JeffR 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 3 лет назад
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inspector 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 3 лет назад
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's 4 лет назад
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 лет назад
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 лет назад
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 лет назад
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 лет назад
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 лет назад
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 лет назад
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 лет назад
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 лет назад
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiShapeEdPreview.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 лет назад
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 лет назад
popupMenu.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 лет назад
popupMenu.h a71f5cfd9d Missed header changes 5 лет назад