torqueConfig.h.in 7.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #pragma once
  23. //-----------------------------------------------------------------------------
  24. //Hi, and welcome to the Torque Config file.
  25. //
  26. //This file is a central reference for the various configuration flags that
  27. //you'll be using when controlling what sort of a Torque build you have. In
  28. //general, the information here is global for your entire codebase, applying
  29. //not only to your game proper, but also to all of your tools.
  30. /// What's the name of your application? Used in a variety of places.
  31. #define TORQUE_APP_NAME "@TORQUE_APP_NAME@"
  32. /// What version of the application specific source code is this?
  33. ///
  34. /// Version number is major * 1000 + minor * 100 + revision * 10.
  35. #define TORQUE_APP_VERSION @TORQUE_APP_VERSION@
  36. /// Human readable application version string.
  37. #define TORQUE_APP_VERSION_STRING "@TORQUE_APP_VERSION_STRING@"
  38. /// Define me if you want to enable Arcane FX support.
  39. #cmakedefine TORQUE_AFX_ENABLED
  40. /// Define me if you want to enable multithreading support.
  41. #cmakedefine TORQUE_MULTITHREAD
  42. /// Define me if you want to disable Torque memory manager.
  43. #cmakedefine TORQUE_DISABLE_MEMORY_MANAGER
  44. /// Define me if you want to disable the virtual mount system.
  45. #cmakedefine TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM
  46. /// Define me if you want to disable looking for the root of a given path
  47. /// within a zip file. This means that the zip file name itself must be
  48. /// the root of the path. Requires the virtual mount system to be active.
  49. #cmakedefine TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP
  50. //Uncomment this define if you want to use the alternative zip support where you can
  51. //define your directories and files inside the zip just like you would on disk
  52. //instead of the default zip support that treats the zip as an extra directory.
  53. #cmakedefine TORQUE_ZIP_DISK_LAYOUT
  54. /// Define me if you don't want Torque to compile dso's
  55. #cmakedefine TORQUE_NO_DSO_GENERATION
  56. // Define me if this build is a tools build
  57. #cmakedefine TORQUE_PLAYER
  58. #cmakedefine TORQUE_TOOLS
  59. /// Define me if you want to enable the profiler.
  60. /// See also the TORQUE_SHIPPING block below
  61. #cmakedefine TORQUE_ENABLE_PROFILER
  62. /// Define me to enable debug mode; enables a great number of additional
  63. /// sanity checks, as well as making AssertFatal and AssertWarn do something.
  64. /// This is usually defined by the build target.
  65. // TORQUE_DEBUG is now set dynamically and not here anymore
  66. // #cmakedefine TORQUE_DEBUG
  67. #cmakedefine DEBUG_SPEW
  68. #cmakedefine TORQUE_DEBUG_GFX_MODE
  69. /// Define me if this is a shipping build; if defined I will instruct Torque
  70. /// to batten down some hatches and generally be more "final game" oriented.
  71. /// Notably this disables a liberal resource manager file searching, and
  72. /// console help strings.
  73. #cmakedefine TORQUE_SHIPPING
  74. /// Define me to enable a variety of network debugging aids.
  75. ///
  76. /// - NetConnection packet logging.
  77. /// - DebugChecksum guards to detect mismatched pack/unpacks.
  78. /// - Detection of invalid destination ghosts.
  79. ///
  80. #cmakedefine TORQUE_DEBUG_NET
  81. /// Define me to enable detailed console logging of net moves.
  82. #cmakedefine TORQUE_DEBUG_NET_MOVES
  83. /// Enable this define to change the default Net::MaxPacketDataSize
  84. /// Do this at your own risk since it has the potential to cause packets
  85. /// to be split up by old routers and Torque does not have a mechanism to
  86. /// stitch split packets back together. Using this define can be very useful
  87. /// in controlled network hardware environments (like a LAN) or for singleplayer
  88. /// games (like BArricade and its large paths)
  89. //#define MAXPACKETSIZE 1500
  90. /// Modify me to enable metric gathering code in the renderers.
  91. ///
  92. /// 0 does nothing; higher numbers enable higher levels of metric gathering.
  93. //#define TORQUE_GATHER_METRICS 0
  94. /// Define me if you want to enable debug guards in the memory manager.
  95. ///
  96. /// Debug guards are known values placed before and after every block of
  97. /// allocated memory. They are checked periodically by Memory::validate(),
  98. /// and if they are modified (indicating an access to memory the app doesn't
  99. /// "own"), an error is flagged (ie, you'll see a crash in the memory
  100. /// manager's validate code). Using this and a debugger, you can track down
  101. /// memory corruption issues quickly.
  102. //#define TORQUE_DEBUG_GUARD
  103. /// Define me if you want to enable instanced-static behavior
  104. //#define TORQUE_ENABLE_THREAD_STATICS
  105. /// Define me if you want to gather static-usage metrics
  106. //#define TORQUE_ENABLE_THREAD_STATIC_METRICS
  107. /// Define me if you want to enable debug guards on the FrameAllocator.
  108. ///
  109. /// This is similar to the above memory manager guards, but applies only to the
  110. /// fast FrameAllocator temporary pool memory allocations. The guards are only
  111. /// checked when the FrameAllocator frees memory (when it's water mark changes).
  112. /// This is most useful for detecting buffer overruns when using FrameTemp<> .
  113. /// A buffer overrun in the FrameAllocator is unlikely to cause a crash, but may
  114. /// still result in unexpected behavior, if other FrameTemp's are stomped.
  115. //#define FRAMEALLOCATOR_DEBUG_GUARD
  116. /// This #define is used by the FrameAllocator to set the size of the frame.
  117. ///
  118. /// It was previously set to 3MB but I've increased it to 32MB due to the
  119. /// FrameAllocator being used as temporary storage for bitmaps in the D3D9
  120. /// texture manager.
  121. #define TORQUE_FRAME_SIZE 32 << 20
  122. // Finally, we define some dependent #defines. This enables some subsidiary
  123. // functionality to get automatically turned on in certain configurations.
  124. #ifdef TORQUE_DEBUG
  125. #define TORQUE_GATHER_METRICS 0
  126. #ifndef TORQUE_DEBUG_GUARD
  127. #define TORQUE_DEBUG_GUARD
  128. #endif
  129. #ifndef TORQUE_NET_STATS
  130. #define TORQUE_NET_STATS
  131. #endif
  132. // Enables the C++ assert macros AssertFatal, AssertWarn, etc.
  133. #ifndef TORQUE_ENABLE_ASSERTS
  134. #define TORQUE_ENABLE_ASSERTS
  135. #endif
  136. #endif
  137. #ifdef TORQUE_RELEASE
  138. // If it's not DEBUG, it's a RELEASE build, put appropriate things here.
  139. #endif
  140. #ifdef TORQUE_SHIPPING
  141. // TORQUE_SHIPPING flags here.
  142. #else
  143. // Enable the profiler by default, if we're not doing a shipping build.
  144. #define TORQUE_ENABLE_PROFILER
  145. #ifdef TORQUE_DEBUG
  146. #define TORQUE_ENABLE_PROFILE_PATH
  147. #endif
  148. // Enable the TorqueScript assert() instruction if not shipping.
  149. #define TORQUE_ENABLE_SCRIPTASSERTS
  150. // We also enable GFX debug events for use in Pix and other graphics
  151. // debugging tools.
  152. #define TORQUE_ENABLE_GFXDEBUGEVENTS
  153. #endif
  154. #ifdef TORQUE_TOOLS
  155. # define TORQUE_INSTANCE_EXCLUSION "TorqueToolsTest"
  156. #else
  157. # define TORQUE_INSTANCE_EXCLUSION "TorqueTest"
  158. #endif