Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 4 anos atrás
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inspector 5cce344bb1 * BugFix: Fix a missing <vector> include for GCC. há 4 anos atrás
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui há 5 anos atrás
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui há 5 anos atrás
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes há 9 anos atrás
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's há 4 anos atrás
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor há 7 anos atrás
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: há 10 anos atrás
guiImageList.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 4 anos atrás
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets há 4 anos atrás
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item há 6 anos atrás
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` há 5 anos atrás
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. há 4 anos atrás
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. há 8 anos atrás
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: há 10 anos atrás
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiShapeEdPreview.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 4 anos atrás
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset há 4 anos atrás
popupMenu.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. há 4 anos atrás
popupMenu.h a71f5cfd9d Missed header changes há 5 anos atrás