JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. hace 5 meses
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development hace 6 años
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects hace 5 años
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables hace 9 meses
customMaterialDefinition.h efbe5e90f5 virtuals removed hace 1 año
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials hace 5 años
matInstance.cpp 2b295fb7f0 rest of virtuals removed hace 1 año
matInstance.h efbe5e90f5 virtuals removed hace 1 año
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
matStateHint.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl hace 5 años
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl hace 5 años
materialDefinition.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. hace 5 meses
materialDefinition.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. hace 5 meses
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass hace 1 año
materialFeatureTypes.h 645f88d4af emissive to recivesShadows hace 3 años
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter hace 4 años
materialList.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
materialManager.cpp ea49af52a5 Update materialManager.cpp hace 9 meses
materialManager.h fad397d914 always cleanup -_- hace 9 meses
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
miscShdrDat.h 3496c549b5 Hardware Skinning Support hace 9 años
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 hace 1 año
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed hace 1 año
processedMaterial.cpp 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load hace 7 meses
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass hace 1 año
processedShaderMaterial.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load hace 7 meses
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 hace 1 año
sceneData.h 56e4484ff6 remove glowbin as it's own render pass hace 1 año
shaderData.cpp f633ef3a3d fill in the validated variables hace 9 meses
shaderData.h efbe5e90f5 virtuals removed hace 1 año
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed hace 1 año