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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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baseMaterialDefinition.h
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2753f562e8
shadow caching
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10 yıl önce |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 yıl önce |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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customShaderBindingData.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialDefinition.cpp
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17cec11b97
Added refactor of Editor Settings window
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6 yıl önce |
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materialDefinition.h
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 yıl önce |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialFeatureTypes.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 yıl önce |
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materialFeatureTypes.h
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 yıl önce |
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materialList.cpp
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 yıl önce |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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processedCustomMaterial.cpp
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 yıl önce |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 yıl önce |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 yıl önce |
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processedMaterial.cpp
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17cec11b97
Added refactor of Editor Settings window
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6 yıl önce |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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processedShaderMaterial.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 yıl önce |
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processedShaderMaterial.h
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 yıl önce |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 yıl önce |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 yıl önce |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |