marauder2k7 382ee60d86 Sky Sorting 3 年 前
..
editors f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 年 前
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability 4 年 前
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability 4 年 前
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 年 前
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 年 前
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 年 前
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 年 前
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 年 前
cloudLayer.h 98a079a797 code duplication prune. should aid in stability 4 年 前
decalRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 年 前
decalRoad.h 98a079a797 code duplication prune. should aid in stability 4 年 前
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 年 前
meshRoad.h 98a079a797 code duplication prune. should aid in stability 4 年 前
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 年 前
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 年 前
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年 前
river.h 1efb687867 uninitialized variables-environment and forrest 5 年 前
scatterSky.cpp 382ee60d86 Sky Sorting 3 年 前
scatterSky.h 1d5a36c4c0 Spheres for Skies 3 年 前
skyBox.cpp 382ee60d86 Sky Sorting 3 年 前
skyBox.h 98a079a797 code duplication prune. should aid in stability 4 年 前
skySphere.cpp 382ee60d86 Sky Sorting 3 年 前
skySphere.h 1d5a36c4c0 Spheres for Skies 3 年 前
sun.cpp 98a079a797 code duplication prune. should aid in stability 4 年 前
sun.h 98a079a797 code duplication prune. should aid in stability 4 年 前
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 年 前
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 年 前
waterObject.cpp 98a079a797 code duplication prune. should aid in stability 4 年 前
waterObject.h 98a079a797 code duplication prune. should aid in stability 4 年 前
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 年 前