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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_metal.h
- *
- * Header file for functions to creating Metal layers and views on SDL windows.
- */
- #ifndef SDL_metal_h_
- #define SDL_metal_h_
- #include "SDL_video.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
- *
- * \note This can be cast directly to an NSView or UIView.
- */
- typedef void *SDL_MetalView;
- /**
- * \name Metal support functions
- */
- /* @{ */
- /**
- * \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
- * specified window.
- *
- * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
- * own. It is up to user code to do that.
- *
- * The returned handle can be casted directly to a NSView or UIView, and the
- * CAMetalLayer can be accessed from the view's 'layer' property.
- *
- * \code
- * SDL_MetalView metalview = SDL_Metal_CreateView(window);
- * UIView *uiview = (__bridge UIView *)metalview;
- * CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
- * // [...]
- * SDL_Metal_DestroyView(metalview);
- * \endcode
- *
- * \sa SDL_Metal_DestroyView
- */
- extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
- /**
- * \brief Destroy an existing SDL_MetalView object.
- *
- * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
- * called after SDL_CreateWindow.
- *
- * \sa SDL_Metal_CreateView
- */
- extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
- /* @} *//* Metal support functions */
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* SDL_metal_h_ */
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