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T3D
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524ecdfbb8
Merge pull request #2045 from OTHGMars/PhysShapeChange
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před 8 roky |
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app
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5fcb90cafd
kills off the last vestiges of xenon support
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před 8 roky |
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assets
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
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cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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před 8 roky |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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před 9 roky |
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console
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29edbd0cd2
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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před 8 roky |
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core
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1f477914aa
ColorI::fromLinear fix
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před 8 roky |
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environment
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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před 8 roky |
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forest
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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před 8 roky |
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gfx
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54970b0ad6
Corrects OpenGL projection matrix
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před 8 roky |
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gui
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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před 9 roky |
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lighting
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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před 8 roky |
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main
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8862bc2f3a
Pass by const reference
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před 11 roky |
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materials
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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math
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54970b0ad6
Corrects OpenGL projection matrix
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před 8 roky |
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module
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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před 8 roky |
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persistence
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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platform
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afdf86f220
Merge pull request #2070 from Azaezel/OVRoops
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před 8 roky |
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platformMac
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6a1048596e
but now it works
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před 9 roky |
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platformPOSIX
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512514df20
Call the correct system rename
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před 9 roky |
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platformSDL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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platformWin32
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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před 9 roky |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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scene
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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před 8 roky |
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sfx
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5fcb90cafd
kills off the last vestiges of xenon support
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před 8 roky |
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shaderGen
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f7688f8327
Removes the pointless getVariable call when doing the init on our smCommonShaderPath var.
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před 8 roky |
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sim
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1c2b096a72
Whitespace consistency
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před 9 roky |
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sqlite
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d7c7847274
Mac compile fix for SQLiteObject
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před 8 roky |
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terrain
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88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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před 8 roky |
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testing
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fae1bad96c
All unit tests that run now pass.
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před 11 roky |
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ts
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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windowManager
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60631cb146
expanded debug reporting for SDL_Init
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před 8 roky |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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před 9 roky |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |