torque3d.cmake 31 KB

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  1. # -----------------------------------------------------------------------------
  2. # Copyright (c) 2014 GarageGames, LLC
  3. #
  4. # Permission is hereby granted, free of charge, to any person obtaining a copy
  5. # of this software and associated documentation files (the "Software"), to
  6. # deal in the Software without restriction, including without limitation the
  7. # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. # sell copies of the Software, and to permit persons to whom the Software is
  9. # furnished to do so, subject to the following conditions:
  10. #
  11. # The above copyright notice and this permission notice shall be included in
  12. # all copies or substantial portions of the Software.
  13. #
  14. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. # IN THE SOFTWARE.
  21. # -----------------------------------------------------------------------------
  22. project(${TORQUE_APP_NAME})
  23. if(UNIX)
  24. if(NOT CXX_FLAG32)
  25. set(CXX_FLAG32 "")
  26. endif()
  27. #set(CXX_FLAG32 "-m32") #uncomment for build x32 on OSx64
  28. if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  29. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
  30. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
  31. else()
  32. # default compiler flags
  33. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -no-pie ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
  34. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
  35. endif()
  36. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
  37. endif()
  38. # TODO: fmod support
  39. ###############################################################################
  40. # modules
  41. ###############################################################################
  42. option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
  43. mark_as_advanced(TORQUE_SFX_VORBIS)
  44. option(TORQUE_THEORA "Theora Video Support" ON)
  45. mark_as_advanced(TORQUE_THEORA)
  46. option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
  47. mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
  48. option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
  49. mark_as_advanced(TORQUE_BASIC_LIGHTING)
  50. option(TORQUE_SFX_DirectX "DirectX Sound" OFF)
  51. mark_as_advanced(TORQUE_SFX_DirectX)
  52. option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
  53. #windows uses openal-soft
  54. if(WIN32)
  55. #disable a few things that are not required
  56. set(ALSOFT_TESTS OFF CACHE BOOL "Build and install test programs" FORCE)
  57. set(ALSOFT_UTILS OFF CACHE BOOL "Build and install utility programs" FORCE)
  58. set(ALSOFT_EXAMPLES OFF CACHE BOOL "Build and install example programs" FORCE)
  59. set(ALSOFT_CONFIG OFF CACHE BOOL "Install alsoft.conf sample configuration file" FORCE)
  60. set(ALSOFT_INSTALL OFF CACHE BOOL "Install headers and libraries" FORCE)
  61. set(ALSOFT_NO_CONFIG_UTIL OFF CACHE BOOL "Disable building the alsoft-config utility" FORCE)
  62. set(ALSOFT_HRTF_DEFS OFF CACHE BOOL "Install HRTF definition files" FORCE)
  63. set(ALSOFT_AMBDEC_PRESETS OFF CACHE BOOL "Install AmbDec presets" FORCE)
  64. set(ALSOFT_EMBED_HRTF_DATA OFF CACHE BOOL "Embed the HRTF data (increases library footprint)" FORCE)
  65. add_subdirectory( ${libDir}/openal-soft ${CMAKE_CURRENT_BINARY_DIR}/openal-soft)
  66. endif()
  67. if(TORQUE_SFX_OPENAL)
  68. #Hide some unnecessary fields as advanced
  69. mark_as_advanced(ALSOFT_AMBDEC_PRESETS)
  70. mark_as_advanced(ALSOFT_BACKEND_DSOUND)
  71. mark_as_advanced(ALSOFT_BACKEND_MMDEVAPI)
  72. mark_as_advanced(ALSOFT_BACKEND_WAVE)
  73. mark_as_advanced(ALSOFT_BACKEND_WINMM)
  74. mark_as_advanced(ALSOFT_CONFIG)
  75. mark_as_advanced(ALSOFT_CPUEXT_SSE)
  76. mark_as_advanced(ALSOFT_CPUEXT_SSE2)
  77. mark_as_advanced(ALSOFT_CPUEXT_SSE3)
  78. mark_as_advanced(ALSOFT_CPUEXT_SSE4_1)
  79. mark_as_advanced(ALSOFT_DLOPEN)
  80. mark_as_advanced(ALSOFT_EMBED_HRTF_DATA)
  81. mark_as_advanced(ALSOFT_EXAMPLES)
  82. mark_as_advanced(ALSOFT_HRTF_DEFS)
  83. mark_as_advanced(ALSOFT_INSTALL)
  84. mark_as_advanced(ALSOFT_NO_CONFIG_UTIL)
  85. mark_as_advanced(ALSOFT_NO_UID_DEFS)
  86. mark_as_advanced(ALSOFT_REQUIRE_ALSA)
  87. mark_as_advanced(ALSOFT_REQUIRE_COREAUDIO)
  88. mark_as_advanced(ALSOFT_REQUIRE_DSOUND)
  89. mark_as_advanced(ALSOFT_REQUIRE_JACK)
  90. mark_as_advanced(ALSOFT_REQUIRE_MMDEVAPI)
  91. mark_as_advanced(ALSOFT_REQUIRE_NEON)
  92. mark_as_advanced(ALSOFT_REQUIRE_OPENSL)
  93. mark_as_advanced(ALSOFT_REQUIRE_OSS)
  94. mark_as_advanced(ALSOFT_REQUIRE_PORTAUDIO)
  95. mark_as_advanced(ALSOFT_REQUIRE_PULSEAUDIO)
  96. mark_as_advanced(ALSOFT_REQUIRE_QSA)
  97. mark_as_advanced(ALSOFT_REQUIRE_SNDIO)
  98. mark_as_advanced(ALSOFT_REQUIRE_SOLARIS)
  99. mark_as_advanced(ALSOFT_REQUIRE_SSE)
  100. mark_as_advanced(ALSOFT_REQUIRE_SSE2)
  101. mark_as_advanced(ALSOFT_REQUIRE_SSE4_1)
  102. mark_as_advanced(ALSOFT_REQUIRE_WINMM)
  103. mark_as_advanced(ALSOFT_TESTS)
  104. mark_as_advanced(ALSOFT_UTILS)
  105. mark_as_advanced(ALSOFT_WERROR)
  106. mark_as_advanced(COREAUDIO_FRAMEWORK)
  107. mark_as_advanced(CMAKE_DEBUG_POSTFIX)
  108. mark_as_advanced(FORCE_STATIC_VCRT)
  109. mark_as_advanced(ALSOFT_BACKEND_WASAPI)
  110. mark_as_advanced(ALSOFT_BUILD_ROUTER)
  111. mark_as_advanced(ALSOFT_REQUIRE_SDL2)
  112. mark_as_advanced(ALSOFT_REQUIRE_WASAPI)
  113. #the following is from openal-soft
  114. mark_as_advanced(SDL2MAIN_LIBRARY)
  115. mark_as_advanced(SDL2_CORE_LIBRARY)
  116. mark_as_advanced(SDL2_INCLUDE_DIR)
  117. endif()
  118. mark_as_advanced(TORQUE_SFX_OPENAL)
  119. option(TORQUE_HIFI "HIFI? support" OFF)
  120. mark_as_advanced(TORQUE_HIFI)
  121. option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
  122. mark_as_advanced(TORQUE_EXTENDED_MOVE)
  123. set(TORQUE_SDL ON) # we need sdl to do our platform interop
  124. if(WIN32)
  125. option(TORQUE_OPENGL "Allow OpenGL render" ON)
  126. #mark_as_advanced(TORQUE_OPENGL)
  127. else()
  128. set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
  129. endif()
  130. if(WIN32)
  131. option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
  132. addDef(TORQUE_D3D11)
  133. endif()
  134. option(TORQUE_DEDICATED "Torque dedicated" OFF)
  135. mark_as_advanced(TORQUE_DEDICATED)
  136. ###############################################################################
  137. # options
  138. ###############################################################################
  139. if(NOT MSVC AND NOT APPLE) # handle single-configuration generator
  140. set(TORQUE_BUILD_TYPE "Debug" CACHE STRING "Select one of Debug, Release and RelWithDebInfo")
  141. set_property(CACHE TORQUE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
  142. set(TORQUE_ADDITIONAL_LINKER_FLAGS "" CACHE STRING "Additional linker flags")
  143. mark_as_advanced(TORQUE_ADDITIONAL_LINKER_FLAGS)
  144. endif()
  145. option(TORQUE_MULTITHREAD "Multi Threading" ON)
  146. mark_as_advanced(TORQUE_MULTITHREAD)
  147. option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
  148. mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
  149. option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
  150. mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
  151. option(TORQUE_PLAYER "Playback only?" OFF)
  152. mark_as_advanced(TORQUE_PLAYER)
  153. option(TORQUE_TOOLS "Enable or disable the tools" ON)
  154. mark_as_advanced(TORQUE_TOOLS)
  155. option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
  156. mark_as_advanced(TORQUE_ENABLE_PROFILER)
  157. option(TORQUE_DEBUG "T3D Debug mode" OFF)
  158. mark_as_advanced(TORQUE_DEBUG)
  159. option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
  160. mark_as_advanced(TORQUE_SHIPPING)
  161. option(TORQUE_DEBUG_NET "debug network" OFF)
  162. mark_as_advanced(TORQUE_DEBUG_NET)
  163. option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
  164. mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
  165. option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
  166. mark_as_advanced(TORQUE_ENABLE_ASSERTS)
  167. option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
  168. mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
  169. #option(DEBUG_SPEW "more debug" OFF)
  170. set(TORQUE_NO_DSO_GENERATION ON)
  171. option(TORQUE_USE_ZENITY "use the Zenity backend for NFD" OFF)
  172. mark_as_advanced(TORQUE_USE_ZENITY)
  173. if(WIN32)
  174. # warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
  175. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
  176. # warning C4018: '<' : signed/unsigned mismatch
  177. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
  178. # warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
  179. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
  180. if(TORQUE_SFX_DirectX)
  181. if( TORQUE_CPU_X64 )
  182. link_directories($ENV{DXSDK_DIR}/Lib/x64)
  183. else()
  184. link_directories($ENV{DXSDK_DIR}/Lib/x86)
  185. endif()
  186. endif()
  187. endif()
  188. # build types
  189. if(NOT MSVC AND NOT APPLE) # handle single-configuration generator
  190. set(CMAKE_BUILD_TYPE ${TORQUE_BUILD_TYPE})
  191. if(CMAKE_BUILD_TYPE STREQUAL "Debug")
  192. set(TORQUE_DEBUG TRUE)
  193. elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
  194. set(TORQUE_RELEASE TRUE)
  195. elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
  196. set(TORQUE_RELEASE TRUE)
  197. else()
  198. message(FATAL_ERROR "Please select Debug, Release or RelWithDebInfo for TORQUE_BUILD_TYPE")
  199. endif()
  200. endif()
  201. ###############################################################################
  202. # Always enabled paths first
  203. ###############################################################################
  204. addPath("${srcDir}/") # must come first :)
  205. addPathRec("${srcDir}/app")
  206. addPath("${srcDir}/sfx/media")
  207. addPath("${srcDir}/sfx/null")
  208. addPath("${srcDir}/sfx")
  209. addPath("${srcDir}/console")
  210. addPath("${srcDir}/core")
  211. addPath("${srcDir}/core/stream")
  212. addPath("${srcDir}/core/strings")
  213. addPath("${srcDir}/core/util")
  214. addPath("${srcDir}/core/util/test")
  215. addPath("${srcDir}/core/util/journal")
  216. addPath("${srcDir}/core/util/journal/test")
  217. addPath("${srcDir}/core/util/zip")
  218. addPath("${srcDir}/core/util/zip/test")
  219. addPath("${srcDir}/core/util/zip/compressors")
  220. addPath("${srcDir}/i18n")
  221. addPath("${srcDir}/sim")
  222. addPath("${srcDir}/util")
  223. addPath("${srcDir}/windowManager")
  224. addPath("${srcDir}/windowManager/torque")
  225. addPath("${srcDir}/windowManager/test")
  226. addPath("${srcDir}/math")
  227. addPath("${srcDir}/math/util")
  228. addPath("${srcDir}/math/test")
  229. addPath("${srcDir}/platform")
  230. if(NOT TORQUE_SDL)
  231. set(BLACKLIST "fileDialog.cpp" )
  232. endif()
  233. addPath("${srcDir}/platform/nativeDialogs")
  234. set(BLACKLIST "" )
  235. addPath("${srcDir}/cinterface")
  236. if( NOT TORQUE_DEDICATED )
  237. addPath("${srcDir}/platform/menus")
  238. endif()
  239. addPath("${srcDir}/platform/test")
  240. addPath("${srcDir}/platform/threads")
  241. addPath("${srcDir}/platform/threads/test")
  242. addPath("${srcDir}/platform/async")
  243. addPath("${srcDir}/platform/async/test")
  244. addPath("${srcDir}/platform/input")
  245. addPath("${srcDir}/platform/output")
  246. addPath("${srcDir}/app")
  247. addPath("${srcDir}/app/net")
  248. addPath("${srcDir}/util/messaging")
  249. addPath("${srcDir}/gfx/Null")
  250. addPath("${srcDir}/gfx/test")
  251. addPath("${srcDir}/gfx/bitmap")
  252. addPath("${srcDir}/gfx/bitmap/loaders")
  253. addPath("${srcDir}/gfx/util")
  254. addPath("${srcDir}/gfx/video")
  255. addPath("${srcDir}/gfx")
  256. addPath("${srcDir}/shaderGen")
  257. addPath("${srcDir}/gfx/sim")
  258. addPath("${srcDir}/gui/buttons")
  259. addPath("${srcDir}/gui/containers")
  260. addPath("${srcDir}/gui/controls")
  261. addPath("${srcDir}/gui/core")
  262. addPath("${srcDir}/gui/game")
  263. addPath("${srcDir}/gui/shiny")
  264. addPath("${srcDir}/gui/utility")
  265. addPath("${srcDir}/gui")
  266. addPath("${srcDir}/collision")
  267. addPath("${srcDir}/materials")
  268. addPath("${srcDir}/lighting")
  269. addPath("${srcDir}/lighting/common")
  270. addPath("${srcDir}/renderInstance")
  271. addPath("${srcDir}/renderInstance/debug")
  272. addPath("${srcDir}/scene")
  273. addPath("${srcDir}/scene/culling")
  274. addPath("${srcDir}/scene/zones")
  275. addPath("${srcDir}/scene/mixin")
  276. addPath("${srcDir}/shaderGen")
  277. addPath("${srcDir}/terrain")
  278. addPath("${srcDir}/environment")
  279. addPath("${srcDir}/forest")
  280. addPath("${srcDir}/forest/ts")
  281. addPath("${srcDir}/ts")
  282. addPath("${srcDir}/ts/arch")
  283. addPath("${srcDir}/physics")
  284. addPath("${srcDir}/gui/3d")
  285. addPath("${srcDir}/postFx")
  286. addPath("${srcDir}/T3D")
  287. set(BLACKLIST "" )
  288. addPath("${srcDir}/T3D/examples")
  289. addPath("${srcDir}/T3D/fps")
  290. addPath("${srcDir}/T3D/fx")
  291. addPath("${srcDir}/T3D/vehicles")
  292. addPath("${srcDir}/T3D/physics")
  293. addPath("${srcDir}/T3D/decal")
  294. addPath("${srcDir}/T3D/sfx")
  295. addPath("${srcDir}/T3D/gameBase")
  296. addPath("${srcDir}/T3D/turret")
  297. addPath("${srcDir}/T3D/lighting")
  298. addPath("${srcDir}/T3D/gameObjects")
  299. addPathRec("${srcDir}/T3D/components/")
  300. addPathRec("${srcDir}/T3D/systems")
  301. addPath("${srcDir}/main/")
  302. addPath("${srcDir}/assets")
  303. addPath("${srcDir}/module")
  304. addPathRec("${srcDir}/T3D/assets")
  305. addPathRec("${srcDir}/persistence")
  306. addPathRec("${srcDir}/ts/collada")
  307. addPathRec("${srcDir}/ts/assimp")
  308. addPathRec("${srcDir}/ts/loader")
  309. addPathRec("${projectSrcDir}")
  310. # Load module-based files
  311. if(EXISTS ${TORQUE_APP_DIR}/game/data)
  312. message("Reading modules in ${TORQUE_APP_DIR}/game/data path...")
  313. addInclude("${TORQUE_APP_DIR}/game/data")
  314. addPathRec("${TORQUE_APP_DIR}/game/data")
  315. endif()
  316. if(EXISTS ${TORQUE_APP_DIR}/game/tools)
  317. message("Reading modules in ${TORQUE_APP_DIR}/game/tools path...")
  318. addInclude("${TORQUE_APP_DIR}/game/tools")
  319. addPathRec("${TORQUE_APP_DIR}/game/tools")
  320. endif()
  321. ###############################################################################
  322. # modular paths
  323. ###############################################################################
  324. # lighting
  325. if(TORQUE_ADVANCED_LIGHTING)
  326. addPath("${srcDir}/lighting/advanced")
  327. addPathRec("${srcDir}/lighting/shadowMap")
  328. if(WIN32)
  329. addPathRec("${srcDir}/lighting/advanced/hlsl")
  330. endif()
  331. if(TORQUE_OPENGL)
  332. addPathRec("${srcDir}/lighting/advanced/glsl")
  333. endif()
  334. addDef(TORQUE_ADVANCED_LIGHTING)
  335. endif()
  336. if(TORQUE_BASIC_LIGHTING)
  337. addPathRec("${srcDir}/lighting/basic")
  338. addPathRec("${srcDir}/lighting/shadowMap")
  339. addDef(TORQUE_BASIC_LIGHTING)
  340. endif()
  341. # DirectX Sound
  342. if(TORQUE_SFX_DirectX)
  343. addLib(x3daudio.lib)
  344. addPathRec("${srcDir}/sfx/dsound")
  345. addPathRec("${srcDir}/sfx/xaudio")
  346. endif()
  347. # OpenAL
  348. if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
  349. addPath("${srcDir}/sfx/openal")
  350. if(WIN32)
  351. option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" ON)
  352. addPath("${srcDir}/sfx/openal/win32")
  353. addInclude("${libDir}/openal-soft/include")
  354. endif()
  355. if(UNIX AND NOT APPLE)
  356. option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" ON)
  357. addPath("${srcDir}/sfx/openal/linux")
  358. endif()
  359. if(APPLE)
  360. option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" OFF)
  361. addPath("${srcDir}/sfx/openal/mac")
  362. addFramework("OpenAL")
  363. endif()
  364. endif()
  365. mark_as_advanced(AL_ALEXT_PROTOTYPES)
  366. if(AL_ALEXT_PROTOTYPES)
  367. addDef( "AL_ALEXT_PROTOTYPES" )
  368. endif()
  369. # Vorbis
  370. if(TORQUE_SFX_VORBIS)
  371. addInclude(${libDir}/libvorbis/include)
  372. addDef(TORQUE_OGGVORBIS)
  373. addLib(libvorbis)
  374. addLib(libogg)
  375. endif()
  376. # Theora
  377. if(TORQUE_THEORA)
  378. addPath("${srcDir}/core/ogg")
  379. addPath("${srcDir}/gfx/video")
  380. addPath("${srcDir}/gui/theora")
  381. addDef(TORQUE_OGGTHEORA)
  382. addDef(TORQUE_OGGVORIBS)
  383. addInclude(${libDir}/libtheora/include)
  384. addLib(libtheora)
  385. endif()
  386. # Include tools for non-tool builds (or define player if a tool build)
  387. if(TORQUE_TOOLS)
  388. addPath("${srcDir}/gui/worldEditor")
  389. addPath("${srcDir}/gui/worldEditor/tools")
  390. addPath("${srcDir}/environment/editors")
  391. addPath("${srcDir}/forest/editor")
  392. addPath("${srcDir}/gui/editor")
  393. addPath("${srcDir}/gui/editor/inspector")
  394. set(BLACKLIST "" )
  395. endif()
  396. if(TORQUE_HIFI)
  397. addPath("${srcDir}/T3D/gameBase/hifi")
  398. addDef(TORQUE_HIFI_NET)
  399. endif()
  400. if(TORQUE_EXTENDED_MOVE)
  401. addPath("${srcDir}/T3D/gameBase/extended")
  402. addDef(TORQUE_EXTENDED_MOVE)
  403. else()
  404. addPath("${srcDir}/T3D/gameBase/std")
  405. endif()
  406. if(TORQUE_SDL)
  407. addPathRec("${srcDir}/windowManager/sdl")
  408. if(NOT TORQUE_OPENGL)
  409. set(BLACKLIST "sdlPlatformGL.cpp")
  410. endif()
  411. addPathRec("${srcDir}/platformSDL")
  412. set(BLACKLIST "")
  413. if(TORQUE_OPENGL)
  414. addPathRec("${srcDir}/gfx/gl/sdl")
  415. endif()
  416. if(UNIX AND NOT APPLE)
  417. #set(CMAKE_SIZEOF_VOID_P 4) #force 32 bit
  418. set(ENV{CFLAGS} "${CXX_FLAG32} -g -O3")
  419. if("${TORQUE_ADDITIONAL_LINKER_FLAGS}" STREQUAL "")
  420. set(ENV{LDFLAGS} "${CXX_FLAG32}")
  421. else()
  422. set(ENV{LDFLAGS} "${CXX_FLAG32} ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
  423. endif()
  424. find_package(PkgConfig REQUIRED)
  425. pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
  426. # Setup CMake to use GTK+, tell the compiler where to look for headers
  427. # and to the linker where to look for libraries
  428. include_directories(${GTK3_INCLUDE_DIRS})
  429. link_directories(${GTK3_LIBRARY_DIRS})
  430. # Add other flags to the compiler
  431. add_definitions(${GTK3_CFLAGS_OTHER})
  432. if(TORQUE_USE_ZENITY)
  433. set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" "nfd_gtk.c" )
  434. else()
  435. set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" "simple_exec.h" "nfd_zenity.c")
  436. endif()
  437. addLib(nativeFileDialogs)
  438. set(BLACKLIST "" )
  439. target_link_libraries(nativeFileDialogs ${GTK3_LIBRARIES})
  440. elseif(APPLE)
  441. set(BLACKLIST "nfd_gtk.c" "nfd_win.cpp" )
  442. addLib(nativeFileDialogs)
  443. set(BLACKLIST "" )
  444. else()
  445. set(BLACKLIST "nfd_gtk.c" "nfd_cocoa.m" "simple_exec.h" "nfd_zenity.c")
  446. addLib(nativeFileDialogs)
  447. set(BLACKLIST "" )
  448. addLib(comctl32)
  449. endif()
  450. #override and hide SDL2 cache variables
  451. #set apple to sue sdl static lib, other platforms use dynamic
  452. if(APPLE)
  453. set(SDL_SHARED OFF CACHE BOOL "Build a shared version of the library" FORCE)
  454. set(SDL_STATIC ON CACHE BOOL "Build a static version of the library" FORCE)
  455. else()
  456. set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library" FORCE)
  457. set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library" FORCE)
  458. endif()
  459. add_subdirectory( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2 EXCLUDE_FROM_ALL)
  460. link_directories( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
  461. endif()
  462. if(TORQUE_DEDICATED)
  463. addDef(TORQUE_DEDICATED)
  464. endif()
  465. #modules dir
  466. file(GLOB modules "modules/*.cmake")
  467. foreach(module ${modules})
  468. include(${module})
  469. endforeach()
  470. ###############################################################################
  471. # platform specific things
  472. ###############################################################################
  473. if(WIN32)
  474. addPath("${srcDir}/platformWin32")
  475. if(TORQUE_SDL)
  476. set(BLACKLIST "fileDialog.cpp" )
  477. endif()
  478. addPath("${srcDir}/platformWin32/nativeDialogs")
  479. set(BLACKLIST "" )
  480. addPath("${srcDir}/platformWin32/menus")
  481. if(NOT TORQUE_SDL)
  482. addPath("${srcDir}/platformWin32/threads")
  483. endif()
  484. addPath("${srcDir}/platformWin32/videoInfo")
  485. addPath("${srcDir}/platformWin32/minidump")
  486. addPath("${srcDir}/windowManager/win32")
  487. if(TORQUE_D3D11)
  488. addPath("${srcDir}/gfx/D3D11")
  489. endif()
  490. addPath("${srcDir}/shaderGen/HLSL")
  491. addPath("${srcDir}/terrain/hlsl")
  492. addPath("${srcDir}/forest/hlsl")
  493. # add windows rc file for the icon
  494. addFile("${projectSrcDir}/torque.rc")
  495. endif()
  496. if(APPLE)
  497. addPath("${srcDir}/platformMac")
  498. addPath("${srcDir}/platformPOSIX")
  499. endif()
  500. if(UNIX AND NOT APPLE)
  501. # linux_dedicated
  502. if(TORQUE_DEDICATED)
  503. addPath("${srcDir}/windowManager/dedicated")
  504. # ${srcDir}/platformX86UNIX/*.client.* files are not needed
  505. # @todo: move to separate file
  506. file( GLOB tmp_files
  507. ${srcDir}/platformX86UNIX/*.cpp
  508. ${srcDir}/platformX86UNIX/*.c
  509. ${srcDir}/platformX86UNIX/*.cc
  510. ${srcDir}/platformX86UNIX/*.h )
  511. file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
  512. LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
  513. foreach( f ${tmp_files} )
  514. addFile( ${f} )
  515. endforeach()
  516. else()
  517. addPath("${srcDir}/platformX86UNIX")
  518. addPath("${srcDir}/platformX86UNIX/nativeDialogs")
  519. endif()
  520. # linux
  521. addPath("${srcDir}/platformPOSIX")
  522. endif()
  523. if( TORQUE_OPENGL )
  524. addPath("${srcDir}/shaderGen/GLSL")
  525. if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
  526. addPath("${srcDir}/gfx/gl")
  527. addPath("${srcDir}/gfx/gl/tGL")
  528. addPath("${srcDir}/shaderGen/GLSL")
  529. addPath("${srcDir}/terrain/glsl")
  530. addPath("${srcDir}/forest/glsl")
  531. endif()
  532. if(WIN32 AND NOT TORQUE_SDL)
  533. addPath("${srcDir}/gfx/gl/win32")
  534. endif()
  535. endif()
  536. ###############################################################################
  537. ###############################################################################
  538. finishExecutable()
  539. ###############################################################################
  540. ###############################################################################
  541. # Set Visual Studio startup project
  542. if((${CMAKE_VERSION} VERSION_EQUAL 3.6.0) OR (${CMAKE_VERSION} VERSION_GREATER 3.6.0) AND MSVC)
  543. set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
  544. endif()
  545. message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
  546. CONFIGURE_FILE("${cmakeDir}/torqueConfig.h.in" "${projectSrcDir}/torqueConfig.h")
  547. # configure the relevant files only once
  548. if(APPLE)
  549. #icon
  550. if(NOT EXISTS "${projectSrcDir}/torque.icns")
  551. CONFIGURE_FILE("${cmakeDir}/torque.icns" "${projectSrcDir}/torque.icns" COPYONLY)
  552. endif()
  553. #plist
  554. if(NOT EXISTS "${projectSrcDir}/Info.plist")
  555. CONFIGURE_FILE("${cmakeDir}/Info.plist.in" "${projectSrcDir}/Info.plist" COPYONLY)
  556. endif()
  557. #target properties for mac
  558. set_target_properties("${PROJECT_NAME}" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${projectSrcDir}/Info.plist")
  559. else()
  560. if(NOT EXISTS "${projectSrcDir}/torque.ico")
  561. CONFIGURE_FILE("${cmakeDir}/torque.ico" "${projectSrcDir}/torque.ico" COPYONLY)
  562. endif()
  563. endif()
  564. if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
  565. CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
  566. endif()
  567. if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in")
  568. CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" "${projectOutDir}/main.cs")
  569. endif()
  570. if(WIN32)
  571. if(NOT EXISTS "${projectSrcDir}/torque.rc")
  572. CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
  573. endif()
  574. if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
  575. CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
  576. endif()
  577. if(NOT EXISTS "${projectOutDir}/cleanup.bat")
  578. CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
  579. endif()
  580. endif()
  581. ###############################################################################
  582. # Common Libraries
  583. ###############################################################################
  584. addLib(lpng)
  585. addLib(ljpeg)
  586. addLib(zlib)
  587. addLib(tinyxml)
  588. addLib(opcode)
  589. addLib(squish)
  590. addLib(collada)
  591. addLib(pcre)
  592. addLib(convexDecomp)
  593. if (TORQUE_OPENGL)
  594. addLib(glad)
  595. endif()
  596. addLib(assimp)
  597. if(WIN32)
  598. # copy pasted from T3D build system, some might not be needed
  599. set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
  600. mark_as_advanced(TORQUE_EXTERNAL_LIBS)
  601. addLib("${TORQUE_EXTERNAL_LIBS}")
  602. if(TORQUE_OPENGL)
  603. addLib(OpenGL32.lib)
  604. endif()
  605. endif()
  606. if (APPLE)
  607. addFramework("Cocoa")
  608. addFramework("OpenGL")
  609. #These are needed by sdl2 static lib
  610. addFramework("CoreAudio")
  611. addFramework("AudioUnit")
  612. addFramework("ForceFeedback")
  613. addFramework("IOKit")
  614. addFramework("CoreVideo")
  615. #grrr damn you sdl!
  616. addFramework("Carbon")
  617. addFramework("AudioToolbox")
  618. addLib("iconv")
  619. #set a few arch defaults
  620. set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "OSX Architecture" FORCE)
  621. set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "OSX Deployment target" FORCE)
  622. endif()
  623. if(UNIX AND NOT APPLE)
  624. # copy pasted from T3D build system, some might not be needed
  625. set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
  626. mark_as_advanced(TORQUE_EXTERNAL_LIBS)
  627. string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
  628. addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
  629. endif()
  630. ###############################################################################
  631. # Always enabled Definitions
  632. ###############################################################################
  633. addDef(TORQUE_DEBUG Debug)
  634. addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
  635. addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
  636. addDef(TORQUE_SHADERGEN)
  637. addDef(INITGUID)
  638. addDef(NTORQUE_SHARED)
  639. addDef(UNICODE)
  640. addDef(_UNICODE) # for VS
  641. addDef(TORQUE_UNICODE)
  642. #addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
  643. addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
  644. addDef(BAN_OPCODE_AUTOLINK)
  645. addDef(ICE_NO_DLL)
  646. addDef(TORQUE_OPCODE)
  647. addDef(TORQUE_COLLADA)
  648. addDef(TORQUE_ASSIMP)
  649. addDef(DOM_INCLUDE_TINYXML)
  650. addDef(PCRE_STATIC)
  651. addDef(_CRT_SECURE_NO_WARNINGS)
  652. addDef(_CRT_SECURE_NO_DEPRECATE)
  653. if(UNIX AND NOT APPLE)
  654. addDef(LINUX)
  655. endif()
  656. if(TORQUE_OPENGL)
  657. addDef(TORQUE_OPENGL)
  658. endif()
  659. if(TORQUE_SDL)
  660. addDef(TORQUE_SDL)
  661. addInclude(${libDir}/sdl/include)
  662. if(APPLE)
  663. addLib(SDL2main)
  664. addLib(SDL2-static)
  665. add_dependencies(${TORQUE_APP_NAME} SDL2main SDL2-static)
  666. else()
  667. addLib(SDL2)
  668. endif()
  669. SET(VIDEO_WAYLAND OFF CACHE BOOL "" FORCE)
  670. mark_as_advanced(3DNOW)
  671. mark_as_advanced(ALSA)
  672. mark_as_advanced(ALTIVEC)
  673. mark_as_advanced(ARTS)
  674. mark_as_advanced(ASSEMBLY)
  675. mark_as_advanced(ASSERTIONS)
  676. mark_as_advanced(DIRECTX)
  677. mark_as_advanced(DISKAUDIO)
  678. mark_as_advanced(DUMMYAUDIO)
  679. mark_as_advanced(ESD)
  680. mark_as_advanced(FUSIONSOUND)
  681. mark_as_advanced(INPUT_TSLIB)
  682. mark_as_advanced(LIBC)
  683. mark_as_advanced(MMX)
  684. mark_as_advanced(NAS)
  685. mark_as_advanced(NAS_SHARED)
  686. mark_as_advanced(OSS)
  687. mark_as_advanced(PTHREADS)
  688. mark_as_advanced(PULSEAUDIO)
  689. mark_as_advanced(RENDER_D3D)
  690. mark_as_advanced(RPATH)
  691. mark_as_advanced(SNDIO)
  692. mark_as_advanced(SSE)
  693. mark_as_advanced(SSE2)
  694. mark_as_advanced(SSEMATH)
  695. mark_as_advanced(WINDRES)
  696. mark_as_advanced(SDL_ATOMIC)
  697. mark_as_advanced(SDL_AUDIO)
  698. mark_as_advanced(SDL_CPUINFO)
  699. mark_as_advanced(SDL_DLOPEN)
  700. mark_as_advanced(SDL_EVENTS)
  701. mark_as_advanced(SDL_FILE)
  702. mark_as_advanced(SDL_FILESYSTEM)
  703. mark_as_advanced(SDL_HAPTIC)
  704. mark_as_advanced(SDL_JOYSTICK)
  705. mark_as_advanced(SDL_LOADSO)
  706. mark_as_advanced(SDL_POWER)
  707. mark_as_advanced(SDL_RENDER)
  708. mark_as_advanced(SDL_SHARED)
  709. mark_as_advanced(SDL_STATIC)
  710. mark_as_advanced(SDL_THREADS)
  711. mark_as_advanced(SDL_TIMERS)
  712. mark_as_advanced(SDL_VIDEO)
  713. mark_as_advanced(CLOCK_GETTIME)
  714. mark_as_advanced(GCC_ATOMICS)
  715. mark_as_advanced(VIDEO_WAYLAND)
  716. set(VIDEO_WAYLAND OFF)
  717. mark_as_advanced(VIDEO_COCOA)
  718. mark_as_advanced(VIDEO_DIRECTFB)
  719. mark_as_advanced(VIDEO_DUMMY)
  720. mark_as_advanced(VIDEO_MIR)
  721. mark_as_advanced(VIDEO_OPENGL)
  722. mark_as_advanced(VIDEO_OPENGLES)
  723. set(VIDEO_OPENGLES OFF)
  724. mark_as_advanced(VIDEO_RPI)
  725. set(VIDEO_RPI OFF)
  726. mark_as_advanced(VIDEO_VIVANTE)
  727. set(VIDEO_VIVANTE OFF)
  728. mark_as_advanced(VIDEO_X11)
  729. set(VIDEO_X11 OFF)
  730. mark_as_advanced(VIDEO_VULKAN)
  731. set(VIDEO_VULKAN OFF)
  732. mark_as_advanced(VIDEO_KMSDRM)
  733. set(VIDEO_KMSDRM OFF)
  734. mark_as_advanced(WASAPI)
  735. mark_as_advanced(SS3)
  736. mark_as_advanced(SDL_TEST)
  737. set(SDL_TEST OFF)
  738. mark_as_advanced(SDL_SENSOR)
  739. set(SDL_SENSOR OFF)
  740. mark_as_advanced(BACKGROUNDING_SIGNAL)
  741. mark_as_advanced(FOREGROUNDING_SIGNAL)
  742. endif()
  743. if(TORQUE_STATIC_CODE_ANALYSIS)
  744. addDef( "ON_FAIL_ASSERTFATAL=exit(1)" )
  745. endif()
  746. ###############################################################################
  747. # Include Paths
  748. ###############################################################################
  749. addInclude("${projectSrcDir}")
  750. addInclude("${srcDir}/")
  751. addInclude("${libDir}/lmpg")
  752. addInclude("${libDir}/lpng")
  753. addInclude("${libDir}/ljpeg")
  754. addInclude("${libDir}/lungif")
  755. addInclude("${libDir}/zlib")
  756. addInclude("${libDir}/") # for tinyxml
  757. addInclude("${libDir}/tinyxml")
  758. addInclude("${libDir}/squish")
  759. addInclude("${libDir}/convexDecomp")
  760. addInclude("${libDir}/libogg/include")
  761. addInclude("${libDir}/opcode")
  762. addInclude("${libDir}/collada/include")
  763. addInclude("${libDir}/collada/include/1.4")
  764. addInclude("${libDir}/assimp/include")
  765. if(TORQUE_SDL)
  766. addInclude("${libDir}/nativeFileDialogs/include")
  767. endif()
  768. if(TORQUE_OPENGL)
  769. addInclude("${libDir}/glad/include")
  770. endif()
  771. if(UNIX AND NOT APPLE)
  772. addInclude("/usr/include/freetype2/freetype")
  773. addInclude("/usr/include/freetype2")
  774. endif()
  775. if(MSVC)
  776. # Match projectGenerator naming for executables
  777. set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
  778. set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
  779. foreach(INDEX RANGE 2)
  780. list(GET OUTPUT_CONFIG ${INDEX} CONF)
  781. list(GET OUTPUT_SUFFIX ${INDEX} SUFFIX)
  782. set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME_${CONF} ${PROJECT_NAME}_${SUFFIX})
  783. endforeach()
  784. endif()
  785. ###############################################################################
  786. # Project-specific configuration:
  787. ###############################################################################
  788. include(${TORQUE_APP_DIR}/${PROJECT_NAME}.cmake OPTIONAL)
  789. ###############################################################################
  790. # Installation
  791. ###############################################################################
  792. if(TORQUE_TEMPLATE)
  793. message("Prepare Template(${TORQUE_TEMPLATE}) install...")
  794. file(GLOB_RECURSE INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/*")
  795. IF( NOT TORQUE_D3D11)
  796. list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/D3DCompiler_47.dll")
  797. ENDIF()
  798. foreach(ITEM ${INSTALL_FILES_AND_DIRS})
  799. get_filename_component( dir ${ITEM} DIRECTORY )
  800. STRING(REGEX REPLACE "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/" "${TORQUE_APP_DIR}/" INSTALL_DIR ${dir})
  801. install( FILES ${ITEM} DESTINATION ${INSTALL_DIR} )
  802. endforeach()
  803. if(WIN32)
  804. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat" DESTINATION "${TORQUE_APP_DIR}")
  805. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat" DESTINATION "${TORQUE_APP_DIR}")
  806. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${TORQUE_APP_DIR}")
  807. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${TORQUE_APP_DIR}")
  808. endif()
  809. endif()