * 4;
  4953. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  4954. if(!h) goto memerr;
  4955. memcpy((uint8_t*)h + len, "SHPE", 4);
  4956. length = (uint32_t*)((uint8_t*)h + len + 4);
  4957. out = (uint8_t*)h + len + 8;
  4958. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->shape[j].name));
  4959. out = _m3d_addidx(out, bi_s, model->shape[j].group);
  4960. for(i = 0; i < model->shape[j].numcmd; i++) {
  4961. cmd = &model->shape[j].cmd[i];
  4962. if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg)
  4963. continue;
  4964. cd = &m3d_commandtypes[cmd->type];
  4965. *out++ = (cmd->type & 0x7F) | (cmd->type > 127 ? 0x80 : 0);
  4966. if(cmd->type > 127) *out++ = (cmd->type >> 7) & 0xff;
  4967. for(k = n = 0, l = cd->p; k < l; k++) {
  4968. switch(cd->a[((k - n) % (cd->p - n)) + n]) {
  4969. case m3dcp_mi_t:
  4970. out = _m3d_addidx(out, si_s, cmd->arg[k] < model->nummaterial ?
  4971. _m3d_stridx(str, numstr, model->material[cmd->arg[k]].name) : 0);
  4972. break;
  4973. case m3dcp_vc_t:
  4974. min_x = *((float*)&cmd->arg[k]);
  4975. switch(vc_s) {
  4976. case 1: *out++ = (int8_t)(min_x * 127); break;
  4977. case 2: *((int16_t*)out) = (int16_t)(min_x * 32767); out += 2; break;
  4978. case 4: *((float*)out) = min_x; out += 4; break;
  4979. case 8: *((double*)out) = min_x; out += 8; break;
  4980. }
  4981. break;
  4982. case m3dcp_hi_t: out = _m3d_addidx(out, hi_s, cmd->arg[k]); break;
  4983. case m3dcp_fi_t: out = _m3d_addidx(out, fi_s, cmd->arg[k]); break;
  4984. case m3dcp_ti_t: out = _m3d_addidx(out, ti_s, cmd->arg[k]); break;
  4985. case m3dcp_qi_t:
  4986. case m3dcp_vi_t: out = _m3d_addidx(out, vi_s, cmd->arg[k]); break;
  4987. case m3dcp_i1_t: out = _m3d_addidx(out, 1, cmd->arg[k]); break;
  4988. case m3dcp_i2_t: out = _m3d_addidx(out, 2, cmd->arg[k]); break;
  4989. case m3dcp_i4_t: out = _m3d_addidx(out, 4, cmd->arg[k]); break;
  4990. case m3dcp_va_t: out = _m3d_addidx(out, 4, cmd->arg[k]);
  4991. n = k + 1; l += (cmd->arg[k] - 1) * (cd->p - k - 1);
  4992. break;
  4993. }
  4994. }
  4995. }
  4996. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
  4997. len += *length;
  4998. out = NULL;
  4999. }
  5000. }
  5001. /* annotation labels */
  5002. if(model->numlabel && model->label) {
  5003. for(i = 0, length = NULL; i < model->numlabel; i++) {
  5004. if(!i || _m3d_strcmp(sl, model->label[i].lang) || _m3d_strcmp(sn, model->label[i].name)) {
  5005. sl = model->label[i].lang;
  5006. sn = model->label[i].name;
  5007. if(length) {
  5008. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
  5009. len += *length;
  5010. }
  5011. chunklen = 8 + 2 * si_s + ci_s + model->numlabel * (vi_s + si_s);
  5012. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  5013. if(!h) { sn = NULL; sl = NULL; goto memerr; }
  5014. memcpy((uint8_t*)h + len, "LBLS", 4);
  5015. length = (uint32_t*)((uint8_t*)h + len + 4);
  5016. out = (uint8_t*)h + len + 8;
  5017. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].name));
  5018. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].lang));
  5019. idx = _m3d_cmapidx(cmap, numcmap, model->label[i].color);
  5020. switch(ci_s) {
  5021. case 1: *out++ = (uint8_t)(idx); break;
  5022. case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break;
  5023. case 4: *((uint32_t*)out) = model->label[i].color; out += 4; break;
  5024. }
  5025. }
  5026. out = _m3d_addidx(out, vi_s, vrtxidx[model->label[i].vertexid]);
  5027. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text));
  5028. }
  5029. if(length) {
  5030. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
  5031. len += *length;
  5032. }
  5033. out = NULL;
  5034. sn = sl = NULL;
  5035. }
  5036. /* actions */
  5037. if(model->numaction && model->action && model->numbone && model->bone && !(flags & M3D_EXP_NOACTION)) {
  5038. for(j = 0; j < model->numaction; j++) {
  5039. a = &model->action[j];
  5040. chunklen = 14 + si_s + a->numframe * (4 + fc_s + maxt * (bi_s + 2 * vi_s));
  5041. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  5042. if(!h) goto memerr;
  5043. memcpy((uint8_t*)h + len, "ACTN", 4);
  5044. length = (uint32_t*)((uint8_t*)h + len + 4);
  5045. out = (uint8_t*)h + len + 8;
  5046. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, a->name));
  5047. *((uint16_t*)out) = (uint16_t)(a->numframe); out += 2;
  5048. *((uint32_t*)out) = (uint32_t)(a->durationmsec); out += 4;
  5049. for(i = 0; i < a->numframe; i++) {
  5050. *((uint32_t*)out) = (uint32_t)(a->frame[i].msec); out += 4;
  5051. out = _m3d_addidx(out, fc_s, a->frame[i].numtransform);
  5052. for(k = 0; k < a->frame[i].numtransform; k++) {
  5053. out = _m3d_addidx(out, bi_s, a->frame[i].transform[k].boneid);
  5054. out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].pos]);
  5055. out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]);
  5056. }
  5057. }
  5058. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len));
  5059. len += *length;
  5060. out = NULL;
  5061. }
  5062. }
  5063. /* inlined assets */
  5064. if(model->numinlined && model->inlined && (numproc || (flags & M3D_EXP_INLINE))) {
  5065. for(j = 0; j < model->numinlined; j++) {
  5066. if(!model->inlined[j].name || !model->inlined[j].name[0] || model->inlined[j].length<4 || !model->inlined[j].data)
  5067. continue;
  5068. if(!(flags & M3D_EXP_INLINE)) {
  5069. if(model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G')
  5070. continue;
  5071. for(i = k = 0; i < model->numtexture; i++) {
  5072. if(!strcmp(model->inlined[j].name, model->texture[i].name)) { k = 1; break; }
  5073. }
  5074. if(k) continue;
  5075. }
  5076. chunklen = 8 + si_s + model->inlined[j].length;
  5077. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  5078. if(!h) goto memerr;
  5079. memcpy((uint8_t*)h + len, "ASET", 4);
  5080. *((uint32_t*)((uint8_t*)h + len + 4)) = chunklen;
  5081. out = (uint8_t*)h + len + 8;
  5082. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->inlined[j].name));
  5083. memcpy(out, model->inlined[j].data, model->inlined[j].length);
  5084. out = NULL;
  5085. len += chunklen;
  5086. }
  5087. }
  5088. /* extra chunks */
  5089. if(model->numextra && model->extra && (flags & M3D_EXP_EXTRA)) {
  5090. for(j = 0; j < model->numextra; j++) {
  5091. if(!model->extra[j] || model->extra[j]->length < 8)
  5092. continue;
  5093. chunklen = model->extra[j]->length;
  5094. h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen);
  5095. if(!h) goto memerr;
  5096. memcpy((uint8_t*)h + len, model->extra[j], chunklen);
  5097. len += chunklen;
  5098. }
  5099. }
  5100. /* add end chunk */
  5101. h = (m3dhdr_t*)M3D_REALLOC(h, len + 4);
  5102. if(!h) goto memerr;
  5103. memcpy((uint8_t*)h + len, "OMD3", 4);
  5104. len += 4;
  5105. /* zlib compress */
  5106. if(!(flags & M3D_EXP_NOZLIB)) {
  5107. M3D_LOG("Deflating chunks");
  5108. z = stbi_zlib_compress((unsigned char *)h, len, (int*)&l, 9);
  5109. if(z && l > 0 && l < len) { len = l; M3D_FREE(h); h = (m3dhdr_t*)z; }
  5110. }
  5111. /* add file header at the begining */
  5112. len += 8;
  5113. out = (unsigned char*)M3D_MALLOC(len);
  5114. if(!out) goto memerr;
  5115. memcpy(out, "3DMO", 4);
  5116. *((uint32_t*)(out + 4)) = len;
  5117. memcpy(out + 8, h, len - 8);
  5118. }
  5119. if(size) *size = out ? len : 0;
  5120. if(vrtxidx) M3D_FREE(vrtxidx);
  5121. if(mtrlidx) M3D_FREE(mtrlidx);
  5122. if(tmapidx) M3D_FREE(tmapidx);
  5123. if(skinidx) M3D_FREE(skinidx);
  5124. if(norm) M3D_FREE(norm);
  5125. if(face) M3D_FREE(face);
  5126. if(cmap) M3D_FREE(cmap);
  5127. if(tmap) M3D_FREE(tmap);
  5128. if(skin) M3D_FREE(skin);
  5129. if(str) M3D_FREE(str);
  5130. if(vrtx) M3D_FREE(vrtx);
  5131. if(h) M3D_FREE(h);
  5132. return out;
  5133. }
  5134. #endif
  5135. #endif
  5136. #ifdef __cplusplus
  5137. }
  5138. #ifdef M3D_CPPWRAPPER
  5139. #include <vector>
  5140. #include <string>
  5141. #include <memory>
  5142. /*** C++ wrapper class ***/
  5143. namespace M3D {
  5144. #ifdef M3D_IMPLEMENTATION
  5145. class Model {
  5146. public:
  5147. m3d_t *model;
  5148. public:
  5149. Model() {
  5150. this->model = (m3d_t*)malloc(sizeof(m3d_t)); memset(this->model, 0, sizeof(m3d_t));
  5151. }
  5152. Model(_unused const std::string &data, _unused m3dread_t ReadFileCB,
  5153. _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) {
  5154. #ifndef M3D_NOIMPORTER
  5155. this->model = m3d_load((unsigned char *)data.data(), ReadFileCB, FreeCB, mtllib.model);
  5156. #else
  5157. Model();
  5158. #endif
  5159. }
  5160. Model(_unused const std::vector<unsigned char> data, _unused m3dread_t ReadFileCB,
  5161. _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) {
  5162. #ifndef M3D_NOIMPORTER
  5163. this->model = m3d_load((unsigned char *)&data[0], ReadFileCB, FreeCB, mtllib.model);
  5164. #else
  5165. Model();
  5166. #endif
  5167. }
  5168. Model(_unused const unsigned char *data, _unused m3dread_t ReadFileCB,
  5169. _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) {
  5170. #ifndef M3D_NOIMPORTER
  5171. this->model = m3d_load((unsigned char*)data, ReadFileCB, FreeCB, mtllib.model);
  5172. #else
  5173. Model();
  5174. #endif
  5175. }
  5176. ~Model() { m3d_free(this->model); }
  5177. public:
  5178. m3d_t *getCStruct() { return this->model; }
  5179. std::string getName() { return std::string(this->model->name); }
  5180. void setName(std::string name) { this->model->name = (char*)name.c_str(); }
  5181. std::string getLicense() { return std::string(this->model->license); }
  5182. void setLicense(std::string license) { this->model->license = (char*)license.c_str(); }
  5183. std::string getAuthor() { return std::string(this->model->author); }
  5184. void setAuthor(std::string author) { this->model->author = (char*)author.c_str(); }
  5185. std::string getDescription() { return std::string(this->model->desc); }
  5186. void setDescription(std::string desc) { this->model->desc = (char*)desc.c_str(); }
  5187. float getScale() { return this->model->scale; }
  5188. void setScale(float scale) { this->model->scale = scale; }
  5189. std::vector<unsigned char> getPreview() { return this->model->preview.data ?
  5190. std::vector<unsigned char>(this->model->preview.data, this->model->preview.data + this->model->preview.length) :
  5191. std::vector<unsigned char>(); }
  5192. std::vector<uint32_t> getColorMap() { return this->model->cmap ? std::vector<uint32_t>(this->model->cmap,
  5193. this->model->cmap + this->model->numcmap) : std::vector<uint32_t>(); }
  5194. std::vector<m3dti_t> getTextureMap() { return this->model->tmap ? std::vector<m3dti_t>(this->model->tmap,
  5195. this->model->tmap + this->model->numtmap) : std::vector<m3dti_t>(); }
  5196. std::vector<m3dtx_t> getTextures() { return this->model->texture ? std::vector<m3dtx_t>(this->model->texture,
  5197. this->model->texture + this->model->numtexture) : std::vector<m3dtx_t>(); }
  5198. std::string getTextureName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numtexture ?
  5199. std::string(this->model->texture[idx].name) : nullptr; }
  5200. std::vector<m3db_t> getBones() { return this->model->bone ? std::vector<m3db_t>(this->model->bone, this->model->bone +
  5201. this->model->numbone) : std::vector<m3db_t>(); }
  5202. std::string getBoneName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numbone ?
  5203. std::string(this->model->bone[idx].name) : nullptr; }
  5204. std::vector<m3dm_t> getMaterials() { return this->model->material ? std::vector<m3dm_t>(this->model->material,
  5205. this->model->material + this->model->nummaterial) : std::vector<m3dm_t>(); }
  5206. std::string getMaterialName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->nummaterial ?
  5207. std::string(this->model->material[idx].name) : nullptr; }
  5208. int getMaterialPropertyInt(int idx, int type) {
  5209. if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 0 || type >= 127 ||
  5210. !this->model->material[idx].prop) return -1;
  5211. for (int i = 0; i < this->model->material[idx].numprop; i++) {
  5212. if (this->model->material[idx].prop[i].type == type)
  5213. return this->model->material[idx].prop[i].value.num;
  5214. }
  5215. return -1;
  5216. }
  5217. uint32_t getMaterialPropertyColor(int idx, int type) { return this->getMaterialPropertyInt(idx, type); }
  5218. float getMaterialPropertyFloat(int idx, int type) {
  5219. if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 0 || type >= 127 ||
  5220. !this->model->material[idx].prop) return -1.0f;
  5221. for (int i = 0; i < this->model->material[idx].numprop; i++) {
  5222. if (this->model->material[idx].prop[i].type == type)
  5223. return this->model->material[idx].prop[i].value.fnum;
  5224. }
  5225. return -1.0f;
  5226. }
  5227. m3dtx_t* getMaterialPropertyMap(int idx, int type) {
  5228. if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 128 || type > 255 ||
  5229. !this->model->material[idx].prop) return nullptr;
  5230. for (int i = 0; i < this->model->material[idx].numprop; i++) {
  5231. if (this->model->material[idx].prop[i].type == type)
  5232. return this->model->material[idx].prop[i].value.textureid < this->model->numtexture ?
  5233. &this->model->texture[this->model->material[idx].prop[i].value.textureid] : nullptr;
  5234. }
  5235. return nullptr;
  5236. }
  5237. std::vector<m3dv_t> getVertices() { return this->model->vertex ? std::vector<m3dv_t>(this->model->vertex,
  5238. this->model->vertex + this->model->numvertex) : std::vector<m3dv_t>(); }
  5239. std::vector<m3df_t> getFace() { return this->model->face ? std::vector<m3df_t>(this->model->face, this->model->face +
  5240. this->model->numface) : std::vector<m3df_t>(); }
  5241. std::vector<m3dh_t> getShape() { return this->model->shape ? std::vector<m3dh_t>(this->model->shape,
  5242. this->model->shape + this->model->numshape) : std::vector<m3dh_t>(); }
  5243. std::string getShapeName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape &&
  5244. this->model->shape[idx].name && this->model->shape[idx].name[0] ?
  5245. std::string(this->model->shape[idx].name) : nullptr; }
  5246. unsigned int getShapeGroup(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape ?
  5247. this->model->shape[idx].group : 0xFFFFFFFF; }
  5248. std::vector<m3dc_t> getShapeCommands(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape &&
  5249. this->model->shape[idx].cmd ? std::vector<m3dc_t>(this->model->shape[idx].cmd, this->model->shape[idx].cmd +
  5250. this->model->shape[idx].numcmd) : std::vector<m3dc_t>(); }
  5251. std::vector<m3dl_t> getAnnotationLabels() { return this->model->label ? std::vector<m3dl_t>(this->model->label,
  5252. this->model->label + this->model->numlabel) : std::vector<m3dl_t>(); }
  5253. std::vector<m3ds_t> getSkin() { return this->model->skin ? std::vector<m3ds_t>(this->model->skin, this->model->skin +
  5254. this->model->numskin) : std::vector<m3ds_t>(); }
  5255. std::vector<m3da_t> getActions() { return this->model->action ? std::vector<m3da_t>(this->model->action,
  5256. this->model->action + this->model->numaction) : std::vector<m3da_t>(); }
  5257. std::string getActionName(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ?
  5258. std::string(this->model->action[aidx].name) : nullptr; }
  5259. unsigned int getActionDuration(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ?
  5260. this->model->action[aidx].durationmsec : 0; }
  5261. std::vector<m3dfr_t> getActionFrames(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ?
  5262. std::vector<m3dfr_t>(this->model->action[aidx].frame, this->model->action[aidx].frame +
  5263. this->model->action[aidx].numframe) : std::vector<m3dfr_t>(); }
  5264. unsigned int getActionFrameTimestamp(int aidx, int fidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction?
  5265. (fidx >= 0 && (unsigned int)fidx < this->model->action[aidx].numframe ?
  5266. this->model->action[aidx].frame[fidx].msec : 0) : 0; }
  5267. std::vector<m3dtr_t> getActionFrameTransforms(int aidx, int fidx) {
  5268. return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? (
  5269. fidx >= 0 && (unsigned int)fidx < this->model->action[aidx].numframe ?
  5270. std::vector<m3dtr_t>(this->model->action[aidx].frame[fidx].transform,
  5271. this->model->action[aidx].frame[fidx].transform + this->model->action[aidx].frame[fidx].numtransform) :
  5272. std::vector<m3dtr_t>()) : std::vector<m3dtr_t>(); }
  5273. std::vector<m3dtr_t> getActionFrame(int aidx, int fidx, std::vector<m3dtr_t> skeleton) {
  5274. m3dtr_t *pose = m3d_frame(this->model, (unsigned int)aidx, (unsigned int)fidx,
  5275. skeleton.size() ? &skeleton[0] : nullptr);
  5276. return std::vector<m3dtr_t>(pose, pose + this->model->numbone); }
  5277. std::vector<m3db_t> getActionPose(int aidx, unsigned int msec) {
  5278. m3db_t *pose = m3d_pose(this->model, (unsigned int)aidx, (unsigned int)msec);
  5279. return std::vector<m3db_t>(pose, pose + this->model->numbone); }
  5280. std::vector<m3di_t> getInlinedAssets() { return this->model->inlined ? std::vector<m3di_t>(this->model->inlined,
  5281. this->model->inlined + this->model->numinlined) : std::vector<m3di_t>(); }
  5282. std::vector<std::unique_ptr<m3dchunk_t>> getExtras() { return this->model->extra ?
  5283. std::vector<std::unique_ptr<m3dchunk_t>>(this->model->extra,
  5284. this->model->extra + this->model->numextra) : std::vector<std::unique_ptr<m3dchunk_t>>(); }
  5285. std::vector<unsigned char> Save(_unused int quality, _unused int flags) {
  5286. #ifdef M3D_EXPORTER
  5287. unsigned int size;
  5288. unsigned char *ptr = m3d_save(this->model, quality, flags, &size);
  5289. return ptr && size ? std::vector<unsigned char>(ptr, ptr + size) : std::vector<unsigned char>();
  5290. #else
  5291. return std::vector<unsigned char>();
  5292. #endif
  5293. }
  5294. };
  5295. #else
  5296. class Model {
  5297. public:
  5298. m3d_t *model;
  5299. public:
  5300. Model(const std::string &data, m3dread_t ReadFileCB, m3dfree_t FreeCB);
  5301. Model(const std::vector<unsigned char> data, m3dread_t ReadFileCB, m3dfree_t FreeCB);
  5302. Model(const unsigned char *data, m3dread_t ReadFileCB, m3dfree_t FreeCB);
  5303. Model();
  5304. ~Model();
  5305. public:
  5306. m3d_t *getCStruct();
  5307. std::string getName();
  5308. void setName(std::string name);
  5309. std::string getLicense();
  5310. void setLicense(std::string license);
  5311. std::string getAuthor();
  5312. void setAuthor(std::string author);
  5313. std::string getDescription();
  5314. void setDescription(std::string desc);
  5315. float getScale();
  5316. void setScale(float scale);
  5317. std::vector<unsigned char> getPreview();
  5318. std::vector<uint32_t> getColorMap();
  5319. std::vector<m3dti_t> getTextureMap();
  5320. std::vector<m3dtx_t> getTextures();
  5321. std::string getTextureName(int idx);
  5322. std::vector<m3db_t> getBones();
  5323. std::string getBoneName(int idx);
  5324. std::vector<m3dm_t> getMaterials();
  5325. std::string getMaterialName(int idx);
  5326. int getMaterialPropertyInt(int idx, int type);
  5327. uint32_t getMaterialPropertyColor(int idx, int type);
  5328. float getMaterialPropertyFloat(int idx, int type);
  5329. m3dtx_t* getMaterialPropertyMap(int idx, int type);
  5330. std::vector<m3dv_t> getVertices();
  5331. std::vector<m3df_t> getFace();
  5332. std::vector<m3dh_t> getShape();
  5333. std::string getShapeName(int idx);
  5334. unsigned int getShapeGroup(int idx);
  5335. std::vector<m3dc_t> getShapeCommands(int idx);
  5336. std::vector<m3dl_t> getAnnotationLabels();
  5337. std::vector<m3ds_t> getSkin();
  5338. std::vector<m3da_t> getActions();
  5339. std::string getActionName(int aidx);
  5340. unsigned int getActionDuration(int aidx);
  5341. std::vector<m3dfr_t> getActionFrames(int aidx);
  5342. unsigned int getActionFrameTimestamp(int aidx, int fidx);
  5343. std::vector<m3dtr_t> getActionFrameTransforms(int aidx, int fidx);
  5344. std::vector<m3dtr_t> getActionFrame(int aidx, int fidx, std::vector<m3dtr_t> skeleton);
  5345. std::vector<m3db_t> getActionPose(int aidx, unsigned int msec);
  5346. std::vector<m3di_t> getInlinedAssets();
  5347. std::vector<std::unique_ptr<m3dchunk_t>> getExtras();
  5348. std::vector<unsigned char> Save(int quality, int flags);
  5349. };
  5350. #endif /* impl */
  5351. }
  5352. #endif
  5353. #endif /* __cplusplus */
  5354. #endif