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- // The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows:
- // First, a client will always create a server in the event that they want to host a single player
- // game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff
- // in the networking short-circuited to sidestep around lag and packet transmission times.
- // initServer() is called, loading the default server scripts.
- // After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called
- // to prep a playable client session.
- // When a local game is started - a listen server - via calling StartGame() a server is created and then the client is
- // connected to it via createAndConnectToLocalServer().
- function UI::onCreate( %this )
- {
- }
- function UI::onDestroy( %this )
- {
- }
- function UI::initServer(%this){}
- function UI::onCreateGameServer(%this){}
- function UI::onDestroyGameServer(%this){}
- function UI::initClient(%this)
- {
- //Load UI stuff
- //we need to load this because some of the menu profiles use the sounds here
- //%this.queueExec("./datablocks/guiSounds.cs");
-
- //Profiles
- %this.queueExec("./scripts/profiles.cs");
-
- //Now gui files
- %this.queueExec("./scripts/menuInputButtons.cs");
-
- %this.queueExec("./guis/mainMenu.cs");
- %this.queueExec("./guis/mainMenu.gui");
-
- %this.queueExec("./guis/chooseLevelDlg.cs");
- %this.queueExec("./guis/chooseLevelDlg.gui");
-
- %this.queueExec("./guis/joinServerMenu.cs");
- %this.queueExec("./guis/joinServerMenu.gui");
-
- %this.queueExec("./guis/loadingGui.gui");
-
- %this.queueExec("./guis/optionsMenu.cs");
- %this.queueExec("./guis/optionsMenu.gui");
-
- %this.queueExec("./guis/pauseMenu.cs");
- %this.queueExec("./guis/pauseMenu.gui");
-
- %this.queueExec("./guis/remapDlg.gui");
- %this.queueExec("./guis/remapConfirmDlg.gui");
-
- %this.queueExec("./guis/profiler.cs");
- %this.queueExec("./guis/profiler.gui");
-
- %this.queueExec("./guis/netGraphGui.gui");
- %this.queueExec("./guis/RecordingsDlg.gui");
-
- %this.queueExec("./guis/guiMusicPlayer.cs");
- %this.queueExec("./guis/guiMusicPlayer.gui");
-
- %this.queueExec("./guis/startupGui.cs");
- %this.queueExec("./guis/startupGui.gui");
-
- // Load Editor Dialogs
- %this.queueExec("./guis/messageBoxDlg.gui");
-
- //Load scripts
- %this.queueExec("./scripts/controlsMenu.cs");
- %this.queueExec("./scripts/messageBoxes.cs");
- %this.queueExec("./scripts/help.cs");
- %this.queueExec("./scripts/cursors.cs");
- %this.queueExec("./scripts/utility.cs");
- }
- function UI::onCreateClientConnection(%this){}
- function UI::onDestroyClientConnection(%this){}
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